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My first mod.
So far, it only adds a single accessory, Lavaspark Boots.
It is a combination of Frostpark Boots, Lava Waders and Lucky Horseshoe, and is made using those three items in the tinkerers workshop.
So far, it only adds a single accessory, Lavaspark Boots.
It is a combination of Frostpark Boots, Lava Waders and Lucky Horseshoe, and is made using those three items in the tinkerers workshop.
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Description
NOTE: This mod wasn't made by the original DBT devs and is completely independent.
If you have a problem with this mod, please tell me the problem in the Discord server found in the mod's description and not the original devs.
The DBT Discord server has nothing to do with this mod.
For info, use the wiki with a link found at the bottom of this description.
Adds many post-Moon Lord items for the Dragon Ball Terraria mod, mostly based on Calamity progression.
If anything doesn't work, please tell me and I'll try to get it fixed as soon as possible.
Requires both the Dragon Ball Terraria and Calamity mod.
Update log:
-0.5.1.3
Added Kolodity's reward item - Tier 2 weapon called Trick Burst
Fixed reward items not showing Ki usage
Fixed LSSJ3 not working with the Legendary weapons and with Limit Breaker
Reworked Legendary Explosion
Fixed Aviation Boots not negating fall damage
Fixed multiple bugs with the Angelic Staff
Rebalanced Angelic Staff
Fixed multiple bugs with Sword of Hope and Salvation
The two weapons now do not turn off after overcharging
Also introduced a time limit to the weapon
-0.5.1.1/0.5.1.0/0.5.1.2
A multitude of fixes
-0.5.0.1
Changed how UI dodge chance works to eliminate stacking
-0.5.0.0
Added the Angelic trait with a small chance to obtain it when making a new character
Added Zeno and content based around him
Lastly, due to the Android Heart decreasing ki usage, negative ki usage was possible
Because of this, it no longer decreases ki usage that much, but it has increased regen
-0.4.2.0
=Tier 10=
Added Ultra Snowball Barrage, some reworks, an upgrade to LSSJ and Ki proficiency
-0.4.0
=Tier 9=
Added Scythe of Sorrow, more Boss Accesories and Enoflame armor
-0.1
Release of the mod with new items that progress up to Post-DoG and Zenkai which makes you stronger if you recover from a hard fight
If you have a problem with this mod, please tell me the problem in the Discord server found in the mod's description and not the original devs.
The DBT Discord server has nothing to do with this mod.
For info, use the wiki with a link found at the bottom of this description.
Adds many post-Moon Lord items for the Dragon Ball Terraria mod, mostly based on Calamity progression.
If anything doesn't work, please tell me and I'll try to get it fixed as soon as possible.
Requires both the Dragon Ball Terraria and Calamity mod.
Update log:
-0.5.1.3
Added Kolodity's reward item - Tier 2 weapon called Trick Burst
Fixed reward items not showing Ki usage
Fixed LSSJ3 not working with the Legendary weapons and with Limit Breaker
Reworked Legendary Explosion
Fixed Aviation Boots not negating fall damage
Fixed multiple bugs with the Angelic Staff
Rebalanced Angelic Staff
Fixed multiple bugs with Sword of Hope and Salvation
The two weapons now do not turn off after overcharging
Also introduced a time limit to the weapon
-0.5.1.1/0.5.1.0/0.5.1.2
A multitude of fixes
-0.5.0.1
Changed how UI dodge chance works to eliminate stacking
-0.5.0.0
Added the Angelic trait with a small chance to obtain it when making a new character
Added Zeno and content based around him
Lastly, due to the Android Heart decreasing ki usage, negative ki usage was possible
Because of this, it no longer decreases ki usage that much, but it has increased regen
-0.4.2.0
=Tier 10=
Added Ultra Snowball Barrage, some reworks, an upgrade to LSSJ and Ki proficiency
-0.4.0
=Tier 9=
Added Scythe of Sorrow, more Boss Accesories and Enoflame armor
-0.1
Release of the mod with new items that progress up to Post-DoG and Zenkai which makes you stronger if you recover from a hard fight
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Description
Makes every weapon in the game auto-swing/auto-shoot.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
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Description
Useful NPCs add various NPCs that sell items that are annoying to get.
See the linked forum thread for more information.
See the linked forum thread for more information.
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Description
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
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Description
DISCLAIMER: Most of the incompatibilities with Calamity 1.5 are fixed by now, the new versions of Bags are NOT compatible with anything older than Calamity 1.5.0.001 anymore. Use the newest versions of both mods.
Important: This Mod only works with Calamity.
I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.
Visit my thread on the forums for more information, if you have feedback, suggestions, etc.
This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.
There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.
It also adds some ammunition bags in the shops to make buying ammo less tiring.
This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.
(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes
v2.8.5:
-A few minor additions
v2.8.4:
-Adjustments for Calamity compatibility
v2.8.3:
-A few minor additions and fixes
v2.8.2:
-A few minor additions and fixes
v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes
v2.8:
-Massive Early-Hardmode Bag Rework
v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs
v2.7.5:
-Updated /bag command and both Town NPCs
v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag
v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag
v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color
v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework
v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags
v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes
v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck
v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops
v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one
v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods
v2.2.3:
-Recolored all the potions in the Manipulators shop
v2.2.2:
-Added buff icon resprites and a few missing dependencies
v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion
v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes
v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag
v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them
v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server
v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers
v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness
v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag
v1.13.4:
-Fixed Pro
Important: This Mod only works with Calamity.
I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.
Visit my thread on the forums for more information, if you have feedback, suggestions, etc.
This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.
There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.
It also adds some ammunition bags in the shops to make buying ammo less tiring.
This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.
(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes
v2.8.5:
-A few minor additions
v2.8.4:
-Adjustments for Calamity compatibility
v2.8.3:
-A few minor additions and fixes
v2.8.2:
-A few minor additions and fixes
v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes
v2.8:
-Massive Early-Hardmode Bag Rework
v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs
v2.7.5:
-Updated /bag command and both Town NPCs
v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag
v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag
v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color
v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework
v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags
v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes
v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck
v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops
v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one
v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods
v2.2.3:
-Recolored all the potions in the Manipulators shop
v2.2.2:
-Added buff icon resprites and a few missing dependencies
v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion
v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes
v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag
v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them
v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server
v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers
v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness
v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag
v1.13.4:
-Fixed Pro
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Description
Never miss that particular ore you're searching for ever again. Ore spawns are roughly 2.5x more frequent. Ores that are effected are listed below. The mod is only triggered on world creation.
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Homepage
Description
Calamity's Vanities is a mod which aims to add more vanity items/pets to the Calamity mod.
Currently adds the following:
- Over 90 cute pets! Including some with their own unique gimmicks!
- Several Mounts
- 6 Hooks
- A handful of wings
- A plethora of placeable decorations including four furniture sets
- Some new critters to be found across your world
- A large amount of vanity clothing, hats, and accessories
Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, Vectix, Mochi, Leon, NnickykunN, Dorira, Vinni, Tobias, Mathew, Ramen Guy, SenpaiMasterNekitoKawaii2007, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, and MrPlague
Music Credits: Heart Plus Up! and apotofkoolaid
Code Credits: Potato Person, Kawaggy, nalyddd, Hypera, Phupperbat, Seraph, Stevie, Dominic Karma, IbanPlay, Willowmaine, Drædon Gaming
Note: This mod is not an official addon to Calamity, rather just a fun fan made mod.
Discord: https://discord.gg/Qgx8eRA
Wiki: https://terrariamods.gamepedia.com/Calamity's_Vanities
Currently adds the following:
- Over 90 cute pets! Including some with their own unique gimmicks!
- Several Mounts
- 6 Hooks
- A handful of wings
- A plethora of placeable decorations including four furniture sets
- Some new critters to be found across your world
- A large amount of vanity clothing, hats, and accessories
Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, Vectix, Mochi, Leon, NnickykunN, Dorira, Vinni, Tobias, Mathew, Ramen Guy, SenpaiMasterNekitoKawaii2007, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, and MrPlague
Music Credits: Heart Plus Up! and apotofkoolaid
Code Credits: Potato Person, Kawaggy, nalyddd, Hypera, Phupperbat, Seraph, Stevie, Dominic Karma, IbanPlay, Willowmaine, Drædon Gaming
Note: This mod is not an official addon to Calamity, rather just a fun fan made mod.
Discord: https://discord.gg/Qgx8eRA
Wiki: https://terrariamods.gamepedia.com/Calamity's_Vanities
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Description
Adds an Auto-Trash Slot:
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
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Census - Town NPC Checklist modifies the housing panel to show missing townspeople.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
Homepage
Description
All configs are off by default, make sure to turn the ones you want on.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
Homepage
Description
*English Description*
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Homepage
Description
This mod can help you fish automatically. Which means auto pull and cast bobbers while holding a fishing pole.
Note that you need to bind a key to toggle auto cast bobbers.
You can see this mod's source code here: https://github.com/Crapsky233/Autofish
Configuration:
"Pulling Delay": The delay of pulling bobber up after detecting available fish.
" Auto Catch Crates"
" Auto Catch Accessories"
" Auto Catch Tools and Weapons"
" Auto Catch Quest Fishes"
" Auto Catch Normal Catches"
Hotkeys:
"Toggle Auto Cast Fishing Pole": Toggle auto casting bobbers.
"Lock Casting Target To Cursor": Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating "Auto Cast Fishing Pole".
Below are Chinese translated description.
以上是英文版简介
这个模组可以让你自动钓鱼。当拿着钓鱼竿时自动抛/收鱼线。
注意你需要绑定一个按键才可以开关自动抛鱼线。
你可以在此处找到此Mod的源码:https://github.com/Crapsky233/Autofish
设置选项:
"拉鱼线延迟(秒)": 设置检测到鱼后拉浮标的延迟时间。
" 自动钓宝匣"
" 自动钓饰品"
" 自动钓工具和武器"
" 自动钓任务鱼"
" 自动钓一般渔获"
快捷键:
“Toggle Auto Cast Fishing Pole”:开关自动抛鱼线
“Lock Casting Target To Cursor”:将鱼钩投射目标锁定到光标,开启后浮标将被投射到锁定位置。仅在激活“自动投射钓鱼竿”时有用。
Note that you need to bind a key to toggle auto cast bobbers.
You can see this mod's source code here: https://github.com/Crapsky233/Autofish
Configuration:
"Pulling Delay": The delay of pulling bobber up after detecting available fish.
" Auto Catch Crates"
" Auto Catch Accessories"
" Auto Catch Tools and Weapons"
" Auto Catch Quest Fishes"
" Auto Catch Normal Catches"
Hotkeys:
"Toggle Auto Cast Fishing Pole": Toggle auto casting bobbers.
"Lock Casting Target To Cursor": Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating "Auto Cast Fishing Pole".
Below are Chinese translated description.
以上是英文版简介
这个模组可以让你自动钓鱼。当拿着钓鱼竿时自动抛/收鱼线。
注意你需要绑定一个按键才可以开关自动抛鱼线。
你可以在此处找到此Mod的源码:https://github.com/Crapsky233/Autofish
设置选项:
"拉鱼线延迟(秒)": 设置检测到鱼后拉浮标的延迟时间。
" 自动钓宝匣"
" 自动钓饰品"
" 自动钓工具和武器"
" 自动钓任务鱼"
" 自动钓一般渔获"
快捷键:
“Toggle Auto Cast Fishing Pole”:开关自动抛鱼线
“Lock Casting Target To Cursor”:将鱼钩投射目标锁定到光标,开启后浮标将被投射到锁定位置。仅在激活“自动投射钓鱼竿”时有用。
Homepage
Description
Gives the player an extra 200 buff slots so buffs doesn't override each other. Now uses TModLoader's internal code for this.
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Homepage
Description
Spirit's 1.4.2 update, Sinister Sands, is here! It adds:
- 120 new items
- 19 new enemies
- Brand new **Scarabeus**, **Vinewrath Bane**, and **Snow Monger** complete overhauls
- New **Fathomless Vases**, an Underground Microstructure to explore and test your luck with...
- Completely overhauled **Dark Sepulchres**, now complete with new loot, a special encounter, *and* a miniboss encounter
- The new artificial **Hyperspace Biome**
- Gambler **Lootbox overhaul**
- 5 new music tracks
- New ambient effects, overlays, and sounds
- Countless resprites, bug fixes, weapon and NPC improvements, and **so much more!**
The Spirit Mod is a huge Terraria mod, with plenty of content to explore, new enemies to fight, and new weapons to wield.
Current content:
- 1350+ Items
- 210 NPCs, including boss minions, enemies, and town NPCs
- 8 New bosses with interesting AIs
- 6 New Minibosses to be fought in different events
- 2 New Events, The Tide and the Mystic Moon, to take on!
- 2 Biomes, the Briar and the Spirit Biome!
- And many secrets for you to find!
Check out the mod's discord for more information! We hope you enjoy the mod, and please report any issues you encounter :)
- 120 new items
- 19 new enemies
- Brand new **Scarabeus**, **Vinewrath Bane**, and **Snow Monger** complete overhauls
- New **Fathomless Vases**, an Underground Microstructure to explore and test your luck with...
- Completely overhauled **Dark Sepulchres**, now complete with new loot, a special encounter, *and* a miniboss encounter
- The new artificial **Hyperspace Biome**
- Gambler **Lootbox overhaul**
- 5 new music tracks
- New ambient effects, overlays, and sounds
- Countless resprites, bug fixes, weapon and NPC improvements, and **so much more!**
The Spirit Mod is a huge Terraria mod, with plenty of content to explore, new enemies to fight, and new weapons to wield.
Current content:
- 1350+ Items
- 210 NPCs, including boss minions, enemies, and town NPCs
- 8 New bosses with interesting AIs
- 6 New Minibosses to be fought in different events
- 2 New Events, The Tide and the Mystic Moon, to take on!
- 2 Biomes, the Briar and the Spirit Biome!
- And many secrets for you to find!
Check out the mod's discord for more information! We hope you enjoy the mod, and please report any issues you encounter :)
Homepage
Description
The Infinite Minions mod adds a variety of items to the game:
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
10 Progressive (and overpowered) summon accessories
3 Exclusive hybrid weapons
1 Accessory for INFINITE MINIONS
Speeds up the vanilla summon weapons
Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles. Minions are projectiles. I WILL FIGURE OUT HOW TO INCREASE IT EVENTUALLY.
Join the discord server to give any suggestions
Homepage
Description
The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies based on Astrageldon, a hardmode superboss.
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
Homepage
Description
Auto Reforge is a mod that replaces normal reforge menu with more complex one that allows you to reforge automaticly.
Specific info on homepage
Specific info on homepage
Homepage
Description
The long awaited Hardmode update for BombusApisCalamity is finally here, adding:
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
Homepage
Description
This mod allows you to increase your stats by using the vanity armor and accessories slots as well as your hotbar and your inventory.
It adds 8 new accessories, crafted with Expert mode drops, that allow you to increase your armor and accessory count to obscene levels.
- The Vanity Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your vanity slots;
- The Hotbar Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your hotbar;
- The Lowest Row Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your lowest row of inventory;
- The Two Lowest Rows Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your two lowest rows of inventory;
- The Almost Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any but the topmost (the one below the hotbar) row of inventory;
- The Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any row of inventory (except hotbar);
- The Total Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from any inventory, hotbar or vanity slots.
- The Chest Accessory Enabler must first be configured by using it (left click) on any chest, Piggybank, Safe and Defender's forge included. Afterwards, equip it on any active accessory slot to have that chest's content added to your stats. It is limited by config (with the default being disabled, or 0), and every chest is processed only once, but you can share chests with other players.
- Also, Chest Accessory Enabler must be reconfiged every time you enter a world (it does not save the chest it's on, for sanity reasons), so every time you enter a world, you must open the chest with the accessories and use the Chest Enabler on it.
This is, in no way, a balanced mod. Consider it a less cheaty alternative to other similar mods.
It adds 8 new accessories, crafted with Expert mode drops, that allow you to increase your armor and accessory count to obscene levels.
- The Vanity Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your vanity slots;
- The Hotbar Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your hotbar;
- The Lowest Row Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your lowest row of inventory;
- The Two Lowest Rows Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your two lowest rows of inventory;
- The Almost Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any but the topmost (the one below the hotbar) row of inventory;
- The Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any row of inventory (except hotbar);
- The Total Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from any inventory, hotbar or vanity slots.
- The Chest Accessory Enabler must first be configured by using it (left click) on any chest, Piggybank, Safe and Defender's forge included. Afterwards, equip it on any active accessory slot to have that chest's content added to your stats. It is limited by config (with the default being disabled, or 0), and every chest is processed only once, but you can share chests with other players.
- Also, Chest Accessory Enabler must be reconfiged every time you enter a world (it does not save the chest it's on, for sanity reasons), so every time you enter a world, you must open the chest with the accessories and use the Chest Enabler on it.
This is, in no way, a balanced mod. Consider it a less cheaty alternative to other similar mods.
Homepage
Description
Weapons, armor, and accessories can all roll up to 4 modifiers that grant a wide variety of bonuses and effects. See the homepage for details and changelogs
Homepage
Description
This mod contains music for Fargo's Souls Mod.
Credit to Sakuzyo/削除 for composition.
Credit to Sakuzyo/削除 for composition.
Homepage
Description
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard