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Description
*English Description*
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Only For Calamity 1.4.5.003, On Which Version BossRush Cannot Go On Normally After Defeatting Clonemitas.
This Mod Will Kill CalClone Phase 1 Directly When You Have Defeated Cal Once In This BossRush To Fix The Bug.
As The Bug Is From, Actually, Only Defeating Cal Phase 1 Allows BR To Continue While Cal Phase 1 Turn To P2 Immidiately On 75% Health.
*中文介绍*
只为灾厄1.4.5.003服务,在这个版本里BossRush击败普灾后进度无法继续推进。
开启这个mod后,如果你已经在这个BR里击败过一次普灾二阶段,会直接秒杀所有一阶段普灾直到BR进度成功推动。
实际上,这个bug的原因是,BR判定你击败普灾是判定你击败普灾一阶段,而普灾一阶段到75%血量会立即转变成二阶段,所以永远无法击败。
Homepage
Description
Add Mario, Luigi and Wario to Terraria!
Click on "Visit the Mod's Homepage" to join the Discord server!
Wario's got his first power-up! Want to give the Jet Pot a try?
Click on "Visit the Mod's Homepage" to join the Discord server!
Wario's got his first power-up! Want to give the Jet Pot a try?
Homepage
Description
Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!
Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!
A few warnings before the changelog:
-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!
Changelog:
4.001-(2/1/23)--Hotfix 44
--Fixed:
-Philosophers Stone added tooltip was on the Mana Regen potion, whoops
-Monarchical Cate dropping from Phase 1 S.Pinky
-Regen Health Bar not properly scaling when zooming in
-Maybe fixed the missing noise texture problem? I hope so
4.000-(10/7/22)--Patch 18: Path of the Passionate
-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.
-Added:
-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu
--Changed:
-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe
-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt
-Several key progression items now require Harvested Souls
-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet
-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)
-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced
-Conch Horn is a bit cheaper to craft
-Glow rock is now extra dangerious if you cannot pick it up normally
-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode
-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)
-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)
-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool
-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC
Homepage
Description
Makes every weapon in the game auto-swing/auto-shoot.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Because why the heck not?
NEW IN V3.0: Configurable via Mod Settings!
Special thanks:
CrimsHallowHero for fixing spears.
Pop000100 for maintaing the mod.
Homepage
Description
An extension mod for Calamity that adds an extra difficulty - Infernum
This difficulty is harder than Death mode and can be activated with the Infernal Chalice when Revengeance Mode is active.
The primary focus of the mod is expansive reworking of boss AIs.
Possible plans to add custom music, items, and exclusive bosses in the future.... maybe.
Some bosses may gain (unnecessary) extra phases for maximum "It's not over yet!" energy.
NOTE: As of now, only Pre-HM (along with some HM) boss AIs are included, and bosses may be subject to rebalancing.
Furthermore, the mod is not supported for multiplayer at this time.
This difficulty is harder than Death mode and can be activated with the Infernal Chalice when Revengeance Mode is active.
The primary focus of the mod is expansive reworking of boss AIs.
Possible plans to add custom music, items, and exclusive bosses in the future.... maybe.
Some bosses may gain (unnecessary) extra phases for maximum "It's not over yet!" energy.
NOTE: As of now, only Pre-HM (along with some HM) boss AIs are included, and bosses may be subject to rebalancing.
Furthermore, the mod is not supported for multiplayer at this time.
Homepage
Description
Calamity's Vanities is a mod which aims to add more vanity items/pets to the Calamity mod.
Currently adds the following:
- Over 90 cute pets! Including some with their own unique gimmicks!
- Several Mounts
- 6 Hooks
- A handful of wings
- A plethora of placeable decorations including four furniture sets
- Some new critters to be found across your world
- A large amount of vanity clothing, hats, and accessories
Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, Vectix, Mochi, Leon, NnickykunN, Dorira, Vinni, Tobias, Mathew, Ramen Guy, SenpaiMasterNekitoKawaii2007, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, and MrPlague
Music Credits: Heart Plus Up! and apotofkoolaid
Code Credits: Potato Person, Kawaggy, nalyddd, Hypera, Phupperbat, Seraph, Stevie, Dominic Karma, IbanPlay, Willowmaine, Drædon Gaming
Note: This mod is not an official addon to Calamity, rather just a fun fan made mod.
Discord: https://discord.gg/Qgx8eRA
Wiki: https://terrariamods.gamepedia.com/Calamity's_Vanities
Currently adds the following:
- Over 90 cute pets! Including some with their own unique gimmicks!
- Several Mounts
- 6 Hooks
- A handful of wings
- A plethora of placeable decorations including four furniture sets
- Some new critters to be found across your world
- A large amount of vanity clothing, hats, and accessories
Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, Vectix, Mochi, Leon, NnickykunN, Dorira, Vinni, Tobias, Mathew, Ramen Guy, SenpaiMasterNekitoKawaii2007, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, and MrPlague
Music Credits: Heart Plus Up! and apotofkoolaid
Code Credits: Potato Person, Kawaggy, nalyddd, Hypera, Phupperbat, Seraph, Stevie, Dominic Karma, IbanPlay, Willowmaine, Drædon Gaming
Note: This mod is not an official addon to Calamity, rather just a fun fan made mod.
Discord: https://discord.gg/Qgx8eRA
Wiki: https://terrariamods.gamepedia.com/Calamity's_Vanities
Homepage
Description
Music by: Heart Plus Up!, SkippyZii, Thriplerex, Salvati, and novaGnomes
Sprites by: Heart Plus Up!, Seasalt, toothbrush, IbanPlay, Cooper, Hugekraken, LordMetarex, and PokerFace
Coded by: apotofkoolaid
~~~~
***VERY IMPORTANT NOTE***
This is the LITE version of the mod, meaning this only contains boss themes and NOTHING ELSE.
Please go to this mod's homepage (our Discord server) to download the full version of the mod.
This mod will do nothing if the full version is enabled.
Music boxes from this mod can be converted to the equivalent music box in the full version (and vice versa) if both mods are enabled.
~~~~
Unofficial Calamity Mod Music is an in-progress, fan-made music mod that aims to replace the entire vanilla soundtrack with new songs that better fit with the Calamity Mod OST. The mod is not yet finished and below is a list of all the current themes in the lite version.
-= Music List (Lite) =-
- King Slime - (Gelatinous Monarch)
- Eye of Cthulhu - (Bloodshot Barrage)
- Eater of Worlds - (Menace of the Chasms)
- Brain of Cthulhu - (Madness Incarnate)
- Skeletron - (Wrath from the Crypt)
- Wall of Flesh ~ Phase 1 - (The Rotten Core)
- Wall of Flesh ~ Phase 2 - (Core of the Damned)
Sprites by: Heart Plus Up!, Seasalt, toothbrush, IbanPlay, Cooper, Hugekraken, LordMetarex, and PokerFace
Coded by: apotofkoolaid
~~~~
***VERY IMPORTANT NOTE***
This is the LITE version of the mod, meaning this only contains boss themes and NOTHING ELSE.
Please go to this mod's homepage (our Discord server) to download the full version of the mod.
This mod will do nothing if the full version is enabled.
Music boxes from this mod can be converted to the equivalent music box in the full version (and vice versa) if both mods are enabled.
~~~~
Unofficial Calamity Mod Music is an in-progress, fan-made music mod that aims to replace the entire vanilla soundtrack with new songs that better fit with the Calamity Mod OST. The mod is not yet finished and below is a list of all the current themes in the lite version.
-= Music List (Lite) =-
- King Slime - (Gelatinous Monarch)
- Eye of Cthulhu - (Bloodshot Barrage)
- Eater of Worlds - (Menace of the Chasms)
- Brain of Cthulhu - (Madness Incarnate)
- Skeletron - (Wrath from the Crypt)
- Wall of Flesh ~ Phase 1 - (The Rotten Core)
- Wall of Flesh ~ Phase 2 - (Core of the Damned)
Homepage
Description
So I may have done a lil editing :]
The title speaks for itself. This mod makes a handful of various tweaks (and reworks) to random things form Ancients Awakened.
== Initial Release 0.1 ==
- Enemies can no longer swpan in places that they shouldn't. No more mimic central :).
- Reworked Hydroatoxin, now deals accelerating damage over time.
- Reworked Discordian Inferno, player max hp drains over time and additional hits reduce enemy max hp.
- Blaze Claw and Abyss Claw now have gores.
- Reworked and Renamed Mossket to Muckshot, fires a shotgun blast of bubbles.
- Reworked and Renamed Firebuster to The Eggbreaker, right click to charge and fire an egg bomb. Shooting the egg bomb releases a ton of bullets.
- Attemped to buff Yamata's Phase 1 damage.
The title speaks for itself. This mod makes a handful of various tweaks (and reworks) to random things form Ancients Awakened.
== Initial Release 0.1 ==
- Enemies can no longer swpan in places that they shouldn't. No more mimic central :).
- Reworked Hydroatoxin, now deals accelerating damage over time.
- Reworked Discordian Inferno, player max hp drains over time and additional hits reduce enemy max hp.
- Blaze Claw and Abyss Claw now have gores.
- Reworked and Renamed Mossket to Muckshot, fires a shotgun blast of bubbles.
- Reworked and Renamed Firebuster to The Eggbreaker, right click to charge and fire an egg bomb. Shooting the egg bomb releases a ton of bullets.
- Attemped to buff Yamata's Phase 1 damage.
Homepage
Description
Dimensions, made easy.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
Homepage
Description
About
Split Mod adds new content to the game, such as items, enemies, bosses and more.
The main aim of the mod is to provide wholesome and fresh experience on top of the base game without breaking its charm and ambience.
We are working hard to make all of the content feel natural and interesting, so take your time and enjoy it!
Our Discord: https://discord.gg/5eutHVCYMg
Features
> Over 700 new items - new unique weapons, armor sets, accesories and much more!
> Over 40 new monsters with unique animations and attacks!
> 7 brand new bosses with unique AI!
> 6 new town NPCs, each with its own interesting stuff to sell and exchange!
> Two new structures - the Stranded Ship and the Underworld Domain!
> Support for Russian language!
> Support for Boss Checklist and Census Mod by Jopojelly!
Enjoy!
Split Mod adds new content to the game, such as items, enemies, bosses and more.
The main aim of the mod is to provide wholesome and fresh experience on top of the base game without breaking its charm and ambience.
We are working hard to make all of the content feel natural and interesting, so take your time and enjoy it!
Our Discord: https://discord.gg/5eutHVCYMg
Features
> Over 700 new items - new unique weapons, armor sets, accesories and much more!
> Over 40 new monsters with unique animations and attacks!
> 7 brand new bosses with unique AI!
> 6 new town NPCs, each with its own interesting stuff to sell and exchange!
> Two new structures - the Stranded Ship and the Underworld Domain!
> Support for Russian language!
> Support for Boss Checklist and Census Mod by Jopojelly!
Enjoy!
Homepage
Description
Elements Awoken aims to add to the experience playing Terraria.
----ADDITIONS----
30+ new enemy NPCs and banners to collect
900+ new items
2 pre-hardmode Bosses, 7 hardmode bosses, 4 post moonlord boss
3 minibosses and 1 event miniboss
Unique music tracks for each and every boss and event in the mod!
2 new town NPCs
1 new post moonlord event
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
----ADDITIONS----
Do you have an idea for the mod? Want to contribute somehow? Come join our discord!
Be sure to download the 'Elements Awoken Music' pack if you want the mods music or alternatively download 'EA Retro Music' for the old music
Donations are on the forum allowing you to get your own custom weapon, accessory or armor set with your name on it!
Hope you enjoy playing my mod :)
----CHANGELOG----
1.3.13.3
- removed toy slime boss music and boss head
1.3.13.2
- fixed vanilla asset loading (hopefully, please tell me if not fully fixed)
1.3.13.1
- Important
- Made Planter Box's count as a platform: this could come with side effects, please report any
- Additions
- Pebleer Banner
- G O R E
- Globule Cannon's sprite is now correct
- A special Hive Crate caught in honey with some special items
- Honeysuckle
- Honeycrest- the first EA shortsword
- Honey Cocoon
- Majestic Hivefin which caught in honey which restores 120 mana
- Infernace has a spawning animation
- Changes
- Made Majesty's projectile look better
- Voidite can now be smelted by the Auto Smelter II
- Changed Starstruck (the bow) to Thundering Recurve
- Arid Hat now increases mana by 40
- Increased sell prices of Toy items
- Decreased sell prices of Desert items
- Nerfed Chaotron Impaler
- Nerfed Manashard Longsword
- Lowered Awakened Mode spawnrates:
- 15% more normally
- 30% more after a shadow orb has been smashed or EoC has been defeated
- 50% more after Skeletron has been defeated
- Lowered by 25% in the Jungle
- Renamed Glass Heart to Fragile Heart due to confusion with SoA
- Further reduced magma slimes magma damage
- Reworked Blazeguard
- Renamed Discordant Bars to Chaotron Alloy and gave it a tooltip
- Renamed Discordant Ore to Chaotron Ore
- Renamed Chaos Heart to Chaosporidic Heart
- Renamed Discordant Arrow to Chaotron Arrow
- Renamed other Discordant things to Chaotron
- Renamed Discordant Potion to Chaosporidic Brew and indicated it is currently unobtainable
- Radiant items now inflict starstruck
- Buffed Nightfall and reworked visuals
- Changed some debuff effects
- Buffed Deimos and allowed its projectiles to go through walls for 1 second after spawning
- Buffed T1 Ancient Weapon
- Void Essence now looks different when dropped by the Void Leviathan
- Modified Obsidious's human forms last phase slightly
- Made phase 1 Azana take 2x damage
- Azana now makes warning lasers before creating the infection pillars
- Sky Crate's have a 33% chance to drop a Sky Mill
- Renamed Stinger to Scepter of the Tortured
- Renamed Scorpion Blade to Protector's Edge
- Renamed Chitin Staff to Mother's Magic
- Renamed Pincer to Defender's Recurve
- Bug Fixes
- Permafrost now treats planterboxes like platforms
- Putrid Armor no longer poisons town npcs
- Flask of Extinciton is now crafted with a voidite bar instead of luminite ore
- Fixed multiple recipes being crafted at the wrong station
- Shadow Dodge no longer prevents Fragile Heart to killing the player
- Item magnet no longer picks up Nebula Armour pickups
- Ancient Amalgamate now deals contact damage
- Exliture eyes now despawn
- Azana doesnt get stuck in her dash state anymore
- Fixed Great Lens not drawing
1.3.13- The Radiant Frost Update
-Other
- Some adjustments and clean up of multiple sections of code, please report any bugs that may have come with this
-Additions
- Added Pebleers and Stoneers in place of Puffs. They only spawn 350 blocks away from spawn
- Radiant Rain- A post Azana rain event that has a 25% chance of happening instead of normal rain
- Heat Sink- T7 energy material
- Boost Drive
- Hyper Drive
- Infernace death animation and secret
- Wasteland secret :)
- Force Barrier got reworked and now has a recipe, so its basically an addition :)
- A better warning for the first boss prompt
- Arid Armour (desert set)
- Venom Gland now has a small visual on the arm
- Eldritch Keepsake in honour of the celestials
- Giant Toad that spawns in the jungle. Lick.
- Plasma Thrower
- Zapmaster 9000
- Imbalancer
- Particle Accelerator
- Putrid items and armor (Rotted Reaper armor)
- Glass Heart for all the no-hit challenges
- Rain Meter to show how much longer it will be raining for. Purchasable from the merchant
- G O R E
-Removals
- Removed Puffs
- The
Homepage
Description
Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
Homepage
Description
A separate mod for Mod of Redemption, adds the mod's custom music.
There are config options to disable the claimable music, or replace them with royalty-free alternatives, so fights can still feel impactful without hearing vanilla music play.
There are config options to disable the claimable music, or replace them with royalty-free alternatives, so fights can still feel impactful without hearing vanilla music play.
Homepage
Description
This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Homepage
Description
Bow Sword Mod adds in "all" of terraria's bows and swords combined to form a multi-weapon
some items were made with help from alchemistNPC mod and Joost mod
0.1
all early pre-hardmode bars now have bow swords.
0.1.3
added all pre-hardmode and early hardmode bows and bow swords.
0.1.4
added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.
0.1.5
added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.
0.1.5.1
added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.
0.1.6
"every" pre-hardmode and hardmode has been added
0.1.6.2
cheat items
0.1.6.3
added a bunch of new ammo, and fixed all bow swords to use the arrow you want
0.1.7
added a bunch of bows and swords that combine every sword and bow in terraria.
0.1.7.1
added the ability to dismantle bow swords by right clicking, also a few new arrows.
0.1.8
added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".
0.1.8.1
added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.
0.1.9
added a ton of new weapons, a few accessories, and almost all of the boss weapons.
0.1.9.5
change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.
0.2
Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.
0.2.0.2
Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,
some items were made with help from alchemistNPC mod and Joost mod
0.1
all early pre-hardmode bars now have bow swords.
0.1.3
added all pre-hardmode and early hardmode bows and bow swords.
0.1.4
added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.
0.1.5
added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.
0.1.5.1
added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.
0.1.6
"every" pre-hardmode and hardmode has been added
0.1.6.2
cheat items
0.1.6.3
added a bunch of new ammo, and fixed all bow swords to use the arrow you want
0.1.7
added a bunch of bows and swords that combine every sword and bow in terraria.
0.1.7.1
added the ability to dismantle bow swords by right clicking, also a few new arrows.
0.1.8
added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".
0.1.8.1
added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.
0.1.9
added a ton of new weapons, a few accessories, and almost all of the boss weapons.
0.1.9.5
change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.
0.2
Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.
0.2.0.2
Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,
Homepage
Description
Shadows of Abaddon - by Dan Yami, Sumenora and the dev team
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.

Homepage
Description
This is a beta version I put on the mod browser for convenience.
Mod of Redemption is a mod thats getting a big improvement in the full 0.8 update, which will be on 1.4 TModLoader once thats out.
For now you have this, and yes its safe to play (just don't expect multiplayer to be good)
If you've never heard of this mod before and wondering where the version before this is, don't worry about it, this version is better anyway :)
(Also it says 0.8.0.3 because mod browser wont let me publish a new beta with the same version number)
(And if mod browser can't download it, join the discord to get the links)
Cheese.
Mod of Redemption is a mod thats getting a big improvement in the full 0.8 update, which will be on 1.4 TModLoader once thats out.
For now you have this, and yes its safe to play (just don't expect multiplayer to be good)
If you've never heard of this mod before and wondering where the version before this is, don't worry about it, this version is better anyway :)
(Also it says 0.8.0.3 because mod browser wont let me publish a new beta with the same version number)
(And if mod browser can't download it, join the discord to get the links)
Cheese.
Homepage
Description
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Homepage
Description
(NOW WITH MULTIPLE KEYBOARDS/MICE!)
Adds split screen multiplayer with gamepads and multiple keyboards/mice
Please visit the mod page for installation instructions.
Check the mod homepage if you have any issues setting up multiple keyboards/mice
Mac/Linux users please use version 1.0.1: Version 2.0.0+ will not work!
Adds split screen multiplayer with gamepads and multiple keyboards/mice
Please visit the mod page for installation instructions.
Check the mod homepage if you have any issues setting up multiple keyboards/mice
Mac/Linux users please use version 1.0.1: Version 2.0.0+ will not work!
Homepage
Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
MacoShark
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
Homepage
Description
'Conquer the world's evils, Starfarers at your side.'
Compatible with multiplayer!
Thank you everyone for over 1 million downloads!
Please check the Discord for the latest info + wiki!
Click the homepage link below!
For the best experience, make sure to download
'The Stars Above Music' for music!
This mod includes:
- Two fully furnished deuteroganists with over 1000+
lines of dialogue and custom UI to support it
- Modular, upgradable ultimate abilities that scale
with boss progression
- Pre-made instanced explorable dungeons
set amongst the stars
- 24 custom unlockable passive abilities present in a
unique weight-based system
- 50+ special weapons that have malleable damage types,
alternate abilities, charged attacks, etc.
- 6 unique bosses each with their own special
cast-centric AI
*** Requires Subworld Library! ***
Full description below...
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
Compatible with multiplayer and all popular content mods.
Meet Asphodene and Eridani: twin Starfarers, spatial
foreigners that will grant you strength on your journey.
Unlock unique equippable abilities within the Stellar Array,
mixing and matching them to perfect your build.
Obtain incredibly powerful Stellar Novas to decide battles,
and then modify and upgrade your Stellar Novas with
Stellar Prisms.
With hundreds of unique dialogue lines for each Starfarer,
become stronger with their guidance,
and arm yourselves for the challenges to come.
Your Starfarers will also have dialogue for modded bosses!
Obtain extraordinary weapons with layers of strategy
and myriad powers to overwhelm your foes. Every single
weapon is incredibly unique and custom-made.
Defeat six powerful unqiue bosses boasting a custom AI system:
Casted Attacks. Adapt and learn to defeat these powerful foes!
The adventure doesn't stop with your home planet. Journey
to the stars above, exploring ancient ruins, alien relics,
and more.
This mod grants nearly limitless player agency; you decide
how you want to play.
WEAPONS
Along with the Stellar Array mechanic, there are a myriad of
new weapons exclusive to your respective Aspect carefully made
with unique gameplay in mind. This mod embraces quality over
quantity; each weapon can be qualified as a legendary
artifact by itself, and you may recognize some of them...
BOSSES
Once you have defeated the Wall of Flesh, you can challenge The Vagrant of Space and Time.
Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.
During your journey, square off against legendary foes such as Nalhaun, the Burnished King,
Penthesilea, the Witch of Ink, and Arbitration.
Prepare yourself for their myriad attacks, and erase them from this world!
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight, one of the most unique Terraria bosses ever, will pit you against the pinnacle of heroes, testing
your strength and willpower. It will push you to your Limit- and beyond.
Once you've bested all the bosses of the Stars Above, a new foe will make itself known.
Prepare for the fight of your life...
In Expert Mode, prepare for a challenge that will test every ounce of your abilities.
CROSSOVER CONTENT
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers.
Furthermore, Stellar Novas will scale automatically to Calamity progress.
Custom dialogue is present for Thorium bosses as well!
Even if the mod does not support a modded boss, there will still be dialogue!
EXTRA
Thank you to Subworld Library and Scalar's Structurizer for resources used to create subworlds!
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Compatible with saves, but highly recommended to start a new playthrough.
If any incompatibilities arise, they will be mentioned ingame.
Please consider donating to The Stars Above if you're able!
You can get a pet or a custom weapon added into the mod!
https://www.patreon.com/starsabove
Compatible with multiplayer!
Thank you everyone for over 1 million downloads!
Please check the Discord for the latest info + wiki!
Click the homepage link below!
For the best experience, make sure to download
'The Stars Above Music' for music!
This mod includes:
- Two fully furnished deuteroganists with over 1000+
lines of dialogue and custom UI to support it
- Modular, upgradable ultimate abilities that scale
with boss progression
- Pre-made instanced explorable dungeons
set amongst the stars
- 24 custom unlockable passive abilities present in a
unique weight-based system
- 50+ special weapons that have malleable damage types,
alternate abilities, charged attacks, etc.
- 6 unique bosses each with their own special
cast-centric AI
*** Requires Subworld Library! ***
Full description below...
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
Compatible with multiplayer and all popular content mods.
Meet Asphodene and Eridani: twin Starfarers, spatial
foreigners that will grant you strength on your journey.
Unlock unique equippable abilities within the Stellar Array,
mixing and matching them to perfect your build.
Obtain incredibly powerful Stellar Novas to decide battles,
and then modify and upgrade your Stellar Novas with
Stellar Prisms.
With hundreds of unique dialogue lines for each Starfarer,
become stronger with their guidance,
and arm yourselves for the challenges to come.
Your Starfarers will also have dialogue for modded bosses!
Obtain extraordinary weapons with layers of strategy
and myriad powers to overwhelm your foes. Every single
weapon is incredibly unique and custom-made.
Defeat six powerful unqiue bosses boasting a custom AI system:
Casted Attacks. Adapt and learn to defeat these powerful foes!
The adventure doesn't stop with your home planet. Journey
to the stars above, exploring ancient ruins, alien relics,
and more.
This mod grants nearly limitless player agency; you decide
how you want to play.
WEAPONS
Along with the Stellar Array mechanic, there are a myriad of
new weapons exclusive to your respective Aspect carefully made
with unique gameplay in mind. This mod embraces quality over
quantity; each weapon can be qualified as a legendary
artifact by itself, and you may recognize some of them...
BOSSES
Once you have defeated the Wall of Flesh, you can challenge The Vagrant of Space and Time.
Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.
During your journey, square off against legendary foes such as Nalhaun, the Burnished King,
Penthesilea, the Witch of Ink, and Arbitration.
Prepare yourself for their myriad attacks, and erase them from this world!
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight, one of the most unique Terraria bosses ever, will pit you against the pinnacle of heroes, testing
your strength and willpower. It will push you to your Limit- and beyond.
Once you've bested all the bosses of the Stars Above, a new foe will make itself known.
Prepare for the fight of your life...
In Expert Mode, prepare for a challenge that will test every ounce of your abilities.
CROSSOVER CONTENT
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers.
Furthermore, Stellar Novas will scale automatically to Calamity progress.
Custom dialogue is present for Thorium bosses as well!
Even if the mod does not support a modded boss, there will still be dialogue!
EXTRA
Thank you to Subworld Library and Scalar's Structurizer for resources used to create subworlds!
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Compatible with saves, but highly recommended to start a new playthrough.
If any incompatibilities arise, they will be mentioned ingame.
Please consider donating to The Stars Above if you're able!
You can get a pet or a custom weapon added into the mod!
https://www.patreon.com/starsabove