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Description
(THIS IS MY FIRST MOD) Slime Tools Introduces... well... SLIME TOOLS! To Get These Tools, head over to your Solidifier and MAKE those Tools. Do Be Warned, They Are Expensive, But Are a FUN Alternative to Demon Weapons/Tools. This is only the first version, more to come later!
Thanks to Orbital for the great icon! Be sure to visit him on YouTube @ Orbital Parallax!
Update v0.3
Added Bars and More Dynamic Crafting Recipes for Weapons and Tools. Use Bars and Bottle Water to Make Your Items! Next Update, v0.3.1 will Introduce Bows!
Update v0.3.0.1
Fixed Tooltips and Reduced Crafting Expenses.
v0.3.1
Added in a NEW Weapon, "Gel Bow", and Fixed Crafting Issues.
Thanks to Orbital for the great icon! Be sure to visit him on YouTube @ Orbital Parallax!
Update v0.3
Added Bars and More Dynamic Crafting Recipes for Weapons and Tools. Use Bars and Bottle Water to Make Your Items! Next Update, v0.3.1 will Introduce Bows!
Update v0.3.0.1
Fixed Tooltips and Reduced Crafting Expenses.
v0.3.1
Added in a NEW Weapon, "Gel Bow", and Fixed Crafting Issues.
Homepage
Description
This mod makes it so that mobs that are spawned from statues still give drops when they die.
This originally took 1 line of code, but since I added config options, it takes a little more now.
This originally took 1 line of code, but since I added config options, it takes a little more now.
Homepage
Description
What is it?
Valhalla Mod is mostly inspired by Omnir's Nostalgia Pack which was based on references like LOTR, FF etc. That's why there are many references in our mod too. You can find many things based on Norse Mythology, Games (SMB, Bomberman, RoR, Dota 2...). Another main idea of our mod is adding things that can fill the gaps in terraria like new weapon types to standard classes like Glaives and Aura Staffs, or expanding base weapons like Dartguns.
Mod status
Mod is now in Beta. Having one person that code and one that make sprites is not effective way of making mod. That might change in the future but for now there will be long gaps between updates. Big updates will be released every 2-3 months and I hope mod will get it's version 1.0 in 2021 or 2022. For now we need your feedback to make things that are in mod more intresting and balanced.
Valhalla Mod includes:
-500+ new items
-75+ new Enemies
-1 Boss
-2 new Town NPCs
-50+ new Tiles
Tags:
[Test] - May come in the future/Probably not work well
[Only Test] - Item only for tests
[Hell] - Hell Update
[Thunder] - Thunder Update
[Tar] - Tar Biome Update
[Nano] - Nano Update
[L&N] - Light And Night Update
Update List:
0.3.0.3
-Updated the localization files
0.3.0.2
-Updated the localization files
-Added new Pun Based Items.
-Added Backpacks to every weapon that missed a Backpack before.
-Replaced Tin ore blocks with Copper ore blocks.
-Massively overhauled the Dwarf's help dialogue
-Buffed Terratrident back to it's old glory.
-Removed Herobrine.
-Base Wing Velocity has been rescaled from 3.1415 per block to 2.7182 per block
-Added Big Fungus
-Removed Small Fungus
-Added Foot Fungus
-Gold Chest 2 doesn't spawn during Windy Days and Frost Moon Event
-Calamity mod is now blocked in Silesia Region of Commonwealth of Poland
-Touching grass no longer kills Redditors
-Other major changes
0.3.0.1
-Fixed Colossal Carnage Treasure Bag drop
-Added new items to Great Present
-Slightly buffed Magic Claw and Rising Tide
-Added some tooltips
-Added sound to appearing and disappearing windows
-Improved some hitboxes
-Other minor changes
0.3.0
-Added the "Coldfather" miniboss and new enemies to Frost Legion
-Added a new "Colossal Carnage" Boss (works only in singleplayer)
-Added a Booty Mimic to Pirate Invasion, with new drops
-Added the first "Community Pet Contest" pet: Axolotl in a bubble!
-Added Geomancer and Shaft Sentinel to caverns
-Added new enemies to underground snow biome
-Reworked Corrode weapons and added new ones
-Added new furnitures
-Recoded auras and glaives
-Resprited some items and enemies
-Fixed some multiplayer bugs
-Some code clean ups
-Other minor changes
0.2.1
-Added Ifrit and Dark Lord items
-Added Plant Pots
-Reworked glaives
-Updated some spawn conditions
-Updated spawn of Dwarven Anvils
-Some balance changes
-Other minor changes
0.2.0.1
-Fixed some spawn conditions
-Rebalanced Glass Shield
0.2.0
-Added new Sludge enemies and Corrode items
-Added new Bee enemies and bee items
-Added new desert items
-The Emperor's Expert Mode AI has been improved
-Some auras got revamped
-Added new Items, Enemies, Buffs and Tiles
-Many balance changes
-Fixed some bugs associated with Boss Checklist
-Some sprites updates
-Some code clean ups
-Updated the localization files
-Other minor changes
0.1.3
-Halloween is here! Try some new spooky items: Spider Dart, Pumpkin Lights, Pumpkinade
-Added new Items: Glass Shield, Jade Storm, Jade Orb Staff and some unobtainable ones for future updates
-The Emperor's AI has been improved
-Some balance changes
-Other minor changes
0.1.2
-Mod now supports Yet Another Boss Health Bar and Boss Checklist
-Fixed some The Emperor boss multiplayer bugs
-Fixed some item values (damage, price, etc.)
-Fixed some problems with enemy banners
-Other minor changes
0.1.1.2
-Added Mod Icon
Valhalla Mod is mostly inspired by Omnir's Nostalgia Pack which was based on references like LOTR, FF etc. That's why there are many references in our mod too. You can find many things based on Norse Mythology, Games (SMB, Bomberman, RoR, Dota 2...). Another main idea of our mod is adding things that can fill the gaps in terraria like new weapon types to standard classes like Glaives and Aura Staffs, or expanding base weapons like Dartguns.
Mod status
Mod is now in Beta. Having one person that code and one that make sprites is not effective way of making mod. That might change in the future but for now there will be long gaps between updates. Big updates will be released every 2-3 months and I hope mod will get it's version 1.0 in 2021 or 2022. For now we need your feedback to make things that are in mod more intresting and balanced.
Valhalla Mod includes:
-500+ new items
-75+ new Enemies
-1 Boss
-2 new Town NPCs
-50+ new Tiles
Tags:
[Test] - May come in the future/Probably not work well
[Only Test] - Item only for tests
[Hell] - Hell Update
[Thunder] - Thunder Update
[Tar] - Tar Biome Update
[Nano] - Nano Update
[L&N] - Light And Night Update
Update List:
0.3.0.3
-Updated the localization files
0.3.0.2
-Updated the localization files
-Added new Pun Based Items.
-Added Backpacks to every weapon that missed a Backpack before.
-Replaced Tin ore blocks with Copper ore blocks.
-Massively overhauled the Dwarf's help dialogue
-Buffed Terratrident back to it's old glory.
-Removed Herobrine.
-Base Wing Velocity has been rescaled from 3.1415 per block to 2.7182 per block
-Added Big Fungus
-Removed Small Fungus
-Added Foot Fungus
-Gold Chest 2 doesn't spawn during Windy Days and Frost Moon Event
-Calamity mod is now blocked in Silesia Region of Commonwealth of Poland
-Touching grass no longer kills Redditors
-Other major changes
0.3.0.1
-Fixed Colossal Carnage Treasure Bag drop
-Added new items to Great Present
-Slightly buffed Magic Claw and Rising Tide
-Added some tooltips
-Added sound to appearing and disappearing windows
-Improved some hitboxes
-Other minor changes
0.3.0
-Added the "Coldfather" miniboss and new enemies to Frost Legion
-Added a new "Colossal Carnage" Boss (works only in singleplayer)
-Added a Booty Mimic to Pirate Invasion, with new drops
-Added the first "Community Pet Contest" pet: Axolotl in a bubble!
-Added Geomancer and Shaft Sentinel to caverns
-Added new enemies to underground snow biome
-Reworked Corrode weapons and added new ones
-Added new furnitures
-Recoded auras and glaives
-Resprited some items and enemies
-Fixed some multiplayer bugs
-Some code clean ups
-Other minor changes
0.2.1
-Added Ifrit and Dark Lord items
-Added Plant Pots
-Reworked glaives
-Updated some spawn conditions
-Updated spawn of Dwarven Anvils
-Some balance changes
-Other minor changes
0.2.0.1
-Fixed some spawn conditions
-Rebalanced Glass Shield
0.2.0
-Added new Sludge enemies and Corrode items
-Added new Bee enemies and bee items
-Added new desert items
-The Emperor's Expert Mode AI has been improved
-Some auras got revamped
-Added new Items, Enemies, Buffs and Tiles
-Many balance changes
-Fixed some bugs associated with Boss Checklist
-Some sprites updates
-Some code clean ups
-Updated the localization files
-Other minor changes
0.1.3
-Halloween is here! Try some new spooky items: Spider Dart, Pumpkin Lights, Pumpkinade
-Added new Items: Glass Shield, Jade Storm, Jade Orb Staff and some unobtainable ones for future updates
-The Emperor's AI has been improved
-Some balance changes
-Other minor changes
0.1.2
-Mod now supports Yet Another Boss Health Bar and Boss Checklist
-Fixed some The Emperor boss multiplayer bugs
-Fixed some item values (damage, price, etc.)
-Fixed some problems with enemy banners
-Other minor changes
0.1.1.2
-Added Mod Icon
Homepage
Description
Triple Bows -
Adds a couple of bows that fire triple the arrows
Currently only 2 bows and 1 bow infuser
v1.1 -
Added "Triple Wooden Bow"
v1.2 -
Added "Triple Copper Bow"
v1.3 -
Added "Tin Bow Infuser"
Now you can make triple bows in tin and lead worlds :D
Adds a couple of bows that fire triple the arrows
Currently only 2 bows and 1 bow infuser
v1.1 -
Added "Triple Wooden Bow"
v1.2 -
Added "Triple Copper Bow"
v1.3 -
Added "Tin Bow Infuser"
Now you can make triple bows in tin and lead worlds :D
Homepage
Description
I'm not dead yet!
This mod adds in one tile: The Universal Crafter. Obtainable a little after starting the game, the Crafter will upgrade itself to function as every crafting station in Terraria as you progress. It also works as an Extractinator!
Playing with other mods? No worries! Right-click the base of the Crafter to open up a chest. Any crafting station placed inside will work as normal!
Plus, through <hand-wavy magic explanation>, EVERY Crafter contributes! If you have more than 40 stations you need to add, just place down another Crafter and put them in there!
If you ever forget what all stations you have, right-click the orb and they'll be listed in chat!
As an added bonus, if you're a mod dev, you can add tiles yourself! Check out the homepage for details how!
And before you ask, yes, it works with Magic Storage.
Have fun!
Changelog:
v2.0.0: Reworked mod.
v2.0.0.1: Reupload because of GitHub.
This mod adds in one tile: The Universal Crafter. Obtainable a little after starting the game, the Crafter will upgrade itself to function as every crafting station in Terraria as you progress. It also works as an Extractinator!
Playing with other mods? No worries! Right-click the base of the Crafter to open up a chest. Any crafting station placed inside will work as normal!
Plus, through <hand-wavy magic explanation>, EVERY Crafter contributes! If you have more than 40 stations you need to add, just place down another Crafter and put them in there!
If you ever forget what all stations you have, right-click the orb and they'll be listed in chat!
As an added bonus, if you're a mod dev, you can add tiles yourself! Check out the homepage for details how!
And before you ask, yes, it works with Magic Storage.
Have fun!
Changelog:
v2.0.0: Reworked mod.
v2.0.0.1: Reupload because of GitHub.
Homepage
Description
This mod brings several utility tools with interfaces
The interfaces may not respond at first, try alt-tabbing twice
Don't forget to leave feedback !
New items:
- Smartammer (hammering interface)
- Rattlesnake Wand
- Color palette (paint interface)
- Greater Wand (bloc wand interface)
- Wall Hammer
- Unstable Staff
- Swap Pickaxe
Modified items:
- Staff of regrowth (moss color interface)
------------
v1.4.3
- replaced the obsolete command-based toggle tool by the Server Config feature of TModloader
- fixed multiplayer issue where the client could get stuck indefinitely joining a server
v1.4.2
- improved multiplayer support
- made fargo support more reliable
- fixed multiple issues (commands, autohammer in mp, UI scaling with zoom, crashes)
- added proper cursor access everywhere (including smart)
v1.4.1
- Staff of Regrowth fixed
- Multiplayer enabled
v1.4.0
- New tool: Swap Pickaxe. Swaps blocks with the ones in your inventory but keeps all other characteristics
v1.3.2
- Fixed an icon
- Mod icon introduced
v1.3.1
- Fixed the way of obtaining the Smartammer
- Added the /tool command to enable/disable tools
v1.3.0
- New tool: Unstable Staff. Similar to the Ice Rod, but it allows building levitating furniture
- Added support for the World Builder Sould from Fargo's mod (gives near fullscreen range)
- Made the /CenterUI command permanent for each player
- Removed the pots, they already exist in Chad's mod
See homepage for complete list
The interfaces may not respond at first, try alt-tabbing twice
Don't forget to leave feedback !
New items:
- Smartammer (hammering interface)
- Rattlesnake Wand
- Color palette (paint interface)
- Greater Wand (bloc wand interface)
- Wall Hammer
- Unstable Staff
- Swap Pickaxe
Modified items:
- Staff of regrowth (moss color interface)
------------
v1.4.3
- replaced the obsolete command-based toggle tool by the Server Config feature of TModloader
- fixed multiplayer issue where the client could get stuck indefinitely joining a server
v1.4.2
- improved multiplayer support
- made fargo support more reliable
- fixed multiple issues (commands, autohammer in mp, UI scaling with zoom, crashes)
- added proper cursor access everywhere (including smart)
v1.4.1
- Staff of Regrowth fixed
- Multiplayer enabled
v1.4.0
- New tool: Swap Pickaxe. Swaps blocks with the ones in your inventory but keeps all other characteristics
v1.3.2
- Fixed an icon
- Mod icon introduced
v1.3.1
- Fixed the way of obtaining the Smartammer
- Added the /tool command to enable/disable tools
v1.3.0
- New tool: Unstable Staff. Similar to the Ice Rod, but it allows building levitating furniture
- Added support for the World Builder Sould from Fargo's mod (gives near fullscreen range)
- Made the /CenterUI command permanent for each player
- Removed the pots, they already exist in Chad's mod
See homepage for complete list
Homepage
Description
Zenith is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Homepage
Description
Universal Throwing (UThrowing) is a small mod that re-adds the throwing class for Terraria, to help prepare throwing weapons for 1.4
Should be cross-functional with the vanilla damage type for the time being
Update, should now boost both vanilla and modded throwing and allow for some (atm limited) prefixes
-Trap weapons could crit, this was unintended
-Fixed stacking velocity bug
Should be cross-functional with the vanilla damage type for the time being
Update, should now boost both vanilla and modded throwing and allow for some (atm limited) prefixes
-Trap weapons could crit, this was unintended
-Fixed stacking velocity bug
Homepage
Description
The Caffeinated Mod is currently a background mod that adds in craftable vending machines and an interdimensional mailbox! These machines are designed primarily to help with mining and exploring. Buy (craft) essential items using coins at the machines to save time and headaches!
Currently my main goal is balance and making the mod feel as if it meshes well within the base game's progression and allow pre hardmode to be beaten without NPCs. Please tell me your thoughts, criticisms, or what you'd like to see added in the future! I do plan on expanding this mod to be much more than just vending machines in the future as I learn to code/sprite!
Special thanks to NuovaPrime, Oli.H, and Yuyutsu for helping out with code!
-Coffee009
Currently my main goal is balance and making the mod feel as if it meshes well within the base game's progression and allow pre hardmode to be beaten without NPCs. Please tell me your thoughts, criticisms, or what you'd like to see added in the future! I do plan on expanding this mod to be much more than just vending machines in the future as I learn to code/sprite!
Special thanks to NuovaPrime, Oli.H, and Yuyutsu for helping out with code!
-Coffee009
Homepage
Description
[DON'T FORGET TO BIND THE KEYS IN CONTROLS]
This is a Legacy version of Decadent Skills on tML 1.3, a newer and more active version of the mod is available on tML 1.4
~Seriously though, tModLoader 1.4 version of this mod is straight up better, I'd recommend trying that out instead~
~CURRENT CONTENT~
> A total of 338 Skills
- Melee Skill Tree (75 Skills)
- Ranged Skill Tree (81 Skills)
- Magic Skill Tree (71 Skills)
- Summon Skill Tree (69 Skills)
- S.E.X. Skill Tree (12 Skills)
> A total of 3 Ascensions
- Surging Ascension (8 Skills + 1 Kill-Skill)
- Conflict Ascension (9 Skills + 1 Kill-Skill)
- Transformation Ascension (11 Skills)
> A total of 3 Boss Fights
- The Hollow Hero (Post-Skeletron)
- Souls of Conflict (Post-Wall of Flesh)
- Soul of Transformation (Post-Souls of Conflict)
> A total of 6 Abilities
- Rogue Resolve and Echo Eruption (Melee)
- Haste Streak and Repeat Replica (Ranged)
- Starfall and Overdrive (Magic)
> Leveling system, killing enemies gives EXP based on their max health and defense
-V0.1296 Alpha-
+ Added Array, the Soul of Transformation and its Ascension (11 new Skills)
+ Added cooldown debuffs for abilities and a config option to disable them
+ Added Lesser Knowledge Potion, bought from the Goblin Tinkerer
+ Balance changes to Ranger Skill Tree, Summoner Skill Tree and Ascension Skills
+ Fixed issues with unlocking Skills for all Skill Trees
+ Several changes from multiple versions of tML 1.4 version of Decadent Skills
-V0.1285 Alpha-
+ Added the Reworked Ranger Skill Tree with a total of 81 Skills
+ Added names to 300+ Skills
+ Changes to Surging Ascension Skills, Mental Breaks, Magic Tree Skills, Summoner Tree skills and more
+ Fixes to multiple Skills and UI Panels
-V0.1284 Alpha-
+ Added 36 new Skills to the Summoner Skill Tree
+ Reduced cost of unlocking Harvest Souls and made them stay unlocked for better retries
+ A lot of fixes for Skill Trees, Ascensions and EXP Gaining
+ Some optimisation changes for singleplayer and multiplayer
-V0.1283 Alpha-
+ Fixed the mechanical quest not counting The Destroyer correctly
-V0.1282 Alpha-
+ Added multiple Config options
+ Changed how the Cellscape evolutions work
+ Fixed S.E.X. Mode level cap changing to 350 when re-entering a world
+ Changed some Ascension Skill damage equations
+ Fixed Destroyer not counting as killed for some Skills
-V0.1281 Alpha-
+ Added 31 new Skills to the Melee Skill Tree
+ Reworked some Skills in the Melee Skill Tree
+ Made Void text more straightforward
+ Mental Break changes for hardcore difficulty
-V0.1262 Alpha-
+ Surging Dash Skill completely changed to a different Skill
+ Ayde & Frenzie post-fight changes
+ Balance changes to some Skills
+ Fixed Kill-Skills not being disabled when their ascension is not equipped
+ Balance changes to ascension Skills
+ Fixed unable to level up some Skills to their maximum level
+ Visual changes to some abilities
+ Even more fixes for S.E.X. Mode
+ Small changes to a few miscellaneous parts
-V0.1261 Alpha-
+ Fixed some multiplayer issues related to World saving
+ Aura projectiles and Starfall now do damage based on progression
+ Balance changes to certain magic Skills
+ Small changes to the Ayde & Frenzie souls
+ Scourge farms are back :(
-V0.126 Alpha-
+ Added a Minion/Summon Skill Tree with 33 new Skills
+ Changed EXP Gained from some classes
+ Fixed EXP Gained from some modded worm type enemies
+ Fixed certain UI panels sometimes persisting after closing them
+ Changed sprites of some Skills
-V0.125 Alpha-
+ Added a new Mental Break and changed many others
+ Fixed some Mental Breaks persisting after death
+ Lowered health gained from an Adrenal boost activation
+ Added a cooldown to some Skills that give the player a chance to survive a fatal blow
+ Drowning "loyalty test" is significantly easier to complete
+ Made S.E.X. Level Cap more stable
+ S.E.X. Mode no longer disables on a S.E.X. Mode world when rejoining in multiplayer
This is a Legacy version of Decadent Skills on tML 1.3, a newer and more active version of the mod is available on tML 1.4
~Seriously though, tModLoader 1.4 version of this mod is straight up better, I'd recommend trying that out instead~
~CURRENT CONTENT~
> A total of 338 Skills
- Melee Skill Tree (75 Skills)
- Ranged Skill Tree (81 Skills)
- Magic Skill Tree (71 Skills)
- Summon Skill Tree (69 Skills)
- S.E.X. Skill Tree (12 Skills)
> A total of 3 Ascensions
- Surging Ascension (8 Skills + 1 Kill-Skill)
- Conflict Ascension (9 Skills + 1 Kill-Skill)
- Transformation Ascension (11 Skills)
> A total of 3 Boss Fights
- The Hollow Hero (Post-Skeletron)
- Souls of Conflict (Post-Wall of Flesh)
- Soul of Transformation (Post-Souls of Conflict)
> A total of 6 Abilities
- Rogue Resolve and Echo Eruption (Melee)
- Haste Streak and Repeat Replica (Ranged)
- Starfall and Overdrive (Magic)
> Leveling system, killing enemies gives EXP based on their max health and defense
-V0.1296 Alpha-
+ Added Array, the Soul of Transformation and its Ascension (11 new Skills)
+ Added cooldown debuffs for abilities and a config option to disable them
+ Added Lesser Knowledge Potion, bought from the Goblin Tinkerer
+ Balance changes to Ranger Skill Tree, Summoner Skill Tree and Ascension Skills
+ Fixed issues with unlocking Skills for all Skill Trees
+ Several changes from multiple versions of tML 1.4 version of Decadent Skills
-V0.1285 Alpha-
+ Added the Reworked Ranger Skill Tree with a total of 81 Skills
+ Added names to 300+ Skills
+ Changes to Surging Ascension Skills, Mental Breaks, Magic Tree Skills, Summoner Tree skills and more
+ Fixes to multiple Skills and UI Panels
-V0.1284 Alpha-
+ Added 36 new Skills to the Summoner Skill Tree
+ Reduced cost of unlocking Harvest Souls and made them stay unlocked for better retries
+ A lot of fixes for Skill Trees, Ascensions and EXP Gaining
+ Some optimisation changes for singleplayer and multiplayer
-V0.1283 Alpha-
+ Fixed the mechanical quest not counting The Destroyer correctly
-V0.1282 Alpha-
+ Added multiple Config options
+ Changed how the Cellscape evolutions work
+ Fixed S.E.X. Mode level cap changing to 350 when re-entering a world
+ Changed some Ascension Skill damage equations
+ Fixed Destroyer not counting as killed for some Skills
-V0.1281 Alpha-
+ Added 31 new Skills to the Melee Skill Tree
+ Reworked some Skills in the Melee Skill Tree
+ Made Void text more straightforward
+ Mental Break changes for hardcore difficulty
-V0.1262 Alpha-
+ Surging Dash Skill completely changed to a different Skill
+ Ayde & Frenzie post-fight changes
+ Balance changes to some Skills
+ Fixed Kill-Skills not being disabled when their ascension is not equipped
+ Balance changes to ascension Skills
+ Fixed unable to level up some Skills to their maximum level
+ Visual changes to some abilities
+ Even more fixes for S.E.X. Mode
+ Small changes to a few miscellaneous parts
-V0.1261 Alpha-
+ Fixed some multiplayer issues related to World saving
+ Aura projectiles and Starfall now do damage based on progression
+ Balance changes to certain magic Skills
+ Small changes to the Ayde & Frenzie souls
+ Scourge farms are back :(
-V0.126 Alpha-
+ Added a Minion/Summon Skill Tree with 33 new Skills
+ Changed EXP Gained from some classes
+ Fixed EXP Gained from some modded worm type enemies
+ Fixed certain UI panels sometimes persisting after closing them
+ Changed sprites of some Skills
-V0.125 Alpha-
+ Added a new Mental Break and changed many others
+ Fixed some Mental Breaks persisting after death
+ Lowered health gained from an Adrenal boost activation
+ Added a cooldown to some Skills that give the player a chance to survive a fatal blow
+ Drowning "loyalty test" is significantly easier to complete
+ Made S.E.X. Level Cap more stable
+ S.E.X. Mode no longer disables on a S.E.X. Mode world when rejoining in multiplayer
Homepage
Description
The Easy potions mod is a mod to well make getting potions easier. at the moment it has only one way to get potion blocks but im plannig to add a biome.
v2.5
Removed:Universal ingredient leftover from skeleton mod
v2.6
Added:new recipe for healing potions
Added:new ore (not obtainable yet)
v2.5
Removed:Universal ingredient leftover from skeleton mod
v2.6
Added:new recipe for healing potions
Added:new ore (not obtainable yet)
Homepage
Description
-Adds Upgradeable Endless Handheld Cannons That Fire Different Vanilla Explosives
-Cannons Are Crafted At An Anvil With 199 Explosives
For Example: 199 Grenades = Endless Grenade Cannon
Cannon Types:
They Can Be Upgraded To Shoot Farther And Faster
ChangeLog
1.1
-Changed The Amount Of Explosives Required To Craft Their Respective Cannons From 999 To 199
1.1.1
-Added Icon
Homepage
Description
Fractures of Penumbra is a Terraria mod which aims to add various endings/routes, biomes, enemies, bosses, items, and many more.
Note that this mod is still being developed, everything in this mod is not final, so expect for bugs and some low quality stuff.
This mod is not compatible for multiplayer as some content, especially bosses may not tend to behave properly.
Update:
Just music and a few resprites. Progress was slow since my PC broke for a month.
This mod currently has:
- 160+ items
- 4 bosses
- 1 biome (will not create by its own)
- 1 town NPC
- 10+ enemies
- A difficulty item, the Willbreaker
- Low Health FX (can be turned on/off at configs)
- 5 music tracks; 3 for bosses and 2 for one biome a
- Support for YABHB and Boss Checklist mod
You may join this mod's Discord if you like this mod:
https://discord.gg/6mRP3bYR2j
More information about the mod can be found in this forum:
https://forums.terraria.org/index.php?threads/fractures-of-penumbra-wip.105752/
Suggestions, reports and contribution are highly welcome!
CREDITS:
Sprite Artists:
InsouciantGote and Mythriel81
Coder:
InsouciantGote
Musician:
tetaruてたる
Other Contributors:
Chepyl, Byte the Protogen, milk, Rovic, NotsoMcMinty, Über Über 1, AppleWithBeak, Da capital, Daedronox, Chapface, TerraTom
Note that this mod is still being developed, everything in this mod is not final, so expect for bugs and some low quality stuff.
This mod is not compatible for multiplayer as some content, especially bosses may not tend to behave properly.
Update:
Just music and a few resprites. Progress was slow since my PC broke for a month.
This mod currently has:
- 160+ items
- 4 bosses
- 1 biome (will not create by its own)
- 1 town NPC
- 10+ enemies
- A difficulty item, the Willbreaker
- Low Health FX (can be turned on/off at configs)
- 5 music tracks; 3 for bosses and 2 for one biome a
- Support for YABHB and Boss Checklist mod
You may join this mod's Discord if you like this mod:
https://discord.gg/6mRP3bYR2j
More information about the mod can be found in this forum:
https://forums.terraria.org/index.php?threads/fractures-of-penumbra-wip.105752/
Suggestions, reports and contribution are highly welcome!
CREDITS:
Sprite Artists:
InsouciantGote and Mythriel81
Coder:
InsouciantGote
Musician:
tetaruてたる
Other Contributors:
Chepyl, Byte the Protogen, milk, Rovic, NotsoMcMinty, Über Über 1, AppleWithBeak, Da capital, Daedronox, Chapface, TerraTom
Homepage
Description
This mod simply removes the pointless mana cost on minion staves so you avoid needing exessive amounts of maximum mana just to cast all your minions at once. It also decreases the use time of minion staves by a good margain to speed up minion summoning.
Use the mod config to toggle certain aspects of this mod.
Use the mod config to toggle certain aspects of this mod.
Homepage
Description
Industrial Pickaxes adds some pickaxes with a special ability at their disposal, inspired by the Zenith Forge from Keybrands+.
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.
TL;DR
Adds several new pickaxes that can smelt bars from ores
It even has mod support!
Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)
Next planned mod: Polarities
Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)
This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.
Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712
Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty
Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging
5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload
5.0.5
[~] Added a config option to shorten the world entry message
5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts
5.0.3
[~] Updated some of Loreholder's quotes
5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason
5.0.1
[~] Whoops, forgot to change some decription stuff
5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul
4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled
4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing
4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe
4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.
4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.
TL;DR
Adds several new pickaxes that can smelt bars from ores
It even has mod support!
Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)
Next planned mod: Polarities
Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)
This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.
Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712
Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty
Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging
5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload
5.0.5
[~] Added a config option to shorten the world entry message
5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts
5.0.3
[~] Updated some of Loreholder's quotes
5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason
5.0.1
[~] Whoops, forgot to change some decription stuff
5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul
4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled
4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing
4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe
4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.
4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got
Homepage
Description
JoJo Stands: Sounds
This mod is a branch of JoJoStands with sound additions such as barrages, battle cries, pose quotes, etc.
(Thanks to Prooooooos21 for helping me find the majority of the pose quotes!)
This mod is a branch of JoJoStands with sound additions such as barrages, battle cries, pose quotes, etc.
(Thanks to Prooooooos21 for helping me find the majority of the pose quotes!)
Homepage
Description
Get rid of the mana and potion sickness debuffs. (Slightly configurable)
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Github
https://github.com/Steviegt6/
===========================================
Website
https://steviegt6.github.io/
===========================================
v1.1.0
- Actually made the mod freaking work, but this time it supports healing potions.
===========================================
Github
https://github.com/Steviegt6/
===========================================
Website
https://steviegt6.github.io/
===========================================
v1.1.0
- Actually made the mod freaking work, but this time it supports healing potions.
Homepage
Description
Self explanatory, just kills everything(for real this time) in one punch. Craftable with one piece of dirt. This is a cheat mod.
Homepage
Description
This mod adds a Potion Seller Town NPC. Simple as that.
Based on Potion Seller by gamagamer64 and Phupperbrimmy.
Code used with permission.
Based on Potion Seller by gamagamer64 and Phupperbrimmy.
Code used with permission.
Homepage
Description
Real Guns is created to add real guns into Terraria.
Wiki and more on mod homepage
Current added guns -
FG42 - 1942
MP5A3 - 1966
M134 - 1960
Glock 34 - 1998
Chauchat - 1907
Martini henry - 1870
vz. 61 - 1959
UPDATE 0.4.3
BIG balanacing update
Added vz. 61 - 1959
Added critical chance to FG42, MP5A3, M134
Readjusted hold point for most guns
Lowered damage for FG42, Glock 34, MP5A3
Changed recipe for MP5A3 and FG42
UPDATE 0.4.2
Added Martini henry - 1870
changed M134 recipe
FG42 now bigger
UPDATE 0.4.1
updated textures
Fg42 and Chauchat have bullet spread
Celebrating 10k downloads!
UPDATE 0.4
Added Chauchat - 1907
UPDATE 0.3
Added Glock 34 - 1998
Updated bullet velocity to correctly work
UPDATE 0.2
Added M134 - 1960
UPDATE 0.1.1
Added FG42 - 1942
Added MP5A3 - 1966
Wiki and more on mod homepage
Current added guns -
FG42 - 1942
MP5A3 - 1966
M134 - 1960
Glock 34 - 1998
Chauchat - 1907
Martini henry - 1870
vz. 61 - 1959
UPDATE 0.4.3
BIG balanacing update
Added vz. 61 - 1959
Added critical chance to FG42, MP5A3, M134
Readjusted hold point for most guns
Lowered damage for FG42, Glock 34, MP5A3
Changed recipe for MP5A3 and FG42
UPDATE 0.4.2
Added Martini henry - 1870
changed M134 recipe
FG42 now bigger
UPDATE 0.4.1
updated textures
Fg42 and Chauchat have bullet spread
Celebrating 10k downloads!
UPDATE 0.4
Added Chauchat - 1907
UPDATE 0.3
Added Glock 34 - 1998
Updated bullet velocity to correctly work
UPDATE 0.2
Added M134 - 1960
UPDATE 0.1.1
Added FG42 - 1942
Added MP5A3 - 1966
Homepage
Description
Saria comes from another world in order to help you on your adventure!
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.