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Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
Weapons, armor, and accessories can all roll up to 4 modifiers that grant a wide variety of bonuses and effects. See the homepage for details and changelogs
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Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Homepage
Description
The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies based on Astrageldon, a hardmode superboss.
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
Homepage
Description
The long awaited Hardmode update for BombusApisCalamity is finally here, adding:
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
Homepage
Description
This mod lets you craft your Magic Mirrors into wall-mounted fast travel points. Fast travel can be done between any discovered mounted mirrors in the world. Configurable.
Credits: Darkpuppy - Mounted Mirror sprite tweak.
Credits: Darkpuppy - Mounted Mirror sprite tweak.
Homepage
Description
This mod adds in boss music for foes encountered in 'The Stars Above'
This mod also includes region-specific music for alternate worlds journeyed to in 'The Stars Above'
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
The Stars Above is NOT included in this mod; this is only the music for The Stars Above.
Please check the Discord / Forum for the latest info!
Included in the Discord is a link to the wiki!
https://discord.gg/starsabove
This mod also includes region-specific music for alternate worlds journeyed to in 'The Stars Above'
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
The Stars Above is NOT included in this mod; this is only the music for The Stars Above.
Please check the Discord / Forum for the latest info!
Included in the Discord is a link to the wiki!
https://discord.gg/starsabove
Homepage
Description
This mod allows you to increase your stats by using the vanity armor and accessories slots as well as your hotbar and your inventory.
It adds 8 new accessories, crafted with Expert mode drops, that allow you to increase your armor and accessory count to obscene levels.
- The Vanity Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your vanity slots;
- The Hotbar Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your hotbar;
- The Lowest Row Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your lowest row of inventory;
- The Two Lowest Rows Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your two lowest rows of inventory;
- The Almost Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any but the topmost (the one below the hotbar) row of inventory;
- The Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any row of inventory (except hotbar);
- The Total Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from any inventory, hotbar or vanity slots.
- The Chest Accessory Enabler must first be configured by using it (left click) on any chest, Piggybank, Safe and Defender's forge included. Afterwards, equip it on any active accessory slot to have that chest's content added to your stats. It is limited by config (with the default being disabled, or 0), and every chest is processed only once, but you can share chests with other players.
- Also, Chest Accessory Enabler must be reconfiged every time you enter a world (it does not save the chest it's on, for sanity reasons), so every time you enter a world, you must open the chest with the accessories and use the Chest Enabler on it.
This is, in no way, a balanced mod. Consider it a less cheaty alternative to other similar mods.
It adds 8 new accessories, crafted with Expert mode drops, that allow you to increase your armor and accessory count to obscene levels.
- The Vanity Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your vanity slots;
- The Hotbar Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your hotbar;
- The Lowest Row Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your lowest row of inventory;
- The Two Lowest Rows Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your two lowest rows of inventory;
- The Almost Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any but the topmost (the one below the hotbar) row of inventory;
- The Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any row of inventory (except hotbar);
- The Total Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from any inventory, hotbar or vanity slots.
- The Chest Accessory Enabler must first be configured by using it (left click) on any chest, Piggybank, Safe and Defender's forge included. Afterwards, equip it on any active accessory slot to have that chest's content added to your stats. It is limited by config (with the default being disabled, or 0), and every chest is processed only once, but you can share chests with other players.
- Also, Chest Accessory Enabler must be reconfiged every time you enter a world (it does not save the chest it's on, for sanity reasons), so every time you enter a world, you must open the chest with the accessories and use the Chest Enabler on it.
This is, in no way, a balanced mod. Consider it a less cheaty alternative to other similar mods.
Homepage
Description
This mod stops tombstones from appearing when you die.
Based on the "Disable Gravestones" option from HERO's Mod.
Changelog:
1.1.2:
* Allow players who are the host in host & play to change config settings.
* Fix no death text config option messing with some mods which modify player death behavior.
1.1.1:
* Changed the mod back to be both sided, since client side mods aren't loaded by servers (oops).
* Changed the config to be server sided (should work the same in single player), and made the settings only changeable by the server in MP.
1.1.0:
* Updated to tModLoader 0.11.8.1
* Added config option to allow dropping tombs from town NPC deaths, should work exactly like in 1.4 Hardcore mode
* Changed how tombs are prevented from dropping on player death so that mods that use the tombstone projectile aren't affected
1.0.2:
* Updated to tModLoader 0.11
* Updated config system to use ModConfig
* Now a client-side mod
1.0.1:
* Added config file
* Added no death text option, defaults to false
Based on the "Disable Gravestones" option from HERO's Mod.
Changelog:
1.1.2:
* Allow players who are the host in host & play to change config settings.
* Fix no death text config option messing with some mods which modify player death behavior.
1.1.1:
* Changed the mod back to be both sided, since client side mods aren't loaded by servers (oops).
* Changed the config to be server sided (should work the same in single player), and made the settings only changeable by the server in MP.
1.1.0:
* Updated to tModLoader 0.11.8.1
* Added config option to allow dropping tombs from town NPC deaths, should work exactly like in 1.4 Hardcore mode
* Changed how tombs are prevented from dropping on player death so that mods that use the tombstone projectile aren't affected
1.0.2:
* Updated to tModLoader 0.11
* Updated config system to use ModConfig
* Now a client-side mod
1.0.1:
* Added config file
* Added no death text option, defaults to false
Homepage
Description
Adds in endless items.
These items act similar to the Endless Musket Pouch / Quiver and some, such as the throwables, are the same but do not consume themselves.
Website URL changed from the TCF link to the Discord link, since I'm not active on the forums anymore.
Changelog is now on the Discord, due to limitations on text.
These items act similar to the Endless Musket Pouch / Quiver and some, such as the throwables, are the same but do not consume themselves.
Website URL changed from the TCF link to the Discord link, since I'm not active on the forums anymore.
Changelog is now on the Discord, due to limitations on text.
Homepage
Description
This mod contains music for Fargo's Souls Mod.
Credit to Sakuzyo/削除 for composition.
Credit to Sakuzyo/削除 for composition.
Homepage
Description
Starter Classes allows the player to begin their journey as which ever class they choose without the hassel of trying to get class related items, ammo, accessories, etc. along with giving the player iron tools to start with, along with a hammer. Use the Mod Config Menu to toggle certain aspects of the mod. In the new update players can customize a bag with their own items of whatever items from any mod they choose.
If you have any suggestions as to what class support you would like in the mod, or to report a change you would like, please view the forum post by clicking "Visit the Mod's Homepage."
Currently this mod adds in 30 different starting class choices, including:
� Melee (Vanilla)
� Ranged (Vanilla)
� Summoner (Vanilla)
� Mage (Vanilla)
� Throwing (Vanilla)
� Rogue(Calamity Mod)
� Bard, Radiant (Thorium Mod)
� Druid (Mod of Redemption)
� Shaman, Alchemist, Gambler (Orchid Mod)
� Mystic (The Enigma Mod)
� Clicker (Clicker Class)
� Reaper (Guardians Mod)
� Telekinetic (Esper Class)
� Sentry (Expanded Sentries)
� Melee, Ranged, Summoner, Mage (Thorium, Calamity, Ancients Awakened Variants)
� Throwing (Thorium Variant)
Many thanks to Verveine (creator of the Orchid Mod) for contributing to most of the bag sprites.
If you have any suggestions as to what class support you would like in the mod, or to report a change you would like, please view the forum post by clicking "Visit the Mod's Homepage."
Currently this mod adds in 30 different starting class choices, including:
� Melee (Vanilla)
� Ranged (Vanilla)
� Summoner (Vanilla)
� Mage (Vanilla)
� Throwing (Vanilla)
� Rogue(Calamity Mod)
� Bard, Radiant (Thorium Mod)
� Druid (Mod of Redemption)
� Shaman, Alchemist, Gambler (Orchid Mod)
� Mystic (The Enigma Mod)
� Clicker (Clicker Class)
� Reaper (Guardians Mod)
� Telekinetic (Esper Class)
� Sentry (Expanded Sentries)
� Melee, Ranged, Summoner, Mage (Thorium, Calamity, Ancients Awakened Variants)
� Throwing (Thorium Variant)
Many thanks to Verveine (creator of the Orchid Mod) for contributing to most of the bag sprites.
Homepage
Description
A mod which probably has something to do with Secrets and Shadows.
This mod's main plan is to add structures and other unique generation to the world, which can act as dungeons or help spice up exploration.
!! This mod is early in development !!
!! A large world is recommended in order for the generated structures to spawn without overriding vanilla structures !!
Bosses -> Currently 6, all with original AI!
Items -> Nearly 600, designed to unique!
Ores -> 3
New Subclass: Void
-Unleash very powerful attacks, at a cost
-High risk, high reward
-Has melee, ranged, magic, and summon items
Major Stuctures: 2
-Pyramid Dungeon Worldgen
-Planetarium Temple Worldgen
-A generous amount of smaller structures
Credits:
(Current Developers)
Code, Direction, Art: Vortex#6230
Music, SFX, Direction, Art: Heart Plus Up!
Code, Audio Engineering: apotofkoolaid
Art: Mochi, MrPetkins
(Contributors and Other Credits)
Art: HugeKraken, Arcri, Pokerface
Testers/Other: Mushnib~, Astrobit, DreadSoul, Crimsonkeep, Bman, TheoR
Code: Graydee, ENNWAY, Qwerty3.14, OS, Nalyd T.
Minor Art: Naka, DeJuiceTD, Nomis
(Past Developers)
Emotional Support, Direction, Art: Coolio
Misc, Direction: FlameFreezer
Music: BananaLizard
Art: Blasfah
Update 0.21.1
-Attempted a fix for Recipe Browser crash
-Buffed Lux's survivablity across the board
-Other balance related changes
Update 0.21.0 "The Construct Update"
-New worldgen structure in the Dungeon and Jungle
-New Polaris summon shrine + 3 new ores
-Added the 3 remaining Constructs, all Hardmode
-Replaced Celestial Serpent with a new boss, Lux
-Reworked and added more items. New enemies
-Void Reworks, such as enemies being able to deal void damage, and different void regen mechanics
-Various balance changes
-Added a config option to lower the intesity of visuals and help with performance. Mainly affects certain boss related visuals, lasers, trails, etc.
-Many resprites and visual improvements
-Internal Optimizations and many Bug fixes
Update 0.20.2
-A new item, Plasma Accelerator, and reworked Bore Bullets
-A few bug fixes and internal optimizations that should hopefully make the mod less laggy
Update 0.20.1
-Reworked Treasure Slimes
-Added Permafrost and Tidal Spirit Staves
-Added two new starter house variants (courtesy of Astrobit and Mushnib~)
-A few resprites, bug fixes, and balance changes
Update 0.20.0 "The Pyramid Update"
-The Pyramid worldgen overhauled/improved. Added new enemies and a wave event and music.
-The Planetarium now features a vastly improved set of visuals.
-Other places have also recieved visual improvements, such as buff icons, bosses, enemies, armor, and weapons.
-Pharaoh's Curse has been completely reworked
-Several items have recieved visual and functional reworks
-A handful of new items have been added
-Many balance changes, bug fixes, and QoL additions
-Many internal code optimizations and fixes
Update 0.19.3
-New Expert drops for Icy Amalgamation, Subspace Serpent, and Pharaoh's
-A TON of various resprites
-A handful a balance changes
-Bug Fixes
Update 0.19.2
-More Items, such as the introduction of Void+Summon items
-New Worldgen structures in the Ocean, Sky, and Planetarium
-Putrid Pinky Reworks, both visual and functional
-Subspace Serpent has been completely reworked
-Many item reworks, both visual and functional
Update 0.19.1
-Just a quick hotfix in attempt to fix some bugs such as...
-Fixed game crash on attempting to load world
-Fixed enemies from other mods spawning too frequently in planetarium
-New Mod icon
Update 0.19.0
-Big thanks to qwerty3.14 for extensive feedback in many areas of the mod (and glowmask code)!
-Balancing changes, overhauls, and visual improvements in many areas (including various items)
-New Boss and Biome with lots of new items
-Various bug fixes
Update 0.18.4
-Pyramid prioritizes finding a non-underground desert
-Pyramid is now smaller, has new rooms, now generates with clogged hallways.
-Visual improvements in various places, added banners.
-Expanded content, Remade some old content.
-Buffed default void regen speed, modified void costs in various areas
-Bug fixes (Thanks Creeper da Snek and the people in the Discord server)
Update 0.18.3.2
-Some small tweaks
-Homepage added!
Update 0.18.3
-Pyramid worldgen improved
-Visual improvements in various places
-Permafrost Fragment item pool expansion
-More Items, Enemies, and an Armor set
-Remade some items and added old ones back.
-Item balancing, especially with summon items
-Bug fixes
Update 0.18.2
-Fixed undownloadable error
-Icon added
Update 0.18.1
-More pyramid stuff and resprites
Update 0.18 The Purge
-Reworked or Removed almost every old ite
This mod's main plan is to add structures and other unique generation to the world, which can act as dungeons or help spice up exploration.
!! This mod is early in development !!
!! A large world is recommended in order for the generated structures to spawn without overriding vanilla structures !!
Bosses -> Currently 6, all with original AI!
Items -> Nearly 600, designed to unique!
Ores -> 3
New Subclass: Void
-Unleash very powerful attacks, at a cost
-High risk, high reward
-Has melee, ranged, magic, and summon items
Major Stuctures: 2
-Pyramid Dungeon Worldgen
-Planetarium Temple Worldgen
-A generous amount of smaller structures
Credits:
(Current Developers)
Code, Direction, Art: Vortex#6230
Music, SFX, Direction, Art: Heart Plus Up!
Code, Audio Engineering: apotofkoolaid
Art: Mochi, MrPetkins
(Contributors and Other Credits)
Art: HugeKraken, Arcri, Pokerface
Testers/Other: Mushnib~, Astrobit, DreadSoul, Crimsonkeep, Bman, TheoR
Code: Graydee, ENNWAY, Qwerty3.14, OS, Nalyd T.
Minor Art: Naka, DeJuiceTD, Nomis
(Past Developers)
Emotional Support, Direction, Art: Coolio
Misc, Direction: FlameFreezer
Music: BananaLizard
Art: Blasfah
Update 0.21.1
-Attempted a fix for Recipe Browser crash
-Buffed Lux's survivablity across the board
-Other balance related changes
Update 0.21.0 "The Construct Update"
-New worldgen structure in the Dungeon and Jungle
-New Polaris summon shrine + 3 new ores
-Added the 3 remaining Constructs, all Hardmode
-Replaced Celestial Serpent with a new boss, Lux
-Reworked and added more items. New enemies
-Void Reworks, such as enemies being able to deal void damage, and different void regen mechanics
-Various balance changes
-Added a config option to lower the intesity of visuals and help with performance. Mainly affects certain boss related visuals, lasers, trails, etc.
-Many resprites and visual improvements
-Internal Optimizations and many Bug fixes
Update 0.20.2
-A new item, Plasma Accelerator, and reworked Bore Bullets
-A few bug fixes and internal optimizations that should hopefully make the mod less laggy
Update 0.20.1
-Reworked Treasure Slimes
-Added Permafrost and Tidal Spirit Staves
-Added two new starter house variants (courtesy of Astrobit and Mushnib~)
-A few resprites, bug fixes, and balance changes
Update 0.20.0 "The Pyramid Update"
-The Pyramid worldgen overhauled/improved. Added new enemies and a wave event and music.
-The Planetarium now features a vastly improved set of visuals.
-Other places have also recieved visual improvements, such as buff icons, bosses, enemies, armor, and weapons.
-Pharaoh's Curse has been completely reworked
-Several items have recieved visual and functional reworks
-A handful of new items have been added
-Many balance changes, bug fixes, and QoL additions
-Many internal code optimizations and fixes
Update 0.19.3
-New Expert drops for Icy Amalgamation, Subspace Serpent, and Pharaoh's
-A TON of various resprites
-A handful a balance changes
-Bug Fixes
Update 0.19.2
-More Items, such as the introduction of Void+Summon items
-New Worldgen structures in the Ocean, Sky, and Planetarium
-Putrid Pinky Reworks, both visual and functional
-Subspace Serpent has been completely reworked
-Many item reworks, both visual and functional
Update 0.19.1
-Just a quick hotfix in attempt to fix some bugs such as...
-Fixed game crash on attempting to load world
-Fixed enemies from other mods spawning too frequently in planetarium
-New Mod icon
Update 0.19.0
-Big thanks to qwerty3.14 for extensive feedback in many areas of the mod (and glowmask code)!
-Balancing changes, overhauls, and visual improvements in many areas (including various items)
-New Boss and Biome with lots of new items
-Various bug fixes
Update 0.18.4
-Pyramid prioritizes finding a non-underground desert
-Pyramid is now smaller, has new rooms, now generates with clogged hallways.
-Visual improvements in various places, added banners.
-Expanded content, Remade some old content.
-Buffed default void regen speed, modified void costs in various areas
-Bug fixes (Thanks Creeper da Snek and the people in the Discord server)
Update 0.18.3.2
-Some small tweaks
-Homepage added!
Update 0.18.3
-Pyramid worldgen improved
-Visual improvements in various places
-Permafrost Fragment item pool expansion
-More Items, Enemies, and an Armor set
-Remade some items and added old ones back.
-Item balancing, especially with summon items
-Bug fixes
Update 0.18.2
-Fixed undownloadable error
-Icon added
Update 0.18.1
-More pyramid stuff and resprites
Update 0.18 The Purge
-Reworked or Removed almost every old ite
Homepage
Description
Ever get tired of creating a arena for the Wall of Flesh? This mod fixes that! This mod will help you place platforms faster! While holding the hotkey you specified in the controls menu, and placing a platform of any style, four additional platforms will be placed in front of you! If you are only holding three platforms, than only 3 platforms will be placed!
Enjoy!
v2.0
Now works with any block!
v1.3
Fixed bug where others could not see block changes on screen.
Enjoy!
v2.0
Now works with any block!
v1.3
Fixed bug where others could not see block changes on screen.
Homepage
Description
The Infinite Minions mod adds a variety of items to the game:
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
Homepage
Description
This mod adds Twilight from Library of Ruina/Lobotomy Corporation.
This item is unobtainable now. You can use cheating mod (like Heros) to get it.
Due to technical limitations and perception requirements, some original features have been modified.
Don't be surprised by the size of this mod, it's totally worth it lol.
This mod doesn't support multiplayer.
Changelog:
v0.2
-Updated the icon.
v0.3
-Update the visual effect of Apocalypse Bird.
v0.4
-Bug fix.
v0.5
-Fixed a bug related to reforging.
-Slightly decreased the damage of Small Beak special attack.
v0.6
-Fixed some details.
v0.7
-Updated BGM.
-Increased the damage of Bleeding.
-Fixed some details.
v0.8
-Fixed the issue of zoom misalignment.
-Increased the radius of the Small Beak special attack.
-Now the Apocalypse Bird will not be covered.
v0.9
-Details fixed.
v0.10
-Optimized the dynamic effects of the Apocalypse Bird.
-Nerfed wing eye attack speed of Apocalypse Bird, but increased its damage.
-Now the Apocalypse Bird's wing eye attack will explode after it hits its owner's cursor when there is no target.
-Tweaked Big Eye special attack.
该模组加入了《脑叶公司》及《废墟图书馆》中的薄暝武器。
该物品目前无法获得,你可以使用作弊模组(如heros等)调出。
由于技术限制和观感要求,对一些原有的特性进行了修改。
不要对该mod的大小感到惊讶,这完全值得。(确信
该mod不支持多人模式。
更新日志:
v0.2
-更新了图标。
v0.3
-更新了终末鸟的视觉效果。
v0.4
-修复bug。
v0.5
-修复了与重铸有关的bug。
-略微削弱了小喙特殊攻击的伤害。
v0.6
-修改了若干细节。
v0.7
-更新了BGM。
-增加了流血debuff的伤害。
-修改了若干细节。
v0.8
-修复了缩放错位的问题。
-增加了小喙攻击的触发半径。
-现在终末鸟不会被其他背景覆盖。
v0.9
-部分细节修改。
v0.10
-优化了终末鸟的动态效果。
-降低了终末鸟翅膀眼珠攻击的速度,但是增加了它的威力。
-现在终末鸟翅膀眼珠弹幕会在没有目标时碰到玩家光标爆炸。
-修改了巨目特殊攻击。
This item is unobtainable now. You can use cheating mod (like Heros) to get it.
Due to technical limitations and perception requirements, some original features have been modified.
Don't be surprised by the size of this mod, it's totally worth it lol.
This mod doesn't support multiplayer.
Changelog:
v0.2
-Updated the icon.
v0.3
-Update the visual effect of Apocalypse Bird.
v0.4
-Bug fix.
v0.5
-Fixed a bug related to reforging.
-Slightly decreased the damage of Small Beak special attack.
v0.6
-Fixed some details.
v0.7
-Updated BGM.
-Increased the damage of Bleeding.
-Fixed some details.
v0.8
-Fixed the issue of zoom misalignment.
-Increased the radius of the Small Beak special attack.
-Now the Apocalypse Bird will not be covered.
v0.9
-Details fixed.
v0.10
-Optimized the dynamic effects of the Apocalypse Bird.
-Nerfed wing eye attack speed of Apocalypse Bird, but increased its damage.
-Now the Apocalypse Bird's wing eye attack will explode after it hits its owner's cursor when there is no target.
-Tweaked Big Eye special attack.
该模组加入了《脑叶公司》及《废墟图书馆》中的薄暝武器。
该物品目前无法获得,你可以使用作弊模组(如heros等)调出。
由于技术限制和观感要求,对一些原有的特性进行了修改。
不要对该mod的大小感到惊讶,这完全值得。(确信
该mod不支持多人模式。
更新日志:
v0.2
-更新了图标。
v0.3
-更新了终末鸟的视觉效果。
v0.4
-修复bug。
v0.5
-修复了与重铸有关的bug。
-略微削弱了小喙特殊攻击的伤害。
v0.6
-修改了若干细节。
v0.7
-更新了BGM。
-增加了流血debuff的伤害。
-修改了若干细节。
v0.8
-修复了缩放错位的问题。
-增加了小喙攻击的触发半径。
-现在终末鸟不会被其他背景覆盖。
v0.9
-部分细节修改。
v0.10
-优化了终末鸟的动态效果。
-降低了终末鸟翅膀眼珠攻击的速度,但是增加了它的威力。
-现在终末鸟翅膀眼珠弹幕会在没有目标时碰到玩家光标爆炸。
-修改了巨目特殊攻击。
Homepage
Description
Spirit's 1.4.2 update, Sinister Sands, is here! It adds:
- 120 new items
- 19 new enemies
- Brand new **Scarabeus**, **Vinewrath Bane**, and **Snow Monger** complete overhauls
- New **Fathomless Vases**, an Underground Microstructure to explore and test your luck with...
- Completely overhauled **Dark Sepulchres**, now complete with new loot, a special encounter, *and* a miniboss encounter
- The new artificial **Hyperspace Biome**
- Gambler **Lootbox overhaul**
- 5 new music tracks
- New ambient effects, overlays, and sounds
- Countless resprites, bug fixes, weapon and NPC improvements, and **so much more!**
The Spirit Mod is a huge Terraria mod, with plenty of content to explore, new enemies to fight, and new weapons to wield.
Current content:
- 1350+ Items
- 210 NPCs, including boss minions, enemies, and town NPCs
- 8 New bosses with interesting AIs
- 6 New Minibosses to be fought in different events
- 2 New Events, The Tide and the Mystic Moon, to take on!
- 2 Biomes, the Briar and the Spirit Biome!
- And many secrets for you to find!
Check out the mod's discord for more information! We hope you enjoy the mod, and please report any issues you encounter :)
- 120 new items
- 19 new enemies
- Brand new **Scarabeus**, **Vinewrath Bane**, and **Snow Monger** complete overhauls
- New **Fathomless Vases**, an Underground Microstructure to explore and test your luck with...
- Completely overhauled **Dark Sepulchres**, now complete with new loot, a special encounter, *and* a miniboss encounter
- The new artificial **Hyperspace Biome**
- Gambler **Lootbox overhaul**
- 5 new music tracks
- New ambient effects, overlays, and sounds
- Countless resprites, bug fixes, weapon and NPC improvements, and **so much more!**
The Spirit Mod is a huge Terraria mod, with plenty of content to explore, new enemies to fight, and new weapons to wield.
Current content:
- 1350+ Items
- 210 NPCs, including boss minions, enemies, and town NPCs
- 8 New bosses with interesting AIs
- 6 New Minibosses to be fought in different events
- 2 New Events, The Tide and the Mystic Moon, to take on!
- 2 Biomes, the Briar and the Spirit Biome!
- And many secrets for you to find!
Check out the mod's discord for more information! We hope you enjoy the mod, and please report any issues you encounter :)
Homepage
Description
Anime Vanity & Pets adds Anime-Themed outfits and pets. Currently adds:
- 101 outfits
- 24 pets
Animes referenced:
- Darling in the Franxx
- Don't toy with me, Miss Nagatoro
- Fire Force
- Jojo's Bizarre Adventure
- Kobayashi's Dragon Maid
- Komi Can't Communicate
- Konosuba
- Made in Abyss
- Mushoku Tensei
- My Dress-Up Darling
- My Hero Accademia
- My Neighbor Totoro
- Re:Zero
- Seven Deadly Sins
- She Professed Herself Pupil of the Wise Man
- Spy X Family
- Steins;Gate
- That Time I was Reincarnated as a Slime
- The Promised Neverland
- The Rising of the Shield Hero
- Toilet-Bound Hanako-Kun
- Wandering Witch: The Journey of Elaina
- Ya boy kongming!
Others referenced:
- Genshin Impact
- HololiveEN
Everything can be obtained through the Stylist NPC.
For more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below.
- 101 outfits
- 24 pets
Animes referenced:
- Darling in the Franxx
- Don't toy with me, Miss Nagatoro
- Fire Force
- Jojo's Bizarre Adventure
- Kobayashi's Dragon Maid
- Komi Can't Communicate
- Konosuba
- Made in Abyss
- Mushoku Tensei
- My Dress-Up Darling
- My Hero Accademia
- My Neighbor Totoro
- Re:Zero
- Seven Deadly Sins
- She Professed Herself Pupil of the Wise Man
- Spy X Family
- Steins;Gate
- That Time I was Reincarnated as a Slime
- The Promised Neverland
- The Rising of the Shield Hero
- Toilet-Bound Hanako-Kun
- Wandering Witch: The Journey of Elaina
- Ya boy kongming!
Others referenced:
- Genshin Impact
- HololiveEN
Everything can be obtained through the Stylist NPC.
For more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below.
Homepage
Description
Welcome to the Loot Bags Mod!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
Homepage
Description
'Calamity Mod PT-BR Translation' é um mod que fornece uma tradução não-oficial do Calamity Mod para o Português Brasileiro.
Tradução feita por Pixelnando, com a ajuda de Master Dong/Skyshadow no código.
Agradecimentos a Tolsyak pelo seu mod de tradução de código aberto no Github.
Para uma lista completa de todo conteúdo traduzido presente no mod, visite a página inicial do mod no fórum.
Nota: Não sou afiliado com o Fabsol nem os desenvolvedores do Calamity Mod.
__________________________
v1.1.2.5
- Armas de ataque à distância traduzidas.
- Armas de ataque físico adicionadas na atualização 1.5 traduzidas.
- Armas retrabalhadas na 1.5.1 traduzidas.
- Melhoria na tradução de alguns itens.
- Alguns itens diversos que não tinham tradução agora foram traduzidos.
- Novo ícone para o mod.
- Encantamentos no nome e na descrição do item traduzidos.
v1.1.2.4
- Várias traduções ajustadas para estarem de acordo com a 1.5.
- Tradução de "Rogue" alterada de Assassino para Ladino.
- Traduzido tags como Fire Weapon, Ice Weapon e Nature Weapon, bem como Developer Item e Donor Item.
v1.1.2.3
- Compatível com a versão 1.5.0.003.
- Itens introduzidos na versão 1.5 traduzidos.
- Draedon e seu trio Exo traduzidos.
- Novo diálogo da Calamitas Suprema durante a batalha traduzido.
v1.1.2.2
- Compatível com a nova versão 1.5 do Calamity (o conteúdo novo ainda não foi traduzido).
- Ícone atualizado.
v1.1.2.1
- Descrição do mod alterada.
v1.1.2
- Diálogos de NPCs traduzidos (exceto as opções dos mesmos).
v1.1.1
- Ferramentas traduzidas.
- Bônus definidos traduzidos.
- Ícone atualizado.
- Dicas de hotkeys traduzidas.
- Dicas de itens no Modo Morte traduzidas.
- Modificadores traduzidos.
v1.1
- Consumíveis traduzidos.
- Novo ícone adicionado ao mod.
- Mensagens de status no chat traduzidas.
v1.0.3
- Montarias traduzidas.
- Animais de estimação traduzidos.
- Adicionado um novo ícone para o mod.
v1.0.2
- Tinturas traduzidas.
- Móveis traduzidos
- Itens de invocação de chefe e eventos traduzidos.
- Variados sacos de coleta traduzidos.
- Lore traduzida.
- Nomes dos registros de Draedon traduzidos.
v1.0.1
- Adicionado uma página inicial para o mod.
v1.0 - Lançamento do mod
- Acessórios traduzidos.
- Munições traduzidas.
- Armaduras traduzidas (sem o bônus).
- Blocos traduzidos.
- Materiais traduzidos.
- Inimigos traduzidos
- NPCs traduzidos.
- Armas do tipo físico traduzidas.
Tradução feita por Pixelnando, com a ajuda de Master Dong/Skyshadow no código.
Agradecimentos a Tolsyak pelo seu mod de tradução de código aberto no Github.
Para uma lista completa de todo conteúdo traduzido presente no mod, visite a página inicial do mod no fórum.
Nota: Não sou afiliado com o Fabsol nem os desenvolvedores do Calamity Mod.
__________________________
v1.1.2.5
- Armas de ataque à distância traduzidas.
- Armas de ataque físico adicionadas na atualização 1.5 traduzidas.
- Armas retrabalhadas na 1.5.1 traduzidas.
- Melhoria na tradução de alguns itens.
- Alguns itens diversos que não tinham tradução agora foram traduzidos.
- Novo ícone para o mod.
- Encantamentos no nome e na descrição do item traduzidos.
v1.1.2.4
- Várias traduções ajustadas para estarem de acordo com a 1.5.
- Tradução de "Rogue" alterada de Assassino para Ladino.
- Traduzido tags como Fire Weapon, Ice Weapon e Nature Weapon, bem como Developer Item e Donor Item.
v1.1.2.3
- Compatível com a versão 1.5.0.003.
- Itens introduzidos na versão 1.5 traduzidos.
- Draedon e seu trio Exo traduzidos.
- Novo diálogo da Calamitas Suprema durante a batalha traduzido.
v1.1.2.2
- Compatível com a nova versão 1.5 do Calamity (o conteúdo novo ainda não foi traduzido).
- Ícone atualizado.
v1.1.2.1
- Descrição do mod alterada.
v1.1.2
- Diálogos de NPCs traduzidos (exceto as opções dos mesmos).
v1.1.1
- Ferramentas traduzidas.
- Bônus definidos traduzidos.
- Ícone atualizado.
- Dicas de hotkeys traduzidas.
- Dicas de itens no Modo Morte traduzidas.
- Modificadores traduzidos.
v1.1
- Consumíveis traduzidos.
- Novo ícone adicionado ao mod.
- Mensagens de status no chat traduzidas.
v1.0.3
- Montarias traduzidas.
- Animais de estimação traduzidos.
- Adicionado um novo ícone para o mod.
v1.0.2
- Tinturas traduzidas.
- Móveis traduzidos
- Itens de invocação de chefe e eventos traduzidos.
- Variados sacos de coleta traduzidos.
- Lore traduzida.
- Nomes dos registros de Draedon traduzidos.
v1.0.1
- Adicionado uma página inicial para o mod.
v1.0 - Lançamento do mod
- Acessórios traduzidos.
- Munições traduzidas.
- Armaduras traduzidas (sem o bônus).
- Blocos traduzidos.
- Materiais traduzidos.
- Inimigos traduzidos
- NPCs traduzidos.
- Armas do tipo físico traduzidas.
Homepage
Description
This mod allows biome spread to be toggled. By default, biome spread will be disabled just by enabling this mod.
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)