Homepage
Description
Hello, my dear friend! You must be searching for new terraria mods with original content? Here you can read about new modification with a lot of new game mechanics.
So what is Bismuth Mod?
Bismuth Mod is a TML global modification based on old 1.0.2 version. We spent about two years for development of this global update and now our team is ready to present it to you.
Content
● 400+ new items
● 49 new NPCs
● 4 new bosses
● 120+ new tiles
● RPG-styled system (146 skills, 5 classes)
● Two playable races - naga and vampire
● 8 new incredible structures, two of them are massive cities
● New biome - swamp
● New event - orcish invasion
● Dice mini-game
● Поддержка русского языка
And a lot of other original content
Homepage
Description
Bitzy adds basic pre-hardmode gear based off of a game I made called... Bitzy. Bosses, Armor, Wings, Tools, and Weapons, are added into the game with this mod.
The main focus of this mod, is Quality over Quantity, meaning I would rather spend a day tweaking an exsisting item, rather than just addding more.
This mod (so far) adds:
1 Boss
16 Items
3 Weapons
1 Armor Set w/ 2 Helmet Types
2 Tools
1 Wing
1 Consumable
1 Hook
The Itch Site for Bitzy (The Original Game): https://vincentjenei.itch.io/bitzy
Github Repo: https://github.com/SuperBrainBro/BitzyMod
Mod By:
Vincent Jenei (Lite#4211)
ChangeLog:
v1.0.1.1:
Upgraded csproj.
v1.0.1:
Added a few other things.
Im ending development of this mod, since there is nothing else I can port from my game Bitzy into Terraria.
I am also starting development of a new mod - Elemental Hearts!
It was fun learning how to make mods. Special thanks to direwolf420 (He such a great help on the TModLoader Discord)
I hope you enjoyed the mod!
v0.11:
Added Glitzy, a light pet.
Can be crafted by 10 Bitzy Souls and a Blinkroot.
Nerfed Most Bitzy Gear.
v0.10:
Added Bitzy Hearts. Bitzy Hearts are similar to life crytals. Bitzy Hearts give the player 2 health each, and up to 20 can be consumed.
Added Bitzy Fez, a summon variant of the Bitzy Armor.
Nerfed Bitzy Armor a lot.
Changed rarity of all Bitzy items to blue (previously orange).
Fixed the sell price of many items.
v0.9.5
Bitzy boss now has custom music and sound effects.
Fixed a few bugs with the Bitzy boss AI.
Minor changes to the Bitzy Gun.
v0.9:
Bitzy now has multiple phases.
He enters phase 2 when under 75% health:
Bitzy shoots projectiles.
Bitzy moves much faster.
v0.8:
New Boss - Bitzy (Who would have guessed? XD)
Acts simular to King Slime, but with double the defence.
Spawns ~100 blocks above the player.
Can't teleport.
Drops 25 - 45 Bitzy Souls.
Summon item for Bitzy
Named Bitzy Beacon
Many more changes to items, in order to keep the game more balanced.
I am going to focus a bit more on the wiki, but would love if anyone can help out. Speaking of which, message me on Discord Lite#4211 if you have ideas or can help in anyway.
Thanks for 1000+ downloads!
v0.7.1:
Fixed a few bugs.
Nerfed a few items.
Changed description of a few items.
v0.7:
Rewrote all the item recipes, as they were inconsistent. (Now all weapons, armor, and tools are crafted at the solidifier, meaning they are post king-slime)
Bitzy souls now drop from all pre-hardmode slimes, including the ones spawned by King Slime.
Since one of the goals of this mod was quality over quantity, I didnt add too much in this update, but instead made minor improvements to all existing items.
In order to make sure the pre-hardmode gear was as ballanced as I wanted it, I was able to defeat skeletron, eye of cthulu, and wall of flesh using the Bitzy armor set. As well as the Bitzy gun and Bitzy Missile.
v0.6:
Added basic Bitzy tools - Bitzy Hamaxe & Bitzy Pickaxe
Added Bitzy Sword, a long sword with high damage and slow use time.
Lots of bug fixes.
Added particles for many weapons.
Added Bitzy Hook, a hook with stats simular to the Emerald hook, but you can have two at a time.
Nerfed the Bitzy Armor and Bitzy Missile, because they were very powerful. (The Bitzy Missile is still really good at night though.)
Lots of other minor improvements to all items.
v0.5:
Reworked the Bitzy Gun, it now has simular stats to the phoenix blaster, although it shoots slower and its bullets home in on enemies.
Removed the need for money when crafting Bitzy Souls, as it was very unintuitive.
Added the Bitzy Missile - A magic weapon simular to the magic missile in how it shoots missiles which follow the mouse. This weapon is crafted with Bitzy souls, iron bars, and a single diamond. This weapon has simular base stats to the flamelash, although it recieves buffs at night and nerfs at day. It also has a higher light radius, which means it can be a great on-the-go light source. It also has a very high mana cost, at 20 mana per use.
A massive bug making the Bitzy Gun unusable has now been fixed.
Fixed a texture bug with the Bitzy Gun.
The Bitzy Gun is mostly finalized at this point, but may recieve changes as needed.
v0.4:
Added the Bitzy Gun - A ranged weapon which shoots Bitzy Bullets. These bullets home in on enemies, simular to chlorophyte bullets.
The Bitzy Gun is stil a WIP weapon, and will recieve many changes in the future.
v0.3:
Added Bitzy Souls, which are used to craft the Bitzy Armor. These are obtainable post King-Slime.
Added a sprite for Bitzy Soul.
The armor and wings are craftable with Bitzy Souls.
Buffed Wings a bit, but are still really b
The main focus of this mod, is Quality over Quantity, meaning I would rather spend a day tweaking an exsisting item, rather than just addding more.
This mod (so far) adds:
1 Boss
16 Items
3 Weapons
1 Armor Set w/ 2 Helmet Types
2 Tools
1 Wing
1 Consumable
1 Hook
The Itch Site for Bitzy (The Original Game): https://vincentjenei.itch.io/bitzy
Github Repo: https://github.com/SuperBrainBro/BitzyMod
Mod By:
Vincent Jenei (Lite#4211)
ChangeLog:
v1.0.1.1:
Upgraded csproj.
v1.0.1:
Added a few other things.
Im ending development of this mod, since there is nothing else I can port from my game Bitzy into Terraria.
I am also starting development of a new mod - Elemental Hearts!
It was fun learning how to make mods. Special thanks to direwolf420 (He such a great help on the TModLoader Discord)
I hope you enjoyed the mod!
v0.11:
Added Glitzy, a light pet.
Can be crafted by 10 Bitzy Souls and a Blinkroot.
Nerfed Most Bitzy Gear.
v0.10:
Added Bitzy Hearts. Bitzy Hearts are similar to life crytals. Bitzy Hearts give the player 2 health each, and up to 20 can be consumed.
Added Bitzy Fez, a summon variant of the Bitzy Armor.
Nerfed Bitzy Armor a lot.
Changed rarity of all Bitzy items to blue (previously orange).
Fixed the sell price of many items.
v0.9.5
Bitzy boss now has custom music and sound effects.
Fixed a few bugs with the Bitzy boss AI.
Minor changes to the Bitzy Gun.
v0.9:
Bitzy now has multiple phases.
He enters phase 2 when under 75% health:
Bitzy shoots projectiles.
Bitzy moves much faster.
v0.8:
New Boss - Bitzy (Who would have guessed? XD)
Acts simular to King Slime, but with double the defence.
Spawns ~100 blocks above the player.
Can't teleport.
Drops 25 - 45 Bitzy Souls.
Summon item for Bitzy
Named Bitzy Beacon
Many more changes to items, in order to keep the game more balanced.
I am going to focus a bit more on the wiki, but would love if anyone can help out. Speaking of which, message me on Discord Lite#4211 if you have ideas or can help in anyway.
Thanks for 1000+ downloads!
v0.7.1:
Fixed a few bugs.
Nerfed a few items.
Changed description of a few items.
v0.7:
Rewrote all the item recipes, as they were inconsistent. (Now all weapons, armor, and tools are crafted at the solidifier, meaning they are post king-slime)
Bitzy souls now drop from all pre-hardmode slimes, including the ones spawned by King Slime.
Since one of the goals of this mod was quality over quantity, I didnt add too much in this update, but instead made minor improvements to all existing items.
In order to make sure the pre-hardmode gear was as ballanced as I wanted it, I was able to defeat skeletron, eye of cthulu, and wall of flesh using the Bitzy armor set. As well as the Bitzy gun and Bitzy Missile.
v0.6:
Added basic Bitzy tools - Bitzy Hamaxe & Bitzy Pickaxe
Added Bitzy Sword, a long sword with high damage and slow use time.
Lots of bug fixes.
Added particles for many weapons.
Added Bitzy Hook, a hook with stats simular to the Emerald hook, but you can have two at a time.
Nerfed the Bitzy Armor and Bitzy Missile, because they were very powerful. (The Bitzy Missile is still really good at night though.)
Lots of other minor improvements to all items.
v0.5:
Reworked the Bitzy Gun, it now has simular stats to the phoenix blaster, although it shoots slower and its bullets home in on enemies.
Removed the need for money when crafting Bitzy Souls, as it was very unintuitive.
Added the Bitzy Missile - A magic weapon simular to the magic missile in how it shoots missiles which follow the mouse. This weapon is crafted with Bitzy souls, iron bars, and a single diamond. This weapon has simular base stats to the flamelash, although it recieves buffs at night and nerfs at day. It also has a higher light radius, which means it can be a great on-the-go light source. It also has a very high mana cost, at 20 mana per use.
A massive bug making the Bitzy Gun unusable has now been fixed.
Fixed a texture bug with the Bitzy Gun.
The Bitzy Gun is mostly finalized at this point, but may recieve changes as needed.
v0.4:
Added the Bitzy Gun - A ranged weapon which shoots Bitzy Bullets. These bullets home in on enemies, simular to chlorophyte bullets.
The Bitzy Gun is stil a WIP weapon, and will recieve many changes in the future.
v0.3:
Added Bitzy Souls, which are used to craft the Bitzy Armor. These are obtainable post King-Slime.
Added a sprite for Bitzy Soul.
The armor and wings are craftable with Bitzy Souls.
Buffed Wings a bit, but are still really b
Homepage
Description
BookOfSlap is a pretty cool mod, it Makes a unuqie book which isnt magic but melee.
Homepage
Description
Ever had trouble getting the RNG to be in your favour? This mod is for you!
Bosses will now drop "Boss Tokens", which can be changed into one item each. The weapons cannot be changed back to tokens.
Right now, bosses will drop one token and their random item. (Basically, you get double the loot.) Same in Expert Mode, but with Treasure Bags instead. I will fix that later.
If there are any bugs, please tell me on Twitter @littlebugletYT.
(Note: I am aware that the tokens sometimes don't drop - especially the Moon Lord one - in newer versions of tModLoader. When I work out what's happening I will fix this)
Bosses will now drop "Boss Tokens", which can be changed into one item each. The weapons cannot be changed back to tokens.
Right now, bosses will drop one token and their random item. (Basically, you get double the loot.) Same in Expert Mode, but with Treasure Bags instead. I will fix that later.
If there are any bugs, please tell me on Twitter @littlebugletYT.
(Note: I am aware that the tokens sometimes don't drop - especially the Moon Lord one - in newer versions of tModLoader. When I work out what's happening I will fix this)
Homepage
Description
Bottomless Lava Bucket adds a Lava bucket with unlimited uses.
It works exactly the same way as the Bottomless water bucket, including speed and range.
To craft it requires
1 Lava Bucket
100 Hellstone
50 Living Fire Blocks
using a Hellforge
It works exactly the same way as the Bottomless water bucket, including speed and range.
To craft it requires
1 Lava Bucket
100 Hellstone
50 Living Fire Blocks
using a Hellforge
Homepage
Description
Bow Sword Mod adds in "all" of terraria's bows and swords combined to form a multi-weapon
some items were made with help from alchemistNPC mod and Joost mod
0.1
all early pre-hardmode bars now have bow swords.
0.1.3
added all pre-hardmode and early hardmode bows and bow swords.
0.1.4
added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.
0.1.5
added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.
0.1.5.1
added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.
0.1.6
"every" pre-hardmode and hardmode has been added
0.1.6.2
cheat items
0.1.6.3
added a bunch of new ammo, and fixed all bow swords to use the arrow you want
0.1.7
added a bunch of bows and swords that combine every sword and bow in terraria.
0.1.7.1
added the ability to dismantle bow swords by right clicking, also a few new arrows.
0.1.8
added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".
0.1.8.1
added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.
0.1.9
added a ton of new weapons, a few accessories, and almost all of the boss weapons.
0.1.9.5
change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.
0.2
Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.
0.2.0.2
Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,
some items were made with help from alchemistNPC mod and Joost mod
0.1
all early pre-hardmode bars now have bow swords.
0.1.3
added all pre-hardmode and early hardmode bows and bow swords.
0.1.4
added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.
0.1.5
added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.
0.1.5.1
added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.
0.1.6
"every" pre-hardmode and hardmode has been added
0.1.6.2
cheat items
0.1.6.3
added a bunch of new ammo, and fixed all bow swords to use the arrow you want
0.1.7
added a bunch of bows and swords that combine every sword and bow in terraria.
0.1.7.1
added the ability to dismantle bow swords by right clicking, also a few new arrows.
0.1.8
added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".
0.1.8.1
added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.
0.1.9
added a ton of new weapons, a few accessories, and almost all of the boss weapons.
0.1.9.5
change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.
0.2
Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.
0.2.0.2
Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,
Homepage
Description
Bruhinator adds pressureplate like button, pressureplate like button goes brrrruuuh.
Homepage
Description
Adds a bottomless lava and honey bucket.
Mimics the values from Terraria 1.4's lava bucket item.
Bottomless Lava Bucket:
Fish in lava.
Bottomless Honey Bucket:
Fish in honey.
Both are extremely rare, so at 100 fp, you have a 2.13%.
Mimics the values from Terraria 1.4's lava bucket item.
Bottomless Lava Bucket:
Fish in lava.
Bottomless Honey Bucket:
Fish in honey.
Both are extremely rare, so at 100 fp, you have a 2.13%.
Homepage
Description
Tools to help plan builds. Want to design a house, but haven't the materials yet? Build a basic frame using scaffolding and replace it later.
Contents:
* Scaffolding - Places faster than normal tiles, and can be directly replaced later. Crafted at a workbench.
* Fire Moss Seeds - Crafted with Blinkroot Seeds near Lava.
* Sledgehammer - Tears down scaffolding by swinging. Sold by the Demolitionist.
* Watering Can - Causes plants to grow, from grass to herbs to saplings. Sold by the Dryad.
* Giant Acorn - Need a living tree? Plant one of these and water it. Crafted using alchemy.
* Block/Wall Canvas - Scaffolding tools that increase placement range and mining for scaffolding blocks. Sold by the Goblin Tinkerer.
* Brass Trowel - Automatically slopes or un-slopes tiles in a 5x5 square. Sold by the Steampunker.
* Brass Stepper - Automatically steps or un-steps tiles in a 5x5 square. Sold by the Steampunker.
* Wonderhammer - Tool for destroying walls very quickly, if not very efficiently. Crafted from Hallowed Bars in Hardmode.
* Topiary Terraformer - Used for cycling tree types in Forest, Snow and Jungle biomes. Singleplayer Only. Sold by the Dryad after defeating Plantera.
* The Architect - Like the grand design, but for scaffolding. Face left or right for alternate placement styles. Crafted from a Laser Drill and other components.
* Furious Worldforge - Acts like an extractinator, but instead sends tiles to replace nearby scaffolding of matching paint colours. Crafted with Luminite Bars.
Credits:
Flashkirby99 - I am making this mod.
San (O Barbaro Desenhista) - Canvas, Watering Can, The Architect item sprites. Mod icon toolbox.
Fury - Giving the mod his blessings.
Discord Regulars - General help, discussion and support. Thanks guys!
===
Other Building Mods:
Luiafk - Drill mount on steroids, prefab buildings, powerful painting tools, etc.
https://forums.terraria.org/index.php?threads/luiafk-unlimited-combinable-potions-autobuilding-stu
Contents:
* Scaffolding - Places faster than normal tiles, and can be directly replaced later. Crafted at a workbench.
* Fire Moss Seeds - Crafted with Blinkroot Seeds near Lava.
* Sledgehammer - Tears down scaffolding by swinging. Sold by the Demolitionist.
* Watering Can - Causes plants to grow, from grass to herbs to saplings. Sold by the Dryad.
* Giant Acorn - Need a living tree? Plant one of these and water it. Crafted using alchemy.
* Block/Wall Canvas - Scaffolding tools that increase placement range and mining for scaffolding blocks. Sold by the Goblin Tinkerer.
* Brass Trowel - Automatically slopes or un-slopes tiles in a 5x5 square. Sold by the Steampunker.
* Brass Stepper - Automatically steps or un-steps tiles in a 5x5 square. Sold by the Steampunker.
* Wonderhammer - Tool for destroying walls very quickly, if not very efficiently. Crafted from Hallowed Bars in Hardmode.
* Topiary Terraformer - Used for cycling tree types in Forest, Snow and Jungle biomes. Singleplayer Only. Sold by the Dryad after defeating Plantera.
* The Architect - Like the grand design, but for scaffolding. Face left or right for alternate placement styles. Crafted from a Laser Drill and other components.
* Furious Worldforge - Acts like an extractinator, but instead sends tiles to replace nearby scaffolding of matching paint colours. Crafted with Luminite Bars.
Credits:
Flashkirby99 - I am making this mod.
San (O Barbaro Desenhista) - Canvas, Watering Can, The Architect item sprites. Mod icon toolbox.
Fury - Giving the mod his blessings.
Discord Regulars - General help, discussion and support. Thanks guys!
===
Other Building Mods:
Luiafk - Drill mount on steroids, prefab buildings, powerful painting tools, etc.
https://forums.terraria.org/index.php?threads/luiafk-unlimited-combinable-potions-autobuilding-stu
Homepage
Description
I wanted a Buster Sword that doesn't suck ass and doesn't become unviable after gettig literally any mech boss weapon.
This is a somewhat beta version that still needs a lot of work to be done.
Breaker Brade has received a damage buff.
Buster Sword is a Breaker Blade upgrade (requires some materials plus Broken Hero Sword).
Buster Sword has two attack modes, primary is a regular attack that shoots Blade Beam, secondary is a slower Braver that applies Broken Armor on hit.
When Buster Sword is held, player accumulates Limit on receiving damage (amount gained depends on damage received and maximum health).
Fully accumulated Limit Break strengthens abilities: Blade Beam travels faster and pierces multiple enemies, Braver swings faster and unleashes a stronger attack on hit with 30-second Broken Armor debuff.
Most likely there will be more versions for hardmode tiers (pre-plantera, pre-moonlord, post-moonlord, etc.)
Additional feedback regarding balance is welcome on the github repo.
Changelog
1.0 - initial release
1.0.1 - ground Blade Beam, Braver
1.1.0 - initial Limit implementation
1.1.1 - minor spritework redux, cosmetic blade beam changes
1.1.3 - limit accumulation fix (didn't accumulate on projectile hit)
1.1.3.1 - multiple fixes (feedback needed)
1.2 - first limit gauge gui implementation
1.2.1 - limit accumulates on dealing damage
Credits to MistaLOD on Terraria Forums for the (old) spritework.
This is a somewhat beta version that still needs a lot of work to be done.
Breaker Brade has received a damage buff.
Buster Sword is a Breaker Blade upgrade (requires some materials plus Broken Hero Sword).
Buster Sword has two attack modes, primary is a regular attack that shoots Blade Beam, secondary is a slower Braver that applies Broken Armor on hit.
When Buster Sword is held, player accumulates Limit on receiving damage (amount gained depends on damage received and maximum health).
Fully accumulated Limit Break strengthens abilities: Blade Beam travels faster and pierces multiple enemies, Braver swings faster and unleashes a stronger attack on hit with 30-second Broken Armor debuff.
Most likely there will be more versions for hardmode tiers (pre-plantera, pre-moonlord, post-moonlord, etc.)
Additional feedback regarding balance is welcome on the github repo.
Changelog
1.0 - initial release
1.0.1 - ground Blade Beam, Braver
1.1.0 - initial Limit implementation
1.1.1 - minor spritework redux, cosmetic blade beam changes
1.1.3 - limit accumulation fix (didn't accumulate on projectile hit)
1.1.3.1 - multiple fixes (feedback needed)
1.2 - first limit gauge gui implementation
1.2.1 - limit accumulates on dealing damage
Credits to MistaLOD on Terraria Forums for the (old) spritework.
Homepage
Description
Castle Crashers Weapons Mod, All DLCS Included. Excluding Playable Characters.
- Made by sylexic#2485 & Shuu
This mod adds all weapons from the game known as Castle Crashers.
Weapons are taken from the original/remastered edition. We do not own these weapons.
Mod Desc:
Weapon DMG are based from MAX ATK stats.
Shuu - Aseprite
sylexic#2485 - Visual Studio Community 2019,Aseprite, DMG/Crit Testing
Recipes are both decided from us. Every weapon is 50x50. Some recipes make sense and some doesn't. Mostly all of them doesn't make sense.
Started: June 11, 3PM
End: June 23AM, 2AM
(Upload is delayed, sylexic#2485 is having issues publishing this mod.)
Mod Includes:
80+ Items (Melee, Dev Items)
Group 1 Included
Group 2 Included
Group 3 Included
Group 4 Included
Group 5 Included
Group 6 Included
Group 7 Included
Group 8 Included
Group 9 Included
Group 10 Included
Group 11 Included
Group 12 Included
All rights belongs to the ones who made Castle Crashers.
(The Behemoth)
Disclaimer: We will not continue/fix bugs on this project.
File Size: 363KB
Bug(s) Encountered:
Transparents for Glowstick
- Made by sylexic#2485 & Shuu
This mod adds all weapons from the game known as Castle Crashers.
Weapons are taken from the original/remastered edition. We do not own these weapons.
Mod Desc:
Weapon DMG are based from MAX ATK stats.
Shuu - Aseprite
sylexic#2485 - Visual Studio Community 2019,Aseprite, DMG/Crit Testing
Recipes are both decided from us. Every weapon is 50x50. Some recipes make sense and some doesn't. Mostly all of them doesn't make sense.
Started: June 11, 3PM
End: June 23AM, 2AM
(Upload is delayed, sylexic#2485 is having issues publishing this mod.)
Mod Includes:
80+ Items (Melee, Dev Items)
Group 1 Included
Group 2 Included
Group 3 Included
Group 4 Included
Group 5 Included
Group 6 Included
Group 7 Included
Group 8 Included
Group 9 Included
Group 10 Included
Group 11 Included
Group 12 Included
All rights belongs to the ones who made Castle Crashers.
(The Behemoth)
Disclaimer: We will not continue/fix bugs on this project.
File Size: 363KB
Bug(s) Encountered:
Transparents for Glowstick
Homepage
Description
Are you in the middle of a heated fight against Duke Fishron, but too distracted by all the funny flashy lights and the fact that your sweaty gamer fingers are starting to lose control of your mouse to check when you can use the Rod of Discord or Potion up again? Well, do I have the solution for you.
This is an issue I have constantly found myself struggling with during high-octane boss fights, focusing on dodging rather than checking buff timers. To give some of these crucial combat tools slightly more obvious signs that they can be used again, I present Cooldown Indicators.
As of now the Mod only supports Chaos State (Meaning that this will also apply to modded items like Calamity's Normality Relocator and WeaponOut's Discordant Charm/Shades) and Potion Sickness, each with their own particle effects and sounds which can be tweaked to your liking in the Mod Configuration menu.
Ensure that you enable the applicable indications in the Mod configuration menu after you have downloaded the Mod, as they are off by default.
If you want to suggest some additions or changes, report some bugs, or even just let me know how much you like the mod, be sure to check out the tModLoader forum thread or hmu on discord (Ghostyarn#3459).
This is an issue I have constantly found myself struggling with during high-octane boss fights, focusing on dodging rather than checking buff timers. To give some of these crucial combat tools slightly more obvious signs that they can be used again, I present Cooldown Indicators.
As of now the Mod only supports Chaos State (Meaning that this will also apply to modded items like Calamity's Normality Relocator and WeaponOut's Discordant Charm/Shades) and Potion Sickness, each with their own particle effects and sounds which can be tweaked to your liking in the Mod Configuration menu.
Ensure that you enable the applicable indications in the Mod configuration menu after you have downloaded the Mod, as they are off by default.
If you want to suggest some additions or changes, report some bugs, or even just let me know how much you like the mod, be sure to check out the tModLoader forum thread or hmu on discord (Ghostyarn#3459).
Homepage
Description
The Cataclysm Mod is a basic content mod in its early alpha stage.
It aims to provide lots of balanced in-game content to Terraria.
This mod is currently underdeveloped.
+19 items
+2 npc
It aims to provide lots of balanced in-game content to Terraria.
This mod is currently underdeveloped.
+19 items
+2 npc
Homepage
Description
This is a mod I made for a CTG game my friends and I made so that we could make it easier to balance classes and items.
Homepage
Description
Cactus Mod is a pretty cool mod, it kinda quirky tho. :)
Adds Hardened Cactus, and the Cactus Sword.
Hardened Cactus- 5 Cactus
Cactus Sword- 10 Hardened Cactus
*Note that items will not be playtested for a while, i'm just trying to set the basics up at the moment.
------Version 0.1.2.82-------
-Added homepage to the mods forum page; added new sprite for the Cactus Sword.
------Version 0.1.2.7-------
-Fixed the Cactus Sword.
------Version 0.1.2-------
-Made the Cactus Sword prettier; updated description.
tjcola - Developer
nick - Sprite Artist
Adds Hardened Cactus, and the Cactus Sword.
Hardened Cactus- 5 Cactus
Cactus Sword- 10 Hardened Cactus
*Note that items will not be playtested for a while, i'm just trying to set the basics up at the moment.
------Version 0.1.2.82-------
-Added homepage to the mods forum page; added new sprite for the Cactus Sword.
------Version 0.1.2.7-------
-Fixed the Cactus Sword.
------Version 0.1.2-------
-Made the Cactus Sword prettier; updated description.
tjcola - Developer
nick - Sprite Artist
Homepage
Description
Call From the Void is a mod that aim to add some content to Terraria, most of it will be post Moon-Lord and to know the crafts I recommand you to have a mod to check them or for your Guide to be still alive. (Don't expect any update log, or it will be suuuuper rare :p)
Homepage
Description
When near a campfire, you get the following additional buffs.
Mana Regeneration
Health Regeneration (stacks with campfire regen)
Heartreach
Shine
Mana Regeneration
Health Regeneration (stacks with campfire regen)
Heartreach
Shine
Homepage
Description
!! Incomplete !!
This mod adds some weapons and materials. I'm planning to add more things later and this will be updated, so watch for updates!
This mod adds some weapons and materials. I'm planning to add more things later and this will be updated, so watch for updates!
Homepage
Description
This mod literally just rerolls the vanilla bad prefixes into another existing one. That's it.
Do note that this mod implements a way to avoid going into an infinite loop, so only a limited number of virtual retries are implemented. If you are very unlucky, you'd still get one of the bad prefixes. Number of retries is configurable.
One can add more (or remove some) "bad" prefixes by using Mod.Call.
Adding a bad prefix:
Mod mod = ModLoader.GetMod("ChensBadPrefixReroller");
if (mod != null)
{
mod.Call("AddBadPrefix", PrefixID.Legendary);
mod.Call("AddBadPrefix", ModContent.PrefixType<MyModdedPrefix>());
}
Removing a bad prefix:
Mod mod = ModLoader.GetMod("ChensBadPrefixReroller");
if (mod != null)
{
mod.Call("RemoveBadPrefix", PrefixID.Awkward);
mod.Call("RemoveBadPrefix", ModContent.PrefixType<MyModdedPrefix>());
}
Do note that this mod implements a way to avoid going into an infinite loop, so only a limited number of virtual retries are implemented. If you are very unlucky, you'd still get one of the bad prefixes. Number of retries is configurable.
One can add more (or remove some) "bad" prefixes by using Mod.Call.
Adding a bad prefix:
Mod mod = ModLoader.GetMod("ChensBadPrefixReroller");
if (mod != null)
{
mod.Call("AddBadPrefix", PrefixID.Legendary);
mod.Call("AddBadPrefix", ModContent.PrefixType<MyModdedPrefix>());
}
Removing a bad prefix:
Mod mod = ModLoader.GetMod("ChensBadPrefixReroller");
if (mod != null)
{
mod.Call("RemoveBadPrefix", PrefixID.Awkward);
mod.Call("RemoveBadPrefix", ModContent.PrefixType<MyModdedPrefix>());
}
Homepage
Description
Chromium Mod is a mod intended to compete with the likes of Thorium and Calamity. Though at present it's run by just me, I hope I can expand it to increase the Terraria game time by maybe another hundred hours.
Homepage
Description
Clemens Of Doom is a (yet) small mod.
It adds some enemies, a boss and items that are connected to CLEMENS.
Who is Clemens? Well, not gonna tell, it's an insider joke...
Thus, this mod is not really interesting for you if you don't know Clemens,
but if you're looking for something that adds funny stuff, give it a try!
This mod is my first project, so expect screwed-up sh<3 at all ends.
The textures and sounds are not final, I will replace them when
the drawings are finished.
Have a great day.
It adds some enemies, a boss and items that are connected to CLEMENS.
Who is Clemens? Well, not gonna tell, it's an insider joke...
Thus, this mod is not really interesting for you if you don't know Clemens,
but if you're looking for something that adds funny stuff, give it a try!
This mod is my first project, so expect screwed-up sh<3 at all ends.
The textures and sounds are not final, I will replace them when
the drawings are finished.
Have a great day.