Homepage
Description
'Conquer the world's evils, Starfarers at your side.'
Compatible with multiplayer!
Thank you everyone for over 1 million downloads!
Please check the Discord for the latest info + wiki!
Click the homepage link below!
For the best experience, make sure to download
'The Stars Above Music' for music!
This mod includes:
- Two fully furnished deuteroganists with over 1000+
lines of dialogue and custom UI to support it
- Modular, upgradable ultimate abilities that scale
with boss progression
- Pre-made instanced explorable dungeons
set amongst the stars
- 24 custom unlockable passive abilities present in a
unique weight-based system
- 50+ special weapons that have malleable damage types,
alternate abilities, charged attacks, etc.
- 6 unique bosses each with their own special
cast-centric AI
*** Requires Subworld Library! ***
Full description below...
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
Compatible with multiplayer and all popular content mods.
Meet Asphodene and Eridani: twin Starfarers, spatial
foreigners that will grant you strength on your journey.
Unlock unique equippable abilities within the Stellar Array,
mixing and matching them to perfect your build.
Obtain incredibly powerful Stellar Novas to decide battles,
and then modify and upgrade your Stellar Novas with
Stellar Prisms.
With hundreds of unique dialogue lines for each Starfarer,
become stronger with their guidance,
and arm yourselves for the challenges to come.
Your Starfarers will also have dialogue for modded bosses!
Obtain extraordinary weapons with layers of strategy
and myriad powers to overwhelm your foes. Every single
weapon is incredibly unique and custom-made.
Defeat six powerful unqiue bosses boasting a custom AI system:
Casted Attacks. Adapt and learn to defeat these powerful foes!
The adventure doesn't stop with your home planet. Journey
to the stars above, exploring ancient ruins, alien relics,
and more.
This mod grants nearly limitless player agency; you decide
how you want to play.
WEAPONS
Along with the Stellar Array mechanic, there are a myriad of
new weapons exclusive to your respective Aspect carefully made
with unique gameplay in mind. This mod embraces quality over
quantity; each weapon can be qualified as a legendary
artifact by itself, and you may recognize some of them...
BOSSES
Once you have defeated the Wall of Flesh, you can challenge The Vagrant of Space and Time.
Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.
During your journey, square off against legendary foes such as Nalhaun, the Burnished King,
Penthesilea, the Witch of Ink, and Arbitration.
Prepare yourself for their myriad attacks, and erase them from this world!
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight, one of the most unique Terraria bosses ever, will pit you against the pinnacle of heroes, testing
your strength and willpower. It will push you to your Limit- and beyond.
Once you've bested all the bosses of the Stars Above, a new foe will make itself known.
Prepare for the fight of your life...
In Expert Mode, prepare for a challenge that will test every ounce of your abilities.
CROSSOVER CONTENT
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers.
Furthermore, Stellar Novas will scale automatically to Calamity progress.
Custom dialogue is present for Thorium bosses as well!
Even if the mod does not support a modded boss, there will still be dialogue!
EXTRA
Thank you to Subworld Library and Scalar's Structurizer for resources used to create subworlds!
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Compatible with saves, but highly recommended to start a new playthrough.
If any incompatibilities arise, they will be mentioned ingame.
Please consider donating to The Stars Above if you're able!
You can get a pet or a custom weapon added into the mod!
https://www.patreon.com/starsabove
Compatible with multiplayer!
Thank you everyone for over 1 million downloads!
Please check the Discord for the latest info + wiki!
Click the homepage link below!
For the best experience, make sure to download
'The Stars Above Music' for music!
This mod includes:
- Two fully furnished deuteroganists with over 1000+
lines of dialogue and custom UI to support it
- Modular, upgradable ultimate abilities that scale
with boss progression
- Pre-made instanced explorable dungeons
set amongst the stars
- 24 custom unlockable passive abilities present in a
unique weight-based system
- 50+ special weapons that have malleable damage types,
alternate abilities, charged attacks, etc.
- 6 unique bosses each with their own special
cast-centric AI
*** Requires Subworld Library! ***
Full description below...
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
Compatible with multiplayer and all popular content mods.
Meet Asphodene and Eridani: twin Starfarers, spatial
foreigners that will grant you strength on your journey.
Unlock unique equippable abilities within the Stellar Array,
mixing and matching them to perfect your build.
Obtain incredibly powerful Stellar Novas to decide battles,
and then modify and upgrade your Stellar Novas with
Stellar Prisms.
With hundreds of unique dialogue lines for each Starfarer,
become stronger with their guidance,
and arm yourselves for the challenges to come.
Your Starfarers will also have dialogue for modded bosses!
Obtain extraordinary weapons with layers of strategy
and myriad powers to overwhelm your foes. Every single
weapon is incredibly unique and custom-made.
Defeat six powerful unqiue bosses boasting a custom AI system:
Casted Attacks. Adapt and learn to defeat these powerful foes!
The adventure doesn't stop with your home planet. Journey
to the stars above, exploring ancient ruins, alien relics,
and more.
This mod grants nearly limitless player agency; you decide
how you want to play.
WEAPONS
Along with the Stellar Array mechanic, there are a myriad of
new weapons exclusive to your respective Aspect carefully made
with unique gameplay in mind. This mod embraces quality over
quantity; each weapon can be qualified as a legendary
artifact by itself, and you may recognize some of them...
BOSSES
Once you have defeated the Wall of Flesh, you can challenge The Vagrant of Space and Time.
Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.
During your journey, square off against legendary foes such as Nalhaun, the Burnished King,
Penthesilea, the Witch of Ink, and Arbitration.
Prepare yourself for their myriad attacks, and erase them from this world!
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight, one of the most unique Terraria bosses ever, will pit you against the pinnacle of heroes, testing
your strength and willpower. It will push you to your Limit- and beyond.
Once you've bested all the bosses of the Stars Above, a new foe will make itself known.
Prepare for the fight of your life...
In Expert Mode, prepare for a challenge that will test every ounce of your abilities.
CROSSOVER CONTENT
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers.
Furthermore, Stellar Novas will scale automatically to Calamity progress.
Custom dialogue is present for Thorium bosses as well!
Even if the mod does not support a modded boss, there will still be dialogue!
EXTRA
Thank you to Subworld Library and Scalar's Structurizer for resources used to create subworlds!
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Compatible with saves, but highly recommended to start a new playthrough.
If any incompatibilities arise, they will be mentioned ingame.
Please consider donating to The Stars Above if you're able!
You can get a pet or a custom weapon added into the mod!
https://www.patreon.com/starsabove
Homepage
Description
Dimensions, made easy.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
Homepage
Description
When you look at a modded item, block or NPC, WMITF will show you the name of the mod which it came from.
This can be useful if you're playing with lots of mods at once, or if you're a YouTuber and you want your viewers to see which mods you're using.
(Inspired by the Minecraft mod WAILA by ProfMobius)
Also, big thanks to Pop000100 for maintaining the mod.
This can be useful if you're playing with lots of mods at once, or if you're a YouTuber and you want your viewers to see which mods you're using.
(Inspired by the Minecraft mod WAILA by ProfMobius)
Also, big thanks to Pop000100 for maintaining the mod.
Homepage
Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
Homepage
Description
Implements an extensible, paginated inventory for players, able to be scaled endlessly.
New (v1.5.2): Now includes a hotkey to create a new page just after the current page.
New (v1.5.2): Now includes a hotkey to create a new page just after the current page.
Homepage
Description
This mod changes some 1.4 recipes (and item stats) into the 1.3 Modloader! With this mod, it takes less materials to craft items, and you can craft previously unavailable items, such as the Band of Starpower in a Crimson world!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >
*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect
*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates
*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >
*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect
*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates
*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Homepage
Description
*English Description*
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Homepage
Description
[English, 汉语, ру́сский]
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
Homepage
Description
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
Homepage
Description
Antisocial allows all social accessory slots to be used as normal accessory slots. It's super cheaty, obviously.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
Homepage
Description
Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
Homepage
Description
This mod can help you fish automatically. Which means auto pull and cast bobbers while holding a fishing pole.
Note that you need to bind a key to toggle auto cast bobbers.
You can see this mod's source code here: https://github.com/Crapsky233/Autofish
Configuration:
"Pulling Delay": The delay of pulling bobber up after detecting available fish.
" Auto Catch Crates"
" Auto Catch Accessories"
" Auto Catch Tools and Weapons"
" Auto Catch Quest Fishes"
" Auto Catch Normal Catches"
Hotkeys:
"Toggle Auto Cast Fishing Pole": Toggle auto casting bobbers.
"Lock Casting Target To Cursor": Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating "Auto Cast Fishing Pole".
Below are Chinese translated description.
以上是英文版简介
这个模组可以让你自动钓鱼。当拿着钓鱼竿时自动抛/收鱼线。
注意你需要绑定一个按键才可以开关自动抛鱼线。
你可以在此处找到此Mod的源码:https://github.com/Crapsky233/Autofish
设置选项:
"拉鱼线延迟(秒)": 设置检测到鱼后拉浮标的延迟时间。
" 自动钓宝匣"
" 自动钓饰品"
" 自动钓工具和武器"
" 自动钓任务鱼"
" 自动钓一般渔获"
快捷键:
“Toggle Auto Cast Fishing Pole”:开关自动抛鱼线
“Lock Casting Target To Cursor”:将鱼钩投射目标锁定到光标,开启后浮标将被投射到锁定位置。仅在激活“自动投射钓鱼竿”时有用。
Note that you need to bind a key to toggle auto cast bobbers.
You can see this mod's source code here: https://github.com/Crapsky233/Autofish
Configuration:
"Pulling Delay": The delay of pulling bobber up after detecting available fish.
" Auto Catch Crates"
" Auto Catch Accessories"
" Auto Catch Tools and Weapons"
" Auto Catch Quest Fishes"
" Auto Catch Normal Catches"
Hotkeys:
"Toggle Auto Cast Fishing Pole": Toggle auto casting bobbers.
"Lock Casting Target To Cursor": Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating "Auto Cast Fishing Pole".
Below are Chinese translated description.
以上是英文版简介
这个模组可以让你自动钓鱼。当拿着钓鱼竿时自动抛/收鱼线。
注意你需要绑定一个按键才可以开关自动抛鱼线。
你可以在此处找到此Mod的源码:https://github.com/Crapsky233/Autofish
设置选项:
"拉鱼线延迟(秒)": 设置检测到鱼后拉浮标的延迟时间。
" 自动钓宝匣"
" 自动钓饰品"
" 自动钓工具和武器"
" 自动钓任务鱼"
" 自动钓一般渔获"
快捷键:
“Toggle Auto Cast Fishing Pole”:开关自动抛鱼线
“Lock Casting Target To Cursor”:将鱼钩投射目标锁定到光标,开启后浮标将被投射到锁定位置。仅在激活“自动投射钓鱼竿”时有用。
Homepage
Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Homepage
Description
Makes every weapon in the game auto-swing/auto-shoot.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Homepage
Description
Census - Town NPC Checklist modifies the housing panel to show missing townspeople.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
Homepage
Description
Useful NPCs add various NPCs that sell items that are annoying to get.
See the linked forum thread for more information.
See the linked forum thread for more information.
Homepage
Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Homepage
Description
DISCLAIMER: Most of the incompatibilities with Calamity 1.5 are fixed by now, the new versions of Bags are NOT compatible with anything older than Calamity 1.5.0.001 anymore. Use the newest versions of both mods.
Important: This Mod only works with Calamity.
I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.
Visit my thread on the forums for more information, if you have feedback, suggestions, etc.
This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.
There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.
It also adds some ammunition bags in the shops to make buying ammo less tiring.
This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.
(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes
v2.8.5:
-A few minor additions
v2.8.4:
-Adjustments for Calamity compatibility
v2.8.3:
-A few minor additions and fixes
v2.8.2:
-A few minor additions and fixes
v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes
v2.8:
-Massive Early-Hardmode Bag Rework
v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs
v2.7.5:
-Updated /bag command and both Town NPCs
v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag
v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag
v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color
v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework
v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags
v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes
v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck
v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops
v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one
v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods
v2.2.3:
-Recolored all the potions in the Manipulators shop
v2.2.2:
-Added buff icon resprites and a few missing dependencies
v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion
v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes
v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag
v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them
v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server
v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers
v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness
v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag
v1.13.4:
-Fixed Pro
Important: This Mod only works with Calamity.
I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.
Visit my thread on the forums for more information, if you have feedback, suggestions, etc.
This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.
There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.
It also adds some ammunition bags in the shops to make buying ammo less tiring.
This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.
(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes
v2.8.5:
-A few minor additions
v2.8.4:
-Adjustments for Calamity compatibility
v2.8.3:
-A few minor additions and fixes
v2.8.2:
-A few minor additions and fixes
v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes
v2.8:
-Massive Early-Hardmode Bag Rework
v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs
v2.7.5:
-Updated /bag command and both Town NPCs
v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag
v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag
v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color
v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework
v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags
v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes
v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck
v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops
v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one
v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods
v2.2.3:
-Recolored all the potions in the Manipulators shop
v2.2.2:
-Added buff icon resprites and a few missing dependencies
v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion
v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes
v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag
v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them
v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server
v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers
v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness
v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag
v1.13.4:
-Fixed Pro
Homepage
Description
NOTE: This mod wasn't made by the original DBT devs and is completely independent.
If you have a problem with this mod, please tell me the problem in the Discord server found in the mod's description and not the original devs.
The DBT Discord server has nothing to do with this mod.
For info, use the wiki with a link found at the bottom of this description.
Adds many post-Moon Lord items for the Dragon Ball Terraria mod, mostly based on Calamity progression.
If anything doesn't work, please tell me and I'll try to get it fixed as soon as possible.
Requires both the Dragon Ball Terraria and Calamity mod.
Update log:
-0.5.1.3
Added Kolodity's reward item - Tier 2 weapon called Trick Burst
Fixed reward items not showing Ki usage
Fixed LSSJ3 not working with the Legendary weapons and with Limit Breaker
Reworked Legendary Explosion
Fixed Aviation Boots not negating fall damage
Fixed multiple bugs with the Angelic Staff
Rebalanced Angelic Staff
Fixed multiple bugs with Sword of Hope and Salvation
The two weapons now do not turn off after overcharging
Also introduced a time limit to the weapon
-0.5.1.1/0.5.1.0/0.5.1.2
A multitude of fixes
-0.5.0.1
Changed how UI dodge chance works to eliminate stacking
-0.5.0.0
Added the Angelic trait with a small chance to obtain it when making a new character
Added Zeno and content based around him
Lastly, due to the Android Heart decreasing ki usage, negative ki usage was possible
Because of this, it no longer decreases ki usage that much, but it has increased regen
-0.4.2.0
=Tier 10=
Added Ultra Snowball Barrage, some reworks, an upgrade to LSSJ and Ki proficiency
-0.4.0
=Tier 9=
Added Scythe of Sorrow, more Boss Accesories and Enoflame armor
-0.1
Release of the mod with new items that progress up to Post-DoG and Zenkai which makes you stronger if you recover from a hard fight
If you have a problem with this mod, please tell me the problem in the Discord server found in the mod's description and not the original devs.
The DBT Discord server has nothing to do with this mod.
For info, use the wiki with a link found at the bottom of this description.
Adds many post-Moon Lord items for the Dragon Ball Terraria mod, mostly based on Calamity progression.
If anything doesn't work, please tell me and I'll try to get it fixed as soon as possible.
Requires both the Dragon Ball Terraria and Calamity mod.
Update log:
-0.5.1.3
Added Kolodity's reward item - Tier 2 weapon called Trick Burst
Fixed reward items not showing Ki usage
Fixed LSSJ3 not working with the Legendary weapons and with Limit Breaker
Reworked Legendary Explosion
Fixed Aviation Boots not negating fall damage
Fixed multiple bugs with the Angelic Staff
Rebalanced Angelic Staff
Fixed multiple bugs with Sword of Hope and Salvation
The two weapons now do not turn off after overcharging
Also introduced a time limit to the weapon
-0.5.1.1/0.5.1.0/0.5.1.2
A multitude of fixes
-0.5.0.1
Changed how UI dodge chance works to eliminate stacking
-0.5.0.0
Added the Angelic trait with a small chance to obtain it when making a new character
Added Zeno and content based around him
Lastly, due to the Android Heart decreasing ki usage, negative ki usage was possible
Because of this, it no longer decreases ki usage that much, but it has increased regen
-0.4.2.0
=Tier 10=
Added Ultra Snowball Barrage, some reworks, an upgrade to LSSJ and Ki proficiency
-0.4.0
=Tier 9=
Added Scythe of Sorrow, more Boss Accesories and Enoflame armor
-0.1
Release of the mod with new items that progress up to Post-DoG and Zenkai which makes you stronger if you recover from a hard fight
Homepage
Description
Gives the player an extra 200 buff slots so buffs doesn't override each other. Now uses TModLoader's internal code for this.
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Changelog:
V. 0.2.1:
- Added config to set the max buff slots
Homepage
Description
From the creators of Sorcery Overhaul comes Archery Overhaul!
Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.:
. Critical hits on arrows create a splash-damaging shockwave
. Blur effect on arrows when reaching high speeds
. Arrow impacts have custom sounds and particle effects
. Quivers visually equip onto the player
. New Crossbows have a right-click functionality
. Arrow Pouches drop from enemies, which scale with game progression
. All ranged weapons have autoswing by default
. Full bar conversion
. Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind)
This mod currently adds in the following 150+ items:
. 50+ New Bows
. 25 New Arrows
. 6 New Crossbow Variants
. 30 New Accessories
. 8 Equippable Quivers with visual effects
. 4 New armor sets
. 15 New Materials
. 5 New Arrow Grenades
. 8 New Loot Bags
. 1 New NPC
. 1 New Potion
. 1 New Enemy
. 10+ New Recipes for vanilla items
And much more!
Thank you for over 300,000 downloads! I'm so glad people can have so much fun with something I made!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
Nebora
== IMPORTANT ==
Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites
and code and generally improve the mod.
== CHANGELOG ==
== v 2.2.2 - Fixed Amalgamation ==
. Amalgamation reworked, now buffed, but shoots volley of arrows every third shot
. Flint Shrapnel no longer counts as an arrow for the Mystic Quiver
Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.:
. Critical hits on arrows create a splash-damaging shockwave
. Blur effect on arrows when reaching high speeds
. Arrow impacts have custom sounds and particle effects
. Quivers visually equip onto the player
. New Crossbows have a right-click functionality
. Arrow Pouches drop from enemies, which scale with game progression
. All ranged weapons have autoswing by default
. Full bar conversion
. Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind)
This mod currently adds in the following 150+ items:
. 50+ New Bows
. 25 New Arrows
. 6 New Crossbow Variants
. 30 New Accessories
. 8 Equippable Quivers with visual effects
. 4 New armor sets
. 15 New Materials
. 5 New Arrow Grenades
. 8 New Loot Bags
. 1 New NPC
. 1 New Potion
. 1 New Enemy
. 10+ New Recipes for vanilla items
And much more!
Thank you for over 300,000 downloads! I'm so glad people can have so much fun with something I made!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
Nebora
== IMPORTANT ==
Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites
and code and generally improve the mod.
== CHANGELOG ==
== v 2.2.2 - Fixed Amalgamation ==
. Amalgamation reworked, now buffed, but shoots volley of arrows every third shot
. Flint Shrapnel no longer counts as an arrow for the Mystic Quiver