Homepage
Description
Dimensions, made easy.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
Homepage
Description
Antisocial allows all social accessory slots to be used as normal accessory slots. It's super cheaty, obviously.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
Homepage
Description
Fargo's Souls Mod is a content mod that adds the powerful Enchantments and Souls accessories, as well as a variety of bosses and minibosses.
Features the highly challenging Eternity Mode!
NEW UPDATE - V 1.3.99.90
-Several additions, fixes, and balance changes
-This is the final update before transitioning to 1.4
-See the wiki for full details!
Features the highly challenging Eternity Mode!
NEW UPDATE - V 1.3.99.90
-Several additions, fixes, and balance changes
-This is the final update before transitioning to 1.4
-See the wiki for full details!
Homepage
Description
This mod changes some 1.4 recipes (and item stats) into the 1.3 Modloader! With this mod, it takes less materials to craft items, and you can craft previously unavailable items, such as the Band of Starpower in a Crimson world!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >
*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect
*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates
*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >
*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect
*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates
*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Homepage
Description
Elements Awoken aims to add to the experience playing Terraria.
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
Homepage
Description
Implements an extensible, paginated inventory for players, able to be scaled endlessly.
New (v1.5.2): Now includes a hotkey to create a new page just after the current page.
New (v1.5.2): Now includes a hotkey to create a new page just after the current page.
Homepage
Description
Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
Homepage
Description
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
Homepage
Description
Gives the player an extra 200 buff slots so buffs doesn't override each other. Now uses TModLoader's internal code for this.
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Homepage
Description
Makes every weapon in the game auto-swing/auto-shoot.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Homepage
Description
Adds an Auto-Trash Slot:
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Homepage
Description
DISCLAIMER: Most of the incompatibilities with Calamity 1.5 are fixed by now, the new versions of Bags are NOT compatible with anything older than Calamity 1.5.0.001 anymore. Use the newest versions of both mods.
Important: This Mod only works with Calamity.
I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.
Visit my thread on the forums for more information, if you have feedback, suggestions, etc.
This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.
There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.
It also adds some ammunition bags in the shops to make buying ammo less tiring.
This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.
(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes
v2.8.5:
-A few minor additions
v2.8.4:
-Adjustments for Calamity compatibility
v2.8.3:
-A few minor additions and fixes
v2.8.2:
-A few minor additions and fixes
v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes
v2.8:
-Massive Early-Hardmode Bag Rework
v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs
v2.7.5:
-Updated /bag command and both Town NPCs
v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag
v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag
v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color
v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework
v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags
v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes
v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck
v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops
v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one
v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods
v2.2.3:
-Recolored all the potions in the Manipulators shop
v2.2.2:
-Added buff icon resprites and a few missing dependencies
v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion
v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes
v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag
v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them
v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server
v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers
v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness
v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag
v1.13.4:
-Fixed Pro
Important: This Mod only works with Calamity.
I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.
Visit my thread on the forums for more information, if you have feedback, suggestions, etc.
This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.
There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.
It also adds some ammunition bags in the shops to make buying ammo less tiring.
This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.
(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes
v2.8.5:
-A few minor additions
v2.8.4:
-Adjustments for Calamity compatibility
v2.8.3:
-A few minor additions and fixes
v2.8.2:
-A few minor additions and fixes
v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes
v2.8:
-Massive Early-Hardmode Bag Rework
v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs
v2.7.5:
-Updated /bag command and both Town NPCs
v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag
v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag
v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color
v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework
v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags
v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes
v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck
v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops
v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one
v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods
v2.2.3:
-Recolored all the potions in the Manipulators shop
v2.2.2:
-Added buff icon resprites and a few missing dependencies
v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion
v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes
v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag
v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them
v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server
v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers
v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness
v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag
v1.13.4:
-Fixed Pro
Homepage
Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
When you look at a modded item, block or NPC, WMITF will show you the name of the mod which it came from.
This can be useful if you're playing with lots of mods at once, or if you're a YouTuber and you want your viewers to see which mods you're using.
(Inspired by the Minecraft mod WAILA by ProfMobius)
Also, big thanks to Pop000100 for maintaining the mod.
This can be useful if you're playing with lots of mods at once, or if you're a YouTuber and you want your viewers to see which mods you're using.
(Inspired by the Minecraft mod WAILA by ProfMobius)
Also, big thanks to Pop000100 for maintaining the mod.
Homepage
Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
Useful NPCs add various NPCs that sell items that are annoying to get.
See the linked forum thread for more information.
See the linked forum thread for more information.
Homepage
Description
Welcome to the Loot Bags Mod!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)
The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.
Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies
There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.
Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!
Homepage
Description
*English Description*
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
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Description
Never miss that particular ore you're searching for ever again. Ore spawns are roughly 2.5x more frequent. Ores that are effected are listed below. The mod is only triggered on world creation.
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
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Description
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
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Description
This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Homepage
Description
v1.6 - Fixed bug where magic weapons were not effected
All weapons use time is 25% faster. (Configurable)
E.g. Minishark shoots 25% faster
E.g. Sword swinging is 25% faster
All weapons use time is 25% faster. (Configurable)
E.g. Minishark shoots 25% faster
E.g. Sword swinging is 25% faster