Homepage
Description
removes content and balances around classic mode
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
Homepage
Description
Elements Awoken aims to add to the experience playing Terraria.
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
----ADDITIONS----
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
Homepage
Description
Calamity's Vanities is a mod which aims to add more vanity items/pets to the Calamity mod.
Currently adds the following:
- Over 90 cute pets! Including some with their own unique gimmicks!
- Several Mounts
- 6 Hooks
- A handful of wings
- A plethora of placeable decorations including four furniture sets
- Some new critters to be found across your world
- A large amount of vanity clothing, hats, and accessories
Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, Vectix, Mochi, Leon, NnickykunN, Dorira, Vinni, Tobias, Mathew, Ramen Guy, SenpaiMasterNekitoKawaii2007, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, and MrPlague
Music Credits: Heart Plus Up! and apotofkoolaid
Code Credits: Potato Person, Kawaggy, nalyddd, Hypera, Phupperbat, Seraph, Stevie, Dominic Karma, IbanPlay, Willowmaine, Drædon Gaming
Note: This mod is not an official addon to Calamity, rather just a fun fan made mod.
Discord: https://discord.gg/Qgx8eRA
Wiki: https://terrariamods.gamepedia.com/Calamity's_Vanities
Currently adds the following:
- Over 90 cute pets! Including some with their own unique gimmicks!
- Several Mounts
- 6 Hooks
- A handful of wings
- A plethora of placeable decorations including four furniture sets
- Some new critters to be found across your world
- A large amount of vanity clothing, hats, and accessories
Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, Vectix, Mochi, Leon, NnickykunN, Dorira, Vinni, Tobias, Mathew, Ramen Guy, SenpaiMasterNekitoKawaii2007, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, and MrPlague
Music Credits: Heart Plus Up! and apotofkoolaid
Code Credits: Potato Person, Kawaggy, nalyddd, Hypera, Phupperbat, Seraph, Stevie, Dominic Karma, IbanPlay, Willowmaine, Drædon Gaming
Note: This mod is not an official addon to Calamity, rather just a fun fan made mod.
Discord: https://discord.gg/Qgx8eRA
Wiki: https://terrariamods.gamepedia.com/Calamity's_Vanities
Homepage
Description
This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Homepage
Description
When you look at a modded item, block or NPC, WMITF will show you the name of the mod which it came from.
This can be useful if you're playing with lots of mods at once, or if you're a YouTuber and you want your viewers to see which mods you're using.
(Inspired by the Minecraft mod WAILA by ProfMobius)
Also, big thanks to Pop000100 for maintaining the mod.
This can be useful if you're playing with lots of mods at once, or if you're a YouTuber and you want your viewers to see which mods you're using.
(Inspired by the Minecraft mod WAILA by ProfMobius)
Also, big thanks to Pop000100 for maintaining the mod.
Homepage
Description
Helpful NPCs is a mod that adds four new NPCs that sell items that are usually boring to get.
NPCs:
- Miner (Sells bars and gems. Spawns after defeating the EoC.)
- Hunter (Sells monster drops/soul/essence related items and ammo. Spawns after defeating EoC.)
- Fisherman (Sells bait, normal fish, and quest fish. Spawns if there is an angler.)
- Environmentalist (Sells herbs, seeds, and critters. Spawns after defeating the Queen Bee)
NPC sprites and icon were made by the talented Lonely Star#6056 (Big thanks)
NPCs:
- Miner (Sells bars and gems. Spawns after defeating the EoC.)
- Hunter (Sells monster drops/soul/essence related items and ammo. Spawns after defeating EoC.)
- Fisherman (Sells bait, normal fish, and quest fish. Spawns if there is an angler.)
- Environmentalist (Sells herbs, seeds, and critters. Spawns after defeating the Queen Bee)
NPC sprites and icon were made by the talented Lonely Star#6056 (Big thanks)

Homepage
Description
This is a beta version I put on the mod browser for convenience.
Mod of Redemption is a mod thats getting a big improvement in the full 0.8 update, which will be on 1.4 TModLoader once thats out.
For now you have this, and yes its safe to play (just don't expect multiplayer to be good)
If you've never heard of this mod before and wondering where the version before this is, don't worry about it, this version is better anyway :)
(Also it says 0.8.0.3 because mod browser wont let me publish a new beta with the same version number)
(And if mod browser can't download it, join the discord to get the links)
Cheese.
Mod of Redemption is a mod thats getting a big improvement in the full 0.8 update, which will be on 1.4 TModLoader once thats out.
For now you have this, and yes its safe to play (just don't expect multiplayer to be good)
If you've never heard of this mod before and wondering where the version before this is, don't worry about it, this version is better anyway :)
(Also it says 0.8.0.3 because mod browser wont let me publish a new beta with the same version number)
(And if mod browser can't download it, join the discord to get the links)
Cheese.
Homepage
Description
The Anarchist Mod is a mod that has been in development for a while now, it features the following:
-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes
If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.
VERY IMPORTANT!!!!
The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.
If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.
-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes
If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.
VERY IMPORTANT!!!!
The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.
If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.
Homepage
Description
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
Homepage
Description
Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!
Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!
A few warnings before the changelog:
-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!
Changelog:
4.001-(2/1/23)--Hotfix 44
--Fixed:
-Philosophers Stone added tooltip was on the Mana Regen potion, whoops
-Monarchical Cate dropping from Phase 1 S.Pinky
-Regen Health Bar not properly scaling when zooming in
-Maybe fixed the missing noise texture problem? I hope so
4.000-(10/7/22)--Patch 18: Path of the Passionate
-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.
-Added:
-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu
--Changed:
-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe
-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt
-Several key progression items now require Harvested Souls
-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet
-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)
-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced
-Conch Horn is a bit cheaper to craft
-Glow rock is now extra dangerious if you cannot pick it up normally
-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode
-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)
-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)
-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool
-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC
Homepage
Description
Makes the stacking of items configurable and easily changable.
Changelog:
V1.1.0.4
- Adjusted stack change logic to be a bit better. - Thanks The-Voidwalker
- Updated to 0.11.5
V1.1.0.3
- Added config option for unique items that require 1 stack normally, like portable storage's bags.
- Fixed bug where throwing items used the weapon stack instead of item stack.
V1.1.0.2
- Fixed bug with ammo not stacking correctly.
V1.1.0.1
- Fixed bug with coins not stacking correctly.
V1.1.0
- Migrated to 0.11
- Made all stack changes completely configurable via modconfig. All weapons and equippables default to a stack of 1 with everything else defaulting to 9999.
- Made coins use original stacking
V1.0.2
- Added Homepage
V1.0.1
- Added Mod Icon
V1.0.0
- Release
Changelog:
V1.1.0.4
- Adjusted stack change logic to be a bit better. - Thanks The-Voidwalker
- Updated to 0.11.5
V1.1.0.3
- Added config option for unique items that require 1 stack normally, like portable storage's bags.
- Fixed bug where throwing items used the weapon stack instead of item stack.
V1.1.0.2
- Fixed bug with ammo not stacking correctly.
V1.1.0.1
- Fixed bug with coins not stacking correctly.
V1.1.0
- Migrated to 0.11
- Made all stack changes completely configurable via modconfig. All weapons and equippables default to a stack of 1 with everything else defaulting to 9999.
- Made coins use original stacking
V1.0.2
- Added Homepage
V1.0.1
- Added Mod Icon
V1.0.0
- Release
Homepage
Description
The Joostmod has to offer
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
Homepage
Description
Music by: Heart Plus Up!, SkippyZii, Thriplerex, Salvati, and novaGnomes
Sprites by: Heart Plus Up!, Seasalt, toothbrush, IbanPlay, Cooper, Hugekraken, LordMetarex, and PokerFace
Coded by: apotofkoolaid
~~~~
***VERY IMPORTANT NOTE***
This is the LITE version of the mod, meaning this only contains boss themes and NOTHING ELSE.
Please go to this mod's homepage (our Discord server) to download the full version of the mod.
This mod will do nothing if the full version is enabled.
Music boxes from this mod can be converted to the equivalent music box in the full version (and vice versa) if both mods are enabled.
~~~~
Unofficial Calamity Mod Music is an in-progress, fan-made music mod that aims to replace the entire vanilla soundtrack with new songs that better fit with the Calamity Mod OST. The mod is not yet finished and below is a list of all the current themes in the lite version.
-= Music List (Lite) =-
- King Slime - (Gelatinous Monarch)
- Eye of Cthulhu - (Bloodshot Barrage)
- Eater of Worlds - (Menace of the Chasms)
- Brain of Cthulhu - (Madness Incarnate)
- Skeletron - (Wrath from the Crypt)
- Wall of Flesh ~ Phase 1 - (The Rotten Core)
- Wall of Flesh ~ Phase 2 - (Core of the Damned)
Sprites by: Heart Plus Up!, Seasalt, toothbrush, IbanPlay, Cooper, Hugekraken, LordMetarex, and PokerFace
Coded by: apotofkoolaid
~~~~
***VERY IMPORTANT NOTE***
This is the LITE version of the mod, meaning this only contains boss themes and NOTHING ELSE.
Please go to this mod's homepage (our Discord server) to download the full version of the mod.
This mod will do nothing if the full version is enabled.
Music boxes from this mod can be converted to the equivalent music box in the full version (and vice versa) if both mods are enabled.
~~~~
Unofficial Calamity Mod Music is an in-progress, fan-made music mod that aims to replace the entire vanilla soundtrack with new songs that better fit with the Calamity Mod OST. The mod is not yet finished and below is a list of all the current themes in the lite version.
-= Music List (Lite) =-
- King Slime - (Gelatinous Monarch)
- Eye of Cthulhu - (Bloodshot Barrage)
- Eater of Worlds - (Menace of the Chasms)
- Brain of Cthulhu - (Madness Incarnate)
- Skeletron - (Wrath from the Crypt)
- Wall of Flesh ~ Phase 1 - (The Rotten Core)
- Wall of Flesh ~ Phase 2 - (Core of the Damned)

Homepage
Description
Calamity's Vanities Traducción Español traduce el contenido del Calamity's Vanities al Español.
Calamity's Vanities es un complemento al Calamity mod el cual añade contenido de vanidad (Trajes, alas, ganchos, mascotas, y más).
(No estoy asociado ni con el equipo del Calamity mod ni con el de Calamity's Vanities)
Calamity's Vanities es un complemento al Calamity mod el cual añade contenido de vanidad (Trajes, alas, ganchos, mascotas, y más).
(No estoy asociado ni con el equipo del Calamity mod ni con el de Calamity's Vanities)
Homepage
Description
Dragon Ball Z Mod For Terraria!
Current Content:
- 216 Items
- 7 New Armor sets with ki based helmets for existing armors.
- A whole new class that utilizes a new energy, "Ki".
- 12 Unique and Iconic Transformations
- Full Multiplayer Compatibility
- A fully custom and unique flight system
- A fully working dragon ball and wish system
- 3 New Placeables
- Content up to Moon Lord
Please List any bugs you find on my forum page or on my discord!
Discord Link : https://discord.gg/hc6Jdws
(Credit)
-Credit To Earth, Blockaroz, Alphi and some other amazing spriters for their hard work!
-Credit To GabeHasWon's, Divermansam and the whole TModLoader Discord for help with code and such.
-Credit To Akira Toriyama for creating Dragon Ball!
-Credit To Bluemagic and everyone else for creating TModloader.
-Credit To My Discord Moderators and everyone else for giving me motivation.
-Credit To Relogic for making an incredible game.
I do not own Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super; all credit goes to Akira Toriyama,Toei animation, Fuji TV, and FuniMation.
All content used is for Fair Use and Private Entertainment, please support the official release.
Current Content:
- 216 Items
- 7 New Armor sets with ki based helmets for existing armors.
- A whole new class that utilizes a new energy, "Ki".
- 12 Unique and Iconic Transformations
- Full Multiplayer Compatibility
- A fully custom and unique flight system
- A fully working dragon ball and wish system
- 3 New Placeables
- Content up to Moon Lord
Please List any bugs you find on my forum page or on my discord!
Discord Link : https://discord.gg/hc6Jdws
(Credit)
-Credit To Earth, Blockaroz, Alphi and some other amazing spriters for their hard work!
-Credit To GabeHasWon's, Divermansam and the whole TModLoader Discord for help with code and such.
-Credit To Akira Toriyama for creating Dragon Ball!
-Credit To Bluemagic and everyone else for creating TModloader.
-Credit To My Discord Moderators and everyone else for giving me motivation.
-Credit To Relogic for making an incredible game.
I do not own Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super; all credit goes to Akira Toriyama,Toei animation, Fuji TV, and FuniMation.
All content used is for Fair Use and Private Entertainment, please support the official release.
Homepage
Description
✧ Terramon is a cross between Terraria and the awesome Pokémon franchise. The mod adds many Pokémon and your mission is to catch 'em all! Featuring 145+ diverse Pokémon to catch with a wide range of different Poké Balls, Terramon is the perfect mod to spice up your playthrough.
✧ Currently in the mod, there's...
• Over 100 Pokémon!
• New UI and mechanics!
• Various decorations!
== ✧ Credits ✧ ==
Jamz: Team Leader & Developer
InfinaMii: Developer, Spriter, misc.
KindRed-Sand: Developer, Mod Networking
AnotherGuy: Developer
Sylvium: Spriter
Mello: Trial Developer
Lobster123: Trial Spriter
✧ Currently in the mod, there's...
• Over 100 Pokémon!
• New UI and mechanics!
• Various decorations!
== ✧ Credits ✧ ==
Jamz: Team Leader & Developer
InfinaMii: Developer, Spriter, misc.
KindRed-Sand: Developer, Mod Networking
AnotherGuy: Developer
Sylvium: Spriter
Mello: Trial Developer
Lobster123: Trial Spriter
Homepage
Description
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
Homepage
Description
An addon for the Calamity Mod for Terraria adding utility items. (Currently) only adds an item to summon the Devourer of Gods' second immediately.
Credits
RoverdriveX (Sprites)
RandomZachOfKindness (Main Coder)
Diakronus ([Now removed] Revengance Disabler sprite)
Credits
RoverdriveX (Sprites)
RandomZachOfKindness (Main Coder)
Diakronus ([Now removed] Revengance Disabler sprite)
Homepage
Description
Adds the five "lost" themes of the Calamity soundtrack, produced by DM Dokuro and Turquoise.
For further details regarding implementation and permissions, please visit the home page.
Does not actually require the Calamity mod to work, but it's a much better experience that way.
Playlist:
- Fiery Fists of Stone
- omniPOTENCE
- GARDENMETAL
- Threats of the Ocean Floor
- Blessing of the Moon
For further details regarding implementation and permissions, please visit the home page.
Does not actually require the Calamity mod to work, but it's a much better experience that way.
Playlist:
- Fiery Fists of Stone
- omniPOTENCE
- GARDENMETAL
- Threats of the Ocean Floor
- Blessing of the Moon
Homepage
Description
About
Split Mod adds new content to the game, such as items, enemies, bosses and more.
The main aim of the mod is to provide wholesome and fresh experience on top of the base game without breaking its charm and ambience.
We are working hard to make all of the content feel natural and interesting, so take your time and enjoy it!
Our Discord: https://discord.gg/5eutHVCYMg
Features
> Over 700 new items - new unique weapons, armor sets, accesories and much more!
> Over 40 new monsters with unique animations and attacks!
> 7 brand new bosses with unique AI!
> 6 new town NPCs, each with its own interesting stuff to sell and exchange!
> Two new structures - the Stranded Ship and the Underworld Domain!
> Support for Russian language!
> Support for Boss Checklist and Census Mod by Jopojelly!
Enjoy!
Split Mod adds new content to the game, such as items, enemies, bosses and more.
The main aim of the mod is to provide wholesome and fresh experience on top of the base game without breaking its charm and ambience.
We are working hard to make all of the content feel natural and interesting, so take your time and enjoy it!
Our Discord: https://discord.gg/5eutHVCYMg
Features
> Over 700 new items - new unique weapons, armor sets, accesories and much more!
> Over 40 new monsters with unique animations and attacks!
> 7 brand new bosses with unique AI!
> 6 new town NPCs, each with its own interesting stuff to sell and exchange!
> Two new structures - the Stranded Ship and the Underworld Domain!
> Support for Russian language!
> Support for Boss Checklist and Census Mod by Jopojelly!
Enjoy!
Homepage
Description
WARNING:
THIS MOD AIMS TO REPLACE ALOT OF VANILLA CONTENT.
DO NOT EXPECT IT TO BE COMPATABLE WITH EVERYTHING AS IT IS DESIGNED TO MORE OR LESS BE A STANDALONE.
IF YOU HAVE ANY ISSUES OR SUGGESTIONS PLEASE NOTIFY ME IN THE TMODLOADER DISCORD [Haxx]
Demons, monsters, and more for your Terraria world!
This mod is perfect for those who aren't so concerned about "Post moon lord content" but rather would prefer to have alot more content to populate the main game, or just have a different experience overall.
Some major changes include a new pit that goes from the surface all the way to hell! Not to mention that zombies are overall a much larger threat, and that you have plenty of new creatures to fight in your world, Centaurs, Succubi, Imps, and more!
The overall Terraria experience may be alot more difficult, or just alot different overall, depending on where development takes me, but stay tuned, I'm trying my hardest to introduce new content!
Music by Qw2
Art by Hax4Ever
Code by Hax4Ever (with the help of the TML Discord, thanks guys!)
Samples instruments and sprites from Final Fantasy 4 and 5, as well as Terraria, I do not own the copyright to these and only use them for aesthetic reasons.
Changelog:
0.6:
EVEN MORE adjustments to the sky, the ruins biome no longer makes everything white IIRC...
Ash pit no longer should spawn a huge tower and now spawns nicely in the surface.
Zombies balanced.
Mermaid and Median succubus sprites given better contrast.
Prime slime sprite overhauled.
Ectoplasm in ore form, can be found pre-hardmode.
Fine dirt and coal added.
Umbrium crystals coded in because I forgot to!
Genji armor and Genji helmet added, crafted using Umbrium crystals.
Added panties.
Added shirt and shorts.
Added freelancer's shirt.
Added strawberry (currently unobtainable).
Added Phuppy's Paws.
Misc. balances.
Voloptubus (Thiccubus) added.
Sphinx much rarer and only hardmode.
Greater Incubus (Finally).
Beige / Magic mushrooms for stone / dirt / moss (They currentl
THIS MOD AIMS TO REPLACE ALOT OF VANILLA CONTENT.
DO NOT EXPECT IT TO BE COMPATABLE WITH EVERYTHING AS IT IS DESIGNED TO MORE OR LESS BE A STANDALONE.
IF YOU HAVE ANY ISSUES OR SUGGESTIONS PLEASE NOTIFY ME IN THE TMODLOADER DISCORD [Haxx]
Demons, monsters, and more for your Terraria world!
This mod is perfect for those who aren't so concerned about "Post moon lord content" but rather would prefer to have alot more content to populate the main game, or just have a different experience overall.
Some major changes include a new pit that goes from the surface all the way to hell! Not to mention that zombies are overall a much larger threat, and that you have plenty of new creatures to fight in your world, Centaurs, Succubi, Imps, and more!
The overall Terraria experience may be alot more difficult, or just alot different overall, depending on where development takes me, but stay tuned, I'm trying my hardest to introduce new content!
Music by Qw2
Art by Hax4Ever
Code by Hax4Ever (with the help of the TML Discord, thanks guys!)
Samples instruments and sprites from Final Fantasy 4 and 5, as well as Terraria, I do not own the copyright to these and only use them for aesthetic reasons.
Changelog:
0.6:
EVEN MORE adjustments to the sky, the ruins biome no longer makes everything white IIRC...
Ash pit no longer should spawn a huge tower and now spawns nicely in the surface.
Zombies balanced.
Mermaid and Median succubus sprites given better contrast.
Prime slime sprite overhauled.
Ectoplasm in ore form, can be found pre-hardmode.
Fine dirt and coal added.
Umbrium crystals coded in because I forgot to!
Genji armor and Genji helmet added, crafted using Umbrium crystals.
Added panties.
Added shirt and shorts.
Added freelancer's shirt.
Added strawberry (currently unobtainable).
Added Phuppy's Paws.
Misc. balances.
Voloptubus (Thiccubus) added.
Sphinx much rarer and only hardmode.
Greater Incubus (Finally).
Beige / Magic mushrooms for stone / dirt / moss (They currentl
Homepage
Description
Webmilio's Commons Library adds a couple of things I use in all of my mods. You can extract the DLL from the Mod.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.