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Description
PET mod is a mod that aims to add pets for modded and vanilla enemies and bosses, the mod also has a pet bag system that can give the player a random pet, these are obtained from bosses and later, can be bought from an npc.
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Description
Project Zero, a mod that is balanced for terraria and can be used with other mods
> Items: +250.
> Bosses: 1 (Post-Moonlord).
> Tiles: 4.
> Mini-Bosses: 1.
> Armor: 3 set.
> nothing interesting.
RU_________________________
Project Zero, Мод который сбалансирован под террарию и можно использовать с другими модами
> Предметов: +250.
> Боссов: 1 (Post-Moonlord).
> Блоки: 4.
> Мини-Боссы: 1.
> Броня: 3 Сета.
> Ничего интересного.
> Items: +250.
> Bosses: 1 (Post-Moonlord).
> Tiles: 4.
> Mini-Bosses: 1.
> Armor: 3 set.
> nothing interesting.
RU_________________________
Project Zero, Мод который сбалансирован под террарию и можно использовать с другими модами
> Предметов: +250.
> Боссов: 1 (Post-Moonlord).
> Блоки: 4.
> Мини-Боссы: 1.
> Броня: 3 Сета.
> Ничего интересного.
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Description
寄生机器人 一个小mod
是我乱写的一个mod(真)----不用认真玩。。。
加入
- 寄生机器人 和 12个其他物品
- 1个生物
和1个boss
- 3种方块
English is translated by machine
是我乱写的一个mod(真)----不用认真玩。。。
加入
- 寄生机器人 和 12个其他物品
- 1个生物
和1个boss
- 3种方块
English is translated by machine
Homepage
Description
Adds a display of player game statistics (via. hotkey or UI control panel). Player teams, PvP kills, deaths, latency, and relative progress are all shown and kept up to date in this display.
Homepage
Description
Pokemmon is a mod that adds every Pokemon up to gen 8, (and their many formes), as summonable minions.
Still WIP!
Current features:
- Obtain (almost) every Pokemon up to Gen 8 + DLC! (we're talking only 50 or so missing)
- Pokemon Minions provide buffs based on their main game stats, making them all unique!
- Obtain new Pokemon from the PokeBox, a grab-bag that grants a random base-stage Pokemon!
- Evolve your Pokemon over the course of a playthrough, with only the strongest reserved for the end!
Please visit the wiki for more information, such as when/how to obtain certain evolutions/forms and the buffs provided by each Pokemon:
https://github.com/Sunfished/Pokemmon/wiki
Still WIP!
Current features:
- Obtain (almost) every Pokemon up to Gen 8 + DLC! (we're talking only 50 or so missing)
- Pokemon Minions provide buffs based on their main game stats, making them all unique!
- Obtain new Pokemon from the PokeBox, a grab-bag that grants a random base-stage Pokemon!
- Evolve your Pokemon over the course of a playthrough, with only the strongest reserved for the end!
Please visit the wiki for more information, such as when/how to obtain certain evolutions/forms and the buffs provided by each Pokemon:
https://github.com/Sunfished/Pokemmon/wiki
Homepage
Description
Fall to The Corruption
[Yami-ochi Mod]
by Fennene (Fenene)
!IMPORTANT!
v0.9.1.4 contains the patch to fix fatal bugs!!! If you have its old version, recommend to upgrade!!!
[v0.9.1.4 niha juudai na bagu wo naosu pacchi ga fukumarete imasu!!! furui ba-jon wo omochino kata ha appugure-do site kudasai!!!]
English Text
I'm not good at English, so I make some mistakes of my English. Sorry.
[Japanese Text]
[Terraria no fonnto ha kanamozi wo hyouzi dekinainode Ro-mazi de kaiteimasu.]
- There are curses and malice in the world and The Corruption Biome is exist.
Those are strong and formed the Corruption Biome.
Have you thought... if you change them to strong power and you can use it?
- [kono sekai noroi ya akuiga habikori, jaaku na daichi ga sonnzaissuru.]
[noroiha tsuyoku, jaaku na daichi wo keiseisita.]
[mosi... mosi sorera wo chikara ni kaete tsukaeru to sitara?]
This mod gives you new power from The Corruption Biome.
[kono Mod ha jaaku na daichi kara chikara wo erukoto ga dekimasu.]
Fall to The Corruption adds "Corrupt Level".
[Fall to The Corruption Mod ha "Corrupt Level" wo tsuika simasu]
It makes some weapons stronger and it is used by some tools.
[koreha buki wo tsuyoku sitari, tu-ru de siyou saretari simasu]
You need to make "Taboo Soup" and drink in demon altar in the corruption if you wanna use this power.
[kono chikara wo tsukaitainara "kinnki no su-pu" wo tukuri jaaku no daichi ni aru akuma no saidann de nomu hituyou ga arimasu]
When you use it, you get some power if you are in The Corruption.
["Corrupt Level" ga tsukaeru youni naruto jaaku no daichi kara chikara wo morau koto ga dekimasu]
This mod modified some vanilla items and added special seed.
[kono mod ha Terraria no aitemu no ikutsuka wo hennkou si, mata tokusyu na si-do chi wo tuika simasita.]
< Change Logs >
- v0.9.1.5
Modify System: if you want to prevent to damage from enemies of The Corruption, required MaxCorruptLevel > 100
Modify Item: CorruptShotgun | Damage 30(45) -> 32(55) |
Modify Recipe: LesserCLHealingPotion | Deathweed -> VileMushroom |
Modify Recipe: CLHealingPotion | VileMushroom -> Deathweed |
Add: Japanese translation of new contents
- v0.9.1.4
!Fixed: The errors(warn) has occurred when player is damaged from some projectiles.
!Fixed: The errors(warn) has occurred when player is damaged from some NPCs.
I'm so sorry.
Fixed Item: Some Javelins | be set to melee |
Fixed Item: Boss Wand | Can open UI when active SmartInteract |
Modify Recipe: MushroomPot | Get back bottle on craft |
Modify Item: MushroomPot | Value 1s50c -> 30c |
Modify Item: MushroomSpore | Value 20c -> 1s30c |
Modify Item: CLHealingPotion | CLHeal 17 -> 24 |
Modify Item: TabooSoup | CLHeal 24 -> 37 |
Modify Item: GreaterCLHealingPotion | CLHeal 37 -> 66 |
Modify Item: IntenseJavelin | Speed(using CorruptLevel) x2 -> x1.6 |
Modify Item: GoldenLockBox | SkyChampion can be get from GoldenLockBox |
Add: System | Display Recommend when player picks world evil |
Add: WorldGeneration | SkyChampion can be get in dungeon's chest with Muramasa |
Add Item: SoulShooter
Add Item: Night's Splitter
Add Item: Holy Javelin
Add Item: Thing like Zenith Javelin (Can't Get)
Add GlobalItem: Death Sickle | can use CorruptLevel |
- v0.9.1.1
Fixed: CorruptBucket | Can't get CorruptWater if item's stack is 1. |
- v0.9.1.0
!Modify: CorruptLevelSystem | right click to decide to use or not CorruptLevel |
Fixed: Items | gone prefix |
Fixed: BossWand | left hitbox |
Modify: System | Initial CorruptLevel 5 -> 10 |
Modify: System | SaveDataTag(Compatible) |
Modify: Recipe | CorruptShootgun(Harder) |
Modify: Recipe | CLRegenPotion(Easier) |
Modify: Recipe | CorruptionPotion(Easier) |
Modify: Texture | IntenseJavelin |
Modify: Texture | Mushroom Spore |
Modify Item: Taboo Soup | Amount of restore CorruptLevel (up) |
Add Item: Lesser CorruptLevel Healing Potion
Add Item: CorruptLevel Healing Potion
Add Item: Greater CorruptLevel Healing Potion
Add Weapon: Burning Javelin
Add Weapon: Sharped Javelin
Add Weapon: Sky's Champion
Delete Item: CorruptLevelHealingPotion (old Version)
Delete Item: Protective Doll
Delete: Eater of Worlds dropes CorruptPower
(You can get back materials of deleted items on craft)
- v0.9.0.6
Fixed: Weapons | strange CorruptLevel charging method |
Fixed: BossWand | not to be able to summon DukeFishron |
Fixed: BossWand | not to be able to summon Golem without the altar |
Fixed: Items | unexpected uncheking favorite |
Modify: Recipe | SproutedDemoniteBar(can craft easier than before) |
- v0.9.0.5
Add Summoning Item: BossWand | Summon bosses you got their trophy |
Modify: Recipe | TabooSoup(can craft easier than before) |
Modify: It
[Yami-ochi Mod]
by Fennene (Fenene)
!IMPORTANT!
v0.9.1.4 contains the patch to fix fatal bugs!!! If you have its old version, recommend to upgrade!!!
[v0.9.1.4 niha juudai na bagu wo naosu pacchi ga fukumarete imasu!!! furui ba-jon wo omochino kata ha appugure-do site kudasai!!!]
English Text
I'm not good at English, so I make some mistakes of my English. Sorry.
[Japanese Text]
[Terraria no fonnto ha kanamozi wo hyouzi dekinainode Ro-mazi de kaiteimasu.]
- There are curses and malice in the world and The Corruption Biome is exist.
Those are strong and formed the Corruption Biome.
Have you thought... if you change them to strong power and you can use it?
- [kono sekai noroi ya akuiga habikori, jaaku na daichi ga sonnzaissuru.]
[noroiha tsuyoku, jaaku na daichi wo keiseisita.]
[mosi... mosi sorera wo chikara ni kaete tsukaeru to sitara?]
This mod gives you new power from The Corruption Biome.
[kono Mod ha jaaku na daichi kara chikara wo erukoto ga dekimasu.]
Fall to The Corruption adds "Corrupt Level".
[Fall to The Corruption Mod ha "Corrupt Level" wo tsuika simasu]
It makes some weapons stronger and it is used by some tools.
[koreha buki wo tsuyoku sitari, tu-ru de siyou saretari simasu]
You need to make "Taboo Soup" and drink in demon altar in the corruption if you wanna use this power.
[kono chikara wo tsukaitainara "kinnki no su-pu" wo tukuri jaaku no daichi ni aru akuma no saidann de nomu hituyou ga arimasu]
When you use it, you get some power if you are in The Corruption.
["Corrupt Level" ga tsukaeru youni naruto jaaku no daichi kara chikara wo morau koto ga dekimasu]
This mod modified some vanilla items and added special seed.
[kono mod ha Terraria no aitemu no ikutsuka wo hennkou si, mata tokusyu na si-do chi wo tuika simasita.]
< Change Logs >
- v0.9.1.5
Modify System: if you want to prevent to damage from enemies of The Corruption, required MaxCorruptLevel > 100
Modify Item: CorruptShotgun | Damage 30(45) -> 32(55) |
Modify Recipe: LesserCLHealingPotion | Deathweed -> VileMushroom |
Modify Recipe: CLHealingPotion | VileMushroom -> Deathweed |
Add: Japanese translation of new contents
- v0.9.1.4
!Fixed: The errors(warn) has occurred when player is damaged from some projectiles.
!Fixed: The errors(warn) has occurred when player is damaged from some NPCs.
I'm so sorry.
Fixed Item: Some Javelins | be set to melee |
Fixed Item: Boss Wand | Can open UI when active SmartInteract |
Modify Recipe: MushroomPot | Get back bottle on craft |
Modify Item: MushroomPot | Value 1s50c -> 30c |
Modify Item: MushroomSpore | Value 20c -> 1s30c |
Modify Item: CLHealingPotion | CLHeal 17 -> 24 |
Modify Item: TabooSoup | CLHeal 24 -> 37 |
Modify Item: GreaterCLHealingPotion | CLHeal 37 -> 66 |
Modify Item: IntenseJavelin | Speed(using CorruptLevel) x2 -> x1.6 |
Modify Item: GoldenLockBox | SkyChampion can be get from GoldenLockBox |
Add: System | Display Recommend when player picks world evil |
Add: WorldGeneration | SkyChampion can be get in dungeon's chest with Muramasa |
Add Item: SoulShooter
Add Item: Night's Splitter
Add Item: Holy Javelin
Add Item: Thing like Zenith Javelin (Can't Get)
Add GlobalItem: Death Sickle | can use CorruptLevel |
- v0.9.1.1
Fixed: CorruptBucket | Can't get CorruptWater if item's stack is 1. |
- v0.9.1.0
!Modify: CorruptLevelSystem | right click to decide to use or not CorruptLevel |
Fixed: Items | gone prefix |
Fixed: BossWand | left hitbox |
Modify: System | Initial CorruptLevel 5 -> 10 |
Modify: System | SaveDataTag(Compatible) |
Modify: Recipe | CorruptShootgun(Harder) |
Modify: Recipe | CLRegenPotion(Easier) |
Modify: Recipe | CorruptionPotion(Easier) |
Modify: Texture | IntenseJavelin |
Modify: Texture | Mushroom Spore |
Modify Item: Taboo Soup | Amount of restore CorruptLevel (up) |
Add Item: Lesser CorruptLevel Healing Potion
Add Item: CorruptLevel Healing Potion
Add Item: Greater CorruptLevel Healing Potion
Add Weapon: Burning Javelin
Add Weapon: Sharped Javelin
Add Weapon: Sky's Champion
Delete Item: CorruptLevelHealingPotion (old Version)
Delete Item: Protective Doll
Delete: Eater of Worlds dropes CorruptPower
(You can get back materials of deleted items on craft)
- v0.9.0.6
Fixed: Weapons | strange CorruptLevel charging method |
Fixed: BossWand | not to be able to summon DukeFishron |
Fixed: BossWand | not to be able to summon Golem without the altar |
Fixed: Items | unexpected uncheking favorite |
Modify: Recipe | SproutedDemoniteBar(can craft easier than before) |
- v0.9.0.5
Add Summoning Item: BossWand | Summon bosses you got their trophy |
Modify: Recipe | TabooSoup(can craft easier than before) |
Modify: It
Homepage
Description
Psykoh's Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Homepage
Description
Pug Sword is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Homepage
Description
This mod adds two mega OP post-game weapons that are powered by ~gay~
- TERF Destroyer: A sword that rapidly fires powerful, swirling prismic stars at super high speeds
- Hetero Upsetero: An upgrade to the razorblade typhoon! (now with rainbowwwww oooooooo)
Both weapons are crafted at an Ancient Manipulator! The recipes are:
~TERF Destroyer~
- 1 Star Wrath
- 1 Meowmere
- 100 solar fragments
- 30 gender change potions
~Hetero Upsetero~
- 1 Razorblade Typhoon
- 1 Last Prism
- 100 nebula fragments
- 30 gender change potions
(oh and fyi, this is actually the first Terraria mod I've ever made! I decided to mess around with modding this game and I got so into it that I spent like half the day making this little weapons mod hahah)
- TERF Destroyer: A sword that rapidly fires powerful, swirling prismic stars at super high speeds
- Hetero Upsetero: An upgrade to the razorblade typhoon! (now with rainbowwwww oooooooo)
Both weapons are crafted at an Ancient Manipulator! The recipes are:
~TERF Destroyer~
- 1 Star Wrath
- 1 Meowmere
- 100 solar fragments
- 30 gender change potions
~Hetero Upsetero~
- 1 Razorblade Typhoon
- 1 Last Prism
- 100 nebula fragments
- 30 gender change potions
(oh and fyi, this is actually the first Terraria mod I've ever made! I decided to mess around with modding this game and I got so into it that I spent like half the day making this little weapons mod hahah)
Homepage
Description
All configs are off by default, make sure to turn the ones you want on.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
Homepage
Description
No se por que entras aqui, de verdad, no se que esperas ver.
Lo ultimo que apareceria aqui es el secreto de la vida eterna.
Pues eso es justo lo que esconde el texto.
Jose es inteligente.
Se como Jose.
Lo ultimo que apareceria aqui es el secreto de la vida eterna.
Pues eso es justo lo que esconde el texto.
Jose es inteligente.
Se como Jose.
Homepage
Description
Welcome to the description of Sander World.
=====================Colors==================
blue: weapons
yellow: fun (here you need to watch the stats of the item).
lime: Materials
====================Version==================
v1.0 :)
====================Twitch===================
I have a twitch channel: twitch.tv/skmodding
Soon I gonna make streams about making mods in Terraria
===================Discord===================
If you have ideas for this mod you can drop them in my discord server
discord.gg/M5NZ8gwJZH
=================Changelog===================
===================v1.0======================
-added Aluminium Rod (it is now useless)
=====================Colors==================
blue: weapons
yellow: fun (here you need to watch the stats of the item).
lime: Materials
====================Version==================
v1.0 :)
====================Twitch===================
I have a twitch channel: twitch.tv/skmodding
Soon I gonna make streams about making mods in Terraria
===================Discord===================
If you have ideas for this mod you can drop them in my discord server
discord.gg/M5NZ8gwJZH
=================Changelog===================
===================v1.0======================
-added Aluminium Rod (it is now useless)
Homepage
Description
This mod adds a mode that always grants player an Undertale's KARMA debuff. Item that switches this mode can be obtained by creating a new player or crafting them at Demon Altar.
More information at the home page.
Changelog
v1.4.1
-Almost removed unique immunity frame such as Moon Lord attacks
v1.4
-Added KARMA mode content to the Seal of Judgment's tooltip
-Added a cooldown to accessories and other items whose effects are triggered after taking damage
-Also added a cooldown to the damage reflection effect
-Added support for Calamity Mod to KARMA mode
v1.3
-Increased player's immunity frame by 1 frame
-Separated KARMA damage calculation from Life Regen
-Disables damage reflection effect while in KARMA mode
-Player's immunity frame will be increased by 1 frame when the effect of increasing the immunity frame is activated like the Cross Necklace equipped
More information at the home page.
Changelog
v1.4.1
-Almost removed unique immunity frame such as Moon Lord attacks
v1.4
-Added KARMA mode content to the Seal of Judgment's tooltip
-Added a cooldown to accessories and other items whose effects are triggered after taking damage
-Also added a cooldown to the damage reflection effect
-Added support for Calamity Mod to KARMA mode
v1.3
-Increased player's immunity frame by 1 frame
-Separated KARMA damage calculation from Life Regen
-Disables damage reflection effect while in KARMA mode
-Player's immunity frame will be increased by 1 frame when the effect of increasing the immunity frame is activated like the Cross Necklace equipped
Homepage
Description
Snow has dirt merge textures but doesn't use them for some reason, this mod simply enables them to be used.
Homepage
Description
A small bullet-hell styled content mod that is slated for multiple updates and is currently in active development!
Adds:
-Two new pre-hardmode minibosses
-One hardmode boss
-A new class: Runic/Runereader
-Multiple weapons related to this class, ranging from pre-hardmode to late hardmode
-Multiple runic accesories
-Multiple runic armor sets, including helmets for hardmode sets
The Runic damage class:
Runic damage users, or Runereaders as they're called, are similar to mages. They use Anima, or soul power, to empower seemingly mundane items. Gameplay wise, Runereaders get access to a variety of new debuff options, and revolve mostly around debuffing enemies.
Previous Major Update:
Added enough equipment to get runereaders through the Moon Lord fight. Made some changes to how bosses work to lead into the next boss, which will be post-Moon Lord
Adds:
-Two new pre-hardmode minibosses
-One hardmode boss
-A new class: Runic/Runereader
-Multiple weapons related to this class, ranging from pre-hardmode to late hardmode
-Multiple runic accesories
-Multiple runic armor sets, including helmets for hardmode sets
The Runic damage class:
Runic damage users, or Runereaders as they're called, are similar to mages. They use Anima, or soul power, to empower seemingly mundane items. Gameplay wise, Runereaders get access to a variety of new debuff options, and revolve mostly around debuffing enemies.
Previous Major Update:
Added enough equipment to get runereaders through the Moon Lord fight. Made some changes to how bosses work to lead into the next boss, which will be post-Moon Lord
Homepage
Description
"Start with base" is a small mod which generates a base at the end of world generation considering all NPC's of all active mods. If u are tiered building ur own all the time that mod might work for you. But it won't give you too much.
You still need to place chests and crafting stations. Only for NPC flats you don't need to care about anymore.
It will check how many NPC your active mods contain and resize the base accordingly (only at world gen).
It won't win a design award for good looking :) That's also your part.
The main concept about this base is to reduce ways to NPC's, crafting stations, chests and a high amount of chest you can quick-stack to (after teleport back).
Each of those can be done better but with negative effect for the other. If you think you got a better base structure write me in linked page please (also base pics there).
Not all basee have been tested for long play. It would be nice if you can also write me your experience during playthrough with this base mod.
Thanks for testing. gl hf!
Config your base: left click at the GUI during world generation
or add those commands to world name:
$Ba2 - base with 2 NPC flats as core structure
$Ba3 - base with 3 NPC flats as core ($b3b for big version, both look if enough space for all mod items)
$Ba4 - base with 4 .. (useful for many NPC)
$Ba5 - base with 5 .. below ground
$Ba6 - base with 6 NPC flats as core (credits to Sergo for that)
$Fpa, Fdy, Fwo, Fgr, Fbo, Fri, Fmb ---> changes the furniture material, $D.. only chair and desk
$Tha, Tob, Tdy, Two, Tss, Tri, Tbo, Tgr, Tmb --> changes the tiles used for flats
$Wha, Wdg, Wdy, Wwo, Wss, Wdi, Wri, Wbo, Wgr, Wmb --> changes the used wall
$Lho, Lgl, Ldy, Lwo, Lpa, Lbo, Lgr, Wmb --> changes the used lantern
$Ppa, Pri, Pdy, Pwo, Pbo, Pgr, Pmb, Pic --> changes the used platform
...and many more (no Gui: $noG)
$Sy* - random style of used tiles, predefined $Sy0, $Sy1, $Sy2
$Cx1 - stores/loads config file which allows you to setup all values as you like
You can combine those, e.g "MyWorldName$Ba3FdyTssWdi" (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for Flats (Tss) and dirt as wall behind (Wdi)
more details at linked page
updates:
0.2.3.0 - new base & bug fixes while porting it to 1.4
0.2.2.3 - custom styles bugfix, desk chair: $D.. , same as $F
0.2.2.1 - pause world gen, no gui mode: $noG
0.2.2.0 - more options
0.2.0.0 - now with GUI, lantern, platform option
0.1.4.4 - custom style and marble style
0.1.4.2 - base improv
0.1.4.1 - small fix at npc count
0.1.4.0 - add base 4 (for manny npc's)
0.1.3.1 - some bug fixing
0.1.3.0 - Advanced options, added 2 alternative base structures and the option to change the used tiles
0.1.0.5 - some bug fixing
You still need to place chests and crafting stations. Only for NPC flats you don't need to care about anymore.
It will check how many NPC your active mods contain and resize the base accordingly (only at world gen).
It won't win a design award for good looking :) That's also your part.
The main concept about this base is to reduce ways to NPC's, crafting stations, chests and a high amount of chest you can quick-stack to (after teleport back).
Each of those can be done better but with negative effect for the other. If you think you got a better base structure write me in linked page please (also base pics there).
Not all basee have been tested for long play. It would be nice if you can also write me your experience during playthrough with this base mod.
Thanks for testing. gl hf!
Config your base: left click at the GUI during world generation
or add those commands to world name:
$Ba2 - base with 2 NPC flats as core structure
$Ba3 - base with 3 NPC flats as core ($b3b for big version, both look if enough space for all mod items)
$Ba4 - base with 4 .. (useful for many NPC)
$Ba5 - base with 5 .. below ground
$Ba6 - base with 6 NPC flats as core (credits to Sergo for that)
$Fpa, Fdy, Fwo, Fgr, Fbo, Fri, Fmb ---> changes the furniture material, $D.. only chair and desk
$Tha, Tob, Tdy, Two, Tss, Tri, Tbo, Tgr, Tmb --> changes the tiles used for flats
$Wha, Wdg, Wdy, Wwo, Wss, Wdi, Wri, Wbo, Wgr, Wmb --> changes the used wall
$Lho, Lgl, Ldy, Lwo, Lpa, Lbo, Lgr, Wmb --> changes the used lantern
$Ppa, Pri, Pdy, Pwo, Pbo, Pgr, Pmb, Pic --> changes the used platform
...and many more (no Gui: $noG)
$Sy* - random style of used tiles, predefined $Sy0, $Sy1, $Sy2
$Cx1 - stores/loads config file which allows you to setup all values as you like
You can combine those, e.g "MyWorldName$Ba3FdyTssWdi" (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for Flats (Tss) and dirt as wall behind (Wdi)
more details at linked page
updates:
0.2.3.0 - new base & bug fixes while porting it to 1.4
0.2.2.3 - custom styles bugfix, desk chair: $D.. , same as $F
0.2.2.1 - pause world gen, no gui mode: $noG
0.2.2.0 - more options
0.2.0.0 - now with GUI, lantern, platform option
0.1.4.4 - custom style and marble style
0.1.4.2 - base improv
0.1.4.1 - small fix at npc count
0.1.4.0 - add base 4 (for manny npc's)
0.1.3.1 - some bug fixing
0.1.3.0 - Advanced options, added 2 alternative base structures and the option to change the used tiles
0.1.0.5 - some bug fixing
Homepage
Description
Let your module icon move!
See the official website for the tutorial
让你的模组图标动起来吧!
使用教程见官网
update0.1.0.3 : Fixed a bug
update0.1.0.3 : 修复了一个bug
See the official website for the tutorial
让你的模组图标动起来吧!
使用教程见官网
update0.1.0.3 : Fixed a bug
update0.1.0.3 : 修复了一个bug
Homepage
Description
AFK PETS and More!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
Homepage
Description
This mod improves head visuals, makes diving into water, and swimming.
Mainly used with the mod on the browser, Spooky Terraria.
It plans to add much more.
Mainly used with the mod on the browser, Spooky Terraria.
It plans to add much more.
Homepage
Description
A QoL mod for Calamity players
It's still a uncompleted verson, which means many of my ideas isn't included
But i'm waiting untill cal 1.5 approaches :)
It does:
-Portable Charging Station and Power Bank that can charge your arsenal items in different ways
-A post-ML item which make you in hallowed biome when favorited in inventory
-Some early items that make the early playthrough experience better(I made sure they won't destroy balance)
-Boss loot swap
-Expensive combination potions saving your buff slots(I managed to make it won't stack with its materials or unlimited buffs)
-Fixes calamity projectiles' "MagnetSphereHitscan bug which causes serious lag
-An item that displays how long Scal and Calamitas bullet hell exists
-An item displaying your sun banner current boost and range
-3 accessories, 2 items, 1 crafting table, making blood orb easier to acquire and more useful
Furture plans(NOT INCLUDED FOR NOW):
-Interesting creatures that should exist in calamity's world, such as glowing mushroom crab, material-dropping wulfrum transporter
-Rework generation to make it not boring, for example, giving cryo ore a pink variant and the two generates like a spike ball
-More tips item to make new players play calamity more smoothly(then struck on malice bosses lol)
-Biome detail changes, like adding new structure in sunken sea(I prefer changing vanilla biome though as calamity would do this eventually)
-More ways to get certain items aside from simply looting and crafting
-Increase the number of special shrines around the world with new shrine items in them, like adding an night vision helmet in granite shrine(Again NO new combat items)
-and more...
*The following content is Chinese description*
*以上是英文简介*
一个灾厄辅助模组
仍然是半成品,我的很多想法还没有实现
但是鸽了(震声),等灾厄更1.5再说
功能:
-便携充能站和充电宝,以不一样的方式给你的嘉登军火库物品充能
-月球领主后的物品,在背包中收藏可以让你保持判定在神圣之地内
-一些早期物品,让流程的开头更简单(我尽量让它们不影响平衡)
-Boss掉落物置换
-昂贵的组合药剂来节省buff栏(它们不会和极限加持或者下位叠加)
-修复了灾厄的磁球类弹幕的写法造成严重卡顿的问题
-显示灾厄之眼和至尊灾厄弹幕地狱剩余时间的物品
-显示阳炎战旗目前加成和范围的物品
-3个饰品,2个物品,1个合成站,让血珠更容易获取,也更有用
未来计划(目前未实现):
-应该在灾厄世界观存在的有趣生物,比如发光蘑菇的螃蟹,掉落材料的钨钢运输机
-重置一些地形生成让它们不再无聊,比如,给寒元矿加入一个粉色变种,然后生成时和蓝色一起摆成类似于尖刺球的形状
-更多的提示物品,让新玩家也能流畅游玩(然后打不过恶意boss卡关哈哈哈哈哈哈哈)
-生态群系的细节,比如在沉沦海加新的结构(不过反正最后灾厄也会重做,我还是主要改原版的吧)
-给一些物品加入新的获取方式,而不是刷刷刷合成合成合成
-增加神龛数量,内含新的神龛物品,比如在花岗岩神龛中加个夜视头盔(当然,不会有打架用的新物品)
-更多……
It's still a uncompleted verson, which means many of my ideas isn't included
But i'm waiting untill cal 1.5 approaches :)
It does:
-Portable Charging Station and Power Bank that can charge your arsenal items in different ways
-A post-ML item which make you in hallowed biome when favorited in inventory
-Some early items that make the early playthrough experience better(I made sure they won't destroy balance)
-Boss loot swap
-Expensive combination potions saving your buff slots(I managed to make it won't stack with its materials or unlimited buffs)
-Fixes calamity projectiles' "MagnetSphereHitscan bug which causes serious lag
-An item that displays how long Scal and Calamitas bullet hell exists
-An item displaying your sun banner current boost and range
-3 accessories, 2 items, 1 crafting table, making blood orb easier to acquire and more useful
Furture plans(NOT INCLUDED FOR NOW):
-Interesting creatures that should exist in calamity's world, such as glowing mushroom crab, material-dropping wulfrum transporter
-Rework generation to make it not boring, for example, giving cryo ore a pink variant and the two generates like a spike ball
-More tips item to make new players play calamity more smoothly(then struck on malice bosses lol)
-Biome detail changes, like adding new structure in sunken sea(I prefer changing vanilla biome though as calamity would do this eventually)
-More ways to get certain items aside from simply looting and crafting
-Increase the number of special shrines around the world with new shrine items in them, like adding an night vision helmet in granite shrine(Again NO new combat items)
-and more...
*The following content is Chinese description*
*以上是英文简介*
一个灾厄辅助模组
仍然是半成品,我的很多想法还没有实现
但是鸽了(震声),等灾厄更1.5再说
功能:
-便携充能站和充电宝,以不一样的方式给你的嘉登军火库物品充能
-月球领主后的物品,在背包中收藏可以让你保持判定在神圣之地内
-一些早期物品,让流程的开头更简单(我尽量让它们不影响平衡)
-Boss掉落物置换
-昂贵的组合药剂来节省buff栏(它们不会和极限加持或者下位叠加)
-修复了灾厄的磁球类弹幕的写法造成严重卡顿的问题
-显示灾厄之眼和至尊灾厄弹幕地狱剩余时间的物品
-显示阳炎战旗目前加成和范围的物品
-3个饰品,2个物品,1个合成站,让血珠更容易获取,也更有用
未来计划(目前未实现):
-应该在灾厄世界观存在的有趣生物,比如发光蘑菇的螃蟹,掉落材料的钨钢运输机
-重置一些地形生成让它们不再无聊,比如,给寒元矿加入一个粉色变种,然后生成时和蓝色一起摆成类似于尖刺球的形状
-更多的提示物品,让新玩家也能流畅游玩(然后打不过恶意boss卡关哈哈哈哈哈哈哈)
-生态群系的细节,比如在沉沦海加新的结构(不过反正最后灾厄也会重做,我还是主要改原版的吧)
-给一些物品加入新的获取方式,而不是刷刷刷合成合成合成
-增加神龛数量,内含新的神龛物品,比如在花岗岩神龛中加个夜视头盔(当然,不会有打架用的新物品)
-更多……