Homepage
Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
Homepage
Description
Makes NPCs sell things you normally wouldn't be able to buy.
Weapons
------------
Eclipse
S.B.M.G
Regular
------------
Arms Dealer:
Fallen Star = 1 Silver each
Soul of Flight = 2 Silver
Dryad:
Jungle Spores = 20 Copper
Merchant:
Lens = 1 Silver
In HardMode
-------------
Wizard:
Soul of Night = 5 Silver
Soul of Light = 5 Silver
Soul of Flight = 5 Silver
Dryad:
Anklet of Wing = 1 Gold
Goblin Tinkerer:
Spectre Boots = 6 Gold
Arms Dealer:
MegaShark = 1 Platinum
After Beating Twins
-------------
Wizard:
Soul of Sight = 80 Silver
After Beating Skeletron Prime
-------------
Wizard:
Soul of Might = 80 Silver
After Beating The Destroyer
-------------
Wizard:
Soul of Fright = 80 Silver
After Beating Plantera
-------------
Wizard:
Spectra Bars = 1.5 Gold
Ectoplasm = 50 Silver
After Beating The Moonlord
-------------
Goblin Tinkerer:
Drill Containment Unit = 30 Gold
Weapons
------------
Eclipse
S.B.M.G
Regular
------------
Arms Dealer:
Fallen Star = 1 Silver each
Soul of Flight = 2 Silver
Dryad:
Jungle Spores = 20 Copper
Merchant:
Lens = 1 Silver
In HardMode
-------------
Wizard:
Soul of Night = 5 Silver
Soul of Light = 5 Silver
Soul of Flight = 5 Silver
Dryad:
Anklet of Wing = 1 Gold
Goblin Tinkerer:
Spectre Boots = 6 Gold
Arms Dealer:
MegaShark = 1 Platinum
After Beating Twins
-------------
Wizard:
Soul of Sight = 80 Silver
After Beating Skeletron Prime
-------------
Wizard:
Soul of Might = 80 Silver
After Beating The Destroyer
-------------
Wizard:
Soul of Fright = 80 Silver
After Beating Plantera
-------------
Wizard:
Spectra Bars = 1.5 Gold
Ectoplasm = 50 Silver
After Beating The Moonlord
-------------
Goblin Tinkerer:
Drill Containment Unit = 30 Gold
Homepage
Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
Shadows of Abaddon - by Dan Yami, Sumenora and the dev team
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
Homepage
Description
Universe of Swords Mod adds tons of melee class weapons, which mainly consist of swords. More information on my homepage.
Version history:
---------------------------------------
2.8:
Finally new update after months of inactivity! Update itself isn't too huge, just a few sprites and new weapons.
Sorry about the delay and I hope you'll enjoy this rather small update. Anyway, here's the list of changes.
Added new items:
-Added new ore! Dark Ore is a rare ore that spawns after killing Plantera and is used to make strong items.
-Calculator Sword
-Nature Sword
-Dran Wings (Two versions of them)
Resprites (Credit goes to the great mutater and Horrior for SOTU resprite):
-Sword of the Universe (Rainbow variant)
-All rune blades (Including the True one)
-Dragrael
-Ice Breaker
-Barbarian Sword
-True Gem Sword
-All Wood Sword
-Doomsday
-Musket Bullet Sword
-Ancient Katana
-Gnom Blade
-All gem swords (Except Amber)
-Saphira
-Paladin Sword
-Orcrist
---------------------------------------
2.7:
Added new swords:
-Sol Blade
Other changes:
-Balanced some of the swords
-Removed some of the swords
-Temporarily removed Nazgul
Resprites:
-Amethyst Sword
-Emerald Sword
-Sapphire Sword
-Ruby Sword
-Topaz Sword
-Diamond Sword
-True Gem Sword
-Machine
-The Stinger
-The Eater
-The Brain
-Uriziel
---------------------------------------
2.6:
Added new swords:
-Daedric Sword
-Crimson/Corrupt Crystallus
-Poison Crystallus
-Molten Shard
-Venom Shard
-Frozen Shard
-Nightlight
-Mechanical Soul
-The Nightmare Amalgamation
-Stone Shortsword
-Ectoplasmic Ripper
-True Terrablade
-Scarlet Flare Greatsword
-Smolder Blade
Added new potions:
-Skooma (Can be obtained through Travelling Merchant or crafted in hardmode)
-Nord Mead
-Lesser Melee Power Potion
New tools:
-Damascus Pickaxe
-Damascus Hamaxe
Resprites:
-Crystal Excalibur
-Ancient Katana
-Death Sword
-The Force
-Master Sword
Version history:
---------------------------------------
2.8:
Finally new update after months of inactivity! Update itself isn't too huge, just a few sprites and new weapons.
Sorry about the delay and I hope you'll enjoy this rather small update. Anyway, here's the list of changes.
Added new items:
-Added new ore! Dark Ore is a rare ore that spawns after killing Plantera and is used to make strong items.
-Calculator Sword
-Nature Sword
-Dran Wings (Two versions of them)
Resprites (Credit goes to the great mutater and Horrior for SOTU resprite):
-Sword of the Universe (Rainbow variant)
-All rune blades (Including the True one)
-Dragrael
-Ice Breaker
-Barbarian Sword
-True Gem Sword
-All Wood Sword
-Doomsday
-Musket Bullet Sword
-Ancient Katana
-Gnom Blade
-All gem swords (Except Amber)
-Saphira
-Paladin Sword
-Orcrist
---------------------------------------
2.7:
Added new swords:
-Sol Blade
Other changes:
-Balanced some of the swords
-Removed some of the swords
-Temporarily removed Nazgul
Resprites:
-Amethyst Sword
-Emerald Sword
-Sapphire Sword
-Ruby Sword
-Topaz Sword
-Diamond Sword
-True Gem Sword
-Machine
-The Stinger
-The Eater
-The Brain
-Uriziel
---------------------------------------
2.6:
Added new swords:
-Daedric Sword
-Crimson/Corrupt Crystallus
-Poison Crystallus
-Molten Shard
-Venom Shard
-Frozen Shard
-Nightlight
-Mechanical Soul
-The Nightmare Amalgamation
-Stone Shortsword
-Ectoplasmic Ripper
-True Terrablade
-Scarlet Flare Greatsword
-Smolder Blade
Added new potions:
-Skooma (Can be obtained through Travelling Merchant or crafted in hardmode)
-Nord Mead
-Lesser Melee Power Potion
New tools:
-Damascus Pickaxe
-Damascus Hamaxe
Resprites:
-Crystal Excalibur
-Ancient Katana
-Death Sword
-The Force
-Master Sword
Homepage
Description
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
Homepage
Description
The Joostmod has to offer
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
Homepage
Description
This mod aims to add themes for vanilla features that don't already have unique themes. Most, if not all bosses will sometime recieve their own themes exclusive to this mod!
All themes and code done by me (Turquoise), though big thanks to Fabsol for pointing me in the right direction in terms of music overrides.
Current boss themes:
-Eye of Cthulhu
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-Duke Fishron
-King Slime
-Eater of Worlds
-Brain of Cthulhu
-Wall of Flesh
-Lunatic Cultist (Side note: it's an updated version of what's already in the regular Calamity Music mod.)
Current event themes:
-Blizzard
-Acid Rain
Current biome themes:
-Meteor
Current music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds
All themes and code done by me (Turquoise), though big thanks to Fabsol for pointing me in the right direction in terms of music overrides.
Current boss themes:
-Eye of Cthulhu
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-Duke Fishron
-King Slime
-Eater of Worlds
-Brain of Cthulhu
-Wall of Flesh
-Lunatic Cultist (Side note: it's an updated version of what's already in the regular Calamity Music mod.)
Current event themes:
-Blizzard
-Acid Rain
Current biome themes:
-Meteor
Current music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds
Homepage
Description
Elements Awoken aims to add to the experience playing Terraria.
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
----ADDITIONS----
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
Homepage
Description
Crystilium is a mod that focuses around a single new biome, the crystal biome. NOTE: You must
generate a new world to get any of the content for this mod.
Adds a lot of new items, and even a challenging fun new boss.
generate a new world to get any of the content for this mod.
Adds a lot of new items, and even a challenging fun new boss.
Homepage
Description
Never miss that particular ore you're searching for ever again. Ore spawns are roughly 2.5x more frequent. Ores that are effected are listed below. The mod is only triggered on world creation.
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Homepage
Description
Star Trek is a mod that brings Star Trek hand Weapons to terraria. More content coming soon
Homepage
Description
Use the Creature Marker to make two enemies or even the bosses fight with each other!
Note: This mod might seriously affect the normal progress of the game, or even crash the game. Of course I am trying to avoid this to happen!
It is recommended to play it with Hero's Mod or Cheat Sheet Mod.
Pure entertainment mod, have fun!
Changelog:
v0.2
-Fixed the issue about Old One's Army enemies.
v0.3
-Fixed the bug about NPC death.
-After the death of the marked creature, its minions can be marked again.
v0.4
-Now the enemies can apply debuff to each other.
-Increased the range of damage multiplier in config.
-Updated Mod icon.
v0.5
-Modified the projectile damage of the marked enemy.
v0.6
-For debugging purpose.
使用标记器让两只怪物,甚至是Boss打起来!
注意:该mod可能会严重影响游戏的正常运行,甚至会让游戏崩溃。当然我在尽量避免这一点!
建议配合Hero's Mod或者Cheat Sheet Mod游玩。
纯娱乐mod,玩的开心!
更新日志:
v0.2
-修复了与旧日军团有关的问题。
v0.3
-修复与NPC死亡相关bug。
-原标记目标的仆从在目标死后可以继续被标记为目标。
v0.4
-现在乱斗双方可以互相施加负面效果。
-增加了config里伤害调整的范围。
-更新了模组图标。
v0.5
-调整了乱斗双方的射弹伤害。
v0.6
-用于排错。
Note: This mod might seriously affect the normal progress of the game, or even crash the game. Of course I am trying to avoid this to happen!
It is recommended to play it with Hero's Mod or Cheat Sheet Mod.
Pure entertainment mod, have fun!
Changelog:
v0.2
-Fixed the issue about Old One's Army enemies.
v0.3
-Fixed the bug about NPC death.
-After the death of the marked creature, its minions can be marked again.
v0.4
-Now the enemies can apply debuff to each other.
-Increased the range of damage multiplier in config.
-Updated Mod icon.
v0.5
-Modified the projectile damage of the marked enemy.
v0.6
-For debugging purpose.
使用标记器让两只怪物,甚至是Boss打起来!
注意:该mod可能会严重影响游戏的正常运行,甚至会让游戏崩溃。当然我在尽量避免这一点!
建议配合Hero's Mod或者Cheat Sheet Mod游玩。
纯娱乐mod,玩的开心!
更新日志:
v0.2
-修复了与旧日军团有关的问题。
v0.3
-修复与NPC死亡相关bug。
-原标记目标的仆从在目标死后可以继续被标记为目标。
v0.4
-现在乱斗双方可以互相施加负面效果。
-增加了config里伤害调整的范围。
-更新了模组图标。
v0.5
-调整了乱斗双方的射弹伤害。
v0.6
-用于排错。
Homepage
Description
A content mod with a variety of new and exciting items, npcs, tiles, and more!
Terraria feeling a little dull? Crave for some more variety in your game? Do you just want bigger swords? GRealm's got it all, in one easy-to-use package! There's plenty of fun to be had, including, but not limited to:
1. A new Jungle boss who lurks about in pre-Hardmode, awaiting any unfortunate soul who crafts it's favorite food...
2. A new Invasion, with a bit of a twist: The Invasion can be summoned while another event is occuring, resulting in more chaos! This new Invasion also spans the entire top of the map instead of just near spawn, so be warned!
3. Enemies with interesting quirks, like the Golem line (no relation to Granite Golems) which have heavy resistance to conventional arms but are weak against miners.
4. New items made to both fill in niches and to give previously useless or near-useless items a proper purpose.
5. And much, much more!
--REQUIRED MODS--
NOTE: GRealm requires another of my mods, BaseMod, to function. Be sure to install both!
--CROSSOVER CONTENT--
This mod is enhanced by and/or enhances these mods if they are also installed. They are not required to run, but are a lot of fun if included!
Thorium by DivermanSam
Calamity by Absol/MountainDrew
Furniture, Food, and Fun by Jenosis
Elemental Unleash by Blushiemagic
Spirit Mod by PhoenixBlade
Ancients Awakened by Alphakip
---CREDITS---
Custom Music Tracks by Sprywisp!
Special thanks for code, help, sprite palletes, general silliness, and encouragement from:
Yoraiz0r, Shockah, Arkhayla, Zero-Exodus, Jenosis, DivermanSam, Absol/MountainDrew, BlueMagic123, Jopojelly, Valkyrie, Frous, Blockaroz, Goratorean, Rartrin, EchoDuck, Eli10293, Sp00ky/Kitty, Krispion, Suiracis, Skytheguy, Alphakip, Liz, anyone who has cross-content with GRealm, everyone at the Mods O' Magic Discord, and everyone at the TModLoader Discord!
Terraria feeling a little dull? Crave for some more variety in your game? Do you just want bigger swords? GRealm's got it all, in one easy-to-use package! There's plenty of fun to be had, including, but not limited to:
1. A new Jungle boss who lurks about in pre-Hardmode, awaiting any unfortunate soul who crafts it's favorite food...
2. A new Invasion, with a bit of a twist: The Invasion can be summoned while another event is occuring, resulting in more chaos! This new Invasion also spans the entire top of the map instead of just near spawn, so be warned!
3. Enemies with interesting quirks, like the Golem line (no relation to Granite Golems) which have heavy resistance to conventional arms but are weak against miners.
4. New items made to both fill in niches and to give previously useless or near-useless items a proper purpose.
5. And much, much more!
--REQUIRED MODS--
NOTE: GRealm requires another of my mods, BaseMod, to function. Be sure to install both!
--CROSSOVER CONTENT--
This mod is enhanced by and/or enhances these mods if they are also installed. They are not required to run, but are a lot of fun if included!
Thorium by DivermanSam
Calamity by Absol/MountainDrew
Furniture, Food, and Fun by Jenosis
Elemental Unleash by Blushiemagic
Spirit Mod by PhoenixBlade
Ancients Awakened by Alphakip
---CREDITS---
Custom Music Tracks by Sprywisp!
Special thanks for code, help, sprite palletes, general silliness, and encouragement from:
Yoraiz0r, Shockah, Arkhayla, Zero-Exodus, Jenosis, DivermanSam, Absol/MountainDrew, BlueMagic123, Jopojelly, Valkyrie, Frous, Blockaroz, Goratorean, Rartrin, EchoDuck, Eli10293, Sp00ky/Kitty, Krispion, Suiracis, Skytheguy, Alphakip, Liz, anyone who has cross-content with GRealm, everyone at the Mods O' Magic Discord, and everyone at the TModLoader Discord!
Homepage
Description
This mod focuses on improving rogue class experience in Calamity mod. It's original stealth mechanic is useless because standing still while fighting a boss is a death.
Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot.
So my changes are:
* Stealth regeneration doesn't depend on whether you are walking or standing so you are free to move as fast as you want and still able to do stealth strikes.
* Stealth dodge: in full stealth you are invulnerable to first projectile or enemy contact (also works immediately after stealth strike). The dodge reveals you from stealth. This is a compensation to not working agro mechanic which doesn't really do any noticeable effect in the original mod.
* Rogue stealth strike deal more damage. This is multiplied after defense.
* Rogue weapons damage rebalance, fixed too OP and too weak weapons.
* Crit calculation uses crit chance at the time when projectile is launched, before stealth consumption.
Each feature can be enabled or disabled. Source code is included.
You can install/uninstall this mod in your existing playthrough.
Multiplayer IS NOT SUPPORTED YET.
Additional features:
* Full Rage on respawn with Heart of Darkness in inventory or equipment slot (even vanity).
* SuperDummy has defence and DR set according to a world progression.
* Prints total damage dealed to dummies - usable to measure stealth strike damage.
* Reduce grinding: all treasure bags drop, legendary, defiled and rare drop chances are upped to 50%.
* Cheat: slow motion key, locks on 30 fps.
Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot.
So my changes are:
* Stealth regeneration doesn't depend on whether you are walking or standing so you are free to move as fast as you want and still able to do stealth strikes.
* Stealth dodge: in full stealth you are invulnerable to first projectile or enemy contact (also works immediately after stealth strike). The dodge reveals you from stealth. This is a compensation to not working agro mechanic which doesn't really do any noticeable effect in the original mod.
* Rogue stealth strike deal more damage. This is multiplied after defense.
* Rogue weapons damage rebalance, fixed too OP and too weak weapons.
* Crit calculation uses crit chance at the time when projectile is launched, before stealth consumption.
Each feature can be enabled or disabled. Source code is included.
You can install/uninstall this mod in your existing playthrough.
Multiplayer IS NOT SUPPORTED YET.
Additional features:
* Full Rage on respawn with Heart of Darkness in inventory or equipment slot (even vanity).
* SuperDummy has defence and DR set according to a world progression.
* Prints total damage dealed to dummies - usable to measure stealth strike damage.
* Reduce grinding: all treasure bags drop, legendary, defiled and rare drop chances are upped to 50%.
* Cheat: slow motion key, locks on 30 fps.
Homepage
Description
This mod allows biome spread to be toggled. By default, biome spread will be disabled just by enabling this mod.
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Homepage
Description
极光武器 在过渡期添加了10武器,强度高于同一时期原版武器,帮助快速开荒。
博客介绍文章:http://blog.ccpe.top/2020/08/10/strangeKnowledge_TerrariaModShow/
GitHub开源地址:https://github.com/Mr-k-bear/AuroraArms
博客介绍文章:http://blog.ccpe.top/2020/08/10/strangeKnowledge_TerrariaModShow/
GitHub开源地址:https://github.com/Mr-k-bear/AuroraArms
Homepage
Description
This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Homepage
Description
Money is everything is a cool mod.
When this mod isloaded, all the recipes that have valuable results will be removed, and new recipes will be added.
Those new recipes requires money to craft anything,but twice the price.
All enemies and cirtters are valueless.
Merchant will spawn at the beginning of the game.
Craft the EEBank
with bare hand and use it as your crafting station.
这是个很酷的mod。
加载后,该mod会删除所有产生有价值产物的合成方式,并替换为新的合成方式。
新合成方式需要钱来合成任何东西,但是要贵1倍。
所有敌怪和小动物毫无价值。
商人会在开局时生成。
空手制作等价交换银行
来作为等价交换的合成站。
When this mod isloaded, all the recipes that have valuable results will be removed, and new recipes will be added.
Those new recipes requires money to craft anything,but twice the price.
All enemies and cirtters are valueless.
Merchant will spawn at the beginning of the game.
Craft the EEBank
这是个很酷的mod。
加载后,该mod会删除所有产生有价值产物的合成方式,并替换为新的合成方式。
新合成方式需要钱来合成任何东西,但是要贵1倍。
所有敌怪和小动物毫无价值。
商人会在开局时生成。
空手制作等价交换银行
Homepage
Description
Compat mod for WiK's Scaling mod and Split. Currently all weapons are mostly balanced and assigned to their tiers dps-wise.
Homepage
Description
[English, 汉语, ру́сский]
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.