Homepage
Description
Combined Accessories Improved is a mod that adds some new Accessories and combined versions of existing ones
C.A.I Includes 23 new Accessories, 21 of those being new / combined accessories!
Including :
Final upgrades for all classes: Solar Knuckle Dusters, Stardust Dragonling, Vortex Bracers, Emblem of Mana
Two new upgrades of the Ankh Shield : Holy Ankh Shield, Shield of Anubis
And some upgrades for essential late game Accessories.
NOTE : All sprites are not final! They are all placeholder sprites (Except one it should be obvious which).
C.A.I Includes 23 new Accessories, 21 of those being new / combined accessories!
Including :
Final upgrades for all classes: Solar Knuckle Dusters, Stardust Dragonling, Vortex Bracers, Emblem of Mana
Two new upgrades of the Ankh Shield : Holy Ankh Shield, Shield of Anubis
And some upgrades for essential late game Accessories.
NOTE : All sprites are not final! They are all placeholder sprites (Except one it should be obvious which).
Homepage
Description
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
Homepage
Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
From the creators of Sorcery Overhaul comes Archery Overhaul!
Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.:
. Critical hits on arrows create a splash-damaging shockwave
. Blur effect on arrows when reaching high speeds
. Arrow impacts have custom sounds and particle effects
. Quivers visually equip onto the player
. New Crossbows have a right-click functionality
. Arrow Pouches drop from enemies, which scale with game progression
. All ranged weapons have autoswing by default
. Full bar conversion
. Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind)
This mod currently adds in the following 150+ items:
. 50+ New Bows
. 25 New Arrows
. 6 New Crossbow Variants
. 30 New Accessories
. 8 Equippable Quivers with visual effects
. 4 New armor sets
. 15 New Materials
. 5 New Arrow Grenades
. 8 New Loot Bags
. 1 New NPC
. 1 New Potion
. 1 New Enemy
. 10+ New Recipes for vanilla items
And much more!
Thank you for over 300,000 downloads! I'm so glad people can have so much fun with something I made!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
Nebora
== IMPORTANT ==
Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites
and code and generally improve the mod.
== CHANGELOG ==
== v 2.2.2 - Fixed Amalgamation ==
. Amalgamation reworked, now buffed, but shoots volley of arrows every third shot
. Flint Shrapnel no longer counts as an arrow for the Mystic Quiver
Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.:
. Critical hits on arrows create a splash-damaging shockwave
. Blur effect on arrows when reaching high speeds
. Arrow impacts have custom sounds and particle effects
. Quivers visually equip onto the player
. New Crossbows have a right-click functionality
. Arrow Pouches drop from enemies, which scale with game progression
. All ranged weapons have autoswing by default
. Full bar conversion
. Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind)
This mod currently adds in the following 150+ items:
. 50+ New Bows
. 25 New Arrows
. 6 New Crossbow Variants
. 30 New Accessories
. 8 Equippable Quivers with visual effects
. 4 New armor sets
. 15 New Materials
. 5 New Arrow Grenades
. 8 New Loot Bags
. 1 New NPC
. 1 New Potion
. 1 New Enemy
. 10+ New Recipes for vanilla items
And much more!
Thank you for over 300,000 downloads! I'm so glad people can have so much fun with something I made!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
Nebora
== IMPORTANT ==
Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites
and code and generally improve the mod.
== CHANGELOG ==
== v 2.2.2 - Fixed Amalgamation ==
. Amalgamation reworked, now buffed, but shoots volley of arrows every third shot
. Flint Shrapnel no longer counts as an arrow for the Mystic Quiver
Homepage
Description
NOTE: This mod wasn't made by the original DBT devs and is completely independent.
If you have a problem with this mod, please tell me the problem in the Discord server found in the mod's description and not the original devs.
The DBT Discord server has nothing to do with this mod.
For info, use the wiki with a link found at the bottom of this description.
Adds many post-Moon Lord items for the Dragon Ball Terraria mod, mostly based on Calamity progression.
If anything doesn't work, please tell me and I'll try to get it fixed as soon as possible.
Requires both the Dragon Ball Terraria and Calamity mod.
Update log:
-0.5.1.3
Added Kolodity's reward item - Tier 2 weapon called Trick Burst
Fixed reward items not showing Ki usage
Fixed LSSJ3 not working with the Legendary weapons and with Limit Breaker
Reworked Legendary Explosion
Fixed Aviation Boots not negating fall damage
Fixed multiple bugs with the Angelic Staff
Rebalanced Angelic Staff
Fixed multiple bugs with Sword of Hope and Salvation
The two weapons now do not turn off after overcharging
Also introduced a time limit to the weapon
-0.5.1.1/0.5.1.0/0.5.1.2
A multitude of fixes
-0.5.0.1
Changed how UI dodge chance works to eliminate stacking
-0.5.0.0
Added the Angelic trait with a small chance to obtain it when making a new character
Added Zeno and content based around him
Lastly, due to the Android Heart decreasing ki usage, negative ki usage was possible
Because of this, it no longer decreases ki usage that much, but it has increased regen
-0.4.2.0
=Tier 10=
Added Ultra Snowball Barrage, some reworks, an upgrade to LSSJ and Ki proficiency
-0.4.0
=Tier 9=
Added Scythe of Sorrow, more Boss Accesories and Enoflame armor
-0.1
Release of the mod with new items that progress up to Post-DoG and Zenkai which makes you stronger if you recover from a hard fight
If you have a problem with this mod, please tell me the problem in the Discord server found in the mod's description and not the original devs.
The DBT Discord server has nothing to do with this mod.
For info, use the wiki with a link found at the bottom of this description.
Adds many post-Moon Lord items for the Dragon Ball Terraria mod, mostly based on Calamity progression.
If anything doesn't work, please tell me and I'll try to get it fixed as soon as possible.
Requires both the Dragon Ball Terraria and Calamity mod.
Update log:
-0.5.1.3
Added Kolodity's reward item - Tier 2 weapon called Trick Burst
Fixed reward items not showing Ki usage
Fixed LSSJ3 not working with the Legendary weapons and with Limit Breaker
Reworked Legendary Explosion
Fixed Aviation Boots not negating fall damage
Fixed multiple bugs with the Angelic Staff
Rebalanced Angelic Staff
Fixed multiple bugs with Sword of Hope and Salvation
The two weapons now do not turn off after overcharging
Also introduced a time limit to the weapon
-0.5.1.1/0.5.1.0/0.5.1.2
A multitude of fixes
-0.5.0.1
Changed how UI dodge chance works to eliminate stacking
-0.5.0.0
Added the Angelic trait with a small chance to obtain it when making a new character
Added Zeno and content based around him
Lastly, due to the Android Heart decreasing ki usage, negative ki usage was possible
Because of this, it no longer decreases ki usage that much, but it has increased regen
-0.4.2.0
=Tier 10=
Added Ultra Snowball Barrage, some reworks, an upgrade to LSSJ and Ki proficiency
-0.4.0
=Tier 9=
Added Scythe of Sorrow, more Boss Accesories and Enoflame armor
-0.1
Release of the mod with new items that progress up to Post-DoG and Zenkai which makes you stronger if you recover from a hard fight
Homepage
Description
Description:
MrPlague's Authentic Races aims to add playable Races in a similar fashion to Starbound or Dungeons & Dragons.
Each Race directly changes the Player's appearance and stats, editing the Player's sprites themselves rather than just adding a "costume" onto them.
This allows you to retain the ability to see your equipped armor and change the color values of the player (eyes, hair, etc), whilst also gaining an entirely different appearance.
Races:
-Human
-Goblin
-Kenku
-Tabaxi
-Dragonkin
-Merfolk
-Mushfolk
-Derpkin
-Kobold
-Skeleton
-Vampire
-Fluftrodon
Misc Changes:
-Removed the fused-on clothing that is applied to the player by default. The player is instead equipped with Familiar Clothing, which can be removed
-Upon spawning in for the first time, the player will get a race-specific lore item and a potion to disable/reenable Racial Stat Changes
-If the player is a Merfolk, they will additionally gain an Emergency Water Pool Generator in the event the world has no lakes within their immediate spawn area
-If the player is a Vampire or a Kobold, holding an Umbrella will protect them from the sun
Credits:
-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio files)
-Frozenreflex (improved player texture management)
-Steviegt6 (added text wrapping to the UI menus)
-CrocWithShades (betatester)
-Dragons Tired (betatester)
-Blaquestone (gameplay balance)
-Fallout_Patriot (gameplay balance, betatester)
-Shaggy Overlord (betatester)
-FullyVoided, suggester of the Kobold Race
-Pinsel, suggester and one of the creators of the Fluftrodon Race
MrPlague's Authentic Races aims to add playable Races in a similar fashion to Starbound or Dungeons & Dragons.
Each Race directly changes the Player's appearance and stats, editing the Player's sprites themselves rather than just adding a "costume" onto them.
This allows you to retain the ability to see your equipped armor and change the color values of the player (eyes, hair, etc), whilst also gaining an entirely different appearance.
Races:
-Human
-Goblin
-Kenku
-Tabaxi
-Dragonkin
-Merfolk
-Mushfolk
-Derpkin
-Kobold
-Skeleton
-Vampire
-Fluftrodon
Misc Changes:
-Removed the fused-on clothing that is applied to the player by default. The player is instead equipped with Familiar Clothing, which can be removed
-Upon spawning in for the first time, the player will get a race-specific lore item and a potion to disable/reenable Racial Stat Changes
-If the player is a Merfolk, they will additionally gain an Emergency Water Pool Generator in the event the world has no lakes within their immediate spawn area
-If the player is a Vampire or a Kobold, holding an Umbrella will protect them from the sun
Credits:
-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio files)
-Frozenreflex (improved player texture management)
-Steviegt6 (added text wrapping to the UI menus)
-CrocWithShades (betatester)
-Dragons Tired (betatester)
-Blaquestone (gameplay balance)
-Fallout_Patriot (gameplay balance, betatester)
-Shaggy Overlord (betatester)
-FullyVoided, suggester of the Kobold Race
-Pinsel, suggester and one of the creators of the Fluftrodon Race
Homepage
Description
This mod aims to add themes for vanilla features that don't already have unique themes. Most, if not all bosses will sometime recieve their own themes exclusive to this mod!
All themes and code done by me (Turquoise), though big thanks to Fabsol for pointing me in the right direction in terms of music overrides.
Current boss themes:
-Eye of Cthulhu
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-Duke Fishron
-King Slime
-Eater of Worlds
-Brain of Cthulhu
-Wall of Flesh
-Lunatic Cultist (Side note: it's an updated version of what's already in the regular Calamity Music mod.)
Current event themes:
-Blizzard
-Acid Rain
Current biome themes:
-Meteor
Current music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds
All themes and code done by me (Turquoise), though big thanks to Fabsol for pointing me in the right direction in terms of music overrides.
Current boss themes:
-Eye of Cthulhu
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-Duke Fishron
-King Slime
-Eater of Worlds
-Brain of Cthulhu
-Wall of Flesh
-Lunatic Cultist (Side note: it's an updated version of what's already in the regular Calamity Music mod.)
Current event themes:
-Blizzard
-Acid Rain
Current biome themes:
-Meteor
Current music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds
Homepage
Description
removes content and balances around classic mode
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
Homepage
Description
~ ACTIVE UPDATES ~
'The Void gave birth to Three at first,
those sparkling eyes of the Sun.
Their legacy lives on through your thirst,
to end what had never begun.'
A vanilla-style overhaul to Terraria.
Don't expect anything else ;)
> Bosses, Weapons, NPCs, Mechanics, Lore, Some Overhauls <
Release Alpha, super WIP
Credit to
~ MrPlague, Glorifier, Arzon, Cecelune, Zeodexic, ~
~ tModLoader discord, Paper Luigi, Cthuloso, ~
~ Spook_A, ElGattoZeLatto, GabeHasWon ~
...couldn't have done it without you <3
'The Void gave birth to Three at first,
those sparkling eyes of the Sun.
Their legacy lives on through your thirst,
to end what had never begun.'
A vanilla-style overhaul to Terraria.
Don't expect anything else ;)
> Bosses, Weapons, NPCs, Mechanics, Lore, Some Overhauls <
Release Alpha, super WIP
Credit to
~ MrPlague, Glorifier, Arzon, Cecelune, Zeodexic, ~
~ tModLoader discord, Paper Luigi, Cthuloso, ~
~ Spook_A, ElGattoZeLatto, GabeHasWon ~
...couldn't have done it without you <3
Homepage
Description
Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!
Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!
A few warnings before the changelog:
-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!
Changelog:
4.001-(2/1/23)--Hotfix 44
--Fixed:
-Philosophers Stone added tooltip was on the Mana Regen potion, whoops
-Monarchical Cate dropping from Phase 1 S.Pinky
-Regen Health Bar not properly scaling when zooming in
-Maybe fixed the missing noise texture problem? I hope so
4.000-(10/7/22)--Patch 18: Path of the Passionate
-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.
-Added:
-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu
--Changed:
-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe
-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt
-Several key progression items now require Harvested Souls
-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet
-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)
-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced
-Conch Horn is a bit cheaper to craft
-Glow rock is now extra dangerious if you cannot pick it up normally
-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode
-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)
-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)
-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool
-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC
Homepage
Description
This mod adds over 100 enhanced version of vanilla potions and ultimately enhanced potions.
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
Homepage
Description
So I may have done a lil editing :]
The title speaks for itself. This mod makes a handful of various tweaks (and reworks) to random things form Ancients Awakened.
== Initial Release 0.1 ==
- Enemies can no longer swpan in places that they shouldn't. No more mimic central :).
- Reworked Hydroatoxin, now deals accelerating damage over time.
- Reworked Discordian Inferno, player max hp drains over time and additional hits reduce enemy max hp.
- Blaze Claw and Abyss Claw now have gores.
- Reworked and Renamed Mossket to Muckshot, fires a shotgun blast of bubbles.
- Reworked and Renamed Firebuster to The Eggbreaker, right click to charge and fire an egg bomb. Shooting the egg bomb releases a ton of bullets.
- Attemped to buff Yamata's Phase 1 damage.
The title speaks for itself. This mod makes a handful of various tweaks (and reworks) to random things form Ancients Awakened.
== Initial Release 0.1 ==
- Enemies can no longer swpan in places that they shouldn't. No more mimic central :).
- Reworked Hydroatoxin, now deals accelerating damage over time.
- Reworked Discordian Inferno, player max hp drains over time and additional hits reduce enemy max hp.
- Blaze Claw and Abyss Claw now have gores.
- Reworked and Renamed Mossket to Muckshot, fires a shotgun blast of bubbles.
- Reworked and Renamed Firebuster to The Eggbreaker, right click to charge and fire an egg bomb. Shooting the egg bomb releases a ton of bullets.
- Attemped to buff Yamata's Phase 1 damage.
Homepage
Description
AFK PETS and More!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
Homepage
Description
Welcome to Adventure Mode! This is a "metroidvania" game mode for Terraria with many new features and changes, making for a completely fresh take on the vanilla experience. Here are some of the basics:
- Building and digging disabled (some exceptions).
- Use platforms, planks, ropes, and rails (via. kits) to get around.
- House kits combine NPC housing, bedding, storage, crafting, and fast travel points.
- All crafting handled with workbenches (or occasional Demon Altars).
- Access to new areas made via special Orbs (found by discovery).
- Ammo is more expensive; use wisely.
- Talk to the Guide and NPCs for directions.
Note: This is Adventure Mode's setup mod. See the configs for options to whitelist 3rd party mods, ignore specific missing mods, etc.
This game mode uses the following mods:
- Adventure Mode - Basics
- Adventure Mode - Lore
- Boss Checklist
- Boss Reigns
- Bullwhip
- Cursed Bones
- Cursed Brambles
- Enraged
- Ergophobia
- Findable Mana Crystals
- Grappletech
- Green Hell
- HUD Elements Lib
- Locked Abilities
- Lost Expeditions
- Messages
- Mod Libs Camera
- Mod Libs Core
- Mod Libs Entity Groups
- Mod Libs General
- Mod Libs Inter-Mod
- Mod Libs Maps
- Mod Libs Net
- Mod Libs NPC Dialogue
- Mod Libs Tiles
- Mod Libs UI
- Mod Libs Utility Content
- Mod Utility Panels
- More Item Info
- Mounted Magic Mirrors
- Necrotis
- Nihilism
- Objectives
- Orbs
- PKE Meter
- Pot Luck
- Powerful Magic
- Quick Rope
- Readable Books
- Ruined Items
- Steampunk Arsenal
- Soul Barriers
- Surroundings
- Terrain Remixer
- The Mad Ranger
- The Trickster
- Trash History
- WorldGates
Credits:
Mods:
- jopojelly, et al (Boss Checklist)
- Chik3r (Quick Ropes)
- Agrair (Trash History IL code prototype)
Sprites:
- Arcri
- Blasfah
- Gizmo
- koolaidlemonade
Templates:
- mcmanybucks (raft)
Hosting (Testing):
- Nodecraft
Testers:
- Agrair
- Arcri
- Blasfah
- CrabBar
- direwolf420
- Fiendzy
- Flashkirby99
- FuryForged
- Hayden
- koolaidlemonade
- PeasantUnit
- Planterror
- Retro
- Sendoreaper
- Waasephi
- Building and digging disabled (some exceptions).
- Use platforms, planks, ropes, and rails (via. kits) to get around.
- House kits combine NPC housing, bedding, storage, crafting, and fast travel points.
- All crafting handled with workbenches (or occasional Demon Altars).
- Access to new areas made via special Orbs (found by discovery).
- Ammo is more expensive; use wisely.
- Talk to the Guide and NPCs for directions.
Note: This is Adventure Mode's setup mod. See the configs for options to whitelist 3rd party mods, ignore specific missing mods, etc.
This game mode uses the following mods:
- Adventure Mode - Basics
- Adventure Mode - Lore
- Boss Checklist
- Boss Reigns
- Bullwhip
- Cursed Bones
- Cursed Brambles
- Enraged
- Ergophobia
- Findable Mana Crystals
- Grappletech
- Green Hell
- HUD Elements Lib
- Locked Abilities
- Lost Expeditions
- Messages
- Mod Libs Camera
- Mod Libs Core
- Mod Libs Entity Groups
- Mod Libs General
- Mod Libs Inter-Mod
- Mod Libs Maps
- Mod Libs Net
- Mod Libs NPC Dialogue
- Mod Libs Tiles
- Mod Libs UI
- Mod Libs Utility Content
- Mod Utility Panels
- More Item Info
- Mounted Magic Mirrors
- Necrotis
- Nihilism
- Objectives
- Orbs
- PKE Meter
- Pot Luck
- Powerful Magic
- Quick Rope
- Readable Books
- Ruined Items
- Steampunk Arsenal
- Soul Barriers
- Surroundings
- Terrain Remixer
- The Mad Ranger
- The Trickster
- Trash History
- WorldGates
Credits:
Mods:
- jopojelly, et al (Boss Checklist)
- Chik3r (Quick Ropes)
- Agrair (Trash History IL code prototype)
Sprites:
- Arcri
- Blasfah
- Gizmo
- koolaidlemonade
Templates:
- mcmanybucks (raft)
Hosting (Testing):
- Nodecraft
Testers:
- Agrair
- Arcri
- Blasfah
- CrabBar
- direwolf420
- Fiendzy
- Flashkirby99
- FuryForged
- Hayden
- koolaidlemonade
- PeasantUnit
- Planterror
- Retro
- Sendoreaper
- Waasephi
Homepage
Description
WARNING
The mod doesn't add new content
Обо всех изменениях в русификаторе вы можете узнать на нашем Дискорд сервере
The mod doesn't add new content
Обо всех изменениях в русификаторе вы можете узнать на нашем Дискорд сервере
Homepage
Description
Dragon Ball Z Mod For Terraria!
Current Content:
- 216 Items
- 7 New Armor sets with ki based helmets for existing armors.
- A whole new class that utilizes a new energy, "Ki".
- 12 Unique and Iconic Transformations
- Full Multiplayer Compatibility
- A fully custom and unique flight system
- A fully working dragon ball and wish system
- 3 New Placeables
- Content up to Moon Lord
Please List any bugs you find on my forum page or on my discord!
Discord Link : https://discord.gg/hc6Jdws
(Credit)
-Credit To Earth, Blockaroz, Alphi and some other amazing spriters for their hard work!
-Credit To GabeHasWon's, Divermansam and the whole TModLoader Discord for help with code and such.
-Credit To Akira Toriyama for creating Dragon Ball!
-Credit To Bluemagic and everyone else for creating TModloader.
-Credit To My Discord Moderators and everyone else for giving me motivation.
-Credit To Relogic for making an incredible game.
I do not own Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super; all credit goes to Akira Toriyama,Toei animation, Fuji TV, and FuniMation.
All content used is for Fair Use and Private Entertainment, please support the official release.
Current Content:
- 216 Items
- 7 New Armor sets with ki based helmets for existing armors.
- A whole new class that utilizes a new energy, "Ki".
- 12 Unique and Iconic Transformations
- Full Multiplayer Compatibility
- A fully custom and unique flight system
- A fully working dragon ball and wish system
- 3 New Placeables
- Content up to Moon Lord
Please List any bugs you find on my forum page or on my discord!
Discord Link : https://discord.gg/hc6Jdws
(Credit)
-Credit To Earth, Blockaroz, Alphi and some other amazing spriters for their hard work!
-Credit To GabeHasWon's, Divermansam and the whole TModLoader Discord for help with code and such.
-Credit To Akira Toriyama for creating Dragon Ball!
-Credit To Bluemagic and everyone else for creating TModloader.
-Credit To My Discord Moderators and everyone else for giving me motivation.
-Credit To Relogic for making an incredible game.
I do not own Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super; all credit goes to Akira Toriyama,Toei animation, Fuji TV, and FuniMation.
All content used is for Fair Use and Private Entertainment, please support the official release.
Homepage
Description
Census - Town NPC Checklist modifies the housing panel to show missing townspeople.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
Homepage
Description
Frank's Danks. A very ~~DANK~~ mod.
this mod contains all of my "genius" and totally "mod-worthy" ideas that were just too good.
##Changelog##
v0.1
- Release
v0.2
- added that big spoon everyone has been talking about
v0.3
- changed the mod's icon but we are having problems with it showing up in your mods folder and the mod browser. we will try and fix this soon!
v0.4
- added the COCONUT GUN. yes it fires in spirts, and if you shoot something with it its gonna hurt.
wow thanks for 200+ downloads, honestly i didnt expect this to be downloaded that much
v0.5
- rebalanced the COCONUT GUN
v0.6
- added the KONG box
- added KONG blocks
v0.7
- made KONG blocks easier to craft
- re designed the KONG block
also we hit 300+ downloads! thanks alot for your support!
v0.7.1
- fixed a critical bug with the KONG box
v0.7.2
- fixed another issue with the KONG box
v0.7.3
- made kong blocks and kong boxes completely impenetrable
this mod contains all of my "genius" and totally "mod-worthy" ideas that were just too good.
##Changelog##
v0.1
- Release
v0.2
- added that big spoon everyone has been talking about
v0.3
- changed the mod's icon but we are having problems with it showing up in your mods folder and the mod browser. we will try and fix this soon!
v0.4
- added the COCONUT GUN. yes it fires in spirts, and if you shoot something with it its gonna hurt.
wow thanks for 200+ downloads, honestly i didnt expect this to be downloaded that much
v0.5
- rebalanced the COCONUT GUN
v0.6
- added the KONG box
- added KONG blocks
v0.7
- made KONG blocks easier to craft
- re designed the KONG block
also we hit 300+ downloads! thanks alot for your support!
v0.7.1
- fixed a critical bug with the KONG box
v0.7.2
- fixed another issue with the KONG box
v0.7.3
- made kong blocks and kong boxes completely impenetrable
Homepage
Description
A mod uploaded in a state for friends to use. (No content).
Eventually will improve the early game tundra.
Eventually will improve the early game tundra.
Homepage
Description
Hi! Welcome to try again! This is a mod with many features.
Features[A lot of new items]
Features[3+ new bosses]
Features[2+ new Enemies]
Features[1+ new npc]
Features[1+ new accesory]
This was real hard work!
Updates Awaiting!
Update Log:
0.0.0.1 - Creation
0.0.1.0 - Boss Drops Fixed
0.0.1.1 - Logo Added
0.0.1.2 - Description change
1.0.1.2 - Added two new bosses including a final boss and a starter boss, includes one new accesory! (And more to come).
1.0.2.2 - Fixed accesory!
1.0.3.2- Description Fix
1.1.3.2 - -urani- texture fix
1.1.3.3 - homepage added!
1.1.4.3 - accesory fix
1.2.4.3 - new accesory
1.3.4.3 - I tried to get an icon! (but failed)
1.3.4.4 - description change
Features[A lot of new items]
Features[3+ new bosses]
Features[2+ new Enemies]
Features[1+ new npc]
Features[1+ new accesory]
This was real hard work!
Updates Awaiting!
Update Log:
0.0.0.1 - Creation
0.0.1.0 - Boss Drops Fixed
0.0.1.1 - Logo Added
0.0.1.2 - Description change
1.0.1.2 - Added two new bosses including a final boss and a starter boss, includes one new accesory! (And more to come).
1.0.2.2 - Fixed accesory!
1.0.3.2- Description Fix
1.1.3.2 - -urani- texture fix
1.1.3.3 - homepage added!
1.1.4.3 - accesory fix
1.2.4.3 - new accesory
1.3.4.3 - I tried to get an icon! (but failed)
1.3.4.4 - description change
Homepage
Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod