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v1.6 - Fixed bug where magic weapons were not effected
All weapons use time is 25% faster. (Configurable)
E.g. Minishark shoots 25% faster
E.g. Sword swinging is 25% faster
All weapons use time is 25% faster. (Configurable)
E.g. Minishark shoots 25% faster
E.g. Sword swinging is 25% faster
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Description
Never miss that particular ore you're searching for ever again. Ore spawns are roughly 2.5x more frequent. Ores that are effected are listed below. The mod is only triggered on world creation.
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
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Description
Makes every weapon in the game auto-swing/auto-shoot.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
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Description
Adds an Auto-Trash Slot:
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
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Description
Martain's Order Mod Beta: Rework frenzy (pt 5/10) snapshot 060122 likely the last 1.3 update (;
- This mod will eventually be translated to Spanish too! - ~ Este mod será eventualmente traducido al Español! ~
The mod is themed around the mysteries of the last hero that existed before you, opening to new artifacts and adventure.
"This mod's for expanding the game in general. It adds a bit of everything, items, weapons, etc. For further customization and strategy, with many other things planned."
- General additions -
Thrower class revived
Whips (Summoner supremacy)
New tiles and treasures on world generation
Enemies, npcs and bosses
New gear and accessories across all gameplay, including Post-moonlord
- Remarkable changes and additions -
New biomes: Void barren, Deep Caves
New biome combination between desert and tundra: Cold desert
New event-like-state-of-world: Forest's spirits
New Game mode(s): Hero mode, Thermic mode, Heartache mode
(wip)new ores and gems
(wip)Sub-classes for every class: melee - yoyoes, mage - cleric, ranger - arsonist, summoner - evocator, thrower - assasin
(wip)Terra and Chaos weapons for every class
Martinite weapons and almost all related items to it will be deleted within the upcoming updates! (:c)
Fixes: Multiplayer sync stuff, whip speed prefixes display correctly, random server lag, bla bla bla.
Bugs:
The mod's torches might bug if placed underwater. The Void Digger literally breaks apart in multiplayer.
Using whips or throwing rush on multiplayer might cause lag.
Using it with other content/game changing mods might cause trouble, the mod is very early in the making and still has some uncompatible code.
(PD: Thrower's celestial fragment is being changed from fractal fragments to time fragments. Ranger's sub-class rocketeer is being changed to arsonist, missiles will be turned into regular rockets eventually, sounds and hopefully a new track for britzz are also coming soon. An update is coming soon for fixing and readding dashing accessories!)
-Melee Guard Mechanic- (Slight seizure warning, check visuals in configuration)
After striking with melee weapons while being near the enemy, the player will change colors and gain damage reduction as well as knockback immunity until it fades out, with a maximum of three seconds.
-Throwing Rush Mechanic- (Extra whoosh)
Activated with a hotkey selected in controls, when holding a throwing weapon a small meter will appear and start to fill, pressing the selected key when it's full will activate the rush, briefly increasing throwing velocity and critical chance.After the rush depletes, a rush recoil debuff will be aplied.
-Extracts Mechanic- (Im'sushi smh)
Activated with the Investigation plan, extracts are dropped by enemies on their respective biomes and are used to craft materials or loot, in an archeology table, that aren't unlimited otherwise. If turned off, enemies and critters will drop extra copper coins instead.
-Double click Attack overload and Muscle cramp Mechanic-
While holding both action buttons the player will get 15% extra damage, 25% faster item use and 15% extra movement speed.
Doing so for too long will put you at the risk of having a muscle crump that will reduce damage by 10%, slitghly reduce life regeneration and prevent the use of attack overload.
-Hero Mode Difficulty- "Follow the right path"
Only toggleable with expert mode enabled.
Rises monsters' stats, doesn't change any vanilla AIs (compatible with other mods' gamemodes).
Taking high quantities of damage will inflict fracture into the player, reducing movement speed and health regeneration.
-Thermic Mode- "It's either too hot or too cold"
The player will be inflicted with debuffs depending on the biome and the time, only while their health or defense is low depending on the world's progression state:
Being exposed to high temperatures for too long will cause Insolation to the player, that will produce confusion and burning.
Being exposed to low temperatures for too long will cause Hypothermia to the player, that will produce coldness and freezing.
Being near the Jungle or glowing mushrooms for too long will cause an Allergy to the player, that will produce sneezing and cough.
The player will lose insolation if on water or frozen. Can be treated with an Endopill.
The player will lose hypothermia if near a campfire or on fire. Can be treated with an Exopill.
The player will sometimes lose their allergy if hit. Can be treated with a Herb infusion.
-Heartache Mode- "It hurts to hurt"
Defeated enemies will drop debuffing pickups that decrease different stats depending on the tool or weapon held and the current world progression state.
Landing critical strikes will also make enemies drop debuffing picku
- This mod will eventually be translated to Spanish too! - ~ Este mod será eventualmente traducido al Español! ~
The mod is themed around the mysteries of the last hero that existed before you, opening to new artifacts and adventure.
"This mod's for expanding the game in general. It adds a bit of everything, items, weapons, etc. For further customization and strategy, with many other things planned."
- General additions -
Thrower class revived
Whips (Summoner supremacy)
New tiles and treasures on world generation
Enemies, npcs and bosses
New gear and accessories across all gameplay, including Post-moonlord
- Remarkable changes and additions -
New biomes: Void barren, Deep Caves
New biome combination between desert and tundra: Cold desert
New event-like-state-of-world: Forest's spirits
New Game mode(s): Hero mode, Thermic mode, Heartache mode
(wip)new ores and gems
(wip)Sub-classes for every class: melee - yoyoes, mage - cleric, ranger - arsonist, summoner - evocator, thrower - assasin
(wip)Terra and Chaos weapons for every class
Martinite weapons and almost all related items to it will be deleted within the upcoming updates! (:c)
Fixes: Multiplayer sync stuff, whip speed prefixes display correctly, random server lag, bla bla bla.
Bugs:
The mod's torches might bug if placed underwater. The Void Digger literally breaks apart in multiplayer.
Using whips or throwing rush on multiplayer might cause lag.
Using it with other content/game changing mods might cause trouble, the mod is very early in the making and still has some uncompatible code.
(PD: Thrower's celestial fragment is being changed from fractal fragments to time fragments. Ranger's sub-class rocketeer is being changed to arsonist, missiles will be turned into regular rockets eventually, sounds and hopefully a new track for britzz are also coming soon. An update is coming soon for fixing and readding dashing accessories!)
-Melee Guard Mechanic- (Slight seizure warning, check visuals in configuration)
After striking with melee weapons while being near the enemy, the player will change colors and gain damage reduction as well as knockback immunity until it fades out, with a maximum of three seconds.
-Throwing Rush Mechanic- (Extra whoosh)
Activated with a hotkey selected in controls, when holding a throwing weapon a small meter will appear and start to fill, pressing the selected key when it's full will activate the rush, briefly increasing throwing velocity and critical chance.After the rush depletes, a rush recoil debuff will be aplied.
-Extracts Mechanic- (Im'sushi smh)
Activated with the Investigation plan, extracts are dropped by enemies on their respective biomes and are used to craft materials or loot, in an archeology table, that aren't unlimited otherwise. If turned off, enemies and critters will drop extra copper coins instead.
-Double click Attack overload and Muscle cramp Mechanic-
While holding both action buttons the player will get 15% extra damage, 25% faster item use and 15% extra movement speed.
Doing so for too long will put you at the risk of having a muscle crump that will reduce damage by 10%, slitghly reduce life regeneration and prevent the use of attack overload.
-Hero Mode Difficulty- "Follow the right path"
Only toggleable with expert mode enabled.
Rises monsters' stats, doesn't change any vanilla AIs (compatible with other mods' gamemodes).
Taking high quantities of damage will inflict fracture into the player, reducing movement speed and health regeneration.
-Thermic Mode- "It's either too hot or too cold"
The player will be inflicted with debuffs depending on the biome and the time, only while their health or defense is low depending on the world's progression state:
Being exposed to high temperatures for too long will cause Insolation to the player, that will produce confusion and burning.
Being exposed to low temperatures for too long will cause Hypothermia to the player, that will produce coldness and freezing.
Being near the Jungle or glowing mushrooms for too long will cause an Allergy to the player, that will produce sneezing and cough.
The player will lose insolation if on water or frozen. Can be treated with an Endopill.
The player will lose hypothermia if near a campfire or on fire. Can be treated with an Exopill.
The player will sometimes lose their allergy if hit. Can be treated with a Herb infusion.
-Heartache Mode- "It hurts to hurt"
Defeated enemies will drop debuffing pickups that decrease different stats depending on the tool or weapon held and the current world progression state.
Landing critical strikes will also make enemies drop debuffing picku
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Description
Gives the player an extra 200 buff slots so buffs doesn't override each other. Now uses TModLoader's internal code for this.
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
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Description
Census - Town NPC Checklist modifies the housing panel to show missing townspeople.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
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Description
The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies based on Astrageldon, a hardmode superboss.
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
Homepage
Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
(Check the mod's homepage for trailers & screenshots)
This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones.
It remakes melee, ranged and magic combat, adds seasons, dodgerolls, block climbing, walljumps, wallrolls, atmospheric sounds & footsteps, emotes, a weakness & resistance system, makes gore ridiculously enjoyable, adds blood on tiles, a fire and an electricity systems, makes everything more interactive, enhances enemy ai, completely remakes player rendering, makes trees fall like in starbound, and does a thousand more things i can't even memorize.
Believe me, it's colossal.
This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones.
It remakes melee, ranged and magic combat, adds seasons, dodgerolls, block climbing, walljumps, wallrolls, atmospheric sounds & footsteps, emotes, a weakness & resistance system, makes gore ridiculously enjoyable, adds blood on tiles, a fire and an electricity systems, makes everything more interactive, enhances enemy ai, completely remakes player rendering, makes trees fall like in starbound, and does a thousand more things i can't even memorize.
Believe me, it's colossal.
Homepage
Description
Useful NPCs add various NPCs that sell items that are annoying to get.
See the linked forum thread for more information.
See the linked forum thread for more information.
Homepage
Description
This mod stops tombstones from appearing when you die.
Based on the "Disable Gravestones" option from HERO's Mod.
Changelog:
1.1.2:
* Allow players who are the host in host & play to change config settings.
* Fix no death text config option messing with some mods which modify player death behavior.
1.1.1:
* Changed the mod back to be both sided, since client side mods aren't loaded by servers (oops).
* Changed the config to be server sided (should work the same in single player), and made the settings only changeable by the server in MP.
1.1.0:
* Updated to tModLoader 0.11.8.1
* Added config option to allow dropping tombs from town NPC deaths, should work exactly like in 1.4 Hardcore mode
* Changed how tombs are prevented from dropping on player death so that mods that use the tombstone projectile aren't affected
1.0.2:
* Updated to tModLoader 0.11
* Updated config system to use ModConfig
* Now a client-side mod
1.0.1:
* Added config file
* Added no death text option, defaults to false
Based on the "Disable Gravestones" option from HERO's Mod.
Changelog:
1.1.2:
* Allow players who are the host in host & play to change config settings.
* Fix no death text config option messing with some mods which modify player death behavior.
1.1.1:
* Changed the mod back to be both sided, since client side mods aren't loaded by servers (oops).
* Changed the config to be server sided (should work the same in single player), and made the settings only changeable by the server in MP.
1.1.0:
* Updated to tModLoader 0.11.8.1
* Added config option to allow dropping tombs from town NPC deaths, should work exactly like in 1.4 Hardcore mode
* Changed how tombs are prevented from dropping on player death so that mods that use the tombstone projectile aren't affected
1.0.2:
* Updated to tModLoader 0.11
* Updated config system to use ModConfig
* Now a client-side mod
1.0.1:
* Added config file
* Added no death text option, defaults to false
Homepage
Description
The long awaited Hardmode update for BombusApisCalamity is finally here, adding:
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
Homepage
Description
Elements Awoken aims to add to the experience playing Terraria.
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
Homepage
Description
Welcome to the Loot Bags Mod!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
Homepage
Description
A mod which probably has something to do with Secrets and Shadows.
This mod's main plan is to add structures and other unique generation to the world, which can act as dungeons or help spice up exploration.
!! This mod is early in development !!
!! A large world is recommended in order for the generated structures to spawn without overriding vanilla structures !!
Bosses -> Currently 6, all with original AI!
Items -> Nearly 600, designed to unique!
Ores -> 3
New Subclass: Void
-Unleash very powerful attacks, at a cost
-High risk, high reward
-Has melee, ranged, magic, and summon items
Major Stuctures: 2
-Pyramid Dungeon Worldgen
-Planetarium Temple Worldgen
-A generous amount of smaller structures
Credits:
(Current Developers)
Code, Direction, Art: Vortex#6230
Music, SFX, Direction, Art: Heart Plus Up!
Code, Audio Engineering: apotofkoolaid
Art: Mochi, MrPetkins
(Contributors and Other Credits)
Art: HugeKraken, Arcri, Pokerface
Testers/Other: Mushnib~, Astrobit, DreadSoul, Crimsonkeep, Bman, TheoR
Code: Graydee, ENNWAY, Qwerty3.14, OS, Nalyd T.
Minor Art: Naka, DeJuiceTD, Nomis
(Past Developers)
Emotional Support, Direction, Art: Coolio
Misc, Direction: FlameFreezer
Music: BananaLizard
Art: Blasfah
Update 0.21.1
-Attempted a fix for Recipe Browser crash
-Buffed Lux's survivablity across the board
-Other balance related changes
Update 0.21.0 "The Construct Update"
-New worldgen structure in the Dungeon and Jungle
-New Polaris summon shrine + 3 new ores
-Added the 3 remaining Constructs, all Hardmode
-Replaced Celestial Serpent with a new boss, Lux
-Reworked and added more items. New enemies
-Void Reworks, such as enemies being able to deal void damage, and different void regen mechanics
-Various balance changes
-Added a config option to lower the intesity of visuals and help with performance. Mainly affects certain boss related visuals, lasers, trails, etc.
-Many resprites and visual improvements
-Internal Optimizations and many Bug fixes
Update 0.20.2
-A new item, Plasma Accelerator, and reworked Bore Bullets
-A few bug fixes and internal optimizations that should hopefully make the mod less laggy
Update 0.20.1
-Reworked Treasure Slimes
-Added Permafrost and Tidal Spirit Staves
-Added two new starter house variants (courtesy of Astrobit and Mushnib~)
-A few resprites, bug fixes, and balance changes
Update 0.20.0 "The Pyramid Update"
-The Pyramid worldgen overhauled/improved. Added new enemies and a wave event and music.
-The Planetarium now features a vastly improved set of visuals.
-Other places have also recieved visual improvements, such as buff icons, bosses, enemies, armor, and weapons.
-Pharaoh's Curse has been completely reworked
-Several items have recieved visual and functional reworks
-A handful of new items have been added
-Many balance changes, bug fixes, and QoL additions
-Many internal code optimizations and fixes
Update 0.19.3
-New Expert drops for Icy Amalgamation, Subspace Serpent, and Pharaoh's
-A TON of various resprites
-A handful a balance changes
-Bug Fixes
Update 0.19.2
-More Items, such as the introduction of Void+Summon items
-New Worldgen structures in the Ocean, Sky, and Planetarium
-Putrid Pinky Reworks, both visual and functional
-Subspace Serpent has been completely reworked
-Many item reworks, both visual and functional
Update 0.19.1
-Just a quick hotfix in attempt to fix some bugs such as...
-Fixed game crash on attempting to load world
-Fixed enemies from other mods spawning too frequently in planetarium
-New Mod icon
Update 0.19.0
-Big thanks to qwerty3.14 for extensive feedback in many areas of the mod (and glowmask code)!
-Balancing changes, overhauls, and visual improvements in many areas (including various items)
-New Boss and Biome with lots of new items
-Various bug fixes
Update 0.18.4
-Pyramid prioritizes finding a non-underground desert
-Pyramid is now smaller, has new rooms, now generates with clogged hallways.
-Visual improvements in various places, added banners.
-Expanded content, Remade some old content.
-Buffed default void regen speed, modified void costs in various areas
-Bug fixes (Thanks Creeper da Snek and the people in the Discord server)
Update 0.18.3.2
-Some small tweaks
-Homepage added!
Update 0.18.3
-Pyramid worldgen improved
-Visual improvements in various places
-Permafrost Fragment item pool expansion
-More Items, Enemies, and an Armor set
-Remade some items and added old ones back.
-Item balancing, especially with summon items
-Bug fixes
Update 0.18.2
-Fixed undownloadable error
-Icon added
Update 0.18.1
-More pyramid stuff and resprites
Update 0.18 The Purge
-Reworked or Removed almost every old ite
This mod's main plan is to add structures and other unique generation to the world, which can act as dungeons or help spice up exploration.
!! This mod is early in development !!
!! A large world is recommended in order for the generated structures to spawn without overriding vanilla structures !!
Bosses -> Currently 6, all with original AI!
Items -> Nearly 600, designed to unique!
Ores -> 3
New Subclass: Void
-Unleash very powerful attacks, at a cost
-High risk, high reward
-Has melee, ranged, magic, and summon items
Major Stuctures: 2
-Pyramid Dungeon Worldgen
-Planetarium Temple Worldgen
-A generous amount of smaller structures
Credits:
(Current Developers)
Code, Direction, Art: Vortex#6230
Music, SFX, Direction, Art: Heart Plus Up!
Code, Audio Engineering: apotofkoolaid
Art: Mochi, MrPetkins
(Contributors and Other Credits)
Art: HugeKraken, Arcri, Pokerface
Testers/Other: Mushnib~, Astrobit, DreadSoul, Crimsonkeep, Bman, TheoR
Code: Graydee, ENNWAY, Qwerty3.14, OS, Nalyd T.
Minor Art: Naka, DeJuiceTD, Nomis
(Past Developers)
Emotional Support, Direction, Art: Coolio
Misc, Direction: FlameFreezer
Music: BananaLizard
Art: Blasfah
Update 0.21.1
-Attempted a fix for Recipe Browser crash
-Buffed Lux's survivablity across the board
-Other balance related changes
Update 0.21.0 "The Construct Update"
-New worldgen structure in the Dungeon and Jungle
-New Polaris summon shrine + 3 new ores
-Added the 3 remaining Constructs, all Hardmode
-Replaced Celestial Serpent with a new boss, Lux
-Reworked and added more items. New enemies
-Void Reworks, such as enemies being able to deal void damage, and different void regen mechanics
-Various balance changes
-Added a config option to lower the intesity of visuals and help with performance. Mainly affects certain boss related visuals, lasers, trails, etc.
-Many resprites and visual improvements
-Internal Optimizations and many Bug fixes
Update 0.20.2
-A new item, Plasma Accelerator, and reworked Bore Bullets
-A few bug fixes and internal optimizations that should hopefully make the mod less laggy
Update 0.20.1
-Reworked Treasure Slimes
-Added Permafrost and Tidal Spirit Staves
-Added two new starter house variants (courtesy of Astrobit and Mushnib~)
-A few resprites, bug fixes, and balance changes
Update 0.20.0 "The Pyramid Update"
-The Pyramid worldgen overhauled/improved. Added new enemies and a wave event and music.
-The Planetarium now features a vastly improved set of visuals.
-Other places have also recieved visual improvements, such as buff icons, bosses, enemies, armor, and weapons.
-Pharaoh's Curse has been completely reworked
-Several items have recieved visual and functional reworks
-A handful of new items have been added
-Many balance changes, bug fixes, and QoL additions
-Many internal code optimizations and fixes
Update 0.19.3
-New Expert drops for Icy Amalgamation, Subspace Serpent, and Pharaoh's
-A TON of various resprites
-A handful a balance changes
-Bug Fixes
Update 0.19.2
-More Items, such as the introduction of Void+Summon items
-New Worldgen structures in the Ocean, Sky, and Planetarium
-Putrid Pinky Reworks, both visual and functional
-Subspace Serpent has been completely reworked
-Many item reworks, both visual and functional
Update 0.19.1
-Just a quick hotfix in attempt to fix some bugs such as...
-Fixed game crash on attempting to load world
-Fixed enemies from other mods spawning too frequently in planetarium
-New Mod icon
Update 0.19.0
-Big thanks to qwerty3.14 for extensive feedback in many areas of the mod (and glowmask code)!
-Balancing changes, overhauls, and visual improvements in many areas (including various items)
-New Boss and Biome with lots of new items
-Various bug fixes
Update 0.18.4
-Pyramid prioritizes finding a non-underground desert
-Pyramid is now smaller, has new rooms, now generates with clogged hallways.
-Visual improvements in various places, added banners.
-Expanded content, Remade some old content.
-Buffed default void regen speed, modified void costs in various areas
-Bug fixes (Thanks Creeper da Snek and the people in the Discord server)
Update 0.18.3.2
-Some small tweaks
-Homepage added!
Update 0.18.3
-Pyramid worldgen improved
-Visual improvements in various places
-Permafrost Fragment item pool expansion
-More Items, Enemies, and an Armor set
-Remade some items and added old ones back.
-Item balancing, especially with summon items
-Bug fixes
Update 0.18.2
-Fixed undownloadable error
-Icon added
Update 0.18.1
-More pyramid stuff and resprites
Update 0.18 The Purge
-Reworked or Removed almost every old ite
Homepage
Description
All configs are off by default, make sure to turn the ones you want on.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
Homepage
Description
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
Homepage
Description
The One, The Only, The Ultimate!
Now with even MORE stuff!
1250 Recipes (not a typo, actually is over a thousand recipes)!
This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out!
This was also one of the very first tModLoader Mods!
You can also melt down armour, tools, and even iron doors near to some lava!
Now with more stuff! More than just recipes.
Craft Tungsten Bullets instead of buying Silver ones!
More stuff!
A great thanks to Blockaroz for sprites, and multiplayer testing.
Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks!
Now with even MORE stuff!
1250 Recipes (not a typo, actually is over a thousand recipes)!
This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out!
This was also one of the very first tModLoader Mods!
You can also melt down armour, tools, and even iron doors near to some lava!
Now with more stuff! More than just recipes.
Craft Tungsten Bullets instead of buying Silver ones!
More stuff!
A great thanks to Blockaroz for sprites, and multiplayer testing.
Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks!
Homepage
Description
Weapons, armor, and accessories can all roll up to 4 modifiers that grant a wide variety of bonuses and effects. See the homepage for details and changelogs
Homepage
Description
The Infinite Minions mod adds a variety of items to the game:
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions