Homepage
Description
en:
To summon the stand check the control settings.
This is a fan mod by JoJo Bizzare Adventure.
At the moment, the mod adds 3 stands:
Star Platinum, Magician's Red and Hierophant Green
And also on 1 set of armor, improving the characteristics of stand.
In the future, we plan to add new stands, new abilities and new clothes.
The arrow for the stand is issued at the beginning of the game.
For questions and suggestions, please contact our public in VK.
ru:
Для призыва станда проверьте настройки управления.
Это фанатский мод по JoJo Bizzare Adventure.
На данный момент мод добавляет 3 стандов:
Star Platinum, Magician's Red и Hierophant Green
А также по 1 комплекту брони, улучшающие характеристики стандов.
В будущем, мы планируем добавлять новых стандов, новые способности и новую одежду.
Стрела для получения станда выдаётся в начале игры.
По вопросам и предложениям обращайтесь в наш паблик в ВК.
To summon the stand check the control settings.
This is a fan mod by JoJo Bizzare Adventure.
At the moment, the mod adds 3 stands:
Star Platinum, Magician's Red and Hierophant Green
And also on 1 set of armor, improving the characteristics of stand.
In the future, we plan to add new stands, new abilities and new clothes.
The arrow for the stand is issued at the beginning of the game.
For questions and suggestions, please contact our public in VK.
ru:
Для призыва станда проверьте настройки управления.
Это фанатский мод по JoJo Bizzare Adventure.
На данный момент мод добавляет 3 стандов:
Star Platinum, Magician's Red и Hierophant Green
А также по 1 комплекту брони, улучшающие характеристики стандов.
В будущем, мы планируем добавлять новых стандов, новые способности и новую одежду.
Стрела для получения станда выдаётся в начале игры.
По вопросам и предложениям обращайтесь в наш паблик в ВК.
Homepage
Description
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
Homepage
Description
Anime Vanity & Pets adds Anime-Themed outfits and pets. Currently adds:
- 101 outfits
- 24 pets
Animes referenced:
- Darling in the Franxx
- Don't toy with me, Miss Nagatoro
- Fire Force
- Jojo's Bizarre Adventure
- Kobayashi's Dragon Maid
- Komi Can't Communicate
- Konosuba
- Made in Abyss
- Mushoku Tensei
- My Dress-Up Darling
- My Hero Accademia
- My Neighbor Totoro
- Re:Zero
- Seven Deadly Sins
- She Professed Herself Pupil of the Wise Man
- Spy X Family
- Steins;Gate
- That Time I was Reincarnated as a Slime
- The Promised Neverland
- The Rising of the Shield Hero
- Toilet-Bound Hanako-Kun
- Wandering Witch: The Journey of Elaina
- Ya boy kongming!
Others referenced:
- Genshin Impact
- HololiveEN
Everything can be obtained through the Stylist NPC.
For more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below.
- 101 outfits
- 24 pets
Animes referenced:
- Darling in the Franxx
- Don't toy with me, Miss Nagatoro
- Fire Force
- Jojo's Bizarre Adventure
- Kobayashi's Dragon Maid
- Komi Can't Communicate
- Konosuba
- Made in Abyss
- Mushoku Tensei
- My Dress-Up Darling
- My Hero Accademia
- My Neighbor Totoro
- Re:Zero
- Seven Deadly Sins
- She Professed Herself Pupil of the Wise Man
- Spy X Family
- Steins;Gate
- That Time I was Reincarnated as a Slime
- The Promised Neverland
- The Rising of the Shield Hero
- Toilet-Bound Hanako-Kun
- Wandering Witch: The Journey of Elaina
- Ya boy kongming!
Others referenced:
- Genshin Impact
- HololiveEN
Everything can be obtained through the Stylist NPC.
For more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below.
Homepage
Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
The Joostmod has to offer
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
Homepage
Description
More Chest Loot adds more loot to random chests for you to find. Currently adds 14 items to random chests throughout your world to find!
Forum page: http://forums.terraria.org/index.php?threads/more-chest-loot.51379
Forum page: http://forums.terraria.org/index.php?threads/more-chest-loot.51379
Homepage
Description
Wildlife Mod adds new passive animals and plants to add that extra touch of atmosphere to your terraria world. You can make several new potions and get other goodies from the content.
The theme of content varies massively, from bamboo on the outskirts of your world to oysters found on the beaches.
Forum post is severely outdated, refer to the discord linked to it if you have questions.
Latest Update:
Stoneberries- grow near water on stone, they increase health but lower damage, these will be reconsidered/revamped quite shortly, give some ideas on the discord server
Overgrown Living Wood Mite- Spawns in living mahoganys, used for bait
Scorching Phoenix- Like the frost phoenix, but spawns in hell
Oyster Gore Fixed
Flying Coin is now the correct size
Yellow Fairy- Spawns like the others, its bottled farm grants slightly increased defense
Living Wood Mite- Spawns in living wood trees, used for bait
Gilded Crawler and Supercharged Orb- One crawls, one floats and glows, found in granite and marble biomes, these two will be polished more soon
Arctic Fox- A chilly recolor of the normal fox for snow biomes
Frost Phoenix- Spawns all around the frost biome, even underground, for some reason it likes to follow you, it may split into two upon death
Glowmasks for more items and grammatical fixes.
Venom Radish- Grows on jungle grass in hardmode, careful not to use 'quick buff' with this in your inventory or you'll be envenomed.
You can use the venom radish for stink and battle potions, as well as pre-plantera venom vials using spider legs.
Pink Marshmallow- Add a strawberry to a cooked marshmallow, extends the effects of the strawberry.
Possibly some other minor tweaks.
The theme of content varies massively, from bamboo on the outskirts of your world to oysters found on the beaches.
Forum post is severely outdated, refer to the discord linked to it if you have questions.
Latest Update:
Stoneberries- grow near water on stone, they increase health but lower damage, these will be reconsidered/revamped quite shortly, give some ideas on the discord server
Overgrown Living Wood Mite- Spawns in living mahoganys, used for bait
Scorching Phoenix- Like the frost phoenix, but spawns in hell
Oyster Gore Fixed
Flying Coin is now the correct size
Yellow Fairy- Spawns like the others, its bottled farm grants slightly increased defense
Living Wood Mite- Spawns in living wood trees, used for bait
Gilded Crawler and Supercharged Orb- One crawls, one floats and glows, found in granite and marble biomes, these two will be polished more soon
Arctic Fox- A chilly recolor of the normal fox for snow biomes
Frost Phoenix- Spawns all around the frost biome, even underground, for some reason it likes to follow you, it may split into two upon death
Glowmasks for more items and grammatical fixes.
Venom Radish- Grows on jungle grass in hardmode, careful not to use 'quick buff' with this in your inventory or you'll be envenomed.
You can use the venom radish for stink and battle potions, as well as pre-plantera venom vials using spider legs.
Pink Marshmallow- Add a strawberry to a cooked marshmallow, extends the effects of the strawberry.
Possibly some other minor tweaks.
Homepage
Description
This mod allows biome spread to be toggled. By default, biome spread will be disabled just by enabling this mod.
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Homepage
Description
The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies based on Astrageldon, a hardmode superboss.
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
Homepage
Description
This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.
A MAJOR overhaul is now underway. See the forums or discord for more details!
CHANGELOG:
===v1.3.13===
Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.
===v1.3.12===
Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.
===v1.3.11===
Applied orb xp fix to ascension and boss orbs
===v1.3.10===
Fixed multiplayer orb xp bug (no longer grants xp to all players)
===v1.3.9===
Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5
===v1.3.8===
Git Integration! You can now access downgrade through the Mod Browser.
===v1.3.7===
1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds
===v1.3.6===
1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented
2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)
3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems
4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit
A MAJOR overhaul is now underway. See the forums or discord for more details!
CHANGELOG:
===v1.3.13===
Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.
===v1.3.12===
Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.
===v1.3.11===
Applied orb xp fix to ascension and boss orbs
===v1.3.10===
Fixed multiplayer orb xp bug (no longer grants xp to all players)
===v1.3.9===
Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5
===v1.3.8===
Git Integration! You can now access downgrade through the Mod Browser.
===v1.3.7===
1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds
===v1.3.6===
1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented
2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)
3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems
4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit
Homepage
Description
The Winds of Magic, Part 2.
Want dimensions? Want death? Want epic ADVENTURE?
But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess.
(Also comes with Slimes with swords - so click 'download' or else)
Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game.
Mod has limited multiplayer support, and I give no guarantees for stability
Pinkymod Adds:
1100+ new items(I lost count), accessories, equipment and weapons!
Starbound like missions in the form of dimensions/adventure map segments!
Two alternate gamemodes of the mod, A Tale of Gods and Men mode, and classic mode
-ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore
-Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod.
Magitek and sorcery, inspired by Minecraft tech mods!
A new unique class of damage that can coexist with regular damages! (Dark Damage)
9 New Bosses (with original AI)!
-All of which will proceed to murder you. Thank you for your patronage.
150~ new enemies!
-Minibosses galore!
-Kungfu Slimes and tortoises with back-mounted artillery
7 new town npcs!
-Smarter AI and custom UI, with unique interactions for each NPC
-New questlines and shops that update along with it
An extensive codex and bestiary system with lore for the mod.
-Prepare to cry
New furniture, tiles and things to build with!
Composting mechanic and fertilizers!
15 new armor sets!
New crops!
2 new active events, the Night of the Eyes and another one, which is a secret :)
New passive event system, which occur randomly on daybreak and give you a stat boost in various areas of the game and/or penalties in others!
...And much, much more.
See forum page for changelog
Want dimensions? Want death? Want epic ADVENTURE?
But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess.
(Also comes with Slimes with swords - so click 'download' or else)
Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game.
Mod has limited multiplayer support, and I give no guarantees for stability
Pinkymod Adds:
-ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore
-Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod.
-All of which will proceed to murder you. Thank you for your patronage.
-Minibosses galore!
-Kungfu Slimes and tortoises with back-mounted artillery
-Smarter AI and custom UI, with unique interactions for each NPC
-New questlines and shops that update along with it
-Prepare to cry
...And much, much more.
See forum page for changelog
Homepage
Description
Welcome to the Loot Bags Mod!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
Homepage
Description
===========================================
-Description-
===========================================
This mod is aiming to expand the game by adding items, bosses, etc.
This mod is WIP now so contents are overpowered and unstable.
If you can have good ideas, or fix typos, you can join the discord server (link on forum page) and help me.
===========================================
-Supporting Mods-
===========================================
-Boss Checklist
-Census
===========================================
-Changelogs-
===========================================
v0.0.0.0 to v0.0.0.12: WIP
-------------------------------------------
2021 5/29
V0.0.0.12
-New items
-Added some structures.
-Can be generated stella biome after Moon Lord has been defeated.
-Can be generated Deepsea.
-Some resprites
-Fixed fatal multiplayer bug
-Added 4 music by ra_men0
-Added Dark Matter set
-Removed Andromeda, Spiral, Magellanic and Milkyway Armor
-------------------------------------------
2020 11/22
V0.0.0.11
-Ores generated in the sky will be replaced by skyline ores.
-You can now use fonts that include Japanese
-Added ablility bar UI
-Stella biome almost compleated
-Added stella npcs
-Some resprites
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 8/1
V0.0.0.10
-Removed or changed thrower class contents
-Resprited Demonite Staff
-Resprited Adam & Eve
-Add some sprites
-Removed mystic & distortion
-Added stella biome. It will be gen PML but not for now.
-Betsy's curse applied to players.(It has own buff icon)
-Changed mod icon
-------------------------------------------
2020 6/20
V0.0.0.9
-Some weapons work fine
> Centry Weapons, Worm Minion Weapons, Mageranic Blaze
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 4/28
V0.0.0.8
-Small fixes
-------------------------------------------
2020 4/26
V0.0.0.7
-Fixed stuck on the "resetting game objects" and just does not move when making a new world
-Fixed Tidal Stream texture
-Added JP translation
-------------------------------------------
2020 2/29
V0.0.0.6: Early Access
-Removed items
> All ???, All Cross Bow, All Ballistic Arrow, Asura Armorset, etc
-Removed Mystic and distortion meteors
-Added the ore that is generated when you defeated Wall of Flesh
-Added new mode
-Shadowflame and Daybroken debuff applied to players.
-------------------------------------------
2020 1/4
V0.0.0.5: Early Access
-Added new 3 biomes
-Changed ritual texture
-------------------------------------------
2019 11/10
V0.0.0.3
-Supported Boss Highlights
-Added new boss
-Added items but most items still unavailable
===========================================
-Description-
===========================================
This mod is aiming to expand the game by adding items, bosses, etc.
This mod is WIP now so contents are overpowered and unstable.
If you can have good ideas, or fix typos, you can join the discord server (link on forum page) and help me.
===========================================
-Supporting Mods-
===========================================
-Boss Checklist
-Census
===========================================
-Changelogs-
===========================================
v0.0.0.0 to v0.0.0.12: WIP
-------------------------------------------
2021 5/29
V0.0.0.12
-New items
-Added some structures.
-Can be generated stella biome after Moon Lord has been defeated.
-Can be generated Deepsea.
-Some resprites
-Fixed fatal multiplayer bug
-Added 4 music by ra_men0
-Added Dark Matter set
-Removed Andromeda, Spiral, Magellanic and Milkyway Armor
-------------------------------------------
2020 11/22
V0.0.0.11
-Ores generated in the sky will be replaced by skyline ores.
-You can now use fonts that include Japanese
-Added ablility bar UI
-Stella biome almost compleated
-Added stella npcs
-Some resprites
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 8/1
V0.0.0.10
-Removed or changed thrower class contents
-Resprited Demonite Staff
-Resprited Adam & Eve
-Add some sprites
-Removed mystic & distortion
-Added stella biome. It will be gen PML but not for now.
-Betsy's curse applied to players.(It has own buff icon)
-Changed mod icon
-------------------------------------------
2020 6/20
V0.0.0.9
-Some weapons work fine
> Centry Weapons, Worm Minion Weapons, Mageranic Blaze
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 4/28
V0.0.0.8
-Small fixes
-------------------------------------------
2020 4/26
V0.0.0.7
-Fixed stuck on the "resetting game objects" and just does not move when making a new world
-Fixed Tidal Stream texture
-Added JP translation
-------------------------------------------
2020 2/29
V0.0.0.6: Early Access
-Removed items
> All ???, All Cross Bow, All Ballistic Arrow, Asura Armorset, etc
-Removed Mystic and distortion meteors
-Added the ore that is generated when you defeated Wall of Flesh
-Added new mode
-Shadowflame and Daybroken debuff applied to players.
-------------------------------------------
2020 1/4
V0.0.0.5: Early Access
-Added new 3 biomes
-Changed ritual texture
-------------------------------------------
2019 11/10
V0.0.0.3
-Supported Boss Highlights
-Added new boss
-Added items but most items still unavailable
===========================================
Homepage
Description
Better take a Power Tool adds new drills/chainsaws/jackhammers/jackhamsaws based on all pickaxes/axes/hammers/hamaxes that do not have a drill/chainsaw/jackhammer/jackhamsaw counterpart in Terraria.
v1.5.0.1
Added Config to make the Doomhammer/Dommjackhammer obtainable, to Buff the Lunar Drills & to Switch between the old and new sprites
Added Glow effect for the Dropped item version of the Jackhamshroom, Molten Drill & Jackhamsaw & the Lunar Jackhamsaws
Fixed Flesh Smasher Sprite
Changed the name of the Shroomite Digging Drillclaw to Shroomite Clawed Drill
v1.5
Added Ancient Jacksmasher, Banjackhammer, Brass Jackhammer & Drax, Frostjackammer, Ice Jackhammer, Sporchainsaw, North Chainsaw & Jackhammer, Doomjackhammer, JackSquasher & Frozen Drill Axe
Reworked sprites of all Wood & Metal Jackhammers, Bloody Massacre, Bone Drill, Candy Cane Drill, Spectre Drill & War Chainsaw of the Night
Tremor Update done all Tremor items in the Game except for hardmode ore Jackhammers because I don't get permissions to use them
v1.4.5
Added GlacierWoodJackhammer, ArgiteJackhamsaw, CoralJackhamsaw, CactusJackhammer & PizzaCutter
v1.4.4.3:
Removed recipe of Drillsaw, Pwnjackhammer, Drill of Bloom & The Saw because they now drop also in expert mode
v1.4.4.2:
Support for Hamstar's Helpers
v1.4.4.1:
Added Mod Icon
v1.4.4:
Changed stats of magma tools
Making the Code smarter
Added Nova & Paraxyde tools
Added Dune Jackhammer
Fix the chines translation of the Drillsaw Tooltips
v1.4.3:
Making The Lunar Drills Obtainable
Added Fungus Drill & Jackhamsaw
Added Drill of Bloom their only drop in Not Expert mode in Expert mode you can craft it with their counterpart
Added Argite Drill
v1.4.2:
Added Night Twilight & Sacrifical Drill
v1.4.1:
Added the Item tooltips back with his Translations but not completely for Simplified Chinese because I can't get the Symbols
v1.4:
Update to Terraria 1.3.5.2
The
v1.5.0.1
Added Config to make the Doomhammer/Dommjackhammer obtainable, to Buff the Lunar Drills & to Switch between the old and new sprites
Added Glow effect for the Dropped item version of the Jackhamshroom, Molten Drill & Jackhamsaw & the Lunar Jackhamsaws
Fixed Flesh Smasher Sprite
Changed the name of the Shroomite Digging Drillclaw to Shroomite Clawed Drill
v1.5
Added Ancient Jacksmasher, Banjackhammer, Brass Jackhammer & Drax, Frostjackammer, Ice Jackhammer, Sporchainsaw, North Chainsaw & Jackhammer, Doomjackhammer, JackSquasher & Frozen Drill Axe
Reworked sprites of all Wood & Metal Jackhammers, Bloody Massacre, Bone Drill, Candy Cane Drill, Spectre Drill & War Chainsaw of the Night
Tremor Update done all Tremor items in the Game except for hardmode ore Jackhammers because I don't get permissions to use them
v1.4.5
Added GlacierWoodJackhammer, ArgiteJackhamsaw, CoralJackhamsaw, CactusJackhammer & PizzaCutter
v1.4.4.3:
Removed recipe of Drillsaw, Pwnjackhammer, Drill of Bloom & The Saw because they now drop also in expert mode
v1.4.4.2:
Support for Hamstar's Helpers
v1.4.4.1:
Added Mod Icon
v1.4.4:
Changed stats of magma tools
Making the Code smarter
Added Nova & Paraxyde tools
Added Dune Jackhammer
Fix the chines translation of the Drillsaw Tooltips
v1.4.3:
Making The Lunar Drills Obtainable
Added Fungus Drill & Jackhamsaw
Added Drill of Bloom their only drop in Not Expert mode in Expert mode you can craft it with their counterpart
Added Argite Drill
v1.4.2:
Added Night Twilight & Sacrifical Drill
v1.4.1:
Added the Item tooltips back with his Translations but not completely for Simplified Chinese because I can't get the Symbols
v1.4:
Update to Terraria 1.3.5.2
The
Homepage
Description
Hello, my dear friend! You must be searching for new terraria mods with original content? Here you can read about new modification with a lot of new game mechanics.
So what is Bismuth Mod?
Bismuth Mod is a TML global modification based on old 1.0.2 version. We spent about two years for development of this global update and now our team is ready to present it to you.
Content
● 400+ new items
● 49 new NPCs
● 4 new bosses
● 120+ new tiles
● RPG-styled system (146 skills, 5 classes)
● Two playable races - naga and vampire
● 8 new incredible structures, two of them are massive cities
● New biome - swamp
● New event - orcish invasion
● Dice mini-game
● Поддержка русского языка
And a lot of other original content
Homepage
Description
removes content and balances around classic mode
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
Homepage
Description
This is a mod that supplies several optional UI changes, such as an on screen enemy HP bar when striking an enemy, changing the player health bar style, a low HP sound with various types, damage font animations, and a party interface.
Player health bar styles include:
-Kingdom Hearts Style (Small, Medium, and Large)
-A Link to the Past, Zelda Style
-Zelda II Style
-Zelda PH Heart Style
-Zelda OoT and MM Styles
-Metroid Prime Style
-Pokemon Sun/Moon Style
-Terraria Leveled Style
-Persona 3 Status Menu Style
-And so much more!
Use "/unleveled" to show the options menu.
This mod does not need to be on a server to run! It is entirely client only, and can run on ANY server. It will not force people to use the mod if it is on a server.
--Credits--
-Almost all graphic assets used were drawn by Gotest. Some came directly from another game whenever possible.
-Galaxy bar was requested and drawn by Koopahunter197.
---Changes---
-- v1.6.0.4 --
Fixed a compatibility issue with No Buff Limit where none of the UI elements appear.
-- v1.6.0.3 --
Fixed party UI
-- v1.6.0.2 --
Updated to tMod 0.11.3
-- v1.6.0.1 --
Updated for Leveled 1.0
-- v1.6 --
Added a new health bar. KH:CoM appearance.
Added a new health bar, Galaxy. Requested and made by Koopahunter197.
Fixed an issue where the FRAXY bar always shows, even if you select none.
Fixed a problem where bars that interact with the player getting hurt would get triggered when invincible.
-- v1.5.4 --
Added a new type of bar style that appears on the player.
Attempt to clear some error spam.
-- v1.5.3 --
Fixed some errors with a few health styles.
Fixed UIEffects error spam.
Fixed player KH2 style bar length.
-- v1.5.1 --
Updated for Leveled 0.9.7.
-- v1.5 --
Updated to tMod 0.10.1.4
Added a new damage number animation, with a crit sound. Sound can be disabled.
Fixed an issue with the number crunch not showing the correct damage.
-- v1.4.2 --
Updated to tMod 0.10.1.3
-- v1.4.1 --
Updated to tMod 0.10.1.2
-- v1.4 --
Added a new damage animation style, "Jumpy."
-- v1.3.1--
Fixed the name for the Gems health style.
Added a name for Health Style 5, Elsword.
Added some text to the white boxes to describe what they are.
Added an the option to right click the white boxes to lock them.
Fixed the position of the enemy's level in the default enemy HP window.
Fixed Lava Charm meter with the KH bars.
-- v1.3 --
New health style. Gems.
Fixed an issue where the KH bar position initialized offscreen for any resolution.
-- v1.2 --
New Health bar style. It will be under Health Bar Style 5.
-- v1.1.1 --
Updated for Leveled Critical Mode.
Changed the way the KH positioning worked. It's now by screen % instead of pixels. You'll likely need to click defaults, or go to the settings file and change KHPosX/Y to 0.5 to center it on the screen.
-- v1.1.0.2 --
Fixed an issue with the bouncy damage text where it would freeze when there's too many.
Fixed an issue with the crunch damage numbers where it would show incorrect damage.
-- v1.1 --
Revamped the Options menu.
Added a visible drag window for draggable objects when Lock is off.
Added a new option that enables a custom damage number animation.
Added an option to shrink damage numbers 10000 or higher. (Ex. 10.0K)
Centered the KH health bar styles in the drag area.
-- v1.0 --
Added a new KH2 Style health bar for the player.
Removed an error box that may appear involving the "Head" of the player when loading a world.
-- v0.6 --
Added two new heart styles.
Heart Styles are now labeled to what game they're from if they're from one.
Added four new Low HP Sounds
Added the option to right click the health style and low health style to go back
Clicking save now gives a notification saying "Settings Saved"
-- v0.5 --
Fixed an issue when using a custom texture for the default heart type, would cause Unleveled's custom hearts to bust.
Fixed an issue when running with Leveled that the enemy HP bar will show up even without Scan.
Added a new health bar style: Bar style: 4 - Persona 3 status menu style
-- v.0.4.6 --
Fixed an issue with some healthbars not showing damaged HP.
The entire interface and all styles should now scale with the UI scale. Use the default button if something doesn't appear.
Fixed an issue where heart style 2 and 3 were not in the correct position when the UI is scaled.
-- v.0.4.5.1 --
Changed up Health Bar 3 to instantly show lost HP, or gained HP through fading, while keeping the gradual increase/decrease.
Fixed up Health Bar 3 some more.
-- v.0.4.5 --
Attempt to fix health bar 3 freezing up.
-- v.0.4.4 --
Fixed the animation rate of the Metroid Prime and Heart Style 3 styles when using the L
Player health bar styles include:
-Kingdom Hearts Style (Small, Medium, and Large)
-A Link to the Past, Zelda Style
-Zelda II Style
-Zelda PH Heart Style
-Zelda OoT and MM Styles
-Metroid Prime Style
-Pokemon Sun/Moon Style
-Terraria Leveled Style
-Persona 3 Status Menu Style
-And so much more!
Use "/unleveled" to show the options menu.
This mod does not need to be on a server to run! It is entirely client only, and can run on ANY server. It will not force people to use the mod if it is on a server.
--Credits--
-Almost all graphic assets used were drawn by Gotest. Some came directly from another game whenever possible.
-Galaxy bar was requested and drawn by Koopahunter197.
---Changes---
-- v1.6.0.4 --
Fixed a compatibility issue with No Buff Limit where none of the UI elements appear.
-- v1.6.0.3 --
Fixed party UI
-- v1.6.0.2 --
Updated to tMod 0.11.3
-- v1.6.0.1 --
Updated for Leveled 1.0
-- v1.6 --
Added a new health bar. KH:CoM appearance.
Added a new health bar, Galaxy. Requested and made by Koopahunter197.
Fixed an issue where the FRAXY bar always shows, even if you select none.
Fixed a problem where bars that interact with the player getting hurt would get triggered when invincible.
-- v1.5.4 --
Added a new type of bar style that appears on the player.
Attempt to clear some error spam.
-- v1.5.3 --
Fixed some errors with a few health styles.
Fixed UIEffects error spam.
Fixed player KH2 style bar length.
-- v1.5.1 --
Updated for Leveled 0.9.7.
-- v1.5 --
Updated to tMod 0.10.1.4
Added a new damage number animation, with a crit sound. Sound can be disabled.
Fixed an issue with the number crunch not showing the correct damage.
-- v1.4.2 --
Updated to tMod 0.10.1.3
-- v1.4.1 --
Updated to tMod 0.10.1.2
-- v1.4 --
Added a new damage animation style, "Jumpy."
-- v1.3.1--
Fixed the name for the Gems health style.
Added a name for Health Style 5, Elsword.
Added some text to the white boxes to describe what they are.
Added an the option to right click the white boxes to lock them.
Fixed the position of the enemy's level in the default enemy HP window.
Fixed Lava Charm meter with the KH bars.
-- v1.3 --
New health style. Gems.
Fixed an issue where the KH bar position initialized offscreen for any resolution.
-- v1.2 --
New Health bar style. It will be under Health Bar Style 5.
-- v1.1.1 --
Updated for Leveled Critical Mode.
Changed the way the KH positioning worked. It's now by screen % instead of pixels. You'll likely need to click defaults, or go to the settings file and change KHPosX/Y to 0.5 to center it on the screen.
-- v1.1.0.2 --
Fixed an issue with the bouncy damage text where it would freeze when there's too many.
Fixed an issue with the crunch damage numbers where it would show incorrect damage.
-- v1.1 --
Revamped the Options menu.
Added a visible drag window for draggable objects when Lock is off.
Added a new option that enables a custom damage number animation.
Added an option to shrink damage numbers 10000 or higher. (Ex. 10.0K)
Centered the KH health bar styles in the drag area.
-- v1.0 --
Added a new KH2 Style health bar for the player.
Removed an error box that may appear involving the "Head" of the player when loading a world.
-- v0.6 --
Added two new heart styles.
Heart Styles are now labeled to what game they're from if they're from one.
Added four new Low HP Sounds
Added the option to right click the health style and low health style to go back
Clicking save now gives a notification saying "Settings Saved"
-- v0.5 --
Fixed an issue when using a custom texture for the default heart type, would cause Unleveled's custom hearts to bust.
Fixed an issue when running with Leveled that the enemy HP bar will show up even without Scan.
Added a new health bar style: Bar style: 4 - Persona 3 status menu style
-- v.0.4.6 --
Fixed an issue with some healthbars not showing damaged HP.
The entire interface and all styles should now scale with the UI scale. Use the default button if something doesn't appear.
Fixed an issue where heart style 2 and 3 were not in the correct position when the UI is scaled.
-- v.0.4.5.1 --
Changed up Health Bar 3 to instantly show lost HP, or gained HP through fading, while keeping the gradual increase/decrease.
Fixed up Health Bar 3 some more.
-- v.0.4.5 --
Attempt to fix health bar 3 freezing up.
-- v.0.4.4 --
Fixed the animation rate of the Metroid Prime and Heart Style 3 styles when using the L
Homepage
Description
This mod allows you to zoom in and out much
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
Homepage
Description
The long awaited Hardmode update for BombusApisCalamity is finally here, adding:
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
Homepage
Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
Homepage
Description
World Gen Loader is a mod that let you load modded world gen using an item or command
usefull if you wanted to play new mod that add new worldgen in an existing world or just playing around
will not work with mod that does il edit / directly modify vanilla world gen code
also comes with a few more experimental commands
Changelog :
v.1.1 - added icon
v.1.0 - initial release
usefull if you wanted to play new mod that add new worldgen in an existing world or just playing around
will not work with mod that does il edit / directly modify vanilla world gen code
also comes with a few more experimental commands
Changelog :
v.1.1 - added icon
v.1.0 - initial release
Homepage
Description
This mod add the Edorbis boss themes to Edorbis Mod, it is not required to install this mod but highly recommended.
Author :
FatCat : Music
Links :
FatCat's Channel : https://www.youtube.com/c/FatCatMusic/videos
Discord : https://discord.gg/acqsb56D8D
Author :
FatCat : Music
Links :
FatCat's Channel : https://www.youtube.com/c/FatCatMusic/videos
Discord : https://discord.gg/acqsb56D8D