Homepage
Description
Adds a few hotkeys with cheat functions. Based on CheatSheetExtended by Barack Obama Ross.
* Refill life (Z)
* Refill mana (X)
* Toggle god mode (F)
* Give 10 platinum (P)
* Toggle unlimited ammo (G)
* Toggle knockback (N)
* Cycle mining buff modes (V)
Cycle between Dangersense, Hunter, and Spelunker vision
* Toggle mining buff modes (hold V)
Turn on/off all three mining buff modes
[Changelog]
v2.2.1 2019-08-17 (HOTFIX)
* Build for tModLoader v0.11.4
v2.2.0 2019-04-13
* Added toggle knockback key
v2.1.1 2017-12-01
* Refills buffed life/mana to max
v2.1.0 2017-11-30
* Added "Give Money" hotkey
v2.0.1 2017-11-06
* Compiled for tModLoader v0.10.1
v2.0.0 2017-07-15
* Added "mining buff" hotkey
v1.2.4 2017-07-09
* Compiled for tModLoader v0.10.0.2
v1.2.3 2016-12-22
* Fixed calls to PreHurt and PreKill
v1.2.2 2016-10-01
* Compiled for Terraria 1.3.3.2
v1.2.1 2016-08-14
* Remove debuffs hotkey should now work for mod debuffs
v1.2.0 2016-08-12
* Player cannot be affected by debuffs when god mode is enabled
* Mana is automatically refilled when god mode is enabled
* No longer displays "mana refilled" and "life refilled" messages when god mode is enabled
v1.1.0 2016-08-02
- Added "remove debuffs" hotkey
- Enabling god mode refills life and removes debuffs
- Fix: player can no longer be hit by projectiles with god mode on
v1.0.1 2016-08-01
- Added homepage
[Credits]
* Boffin for recommending the mod debuff solution
* Refill life (Z)
* Refill mana (X)
* Toggle god mode (F)
* Give 10 platinum (P)
* Toggle unlimited ammo (G)
* Toggle knockback (N)
* Cycle mining buff modes (V)
Cycle between Dangersense, Hunter, and Spelunker vision
* Toggle mining buff modes (hold V)
Turn on/off all three mining buff modes
[Changelog]
v2.2.1 2019-08-17 (HOTFIX)
* Build for tModLoader v0.11.4
v2.2.0 2019-04-13
* Added toggle knockback key
v2.1.1 2017-12-01
* Refills buffed life/mana to max
v2.1.0 2017-11-30
* Added "Give Money" hotkey
v2.0.1 2017-11-06
* Compiled for tModLoader v0.10.1
v2.0.0 2017-07-15
* Added "mining buff" hotkey
v1.2.4 2017-07-09
* Compiled for tModLoader v0.10.0.2
v1.2.3 2016-12-22
* Fixed calls to PreHurt and PreKill
v1.2.2 2016-10-01
* Compiled for Terraria 1.3.3.2
v1.2.1 2016-08-14
* Remove debuffs hotkey should now work for mod debuffs
v1.2.0 2016-08-12
* Player cannot be affected by debuffs when god mode is enabled
* Mana is automatically refilled when god mode is enabled
* No longer displays "mana refilled" and "life refilled" messages when god mode is enabled
v1.1.0 2016-08-02
- Added "remove debuffs" hotkey
- Enabling god mode refills life and removes debuffs
- Fix: player can no longer be hit by projectiles with god mode on
v1.0.1 2016-08-01
- Added homepage
[Credits]
* Boffin for recommending the mod debuff solution
Homepage
Description
This mod will create a simple text based representation of any item's crafting tree
Simply hold an item then press the Hotkey to generate
The file will be placed in a folder called CraftingTreeOutput in the ModLoader folder
NEW UPDATE - V 0.2
-Better handling of looping recipes (Wood -> Wood Platforms)
-Items like Wood Platform will not end the recipe, instead Wood will
Simply hold an item then press the Hotkey to generate
The file will be placed in a folder called CraftingTreeOutput in the ModLoader folder
NEW UPDATE - V 0.2
-Better handling of looping recipes (Wood -> Wood Platforms)
-Items like Wood Platform will not end the recipe, instead Wood will
Homepage
Description
EvolutionMod is currently in very early stages. It currently contains one sword. Things will be added incrementally, expect small updates often.
Planned Content:
A new biome
3 new bosses
A handful of new mobs
New resources
New armour
New music
6 New Npcs
Large expansions to classes
Too many undertale references
The official EvolutionMod discord can be found at https://discord.gg/WgUM4JM
Planned Content:
A new biome
3 new bosses
A handful of new mobs
New resources
New armour
New music
6 New Npcs
Large expansions to classes
Too many undertale references
The official EvolutionMod discord can be found at https://discord.gg/WgUM4JM
Homepage
Description
-----------Alpha Info------------
Beware bugs lay ahead, Join the discord if you have something to report
https://discord.gg/vQxj35v
Beware bugs lay ahead, Join the discord if you have something to report
https://discord.gg/vQxj35v
Homepage
Description
Master chef shows the potential food buffs have in Terraria by adding flavours to the game.
It is a proof of concept that is meant to make existing food more interesting.
This mod includes:
- A new NPC
- 3 new weapons
- 5 new food flavours
- 5 new fish recipes corresponding with each flavour
- Many new buffs and debuffs
The Master Chef will come sell his ingredients after you craft the basic cooking book (use a book at a cooking pot)
You can eat the ingredients raw, but doing so will give you proper debuffs.
To not get those debuffs, you have to use them in crafting food instead.
So far, the only new recipes involve cooked fish.
After cooking one of each fish flavours, you can combine them with the cooking book to craft the fish cooking book, a very powerful magic weapon that shoots swordfish.
This mod was made by 2 students as part of a school project, so we hope you enjoy it even if it's short on content!
It is a proof of concept that is meant to make existing food more interesting.
This mod includes:
- A new NPC
- 3 new weapons
- 5 new food flavours
- 5 new fish recipes corresponding with each flavour
- Many new buffs and debuffs
The Master Chef will come sell his ingredients after you craft the basic cooking book (use a book at a cooking pot)
You can eat the ingredients raw, but doing so will give you proper debuffs.
To not get those debuffs, you have to use them in crafting food instead.
So far, the only new recipes involve cooked fish.
After cooking one of each fish flavours, you can combine them with the cooking book to craft the fish cooking book, a very powerful magic weapon that shoots swordfish.
This mod was made by 2 students as part of a school project, so we hope you enjoy it even if it's short on content!
Homepage
Description
v1.0 - Potion Seller adds an NPC that sells potions. Prices are not final. (Calamity Support Included)
v1.1 - Fixed issue with Calamity store
v1.1 - Fixed issue with Calamity store
Homepage
Description
Rothur Team
Zero Project - coder
StarL - spriter
Martosinc - coder
Rothur Mod is a new mod that adds new items and monsters to the game
v 0.2.2 already available! :)
- 200+ new items
- 15+ new enemy
- 3 new mini bosses
- 4 new bosses
- new class
- new biom
___________________________
Rothur Mod - это новый мод добавляющий в игру новые предметы и монстров
v 0.2.2. уже доступна! :)
- 250+ новых предметов
- 15+ новых врагов
- 3 мини босса
- 4 босса
- новый класс
- новый биом
Zero Project - coder
StarL - spriter
Martosinc - coder
Rothur Mod is a new mod that adds new items and monsters to the game
v 0.2.2 already available! :)
- 200+ new items
- 15+ new enemy
- 3 new mini bosses
- 4 new bosses
- new class
- new biom
___________________________
Rothur Mod - это новый мод добавляющий в игру новые предметы и монстров
v 0.2.2. уже доступна! :)
- 250+ новых предметов
- 15+ новых врагов
- 3 мини босса
- 4 босса
- новый класс
- новый биом
Homepage
Description
Terrarium Arcana 1.4.4.5
569 New Items - Including Weapons, Tools, Accessories, Armours, and More
38 New Enemies - Flying Cheeseburgers, Giants, Lobsters, Demons, Giant Spiders, and More
3 New Town NPCs - Add more character to your wooden boxes with 3 new 'people' to interact with
4 New Bosses - Ranging from Pre King Slime to Post Moon Lord
31 New Tiles - Including new ores and crafting stations such as Uranium, Galaxite, and Oil
36 New Effects - Ranging from potions that let you pierce armour, to debuffs that can topple even the Moon Lord himself
4 New Explosives - Spice up your world with uranium explosives that range from twice the size of dynamite, to ones that can obliterate an entire large world
2 New Pets - Hamsters and Bunnies!!! :)
Terrarium Arcana is a medium sized content mod which throws in new items, blocks, and npcs to the vanilla Terraria experience.
Version 1.4.4.5:
Added 3 new items, including 2 boss summoning items
Minor balancing.
Version 1.4.4.4:
Nerfed M134 Minigun's damage from 4 to 2
Added malachite arrows and bullets
Maybe some other things??? idk
Version 1.4.4.3:
Small random stuff
Oh, and a new item
Version 1.4.4.2:
Hot Fixes
Nerfed the laser drill pickaxe power to 224%
Version 1.4.4.1:
Added a post-Plantera recipe for chlorophyte bars
Fixed Omni Soul tooltip displaying 250% increased damage instead of 300%
Added a second tooltip to the fake gold key
Minor fixes
Version 1.4.4.0:
Added 14 new items
Added 13 new accessories
Added 1 new yo-yo obtained from Everscream
Version 1.4.3.0:
Added 30 new items
Added 2 new armour sets
Added 8 new enemies
Added 1 new mini boss
Added 2 new buff/debuffs
Added a couple vanilla recipes
Added a dungeon biome mimic with a summoning key
Balanced several vanilla and modded weapons
The dungeon now has hardmode pre-Plantera content
Added 2 new status messages for the pre-Plantera dungeon and the post-Moon Lord tundra
Reduced the chances of fishing up Miner's Dreams
Pirate Captains and the Flying Dutchman can now drop bags of loot and/or crates
Renamed the Devourer of Darkness to the Scourge of the Darkness, mostly because it sounded too similar to Devourer of Gods
Version 1.4.2.3:
Added 4 new items
Added 1 new buff and 2 new buff potions
Added a few vanilla recipes
Modified a few modded recipes
Orange slimes can now spawn anywhere in the cavern layer, but spawn more frequently roughly half way to Hell
Cosmic Overlord has more health
Changed a few projectile sprites
Version 1.4.2.2:
Added 2 new items obtained by fishing
Rebalanced a few armours
Fixed minor localisation issues
Version 1.4.2.0:
Added 11 new items
Rebalanced several post-Moon Lord weapons
Galaxite armour set bonus now triggers at a static 33% max health
Changed the Enchanting Altar's name from Enchanting Alter
Fixed other issues
Version 1.4.1.8:
Many vanilla weapon buffs/nerfs, including Betsy's Wrath, Chain Guillotines, and more
Version 1.4.1.7:
Fixed a bug involving the dark lance
Buffed a few vanilla weapons
Arrows and bullets now make impact noise on tile hit
Version 1.4.1.6:
Added 1 new item purchased from town npc
Vanilla balance changes
Version 1.4.1.5:
Reworked several guns
Vanilla and modded balance changes
Cleaned up some code
Version 1.4.1.4:
Vanilla and modded balance changes
Added 1 new buff
Version 1.4.1.3:
Hotfixes
Vanilla balance changes
A few resprites
Fixed a bug where the lead axe would have 270% axe power under certain circumstances
Version 1.4.1.2:
Added 9 new items
Added 9 new tiles
Minor resprites
Multiple modded and vanilla balance changes
Version 1.4.1.1:
Added 1 new item
Added 1 new tile
Minor resprites
Version 1.4.1.0:
Added 28 new items
Added many new foods and other consumables
Added 3 new tiles
Several balance changes
Several resprites
Reworked the Malasama and changed it's name
Added 9 new effects
Version 1.4.0.2:
Added a handfull of new weapons
Several balance changes
Added death potions
Resprited several items
Version 1.4.0.1:
Several balance changes
Rebalanced even more weapons to 1.4 standard
Sabre-cats now spawn post EoC
Version 1.4.0:
Added 138 new items, which include weapons, armour, countless accessories, and many more
Added 6 new tiles and furniture
Added 3 town npcs
Added 14 new hostile npcs
Added 1 new boss
Added 6 new effects
Added 1 new pet
Updated many sprites
Bug fixes
Many balance changes
Version 1.3.8:
Added 10 new items
Updated several sprites
Version 1.3.6:
Added 5 new items
Several localisation changes
Several modded balances
Many bug fixes
Version 1.3.6:
Added 6 new items
Vanilla and Modded Balances
Bug fixes
569 New Items - Including Weapons, Tools, Accessories, Armours, and More
38 New Enemies - Flying Cheeseburgers, Giants, Lobsters, Demons, Giant Spiders, and More
3 New Town NPCs - Add more character to your wooden boxes with 3 new 'people' to interact with
4 New Bosses - Ranging from Pre King Slime to Post Moon Lord
31 New Tiles - Including new ores and crafting stations such as Uranium, Galaxite, and Oil
36 New Effects - Ranging from potions that let you pierce armour, to debuffs that can topple even the Moon Lord himself
4 New Explosives - Spice up your world with uranium explosives that range from twice the size of dynamite, to ones that can obliterate an entire large world
2 New Pets - Hamsters and Bunnies!!! :)
Terrarium Arcana is a medium sized content mod which throws in new items, blocks, and npcs to the vanilla Terraria experience.
Version 1.4.4.5:
Added 3 new items, including 2 boss summoning items
Minor balancing.
Version 1.4.4.4:
Nerfed M134 Minigun's damage from 4 to 2
Added malachite arrows and bullets
Maybe some other things??? idk
Version 1.4.4.3:
Small random stuff
Oh, and a new item
Version 1.4.4.2:
Hot Fixes
Nerfed the laser drill pickaxe power to 224%
Version 1.4.4.1:
Added a post-Plantera recipe for chlorophyte bars
Fixed Omni Soul tooltip displaying 250% increased damage instead of 300%
Added a second tooltip to the fake gold key
Minor fixes
Version 1.4.4.0:
Added 14 new items
Added 13 new accessories
Added 1 new yo-yo obtained from Everscream
Version 1.4.3.0:
Added 30 new items
Added 2 new armour sets
Added 8 new enemies
Added 1 new mini boss
Added 2 new buff/debuffs
Added a couple vanilla recipes
Added a dungeon biome mimic with a summoning key
Balanced several vanilla and modded weapons
The dungeon now has hardmode pre-Plantera content
Added 2 new status messages for the pre-Plantera dungeon and the post-Moon Lord tundra
Reduced the chances of fishing up Miner's Dreams
Pirate Captains and the Flying Dutchman can now drop bags of loot and/or crates
Renamed the Devourer of Darkness to the Scourge of the Darkness, mostly because it sounded too similar to Devourer of Gods
Version 1.4.2.3:
Added 4 new items
Added 1 new buff and 2 new buff potions
Added a few vanilla recipes
Modified a few modded recipes
Orange slimes can now spawn anywhere in the cavern layer, but spawn more frequently roughly half way to Hell
Cosmic Overlord has more health
Changed a few projectile sprites
Version 1.4.2.2:
Added 2 new items obtained by fishing
Rebalanced a few armours
Fixed minor localisation issues
Version 1.4.2.0:
Added 11 new items
Rebalanced several post-Moon Lord weapons
Galaxite armour set bonus now triggers at a static 33% max health
Changed the Enchanting Altar's name from Enchanting Alter
Fixed other issues
Version 1.4.1.8:
Many vanilla weapon buffs/nerfs, including Betsy's Wrath, Chain Guillotines, and more
Version 1.4.1.7:
Fixed a bug involving the dark lance
Buffed a few vanilla weapons
Arrows and bullets now make impact noise on tile hit
Version 1.4.1.6:
Added 1 new item purchased from town npc
Vanilla balance changes
Version 1.4.1.5:
Reworked several guns
Vanilla and modded balance changes
Cleaned up some code
Version 1.4.1.4:
Vanilla and modded balance changes
Added 1 new buff
Version 1.4.1.3:
Hotfixes
Vanilla balance changes
A few resprites
Fixed a bug where the lead axe would have 270% axe power under certain circumstances
Version 1.4.1.2:
Added 9 new items
Added 9 new tiles
Minor resprites
Multiple modded and vanilla balance changes
Version 1.4.1.1:
Added 1 new item
Added 1 new tile
Minor resprites
Version 1.4.1.0:
Added 28 new items
Added many new foods and other consumables
Added 3 new tiles
Several balance changes
Several resprites
Reworked the Malasama and changed it's name
Added 9 new effects
Version 1.4.0.2:
Added a handfull of new weapons
Several balance changes
Added death potions
Resprited several items
Version 1.4.0.1:
Several balance changes
Rebalanced even more weapons to 1.4 standard
Sabre-cats now spawn post EoC
Version 1.4.0:
Added 138 new items, which include weapons, armour, countless accessories, and many more
Added 6 new tiles and furniture
Added 3 town npcs
Added 14 new hostile npcs
Added 1 new boss
Added 6 new effects
Added 1 new pet
Updated many sprites
Bug fixes
Many balance changes
Version 1.3.8:
Added 10 new items
Updated several sprites
Version 1.3.6:
Added 5 new items
Several localisation changes
Several modded balances
Many bug fixes
Version 1.3.6:
Added 6 new items
Vanilla and Modded Balances
Bug fixes
Homepage
Description
The Metroid Mod is a mod dedicated to adding Metroid Content to terraria. If you have suggestions or notice any bugs, check out the mod homepage. I appreciate any and all suggestions.
Changelog:
0.7.2.4: Massive update after a long break break! Changed Morph Ball and Alpha Metroid Sprite. Alpha Metroid is now challenging and cannot be cheesed anymore. Updated helmet sprites and decreased all npc spawn rates.
0.7.2.3: Added Dark samus and varia suits! Fixed morphball jump height and Metroid larva ai.
0.7.2.2: Updated armor sprites.
0.7.2.1: Added new and improved Icon!
0.7.2.0: Changed recipes for armor. See homepage for details.
Changelog:
0.7.2.4: Massive update after a long break break! Changed Morph Ball and Alpha Metroid Sprite. Alpha Metroid is now challenging and cannot be cheesed anymore. Updated helmet sprites and decreased all npc spawn rates.
0.7.2.3: Added Dark samus and varia suits! Fixed morphball jump height and Metroid larva ai.
0.7.2.2: Updated armor sprites.
0.7.2.1: Added new and improved Icon!
0.7.2.0: Changed recipes for armor. See homepage for details.
Homepage
Description
I wondered why there was no indefinited time stop, so I made one. (buff cancelable with right click)
I may add a cool clock effect around the player later, or not.
Cheat the item in, its a cheat item bruh.
Man i hate adding the icon
I may add a cool clock effect around the player later, or not.
Cheat the item in, its a cheat item bruh.
Man i hate adding the icon
Homepage
Description
It added a command "/npchome". It teleports all town NPCs to their homes (if they have) immediately.
If the player changes the NPC's home, it will be teleported to its new home.
添加了一个指令"/npchome". 可以直接将所有NPC传送回他们的家.
如果玩家改变了某个NPC的家,那么这个NPC会立刻传送到它的新家.
Github: https://github.com/Crapsky233/TownNPCHome
If the player changes the NPC's home, it will be teleported to its new home.
添加了一个指令"/npchome". 可以直接将所有NPC传送回他们的家.
如果玩家改变了某个NPC的家,那么这个NPC会立刻传送到它的新家.
Github: https://github.com/Crapsky233/TownNPCHome
Homepage
Description
Autor this mod DanMi
There are many weapons, accessories, and ride mechanisms in the mod. There are also prototype zenith weapons.
Pay attention to the flying saucer.
If you want me to translate it into your language, please write to me in English.
My Discord:
DanMi#6199
1.0
Added Royal.
1.2
Updated Royal and added its variety.
1.3
Added weapons after the moon lord. Added Zenith bow!
1.4
Fixed a bug where the weapon summoned by the zenith bow did not disappear.
1.45
Hot fix.
1.5
Add new Accessories!
Bloodie Wings, Ore Radar, Tarian Wings
and new ammo pack.
Dynamite Quiver, Endless CrystaDart Quiver, Endless Cursed Dart Quiver, Endless Dart Quiver, Endless Ichor Bullet, and...
1.6
Add Zenith Staff.
1.7
AWESOME. New rideable carriage - flying saucer.
1.8
Added many types of weapons allowing you to shoot with the left and right mouse button.
Added a bed that allows you to skip day and night.
1.9
Added Throwing weapons: Sets vampire knifes.
1.9.0.2
Add more Endless Quiver and Pouch ammo.
1.9.0.3-4
HotFix
1.9.0.5-6
Added new throwing vampire knives and daggers
1.9.0.7
BuG fIx
1.9.0.8
add two machine weapon: Gun (Mortridon) and Dart (Rorh)
1.9.0.9
add machine magic weapon: Shonhi
1.9.1.0
Add Heavy Sword Zenith: Rungin
+Update Zenith weapons: Bow - Boreyriandr, Staff - Delgalielium
1.9.1.1-1.2
fix+
1.9.1.7
localization RU
Fix bug item (Truffle Bottle)
1.9.1.8
New item:
Range weapon low level
Coal and related items
1.9.1.9
Bug fix
New item:
Steel
Melee weapon - Steel Sword
1.9.2.0
Bug Fix grenade and dynamite gun
New item: Mechanical Bloody Arms - Automates auto-attack.
1.9.2.1
Bug Fix
1.9.2.2-8
Bug fix
New range weapon
Add effects range mod weapon
1.9.3
Add news weapon!
Dual use guns.
New dart guns.
Bug fix.
New packs ammunation.
1.9.3.1
Auranda new sprites.
Rebalanse items.
New item: Bullets and arrows.
There are many weapons, accessories, and ride mechanisms in the mod. There are also prototype zenith weapons.
Pay attention to the flying saucer.
If you want me to translate it into your language, please write to me in English.
My Discord:
DanMi#6199
1.0
Added Royal.
1.2
Updated Royal and added its variety.
1.3
Added weapons after the moon lord. Added Zenith bow!
1.4
Fixed a bug where the weapon summoned by the zenith bow did not disappear.
1.45
Hot fix.
1.5
Add new Accessories!
Bloodie Wings, Ore Radar, Tarian Wings
and new ammo pack.
Dynamite Quiver, Endless CrystaDart Quiver, Endless Cursed Dart Quiver, Endless Dart Quiver, Endless Ichor Bullet, and...
1.6
Add Zenith Staff.
1.7
AWESOME. New rideable carriage - flying saucer.
1.8
Added many types of weapons allowing you to shoot with the left and right mouse button.
Added a bed that allows you to skip day and night.
1.9
Added Throwing weapons: Sets vampire knifes.
1.9.0.2
Add more Endless Quiver and Pouch ammo.
1.9.0.3-4
HotFix
1.9.0.5-6
Added new throwing vampire knives and daggers
1.9.0.7
BuG fIx
1.9.0.8
add two machine weapon: Gun (Mortridon) and Dart (Rorh)
1.9.0.9
add machine magic weapon: Shonhi
1.9.1.0
Add Heavy Sword Zenith: Rungin
+Update Zenith weapons: Bow - Boreyriandr, Staff - Delgalielium
1.9.1.1-1.2
fix+
1.9.1.7
localization RU
Fix bug item (Truffle Bottle)
1.9.1.8
New item:
Range weapon low level
Coal and related items
1.9.1.9
Bug fix
New item:
Steel
Melee weapon - Steel Sword
1.9.2.0
Bug Fix grenade and dynamite gun
New item: Mechanical Bloody Arms - Automates auto-attack.
1.9.2.1
Bug Fix
1.9.2.2-8
Bug fix
New range weapon
Add effects range mod weapon
1.9.3
Add news weapon!
Dual use guns.
New dart guns.
Bug fix.
New packs ammunation.
1.9.3.1
Auranda new sprites.
Rebalanse items.
New item: Bullets and arrows.
Description
This is a mod based on the ROBLOX game 'Bee Swarm Simulator' by Onett. Credit for the original designs of any content in this mod goes to him.
While the item designs themselves are based on those from the ROBLOX game, they do not necessarily work the same.
CHANGELOG:
== Version 0.4.1 ==
> Emergency fix - removed Sticky modifier for Hive Weapons, as it seems to crash the game when applied to a newly obtained item
> Slightly changed the chance that a modifier will be applied upon obtaining an item
== Version 0.4 ==
> Introduced the Sprinklers: Basic Sprinkler, Silver Soakers, Golden Gushers, Diamond Drenchers, and the mighty Supreme Saturator
> Added the Magnet and Vacuum collectors which can bring dropped items towards the player
> Added three new Hive Weapon Modifiers - Ace, Grandmaster & Sticky
> The Scooper and Rake can no longer be crafted and are instead bought from the Merchant
> Slight changes to the Tide Popper
> Tide Popper can now be dropped by the Old Duke (Calamity Mod)
While the item designs themselves are based on those from the ROBLOX game, they do not necessarily work the same.
CHANGELOG:
== Version 0.4.1 ==
> Emergency fix - removed Sticky modifier for Hive Weapons, as it seems to crash the game when applied to a newly obtained item
> Slightly changed the chance that a modifier will be applied upon obtaining an item
== Version 0.4 ==
> Introduced the Sprinklers: Basic Sprinkler, Silver Soakers, Golden Gushers, Diamond Drenchers, and the mighty Supreme Saturator
> Added the Magnet and Vacuum collectors which can bring dropped items towards the player
> Added three new Hive Weapon Modifiers - Ace, Grandmaster & Sticky
> The Scooper and Rake can no longer be crafted and are instead bought from the Merchant
> Slight changes to the Tide Popper
> Tide Popper can now be dropped by the Old Duke (Calamity Mod)
Homepage
Description
Please be advised that the mod is NOT completed yet and is still in beta!
The Bloodbath Mod currently adds:
- 4 bosses
- Around 270 items including weapons, accessories, armor, ores, etc
- A few new enemies
The Bloodbath Mod currently adds:
- 4 bosses
- Around 270 items including weapons, accessories, armor, ores, etc
- A few new enemies
Homepage
Description
Naruto Mod (Ninja's Quests) :
Want see something added or bug fixed Comment on a video on youtube (DominatoryPrograms)
Made By : Ragz10/DominatroyPrograms
State: W>I>P
GitHub: https://github.com/DominatoryPrograms/NinjaQuest
Dont Right Click to undo any Buffs From This Mod
Alot to add and change and do!
(All Changelog Info at Github!)
Started Working ON Mod Again so look forward to weekly or bi-weekly updates!
Version 0.9:
Whats New:
*Properly Visual and text verification of MS and EMS
*Adjusted the drainage of Sharingan.(Tomoe 3 and EMS no longer drains.)
*Adjusted Chakra Recharge rate
*Added Some New Quests
*Added Substitution Jutsu
Version 0.85:
What's New:
*Sharingan
*Mangekyo Sharingan & EM Sharingan
*Byakugan (Buff)
Please Note : Sharingan & Byakugan is added as a Hotkey!
*Reduced Sharingan Awakening and Tomoe lvling Time!
Look forward to :
More Jutsus
More Download Special Items
Possible New Enemies
Want see something added or bug fixed Comment on a video on youtube (DominatoryPrograms)
Made By : Ragz10/DominatroyPrograms
State: W>I>P
GitHub: https://github.com/DominatoryPrograms/NinjaQuest
Dont Right Click to undo any Buffs From This Mod
Alot to add and change and do!
(All Changelog Info at Github!)
Started Working ON Mod Again so look forward to weekly or bi-weekly updates!
Version 0.9:
Whats New:
*Properly Visual and text verification of MS and EMS
*Adjusted the drainage of Sharingan.(Tomoe 3 and EMS no longer drains.)
*Adjusted Chakra Recharge rate
*Added Some New Quests
*Added Substitution Jutsu
Version 0.85:
What's New:
*Sharingan
*Mangekyo Sharingan & EM Sharingan
*Byakugan (Buff)
Please Note : Sharingan & Byakugan is added as a Hotkey!
*Reduced Sharingan Awakening and Tomoe lvling Time!
Look forward to :
More Jutsus
More Download Special Items
Possible New Enemies
Homepage
Description
||OUT OF STOCK||
Tonks mod is cancelled
for more info, check: https://www.youtube.com/watch?v=H_adSDqedgo
IMPORTANT: THE STARFALL MOD IS RELEASED
Tonks is a mod made by the Szlachta team. sebaq GoldenGamerPL & Ineedge
discord - link in the homepage
Szlachta team YouTube - https://www.youtube.com/channel/UCI2xJczF6S2zsCKZO-cFJ5g
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LOOKING for someone to make a Tonks mod wiki. DM me on discord for more information
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1.0 - The Legend of Tonks
Finally the 1.0 update, adding:
2 new challenging bosses
new ores and materials
new weapons and tools
new enemies
new buffs
1.0.0.1 - Fixed a bug when lore items didnt drop
Tonks mod is cancelled
for more info, check: https://www.youtube.com/watch?v=H_adSDqedgo
IMPORTANT: THE STARFALL MOD IS RELEASED
Tonks is a mod made by the Szlachta team. sebaq GoldenGamerPL & Ineedge
discord - link in the homepage
Szlachta team YouTube - https://www.youtube.com/channel/UCI2xJczF6S2zsCKZO-cFJ5g
-----------------------------------------------------------------------------------
LOOKING for someone to make a Tonks mod wiki. DM me on discord for more information
-----------------------------------------------------------------------------------
1.0 - The Legend of Tonks
Finally the 1.0 update, adding:
2 new challenging bosses
new ores and materials
new weapons and tools
new enemies
new buffs
1.0.0.1 - Fixed a bug when lore items didnt drop
Homepage
Description
thanks for 100 dowloads! i dont knok how i can create a recipe for halibut cannon, but i will try make a recipe
version: 0.2
autor:arthur
thanks for dowload
version: 0.2
autor:arthur
thanks for dowload
Homepage
Description
Hi there,
For this mod, the concept is that every item created will be a suggestion from others.
If you are interested, please mention an item from a game or any item that you have imagined yourself/seen anywhere in real life.
I will do my best to reimagine the item in Terraria.
I will progress through the suggested items 1 by 1, depending on who answers I may switch it up to make sure that not all items are identical.
Feel free to suggest more than one item, but I will prioritize those who have not yet suggested anything.
(You can suggest the items on the forums, or contact me on discord: [Dest#4378])
Content:
1 Item (Intro)
1 Drill
12 Snipers *NEW*
For this mod, the concept is that every item created will be a suggestion from others.
If you are interested, please mention an item from a game or any item that you have imagined yourself/seen anywhere in real life.
I will do my best to reimagine the item in Terraria.
I will progress through the suggested items 1 by 1, depending on who answers I may switch it up to make sure that not all items are identical.
Feel free to suggest more than one item, but I will prioritize those who have not yet suggested anything.
(You can suggest the items on the forums, or contact me on discord: [Dest#4378])
Content:
1 Item (Intro)
1 Drill
12 Snipers *NEW*
Homepage
Description
Find Iridium bars to create various quality of life items;
Driver accesories that provide infinite flasks for all vanilla flasks.
Inifnite ammo pouches, quivers and satchels for all vanilla bullets, arrows and darts.
- 3 new enemies
- 41 new items
- 3 new tiles
- 1 new debuff
Version 0.1.4.3:
Added infinite dart "satchels" for all vanilla darts
Version 0.1.4.4:
Resprited satchels and Iridium Slimes, added Giant Iridium Slime, slimes no longer inflict "slimed" in normal mode
Version 0.1.4.5:
Updated icon
Version 0.1.4.6:
Fixed all velocity issues with endless ammo, added iridium brick
Version 0.1.4.7:
Fixed iridium brick resistance, added iridium brick walls
Version 0.1.4.8:
Fixed major bug where all worlds created with the mod would be hardmode
Version 0.1.4.9
Better Drivers, more useful tooltips
Driver accesories that provide infinite flasks for all vanilla flasks.
Inifnite ammo pouches, quivers and satchels for all vanilla bullets, arrows and darts.
- 3 new enemies
- 41 new items
- 3 new tiles
- 1 new debuff
Version 0.1.4.3:
Added infinite dart "satchels" for all vanilla darts
Version 0.1.4.4:
Resprited satchels and Iridium Slimes, added Giant Iridium Slime, slimes no longer inflict "slimed" in normal mode
Version 0.1.4.5:
Updated icon
Version 0.1.4.6:
Fixed all velocity issues with endless ammo, added iridium brick
Version 0.1.4.7:
Fixed iridium brick resistance, added iridium brick walls
Version 0.1.4.8:
Fixed major bug where all worlds created with the mod would be hardmode
Version 0.1.4.9
Better Drivers, more useful tooltips
Homepage
Description
This mod allows you to rename and dye items.
To begin, craft the Item Customizer at an anvil
with 5 iron/lead and one Strange Plant.
Use the "Item Customizer" to access the UI.
Put an item in the right slot, and
a dye in the left if you want to dye the item.
Type in the text box if you want to change the item's name.
When you're done, click the "Apply" button, and remove the item(s).
Or leave them in there, I don't care.
Enjoy!
Additional features:
- Dye ammo for it to be dyed separately from your bow/gun/rocket launcher!
- Dye equipment to save dyes directly onto your favorite vanities!
- Dye anything for it to look cool in your inventory!
Latest Update (2.2.0):
- The Anti-Netcode Update
- Refactors netcode to be less stupid by removing netcode, not even kidding
- Even more wrong projectile shading fixes
- Finally fixes the infinite knockback bug
Latest Patch (2.2.2):
- Fixed edge case relating to multiplayer and ammo consumption
- Fixed a silly multiplayer issue that was embarrassingly trivial in the end
- Extra failsafe checks for things
Full Changelog at Mod Homepage
To begin, craft the Item Customizer at an anvil
with 5 iron/lead and one Strange Plant.
Use the "Item Customizer" to access the UI.
Put an item in the right slot, and
a dye in the left if you want to dye the item.
Type in the text box if you want to change the item's name.
When you're done, click the "Apply" button, and remove the item(s).
Or leave them in there, I don't care.
Enjoy!
Additional features:
- Dye ammo for it to be dyed separately from your bow/gun/rocket launcher!
- Dye equipment to save dyes directly onto your favorite vanities!
- Dye anything for it to look cool in your inventory!
Latest Update (2.2.0):
- The Anti-Netcode Update
- Refactors netcode to be less stupid by removing netcode, not even kidding
- Even more wrong projectile shading fixes
- Finally fixes the infinite knockback bug
Latest Patch (2.2.2):
- Fixed edge case relating to multiplayer and ammo consumption
- Fixed a silly multiplayer issue that was embarrassingly trivial in the end
- Extra failsafe checks for things
Full Changelog at Mod Homepage
Homepage
Description
This makes all buffs or debuffs persistent on death. You can choose if you want buffs and debuffs to be persistent separately, by default buffs are persistent and debuffs are not. There is also a config option to make you lose some of your buff time when you die, but this is disabled by default. You can also add vanilla buffs to a BuffID blacklist, check the Terraria Wiki for buff IDs
If you experience any issues or have any suggestions, don't hesitate to message me on Discord (stormytuna#4358)
Changelog
Version 1.0
Released
If you experience any issues or have any suggestions, don't hesitate to message me on Discord (stormytuna#4358)
Changelog
Version 1.0
Released
Homepage
Description
NEW
+ When enemies are hit they glow red based on how much life was taken from them.
+ Walking over green plants temporary gives more light to those areas.
+ EoC now has 100 red lights that follow it (experimental)
Featuring
+ Prehardmode ores are very dimmly lit making it very hard (but possible) to tell what type of ore you're looking for.
+ Hardmode ores glow vibrantly based on their tile colors.
+ Life crystals and life fruit glow a vibrant red.
+ Enemies glow a faint red.
+ The jungle glows a dim green. (when you defeat plantera, it glows a brigter green)
+ Surface plants glow green. (looks really cool at night!)
+ Meteorite and hellstone glow vibrant red.
+ Containers glow a dim white.
+ Swinging tools / weapons emits a faint white light.
+ Player glows dim white light.
+ When enemies are hit they glow red based on how much life was taken from them.
+ Walking over green plants temporary gives more light to those areas.
+ EoC now has 100 red lights that follow it (experimental)
Featuring
+ Prehardmode ores are very dimmly lit making it very hard (but possible) to tell what type of ore you're looking for.
+ Hardmode ores glow vibrantly based on their tile colors.
+ Life crystals and life fruit glow a vibrant red.
+ Enemies glow a faint red.
+ The jungle glows a dim green. (when you defeat plantera, it glows a brigter green)
+ Surface plants glow green. (looks really cool at night!)
+ Meteorite and hellstone glow vibrant red.
+ Containers glow a dim white.
+ Swinging tools / weapons emits a faint white light.
+ Player glows dim white light.