Homepage
Description
Helpful NPCs is a mod that adds four new NPCs that sell items that are usually boring to get.
NPCs:
- Miner (Sells bars and gems. Spawns after defeating the EoC.)
- Hunter (Sells monster drops/soul/essence related items and ammo. Spawns after defeating EoC.)
- Fisherman (Sells bait, normal fish, and quest fish. Spawns if there is an angler.)
- Environmentalist (Sells herbs, seeds, and critters. Spawns after defeating the Queen Bee)
NPC sprites and icon were made by the talented Lonely Star#6056 (Big thanks)
NPCs:
- Miner (Sells bars and gems. Spawns after defeating the EoC.)
- Hunter (Sells monster drops/soul/essence related items and ammo. Spawns after defeating EoC.)
- Fisherman (Sells bait, normal fish, and quest fish. Spawns if there is an angler.)
- Environmentalist (Sells herbs, seeds, and critters. Spawns after defeating the Queen Bee)
NPC sprites and icon were made by the talented Lonely Star#6056 (Big thanks)
Homepage
Description
Makes the stacking of items configurable and easily changable.
Changelog:
V1.1.0.4
- Adjusted stack change logic to be a bit better. - Thanks The-Voidwalker
- Updated to 0.11.5
V1.1.0.3
- Added config option for unique items that require 1 stack normally, like portable storage's bags.
- Fixed bug where throwing items used the weapon stack instead of item stack.
V1.1.0.2
- Fixed bug with ammo not stacking correctly.
V1.1.0.1
- Fixed bug with coins not stacking correctly.
V1.1.0
- Migrated to 0.11
- Made all stack changes completely configurable via modconfig. All weapons and equippables default to a stack of 1 with everything else defaulting to 9999.
- Made coins use original stacking
V1.0.2
- Added Homepage
V1.0.1
- Added Mod Icon
V1.0.0
- Release
Changelog:
V1.1.0.4
- Adjusted stack change logic to be a bit better. - Thanks The-Voidwalker
- Updated to 0.11.5
V1.1.0.3
- Added config option for unique items that require 1 stack normally, like portable storage's bags.
- Fixed bug where throwing items used the weapon stack instead of item stack.
V1.1.0.2
- Fixed bug with ammo not stacking correctly.
V1.1.0.1
- Fixed bug with coins not stacking correctly.
V1.1.0
- Migrated to 0.11
- Made all stack changes completely configurable via modconfig. All weapons and equippables default to a stack of 1 with everything else defaulting to 9999.
- Made coins use original stacking
V1.0.2
- Added Homepage
V1.0.1
- Added Mod Icon
V1.0.0
- Release
Homepage
Description
[English, 汉语, ру́сский]
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
Homepage
Description
The Infinite Minions mod adds a variety of items to the game:
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
Homepage
Description
An extension mod for Calamity that adds an extra difficulty - Infernum
This difficulty is harder than Death mode and can be activated with the Infernal Chalice when Revengeance Mode is active.
The primary focus of the mod is expansive reworking of boss AIs.
Possible plans to add custom music, items, and exclusive bosses in the future.... maybe.
Some bosses may gain (unnecessary) extra phases for maximum "It's not over yet!" energy.
NOTE: As of now, only Pre-HM (along with some HM) boss AIs are included, and bosses may be subject to rebalancing.
Furthermore, the mod is not supported for multiplayer at this time.
This difficulty is harder than Death mode and can be activated with the Infernal Chalice when Revengeance Mode is active.
The primary focus of the mod is expansive reworking of boss AIs.
Possible plans to add custom music, items, and exclusive bosses in the future.... maybe.
Some bosses may gain (unnecessary) extra phases for maximum "It's not over yet!" energy.
NOTE: As of now, only Pre-HM (along with some HM) boss AIs are included, and bosses may be subject to rebalancing.
Furthermore, the mod is not supported for multiplayer at this time.
Homepage
Description
Self explanatory, just kills everything(for real this time) in one punch. Craftable with one piece of dirt. This is a cheat mod.
Homepage
Description
Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
Homepage
Description
This mod adds Twilight from Library of Ruina/Lobotomy Corporation.
This item is unobtainable now. You can use cheating mod (like Heros) to get it.
Due to technical limitations and perception requirements, some original features have been modified.
Don't be surprised by the size of this mod, it's totally worth it lol.
This mod doesn't support multiplayer.
Changelog:
v0.2
-Updated the icon.
v0.3
-Update the visual effect of Apocalypse Bird.
v0.4
-Bug fix.
v0.5
-Fixed a bug related to reforging.
-Slightly decreased the damage of Small Beak special attack.
v0.6
-Fixed some details.
v0.7
-Updated BGM.
-Increased the damage of Bleeding.
-Fixed some details.
v0.8
-Fixed the issue of zoom misalignment.
-Increased the radius of the Small Beak special attack.
-Now the Apocalypse Bird will not be covered.
v0.9
-Details fixed.
v0.10
-Optimized the dynamic effects of the Apocalypse Bird.
-Nerfed wing eye attack speed of Apocalypse Bird, but increased its damage.
-Now the Apocalypse Bird's wing eye attack will explode after it hits its owner's cursor when there is no target.
-Tweaked Big Eye special attack.
该模组加入了《脑叶公司》及《废墟图书馆》中的薄暝武器。
该物品目前无法获得,你可以使用作弊模组(如heros等)调出。
由于技术限制和观感要求,对一些原有的特性进行了修改。
不要对该mod的大小感到惊讶,这完全值得。(确信
该mod不支持多人模式。
更新日志:
v0.2
-更新了图标。
v0.3
-更新了终末鸟的视觉效果。
v0.4
-修复bug。
v0.5
-修复了与重铸有关的bug。
-略微削弱了小喙特殊攻击的伤害。
v0.6
-修改了若干细节。
v0.7
-更新了BGM。
-增加了流血debuff的伤害。
-修改了若干细节。
v0.8
-修复了缩放错位的问题。
-增加了小喙攻击的触发半径。
-现在终末鸟不会被其他背景覆盖。
v0.9
-部分细节修改。
v0.10
-优化了终末鸟的动态效果。
-降低了终末鸟翅膀眼珠攻击的速度,但是增加了它的威力。
-现在终末鸟翅膀眼珠弹幕会在没有目标时碰到玩家光标爆炸。
-修改了巨目特殊攻击。
This item is unobtainable now. You can use cheating mod (like Heros) to get it.
Due to technical limitations and perception requirements, some original features have been modified.
Don't be surprised by the size of this mod, it's totally worth it lol.
This mod doesn't support multiplayer.
Changelog:
v0.2
-Updated the icon.
v0.3
-Update the visual effect of Apocalypse Bird.
v0.4
-Bug fix.
v0.5
-Fixed a bug related to reforging.
-Slightly decreased the damage of Small Beak special attack.
v0.6
-Fixed some details.
v0.7
-Updated BGM.
-Increased the damage of Bleeding.
-Fixed some details.
v0.8
-Fixed the issue of zoom misalignment.
-Increased the radius of the Small Beak special attack.
-Now the Apocalypse Bird will not be covered.
v0.9
-Details fixed.
v0.10
-Optimized the dynamic effects of the Apocalypse Bird.
-Nerfed wing eye attack speed of Apocalypse Bird, but increased its damage.
-Now the Apocalypse Bird's wing eye attack will explode after it hits its owner's cursor when there is no target.
-Tweaked Big Eye special attack.
该模组加入了《脑叶公司》及《废墟图书馆》中的薄暝武器。
该物品目前无法获得,你可以使用作弊模组(如heros等)调出。
由于技术限制和观感要求,对一些原有的特性进行了修改。
不要对该mod的大小感到惊讶,这完全值得。(确信
该mod不支持多人模式。
更新日志:
v0.2
-更新了图标。
v0.3
-更新了终末鸟的视觉效果。
v0.4
-修复bug。
v0.5
-修复了与重铸有关的bug。
-略微削弱了小喙特殊攻击的伤害。
v0.6
-修改了若干细节。
v0.7
-更新了BGM。
-增加了流血debuff的伤害。
-修改了若干细节。
v0.8
-修复了缩放错位的问题。
-增加了小喙攻击的触发半径。
-现在终末鸟不会被其他背景覆盖。
v0.9
-部分细节修改。
v0.10
-优化了终末鸟的动态效果。
-降低了终末鸟翅膀眼珠攻击的速度,但是增加了它的威力。
-现在终末鸟翅膀眼珠弹幕会在没有目标时碰到玩家光标爆炸。
-修改了巨目特殊攻击。
Description
This is a mod based on the ROBLOX game 'Bee Swarm Simulator' by Onett. Credit for the original designs of any content in this mod goes to him.
While the item designs themselves are based on those from the ROBLOX game, they do not necessarily work the same.
CHANGELOG:
== Version 0.4.1 ==
> Emergency fix - removed Sticky modifier for Hive Weapons, as it seems to crash the game when applied to a newly obtained item
> Slightly changed the chance that a modifier will be applied upon obtaining an item
== Version 0.4 ==
> Introduced the Sprinklers: Basic Sprinkler, Silver Soakers, Golden Gushers, Diamond Drenchers, and the mighty Supreme Saturator
> Added the Magnet and Vacuum collectors which can bring dropped items towards the player
> Added three new Hive Weapon Modifiers - Ace, Grandmaster & Sticky
> The Scooper and Rake can no longer be crafted and are instead bought from the Merchant
> Slight changes to the Tide Popper
> Tide Popper can now be dropped by the Old Duke (Calamity Mod)
While the item designs themselves are based on those from the ROBLOX game, they do not necessarily work the same.
CHANGELOG:
== Version 0.4.1 ==
> Emergency fix - removed Sticky modifier for Hive Weapons, as it seems to crash the game when applied to a newly obtained item
> Slightly changed the chance that a modifier will be applied upon obtaining an item
== Version 0.4 ==
> Introduced the Sprinklers: Basic Sprinkler, Silver Soakers, Golden Gushers, Diamond Drenchers, and the mighty Supreme Saturator
> Added the Magnet and Vacuum collectors which can bring dropped items towards the player
> Added three new Hive Weapon Modifiers - Ace, Grandmaster & Sticky
> The Scooper and Rake can no longer be crafted and are instead bought from the Merchant
> Slight changes to the Tide Popper
> Tide Popper can now be dropped by the Old Duke (Calamity Mod)
Homepage
Description
✧ Terramon is a cross between Terraria and the awesome Pokémon franchise. The mod adds many Pokémon and your mission is to catch 'em all! Featuring 145+ diverse Pokémon to catch with a wide range of different Poké Balls, Terramon is the perfect mod to spice up your playthrough.
✧ Currently in the mod, there's...
• Over 100 Pokémon!
• New UI and mechanics!
• Various decorations!
== ✧ Credits ✧ ==
Jamz: Team Leader & Developer
InfinaMii: Developer, Spriter, misc.
KindRed-Sand: Developer, Mod Networking
AnotherGuy: Developer
Sylvium: Spriter
Mello: Trial Developer
Lobster123: Trial Spriter
✧ Currently in the mod, there's...
• Over 100 Pokémon!
• New UI and mechanics!
• Various decorations!
== ✧ Credits ✧ ==
Jamz: Team Leader & Developer
InfinaMii: Developer, Spriter, misc.
KindRed-Sand: Developer, Mod Networking
AnotherGuy: Developer
Sylvium: Spriter
Mello: Trial Developer
Lobster123: Trial Spriter
Homepage
Description
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
Homepage
Description
This mod can help you fish automatically. Which means auto pull and cast bobbers while holding a fishing pole.
Note that you need to bind a key to toggle auto cast bobbers.
You can see this mod's source code here: https://github.com/Crapsky233/Autofish
Configuration:
"Pulling Delay": The delay of pulling bobber up after detecting available fish.
"
Auto Catch Crates"
"
Auto Catch Accessories"
"
Auto Catch Tools and Weapons"
"
Auto Catch Quest Fishes"
"
Auto Catch Normal Catches"
Hotkeys:
"Toggle Auto Cast Fishing Pole": Toggle auto casting bobbers.
"Lock Casting Target To Cursor": Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating "Auto Cast Fishing Pole".
Below are Chinese translated description.
以上是英文版简介
这个模组可以让你自动钓鱼。当拿着钓鱼竿时自动抛/收鱼线。
注意你需要绑定一个按键才可以开关自动抛鱼线。
你可以在此处找到此Mod的源码:https://github.com/Crapsky233/Autofish
设置选项:
"拉鱼线延迟(秒)": 设置检测到鱼后拉浮标的延迟时间。
"
自动钓宝匣"
"
自动钓饰品"
"
自动钓工具和武器"
"
自动钓任务鱼"
"
自动钓一般渔获"
快捷键:
“Toggle Auto Cast Fishing Pole”:开关自动抛鱼线
“Lock Casting Target To Cursor”:将鱼钩投射目标锁定到光标,开启后浮标将被投射到锁定位置。仅在激活“自动投射钓鱼竿”时有用。
Note that you need to bind a key to toggle auto cast bobbers.
You can see this mod's source code here: https://github.com/Crapsky233/Autofish
Configuration:
"Pulling Delay": The delay of pulling bobber up after detecting available fish.
"
"
"
"
"
Hotkeys:
"Toggle Auto Cast Fishing Pole": Toggle auto casting bobbers.
"Lock Casting Target To Cursor": Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating "Auto Cast Fishing Pole".
Below are Chinese translated description.
以上是英文版简介
这个模组可以让你自动钓鱼。当拿着钓鱼竿时自动抛/收鱼线。
注意你需要绑定一个按键才可以开关自动抛鱼线。
你可以在此处找到此Mod的源码:https://github.com/Crapsky233/Autofish
设置选项:
"拉鱼线延迟(秒)": 设置检测到鱼后拉浮标的延迟时间。
"
"
"
"
"
快捷键:
“Toggle Auto Cast Fishing Pole”:开关自动抛鱼线
“Lock Casting Target To Cursor”:将鱼钩投射目标锁定到光标,开启后浮标将被投射到锁定位置。仅在激活“自动投射钓鱼竿”时有用。
Homepage
Description
Adds an Auto-Trash Slot:
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Homepage
Description
This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.
A MAJOR overhaul is now underway. See the forums or discord for more details!
CHANGELOG:
===v1.3.13===
Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.
===v1.3.12===
Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.
===v1.3.11===
Applied orb xp fix to ascension and boss orbs
===v1.3.10===
Fixed multiplayer orb xp bug (no longer grants xp to all players)
===v1.3.9===
Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5
===v1.3.8===
Git Integration! You can now access downgrade through the Mod Browser.
===v1.3.7===
1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds
===v1.3.6===
1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented
2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)
3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems
4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit
A MAJOR overhaul is now underway. See the forums or discord for more details!
CHANGELOG:
===v1.3.13===
Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.
===v1.3.12===
Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.
===v1.3.11===
Applied orb xp fix to ascension and boss orbs
===v1.3.10===
Fixed multiplayer orb xp bug (no longer grants xp to all players)
===v1.3.9===
Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5
===v1.3.8===
Git Integration! You can now access downgrade through the Mod Browser.
===v1.3.7===
1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds
===v1.3.6===
1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented
2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)
3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems
4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit
Homepage
Description
Hello and welcome to Spooky Terraria!
This is the first ever mod to try and make Terraria spooky, if not scary
IT IS HIGHLY RECOMMENDED YOU
USE THIS MOD WITH BETTERMECHANICS,
A MOD ON THE MOD BROWSER THAT I MADE!
First of all, this was inspired by Slenderman: the 8 pages.
BE SURE TO CREATE A NEW CHARACTER WITH THIS MOD ENABLED FIRST.
WHEN ENTERING GAMES, YOU
CAN DOWNLOAD VARIOUS THINGS
FROM THE MAIN MENU NOW
In this mod, your world gets a whole lot darker and creepier, along with a new NPC, the Stalker.
Be aware that the stalker will only appear in world-generated maps. If you are playing any slender map (One made as of now), it will not appear.
The stalker is a high stealth creature who can attack you when you least expect it, so be sure to use your flashlight accordingly.
The one way you will know the Stalker is near you is a heartbeat. Your heartbeat links to the Stalker. The faster your heartbeat gets, the closer you are.
Another thing: Heartrate is now an important factor in the mod.
If your heartrate goes above 240, you die.
This mod adds pages and slenderman too!
Some extra spooky things like ambience have been added!
In the forest you can hear crickets, owls, and eerie winds.
At the ocean, you can hear crashing waves, which are loud.
In the snow, you can hear faint snowfall.
A NOTE TO ALL: This is intended for SINGLE PLAYER GAMEPLAY.
There are no plans to make this multiplayer compatible, and as a result, I have prevented ALL loading into MP servers.
Have fun, and good luck!
This is the first ever mod to try and make Terraria spooky, if not scary
IT IS HIGHLY RECOMMENDED YOU
USE THIS MOD WITH BETTERMECHANICS,
A MOD ON THE MOD BROWSER THAT I MADE!
First of all, this was inspired by Slenderman: the 8 pages.
BE SURE TO CREATE A NEW CHARACTER WITH THIS MOD ENABLED FIRST.
WHEN ENTERING GAMES, YOU
CAN DOWNLOAD VARIOUS THINGS
FROM THE MAIN MENU NOW
In this mod, your world gets a whole lot darker and creepier, along with a new NPC, the Stalker.
Be aware that the stalker will only appear in world-generated maps. If you are playing any slender map (One made as of now), it will not appear.
The stalker is a high stealth creature who can attack you when you least expect it, so be sure to use your flashlight accordingly.
The one way you will know the Stalker is near you is a heartbeat. Your heartbeat links to the Stalker. The faster your heartbeat gets, the closer you are.
Another thing: Heartrate is now an important factor in the mod.
If your heartrate goes above 240, you die.
This mod adds pages and slenderman too!
Some extra spooky things like ambience have been added!
In the forest you can hear crickets, owls, and eerie winds.
At the ocean, you can hear crashing waves, which are loud.
In the snow, you can hear faint snowfall.
A NOTE TO ALL: This is intended for SINGLE PLAYER GAMEPLAY.
There are no plans to make this multiplayer compatible, and as a result, I have prevented ALL loading into MP servers.
Have fun, and good luck!
Homepage
Description
This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Homepage
Description
Auto Potion is a mod which gives a player the ability to automatically consume potions and foods which are located in certain inventories.
While auto potion is enabled it consumes the potions inside the defined inventory and once the duration of a potion runs out it automatically drinks the potion again.
The mod configurations has the following options.
The inventories are:
* Player Inventory
* Bank
* Safe
* Defender's Forge.
There are also multiple config options for this mod like:
* Infinite potions *This can be allowed/disallowed by the server*
* Use last potion
* Disable on death
* Print empty potions & print color
* Increase the maximum number of available buffs (default in terraria is 22) *This is a server only option. Works on Single-player aswell.*
There are also 2 keybind options.
* "Toggle auto potion" which enables or disables the auto potion consumption
* "Single use potion" which is similar to the default terraria keybind "B" which consumes all potions which are located in the defined inventory
While auto potion is enabled it consumes the potions inside the defined inventory and once the duration of a potion runs out it automatically drinks the potion again.
The mod configurations has the following options.
The inventories are:
* Player Inventory
* Bank
* Safe
* Defender's Forge.
There are also multiple config options for this mod like:
* Infinite potions *This can be allowed/disallowed by the server*
* Use last potion
* Disable on death
* Print empty potions & print color
* Increase the maximum number of available buffs (default in terraria is 22) *This is a server only option. Works on Single-player aswell.*
There are also 2 keybind options.
* "Toggle auto potion" which enables or disables the auto potion consumption
* "Single use potion" which is similar to the default terraria keybind "B" which consumes all potions which are located in the defined inventory
Homepage
Description
This mod changes some 1.4 recipes (and item stats) into the 1.3 Modloader! With this mod, it takes less materials to craft items, and you can craft previously unavailable items, such as the Band of Starpower in a Crimson world!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes
:
*Recipes* 
-Basic Dye materials give 2 Dye
> 
-Hardmode Bars are cheaper
>
//
> 
-Pre-Hardmode Bar recipes are cheaper
> 
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+
>
//
+
> 
+
>
//
+
> 
*Weapons* 
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor* 
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:


reduces spawn rates


has a thorns effect
*Buffs* 
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage,
reduces spawn rates
*Accessories* 
-ALL Wings
are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs* 
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class* 
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates
:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes
:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
-Basic Dye materials give 2 Dye
-Hardmode Bars are cheaper
-Pre-Hardmode Bar recipes are cheaper
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
-ALL Wings
-Most accessories are updated to 1.4.4, for example:
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
-All weapons are Ranged
-All Throwing armor sets are updated
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Homepage
Description
Weapons, armor, and accessories can all roll up to 4 modifiers that grant a wide variety of bonuses and effects. See the homepage for details and changelogs
Homepage
Description
This mod changes the world generation screen to include a preview of the map as it generates. You can also pause, resume, repeat, skip, or cancel generation as you like.
For example, you can repeat the dungeon step to generate multiple dungeons. If you don't like how a world is looking, simply click cancel and you can start over.
Please let me know problems you run into.
For example, you can repeat the dungeon step to generate multiple dungeons. If you don't like how a world is looking, simply click cancel and you can start over.
Please let me know problems you run into.
Homepage
Description
Shadows of Abaddon - by Dan Yami, Sumenora and the dev team
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
Homepage
Description
Sam's Samurai Mod will add the following to your game:
- A new ore (Samurai ore) that can be found throughout the world after generation with the mod enabled.
- Two sets of samurai armor designed for progression before and after hardmode.
- A new pickaxe (more to come later, new tools, and a final set for all of the tools as well.)
- Three new weapons with a few more planned in the near future.
- A new workstation: the Samurai's Anvil.
What is coming soon?
- New NPCs
- Samurai themed enemies.
- An Edo themed Japanese Biome.
- Yen as currency
- Dyes
- Random item drops
- Retheming several things.
- Adding new tools and possibly even magic.
Bugs? Not sure yet.
Enjoy!
- A new ore (Samurai ore) that can be found throughout the world after generation with the mod enabled.
- Two sets of samurai armor designed for progression before and after hardmode.
- A new pickaxe (more to come later, new tools, and a final set for all of the tools as well.)
- Three new weapons with a few more planned in the near future.
- A new workstation: the Samurai's Anvil.
What is coming soon?
- New NPCs
- Samurai themed enemies.
- An Edo themed Japanese Biome.
- Yen as currency
- Dyes
- Random item drops
- Retheming several things.
- Adding new tools and possibly even magic.
Bugs? Not sure yet.
Enjoy!