Homepage
Description
Adds the five "lost" themes of the Calamity soundtrack, produced by DM Dokuro and Turquoise.
For further details regarding implementation and permissions, please visit the home page.
Does not actually require the Calamity mod to work, but it's a much better experience that way.
Playlist:
- Fiery Fists of Stone
- omniPOTENCE
- GARDENMETAL
- Threats of the Ocean Floor
- Blessing of the Moon
For further details regarding implementation and permissions, please visit the home page.
Does not actually require the Calamity mod to work, but it's a much better experience that way.
Playlist:
- Fiery Fists of Stone
- omniPOTENCE
- GARDENMETAL
- Threats of the Ocean Floor
- Blessing of the Moon
Homepage
Description
-You can fish any item from any water
-Items with lower rarities are more common
-Have fun
NEW UPDATE - V 0.4.1
-Added an icon!
-Items with negative rarity can now be caught (custom rarities, fishing junk, quest fish)
-Vanity items and furniture have a 20% of being rerolled now
-Having over 50 fishing power will increase reroll chance to 50%
-Items with rarity 7 and higher cannot be fished until Hard Mode
NEW UPDATE - V 0.3
-High Fishing power now makes rarer items more common
-Items with lower rarities are more common
-Have fun
NEW UPDATE - V 0.4.1
-Added an icon!
-Items with negative rarity can now be caught (custom rarities, fishing junk, quest fish)
-Vanity items and furniture have a 20% of being rerolled now
-Having over 50 fishing power will increase reroll chance to 50%
-Items with rarity 7 and higher cannot be fished until Hard Mode
NEW UPDATE - V 0.3
-High Fishing power now makes rarer items more common
Homepage
Description
Touhou Expansion is aimed for adding some boss fights from touhou projects,from th6 (the Embodiment of Scarlet Devil) to th15 (Legacy of Lunatic Kingdom).
Planned to add bosses:Yuyuko(Ten Desires version),Chen, Imaizumi Kagerou,Marisa(Imperisable Night version),Youmu,Junko,Flandre,Yukari.
Due to the coming update of 1.4 version tModLoader, this mod will permanently stop updating. Flandre and Yukari still undone. Apologize for everyone who like this mod,
and wait for the 1.4 version adapted release if possible.
[C/FF0000:This Mod is not Gensokyo mod, please don't confuse them.]
[C/006FFF:DISCORD LINK]
https://discord.gg/8q6xgMDR6u
[C/009FEE:GENSOKYO MOD DISCORD LINK]
https://discord.gg/vvnwKWGgJC
Deepest apologies for this mod's developers that were offended by me.
[C/FF5F00:WARNINGS]
*Due to technical problems,this mod hasn't done perfect adaptation of multiplayer gaming..
*Trying to enable cheating mod alongwith this mod may cause player taking 1000% damage and cannot regenerate health when any mod bosses alive.
[Including: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:CHANGELOGS]
V0.1
*Add bosses:Yuyuko,Chen,and some drops of Yuyuko
V0.2
*Add accessory and things like trophy dropped by Yuyuko;most unfinished in-plan bosses have added musics
V0.2.1
*Add accessory & trophy of Chen; reduced death sounds of bosses; tried to do multiplayer synch of Yuyuko,I wish her can be challenged normally in multiplayer gaming.
However I cannot ensure there are no bugs still exist, so is possible please report bugs on my Discord server if you find any.
*** CHEN's multiplayer synch is done halfway, so there may be unexpected conditions if summoned in single player or in server.
V0.2.2
*Multiplayer synch of Chen.Kagerou boss fight will be added in V0.3, and will be fit for multiplayer gaming from the start.
V0.3
*Added boss: Imaizumi Kagerou.I think it's fit for multiplayer gamings.(Lack in sprites so I used her head as summoning item lol)
V0.4
*Added boss: Kirisame Marisa. Reimu's Last Word spell still in progress, so it's a half-done boss fight. May cause lag on bad PC due to too many bullets.
V0.4.1
*Temporarilly disables the function of anti-cheating.Still not suggest playing with mods with totally overpowered items, like Weaponout and Experience&Classes.
V0.4.3
*Completed Marisa's boss fight. Now Reimu will come out after you defeated Marisa, and escape with loots drop after her Last SpellCard.
V0.4.4
*Fixed bugs aboout Potted Westbound and Marisa boss fight in multiplayer gaming. I have no idea about Reimu's bugs, so it won't be fixed recently.
V0.4.5
*Added Kagerou's accessory, Marisa's weapon, and their treasure bags;added a half-done Junko fight.
V0.5
*Added Junko's boss fight, I hope you like her. Added Marisa's accessory. Fixed a bug that will cause Hakero Staff aim an invulnerable target.
V0.5.2
*Added Junko's weapon, nerfed Kagerou/Marisa/Junko's basic stats, nerfed the power of Junko's certain spellcards.
V0.5.3
*Added config for non-boss musics.
V0.5.5
*Fixed a bug that causes music volume being set to 0% while turn on the non-boss music config.
V0.5.7
Added Kagerou's, Marisa's and Junko's bossbags and trophies, added Junko's expert mode accessory.Chen's and Kagerou's weapon lack in sprites and planned to come out in weeks.
V0.6
Fixed a bug that causes bosses unable to release bullets correctly. Added Youmu Konpaku's boss fight.Added configurable title theme replacement.This is the final update for 1.3 tModLoader.
V0.6.1
Damn it I forgot to write Youmu's summon item
[C/FF0000:Chinese Translation from here]
车万拓展模组致力于加入一些在幻想乡mod中未出现的boss战,仅限正作(红魔乡-绀珠传)。
目前计划加入的boss为:西行寺幽幽子(神灵庙ver),橙,今泉影狼,雾雨魔理沙&博丽灵梦(永夜抄ver),魂魄妖梦,纯狐,芙兰朵露·斯卡雷特,八云紫。
由于1.4tml即将更新,这个mod将会永久停更。对所有喜欢这个mod的人说声抱歉,如果可以的话请你们等待适配1.4版本的本mod发布。
[C/FF0000:这个mod不是幻想乡mod,请不要搞混了。]
[C/006FFF:DISCORD链接]
https://discord.gg/8q6xgMDR6u
[C/009FEE:幻想乡MOD DISCORD链接]
https://discord.gg/vvnwKWGgJC
[C/FF5F00:警告]
*由于技术限制,boss战和部分物品可能在多人模式中适配的并不好。
*试图与作弊性质的模组一起加载,会使玩家在有模组boss存活时承受1000%伤害且无法回血。
[包括: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:更新内容]
V0.1:加入boss:幽幽子,橙,以及幽幽子的一些掉落物
V0.2:加入幽幽子的宝藏袋和纪念章
V0.2.1:加入橙的饰品、宝藏袋、纪念章;降低一些音效的音量(例如boss死亡的爆炸声);试图做了幽幽子的多人同步,但也只能希望她在多人模式表现正常。
无论如何,我不确定是否还有依旧存在的bug,所以遇到bug的话
Planned to add bosses:Yuyuko(Ten Desires version),Chen, Imaizumi Kagerou,Marisa(Imperisable Night version),Youmu,Junko,Flandre,Yukari.
Due to the coming update of 1.4 version tModLoader, this mod will permanently stop updating. Flandre and Yukari still undone. Apologize for everyone who like this mod,
and wait for the 1.4 version adapted release if possible.
[C/FF0000:This Mod is not Gensokyo mod, please don't confuse them.]
[C/006FFF:DISCORD LINK]
https://discord.gg/8q6xgMDR6u
[C/009FEE:GENSOKYO MOD DISCORD LINK]
https://discord.gg/vvnwKWGgJC
Deepest apologies for this mod's developers that were offended by me.
[C/FF5F00:WARNINGS]
*Due to technical problems,this mod hasn't done perfect adaptation of multiplayer gaming..
*Trying to enable cheating mod alongwith this mod may cause player taking 1000% damage and cannot regenerate health when any mod bosses alive.
[Including: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:CHANGELOGS]
V0.1
*Add bosses:Yuyuko,Chen,and some drops of Yuyuko
V0.2
*Add accessory and things like trophy dropped by Yuyuko;most unfinished in-plan bosses have added musics
V0.2.1
*Add accessory & trophy of Chen; reduced death sounds of bosses; tried to do multiplayer synch of Yuyuko,I wish her can be challenged normally in multiplayer gaming.
However I cannot ensure there are no bugs still exist, so is possible please report bugs on my Discord server if you find any.
*** CHEN's multiplayer synch is done halfway, so there may be unexpected conditions if summoned in single player or in server.
V0.2.2
*Multiplayer synch of Chen.Kagerou boss fight will be added in V0.3, and will be fit for multiplayer gaming from the start.
V0.3
*Added boss: Imaizumi Kagerou.I think it's fit for multiplayer gamings.(Lack in sprites so I used her head as summoning item lol)
V0.4
*Added boss: Kirisame Marisa. Reimu's Last Word spell still in progress, so it's a half-done boss fight. May cause lag on bad PC due to too many bullets.
V0.4.1
*Temporarilly disables the function of anti-cheating.Still not suggest playing with mods with totally overpowered items, like Weaponout and Experience&Classes.
V0.4.3
*Completed Marisa's boss fight. Now Reimu will come out after you defeated Marisa, and escape with loots drop after her Last SpellCard.
V0.4.4
*Fixed bugs aboout Potted Westbound and Marisa boss fight in multiplayer gaming. I have no idea about Reimu's bugs, so it won't be fixed recently.
V0.4.5
*Added Kagerou's accessory, Marisa's weapon, and their treasure bags;added a half-done Junko fight.
V0.5
*Added Junko's boss fight, I hope you like her. Added Marisa's accessory. Fixed a bug that will cause Hakero Staff aim an invulnerable target.
V0.5.2
*Added Junko's weapon, nerfed Kagerou/Marisa/Junko's basic stats, nerfed the power of Junko's certain spellcards.
V0.5.3
*Added config for non-boss musics.
V0.5.5
*Fixed a bug that causes music volume being set to 0% while turn on the non-boss music config.
V0.5.7
Added Kagerou's, Marisa's and Junko's bossbags and trophies, added Junko's expert mode accessory.Chen's and Kagerou's weapon lack in sprites and planned to come out in weeks.
V0.6
Fixed a bug that causes bosses unable to release bullets correctly. Added Youmu Konpaku's boss fight.Added configurable title theme replacement.This is the final update for 1.3 tModLoader.
V0.6.1
Damn it I forgot to write Youmu's summon item
[C/FF0000:Chinese Translation from here]
车万拓展模组致力于加入一些在幻想乡mod中未出现的boss战,仅限正作(红魔乡-绀珠传)。
目前计划加入的boss为:西行寺幽幽子(神灵庙ver),橙,今泉影狼,雾雨魔理沙&博丽灵梦(永夜抄ver),魂魄妖梦,纯狐,芙兰朵露·斯卡雷特,八云紫。
由于1.4tml即将更新,这个mod将会永久停更。对所有喜欢这个mod的人说声抱歉,如果可以的话请你们等待适配1.4版本的本mod发布。
[C/FF0000:这个mod不是幻想乡mod,请不要搞混了。]
[C/006FFF:DISCORD链接]
https://discord.gg/8q6xgMDR6u
[C/009FEE:幻想乡MOD DISCORD链接]
https://discord.gg/vvnwKWGgJC
[C/FF5F00:警告]
*由于技术限制,boss战和部分物品可能在多人模式中适配的并不好。
*试图与作弊性质的模组一起加载,会使玩家在有模组boss存活时承受1000%伤害且无法回血。
[包括: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:更新内容]
V0.1:加入boss:幽幽子,橙,以及幽幽子的一些掉落物
V0.2:加入幽幽子的宝藏袋和纪念章
V0.2.1:加入橙的饰品、宝藏袋、纪念章;降低一些音效的音量(例如boss死亡的爆炸声);试图做了幽幽子的多人同步,但也只能希望她在多人模式表现正常。
无论如何,我不确定是否还有依旧存在的bug,所以遇到bug的话
Homepage
Description
Industrial Pickaxes adds some pickaxes with a special ability at their disposal, inspired by the Zenith Forge from Keybrands+.
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.
TL;DR
Adds several new pickaxes that can smelt bars from ores
It even has mod support!
Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)
Next planned mod: Polarities
Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)
This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.
Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712
Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty
Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging
5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload
5.0.5
[~] Added a config option to shorten the world entry message
5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts
5.0.3
[~] Updated some of Loreholder's quotes
5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason
5.0.1
[~] Whoops, forgot to change some decription stuff
5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul
4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled
4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing
4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe
4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.
4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.
TL;DR
Adds several new pickaxes that can smelt bars from ores
It even has mod support!
Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)
Next planned mod: Polarities
Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)
This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.
Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712
Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty
Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging
5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload
5.0.5
[~] Added a config option to shorten the world entry message
5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts
5.0.3
[~] Updated some of Loreholder's quotes
5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason
5.0.1
[~] Whoops, forgot to change some decription stuff
5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul
4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled
4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing
4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe
4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.
4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got
Homepage
Description
Supplies a broad library of helpful reusable classes, common-purpose self-contained (`public static`) methods, and "services" for assorted stateful features.
Homepage
Description
Whips & more mod is a pretty cool mod, it adds 25 new whips for you to attack enemies without summon damage penalty. It also adds much more stuff.
Update 1.72
Resprited Stardust Whip
Update 1.71
Modded NPCs are no longer immune to SummonWhips debuffs
Update 1.7
Rebalanced some post-moon lord weapons
Update 1.67
Corite Knight defense reverted (80 -> 50)
Corite Knight damage reduction increased (0 -> 30)
Corite Knight Shield damage reduction increased (0 -> 30)
Replaced all laser attacks with tiny meteors
Replaced the final attack with a third phase
Update 1.66
Corite Knight defense increased (50 -> 80)
Corite Knight now dashes in fast mode attacks
Update 1.65
Corite Knight changes!
Corite Knight now does a cool 2nd phase transition
Corite Knight gains a shield in the 2nd phase
Improved corite knight final attack
Anti-cheese move now only releases 1 dungeon guardian
Added lasers to the radial fireball attacks
Laser attack now fires at a constant speed and accelerates fire rate when it has lower health
Corite Knight health increased (98000 -> 120000)
Update 1.61
Meteor Wrath projectiles now fall faster, inflict ichor and betsys curse
Update 1.6
5 New Whips update!
Added Bluesteel Whip, Night's Fury, True Night's Fury, True Hallowed Whip, and Terra Whip
Added Broken Hero Whip item
Update 1.56
Corite Knight health increased (83400 -> 98000)
Oreo Crawler health increased (11000 -> 15000)
Update 1.55
Buffed Thorium Meteor Wrath (110 -> 120)
Photon Sniper bullet now ignores gravity
Resprited Cody Striker projectile
Added glowmasks to some items
Added glowmasks to some projectiles
Update 1.52
Changed Meteor Wings tooltip
Earlier whips have their attack speed increased
Buffed Frostbite (23 -> 27)
Buffed Bee Stinger (18 -> 23)
Buffed The Tongue (15 -> 19)
Buffed Worm Whip (15 -> 19)
Update 1.51
Fixed recipe for Corite Knight's Hand Warmer
Update 1.5
Whip Rebalancing!
Nerfed Keychain (110 -> 100)
Keychain summon tag reduced (7 -> 4)
Keychain attack speed reduced (14 -> 16)
Nerfed Suspicious Whip (260 -> 220)
Nerfed Stardust Whip (225 -> 185)
Nerfed Corite on a Stick (350 -> 200)
Corite on a Stick explosion damage nerfed (1/2 -> 1/3)
Nerfed Nerf Blaster (lol) (31 -> 28)
Buffed Shroomite Star (168 -> 170)
Shroomite Star attack speed increased (30 -> 25)
Whip of Light melee speed boost increased (15 -> 20)
Mighty Whip buffed (137 -> 140)
Corruption's Curse buffed (123 -> 130)
Crimson Cracker buffed (123 -> 125)
Shroomite Star rarity changed (Lime -> Yellow)
Butterfly Knife rarity changed (Orange -> Green)
Oreo Cookie Ore rarity changed (White -> Purple)
Oreo Cream Ore rarity changed (White -> Purple)
Made magic hat even more random
Resprited some whip projectiles
Update 1.45
Resprited some whips
Buffed Bee Stinger
Fixed Oreo Pickaxe
Update 1.44
Added a config that allows Weaponout whips to deal summon damage
Update 1.43
Added multiplayer access! Play the whips & more mod with your friends!
Made Shroomite Star easier to get
Improved Oreo Pickaxe
Update 1.42
Changed wool armor set bonus to 3% summon damage instead of +1 minions
Update 1.41
Oreo mobs can only spawn 1 at a time (per type), no more crowds of oreo mobs
Made crystal whip easier to get
Solar Flare Spell projectiles now deal damage based on its damage number
Improved Solar Flare Spell laser visuals
Update 1.4 (no, not journeys end)
Noob NPC now sells Calamity and Expanded Weapons items when those mods are enabled
Noob NPC has more names and quotes when Calamity mod is enabled
Improved Pipershot 2200 laser visuals
Solar Flare Spell no longer shoots at target dummys
Update 1.35
Added a config that makes weapons more balanced for non-calamity playthroughs (Extract the mod to see config changes)
Made Corite Staff minions move faster, with less damage
Changed Meteor Wrath use sound
Meteor Square Plane, Ore-yo, and Oreo Rod projectiles now deal damage based on its damage number
Update 1.33
Buffed Pipershot 2200 and Ultimatum
Added a zoom function for Pipershot 2200 and Photon Sniper
Update 1.325
Improved visuals for Oreo Obliterator
Added a sound effect at full charge
Oreo Sniper projectile damage reduced
Update 1.32
Buffed Striped Butterfly Knife, Leaf Butterfly Knife, Solar Vortex Knife and Neon Gradient Knife.
Luminite bars required to craft Neon Gradient Knife increased to 10
All butterfly knifes require only 1 butterfly.
Update 1.31: Added 2 new monsters, the Oreo Crawler, and the Oreo Sniper.
Added a message that tells you that oreo mobs are able to spawn, after you beat corite knight for the first time.
---------------------------------------------------------------
UPDATE 1.3: Major whip changes!
Summon tag is now a stat and the boost depends on the whip.
There are 2 kinds of summon tag: Tag and Crit.
Each whip has either tag, or crit, b
Update 1.72
Resprited Stardust Whip
Update 1.71
Modded NPCs are no longer immune to SummonWhips debuffs
Update 1.7
Rebalanced some post-moon lord weapons
Update 1.67
Corite Knight defense reverted (80 -> 50)
Corite Knight damage reduction increased (0 -> 30)
Corite Knight Shield damage reduction increased (0 -> 30)
Replaced all laser attacks with tiny meteors
Replaced the final attack with a third phase
Update 1.66
Corite Knight defense increased (50 -> 80)
Corite Knight now dashes in fast mode attacks
Update 1.65
Corite Knight changes!
Corite Knight now does a cool 2nd phase transition
Corite Knight gains a shield in the 2nd phase
Improved corite knight final attack
Anti-cheese move now only releases 1 dungeon guardian
Added lasers to the radial fireball attacks
Laser attack now fires at a constant speed and accelerates fire rate when it has lower health
Corite Knight health increased (98000 -> 120000)
Update 1.61
Meteor Wrath projectiles now fall faster, inflict ichor and betsys curse
Update 1.6
5 New Whips update!
Added Bluesteel Whip, Night's Fury, True Night's Fury, True Hallowed Whip, and Terra Whip
Added Broken Hero Whip item
Update 1.56
Corite Knight health increased (83400 -> 98000)
Oreo Crawler health increased (11000 -> 15000)
Update 1.55
Buffed Thorium Meteor Wrath (110 -> 120)
Photon Sniper bullet now ignores gravity
Resprited Cody Striker projectile
Added glowmasks to some items
Added glowmasks to some projectiles
Update 1.52
Changed Meteor Wings tooltip
Earlier whips have their attack speed increased
Buffed Frostbite (23 -> 27)
Buffed Bee Stinger (18 -> 23)
Buffed The Tongue (15 -> 19)
Buffed Worm Whip (15 -> 19)
Update 1.51
Fixed recipe for Corite Knight's Hand Warmer
Update 1.5
Whip Rebalancing!
Nerfed Keychain (110 -> 100)
Keychain summon tag reduced (7 -> 4)
Keychain attack speed reduced (14 -> 16)
Nerfed Suspicious Whip (260 -> 220)
Nerfed Stardust Whip (225 -> 185)
Nerfed Corite on a Stick (350 -> 200)
Corite on a Stick explosion damage nerfed (1/2 -> 1/3)
Nerfed Nerf Blaster (lol) (31 -> 28)
Buffed Shroomite Star (168 -> 170)
Shroomite Star attack speed increased (30 -> 25)
Whip of Light melee speed boost increased (15 -> 20)
Mighty Whip buffed (137 -> 140)
Corruption's Curse buffed (123 -> 130)
Crimson Cracker buffed (123 -> 125)
Shroomite Star rarity changed (Lime -> Yellow)
Butterfly Knife rarity changed (Orange -> Green)
Oreo Cookie Ore rarity changed (White -> Purple)
Oreo Cream Ore rarity changed (White -> Purple)
Made magic hat even more random
Resprited some whip projectiles
Update 1.45
Resprited some whips
Buffed Bee Stinger
Fixed Oreo Pickaxe
Update 1.44
Added a config that allows Weaponout whips to deal summon damage
Update 1.43
Added multiplayer access! Play the whips & more mod with your friends!
Made Shroomite Star easier to get
Improved Oreo Pickaxe
Update 1.42
Changed wool armor set bonus to 3% summon damage instead of +1 minions
Update 1.41
Oreo mobs can only spawn 1 at a time (per type), no more crowds of oreo mobs
Made crystal whip easier to get
Solar Flare Spell projectiles now deal damage based on its damage number
Improved Solar Flare Spell laser visuals
Update 1.4 (no, not journeys end)
Noob NPC now sells Calamity and Expanded Weapons items when those mods are enabled
Noob NPC has more names and quotes when Calamity mod is enabled
Improved Pipershot 2200 laser visuals
Solar Flare Spell no longer shoots at target dummys
Update 1.35
Added a config that makes weapons more balanced for non-calamity playthroughs (Extract the mod to see config changes)
Made Corite Staff minions move faster, with less damage
Changed Meteor Wrath use sound
Meteor Square Plane, Ore-yo, and Oreo Rod projectiles now deal damage based on its damage number
Update 1.33
Buffed Pipershot 2200 and Ultimatum
Added a zoom function for Pipershot 2200 and Photon Sniper
Update 1.325
Improved visuals for Oreo Obliterator
Added a sound effect at full charge
Oreo Sniper projectile damage reduced
Update 1.32
Buffed Striped Butterfly Knife, Leaf Butterfly Knife, Solar Vortex Knife and Neon Gradient Knife.
Luminite bars required to craft Neon Gradient Knife increased to 10
All butterfly knifes require only 1 butterfly.
Update 1.31: Added 2 new monsters, the Oreo Crawler, and the Oreo Sniper.
Added a message that tells you that oreo mobs are able to spawn, after you beat corite knight for the first time.
---------------------------------------------------------------
UPDATE 1.3: Major whip changes!
Summon tag is now a stat and the boost depends on the whip.
There are 2 kinds of summon tag: Tag and Crit.
Each whip has either tag, or crit, b
Homepage
Description
作者由于开学高二下学期了再加上制作组就一个人所以可能日后更新速度会减慢很多!
Me, the author will be a Senior 3 student and the only author is me so i will update mod really slow from March!
qq群号1158130257
这是一个比较老的mod的重启,老mod由于过于冗杂已经难以前进,故我重启mod
背景交代:
故事发生在一片漂浮在泰拉瑞亚大陆之外独立的空岛——械元域,由于本身是从泰拉瑞亚大陆上分裂出的一块,所以结构没有变化
由于长期漂浮在泰拉瑞亚大陆之外,更容易受到能量的侵袭,所以这里的人研究出两条道路来对抗滋生的怪物 即:元素和机械
元素侧信仰元素神灵,修建神庙等祈祷来获取强大的力量与武装;而机械侧则认为万物皆是能量的流动产物,用金属与导能介质模拟元素的魔力
又因为长期与泰拉瑞亚大陆互不通讯,在泰拉瑞亚大陆原有的武器种类之外,还发展出多种附带元素能量的新种类武器如「钩镰」,「匕首」等,同时也发展出许多新教派
你是一位本在泰拉瑞亚大陆上人尽皆知的勇者,击败了各种邪恶力量后被奇特的能量漩涡卷到了天上这个人们本以为是星辰的空岛
你发现自己的一身神装在能量漩涡中被分解成了元素微粒,这里仍旧充斥着邪恶力量,却不只有你熟悉的那些血腥,腐化,神圣......同时在泰拉瑞亚大陆上时常发生的异次元入侵在这里也很常见——深渊,硫磺......
岛屿之外注视着的眼光也不止那头你熟悉的月背章鱼怪,还有更多各色的奇特目光在游荡,一个长得跟向导一样的男人救起了你,他自称是一位机械师与考古学家,正在野外进行勘探,给你了基础三件套后他委托你帮他做调查,似乎...又是一场新的冒险......
目前40+物品,1敌怪(有1个还未实装),3物块,boss仍在制作中
v0.1.3.0更新概要
-更新了祭坛与祭品的设定
-添加了物品悬停提示的背景
-初步添加物品元素
-数值完善
v0.1.2.4更新概要
-新的机械侧套装
-修复了可以站在机械分析仪上的bug
-添加了mod界面的自定义背景
-添加初级合金武器
V0.1.2.3更新概要
-添加一套新的机械侧套装
-修复了向导售卖物品的bug
-数值平衡
V0.1.2.2更新概要
-添加前期元素侧合成台——元素星象仪,修改前期沙漠与雪地两套套装合成所需合成台
-添加两个丛林可获得的旋刃
-数值完善
V0.1.2.1更新概要
-添加一些机械侧设定与分析机制,解决前期挖不到矿石无法发展机械侧的问题
-为向导添加商店,出售已分析过的机械侧锭
-为雪地对应前期套装添加敌怪,提高雪地套装合成难度,以防数值崩坏
-数值完善
V0.1.1.1更新概要
-添加前期沙漠和雪地的两套元素侧对应装备和对应武器
-添加少量机械侧物品
-添加特殊种类近战武器——钩镰
-雪地对应武器长矛的AI修改为与原版不同的蓄力刺出
Me, the author will be a Senior 3 student and the only author is me so i will update mod really slow from March!
qq群号1158130257
这是一个比较老的mod的重启,老mod由于过于冗杂已经难以前进,故我重启mod
背景交代:
故事发生在一片漂浮在泰拉瑞亚大陆之外独立的空岛——械元域,由于本身是从泰拉瑞亚大陆上分裂出的一块,所以结构没有变化
由于长期漂浮在泰拉瑞亚大陆之外,更容易受到能量的侵袭,所以这里的人研究出两条道路来对抗滋生的怪物 即:元素和机械
元素侧信仰元素神灵,修建神庙等祈祷来获取强大的力量与武装;而机械侧则认为万物皆是能量的流动产物,用金属与导能介质模拟元素的魔力
又因为长期与泰拉瑞亚大陆互不通讯,在泰拉瑞亚大陆原有的武器种类之外,还发展出多种附带元素能量的新种类武器如「钩镰」,「匕首」等,同时也发展出许多新教派
你是一位本在泰拉瑞亚大陆上人尽皆知的勇者,击败了各种邪恶力量后被奇特的能量漩涡卷到了天上这个人们本以为是星辰的空岛
你发现自己的一身神装在能量漩涡中被分解成了元素微粒,这里仍旧充斥着邪恶力量,却不只有你熟悉的那些血腥,腐化,神圣......同时在泰拉瑞亚大陆上时常发生的异次元入侵在这里也很常见——深渊,硫磺......
岛屿之外注视着的眼光也不止那头你熟悉的月背章鱼怪,还有更多各色的奇特目光在游荡,一个长得跟向导一样的男人救起了你,他自称是一位机械师与考古学家,正在野外进行勘探,给你了基础三件套后他委托你帮他做调查,似乎...又是一场新的冒险......
目前40+物品,1敌怪(有1个还未实装),3物块,boss仍在制作中
v0.1.3.0更新概要
-更新了祭坛与祭品的设定
-添加了物品悬停提示的背景
-初步添加物品元素
-数值完善
v0.1.2.4更新概要
-新的机械侧套装
-修复了可以站在机械分析仪上的bug
-添加了mod界面的自定义背景
-添加初级合金武器
V0.1.2.3更新概要
-添加一套新的机械侧套装
-修复了向导售卖物品的bug
-数值平衡
V0.1.2.2更新概要
-添加前期元素侧合成台——元素星象仪,修改前期沙漠与雪地两套套装合成所需合成台
-添加两个丛林可获得的旋刃
-数值完善
V0.1.2.1更新概要
-添加一些机械侧设定与分析机制,解决前期挖不到矿石无法发展机械侧的问题
-为向导添加商店,出售已分析过的机械侧锭
-为雪地对应前期套装添加敌怪,提高雪地套装合成难度,以防数值崩坏
-数值完善
V0.1.1.1更新概要
-添加前期沙漠和雪地的两套元素侧对应装备和对应武器
-添加少量机械侧物品
-添加特殊种类近战武器——钩镰
-雪地对应武器长矛的AI修改为与原版不同的蓄力刺出
Homepage
Description
This is a simple client-side mod that contains:
-Hurt and low HP overlays
-Player HP bar
-Audio and visual indicator above you whenever potion sickness wears off
-Debuff indicators above you whenever you obtain a debuff
Every feature can be disabled or changed to your liking in the config.
Suggest/report features and bugs through Github (homepage), preview images also available there.
1.3.5.1
-Added more clarification on using debuff lists
-Added little note on Fargo's Mutant Mod in config
-Hurt and low HP overlays
-Player HP bar
-Audio and visual indicator above you whenever potion sickness wears off
-Debuff indicators above you whenever you obtain a debuff
Every feature can be disabled or changed to your liking in the config.
Suggest/report features and bugs through Github (homepage), preview images also available there.
1.3.5.1
-Added more clarification on using debuff lists
-Added little note on Fargo's Mutant Mod in config
Homepage
Description
Changelog:
- Added the Crystal Shard material to OP Bullets and OP Arrows crafting recipe
- Re-arranged the crafting recipe on OP Bullets and OP Arrows to put materials in order of availability
- Changed the station required for Unlimited OP Bullets and Unlimited OP Arrows to the Crystall Ball instead of the Mythril Anvil to more closely resemble Vanilla
- Changed the name of Unlimited OP Bullets and Unlimited OP Arrows to Endless OP Bullets and Endless OP Arrows
- Changed the item rarity for the ammo types from Red to Yellow (OP Bullet, OP Arrow) and Red to Cyan (Endless OP Bullets, Endless OP Arrows)
- Removed an unnecessary line from Endless OP Bullets and Endless OP Arrows tooltip
- Added an infinity symbol to the sprites of Endless OP Bullets and Endless OP Arrows to help them stand out from regular OP Bullets and OP Arrows
- Removed Fallen Star from OP Arrow crafting recipe
To come in future updates:
- Dust for OP Arrows
- Make OP Arrows blend better with game visuals and lighting
- Make a Bow/Repeater???
To come with 1.4 official release:
- Remove Frostfire boots completely
- Remove the ability to craft thelegend757's Wings
- Add the Bone Glove from Skeletron, the Volatile Gelatin from
Queen Slime and the Soaring Insignia from the Empress of
Light to Perfectly Generic Item
Previous Changelog:
- Added a small amount of bullet spread to the Minigun to help it feel more natural
- Changed the Minigun sound effect to default volume as the lower volume was only meant for testing
- Added a slight fade-in effect to OP Bullets
- Removed Avenger's Emblem from Perfectly Generic Item
- Reduced Perfectly Generic Item defense from 10 to 2
- Reduced Perfectly Generic Item shield damage from 90 to 30
- Reduced Perfectly Generic Item sell price from 23 gold, 30 silver to 15 gold
- Added the Crystal Shard material to OP Bullets and OP Arrows crafting recipe
- Re-arranged the crafting recipe on OP Bullets and OP Arrows to put materials in order of availability
- Changed the station required for Unlimited OP Bullets and Unlimited OP Arrows to the Crystall Ball instead of the Mythril Anvil to more closely resemble Vanilla
- Changed the name of Unlimited OP Bullets and Unlimited OP Arrows to Endless OP Bullets and Endless OP Arrows
- Changed the item rarity for the ammo types from Red to Yellow (OP Bullet, OP Arrow) and Red to Cyan (Endless OP Bullets, Endless OP Arrows)
- Removed an unnecessary line from Endless OP Bullets and Endless OP Arrows tooltip
- Added an infinity symbol to the sprites of Endless OP Bullets and Endless OP Arrows to help them stand out from regular OP Bullets and OP Arrows
- Removed Fallen Star from OP Arrow crafting recipe
To come in future updates:
- Dust for OP Arrows
- Make OP Arrows blend better with game visuals and lighting
- Make a Bow/Repeater???
To come with 1.4 official release:
- Remove Frostfire boots completely
- Remove the ability to craft thelegend757's Wings
- Add the Bone Glove from Skeletron, the Volatile Gelatin from
Queen Slime and the Soaring Insignia from the Empress of
Light to Perfectly Generic Item
Previous Changelog:
- Added a small amount of bullet spread to the Minigun to help it feel more natural
- Changed the Minigun sound effect to default volume as the lower volume was only meant for testing
- Added a slight fade-in effect to OP Bullets
- Removed Avenger's Emblem from Perfectly Generic Item
- Reduced Perfectly Generic Item defense from 10 to 2
- Reduced Perfectly Generic Item shield damage from 90 to 30
- Reduced Perfectly Generic Item sell price from 23 gold, 30 silver to 15 gold
Homepage
Description
A cosmetic mod that converts various NPCs into cute monster girls. UwU
-----------------------------
Currently converted:
- all Slimes, Flying Fish, Angry Nimbus
- Antlion Charger, Antlion Swarmer, Vulture, Basilisk
- Snow Flinx, Wolf, Ice Elemental, Ice Golem (partially animated)
- Giant Flying Fox, Moth, Flying Snake
- Sea Snail, Shark
- Herpling, Brain of Cthulhu
- Unicorn
- all spider-type enemies incl. Sand Poacher
- Demons & Devils
- Lunar Pillars, Rainbow Crystal
Special thanks:
Mr.Scolex - Brain of Cthulhu, King Slime crown
-----------------------------
Due to the different dimensions of some of the sprites, the hitbox may not coincide with the sprite. In particular, aim for the body, not the head.
-----------------------------
Not converting:
- Already humanoid: All zombies, skeletons & skulls, goblins, pirates, elves, lihzahrds, cultists, mummies, ghouls, Paladin, Chaos Elemental
- Already female(-ish): Nymph, Harpy, Floaty Gross, lamiae, Medusa, Sand Elemental, Ice Queen
- Too small: all bats, Servant of Cthulhu, all goldfish and piranha, all jellyfish, all critters & corrupted variants, regular bees, Pixie, Crab, Squid
- Dungeon traps (Blazing Wheel, Spike Ball)
- Worm-type enemies
.
(Nothing's set in stone: Already done sprites may be revisited and low-priority sprites may get done.)
-----------------------------
Changelog:
.
v0.3.0.1:
- increased contrast of Rainbow Slime
.
v0.3 (slime update):
- all Slimes
- Basilisk
- Wolf
- Giant Flying Fox
- Sea Snail
- Rainbow Crystal
- updated Ice Elemental
.
v0.2:
- Flying Fish, Angry Nimbus
- Antlion Charger, Antlion Swarmer
- Snow Flinx
- Moth, Flying Snake
- Herpling, Brain of Cthulhu
.
v0.1.1:
- Fixed multiplayer crash
.
v0.1:
- Vulture
- Ice Elemental, Ice Golem (partially animated)
- Shark
- Unicorn
- All spider-type enemies incl. Sand Poacher
- Demons & Devils
- Lunar Pillars
-----------------------------
Currently converted:
- all Slimes, Flying Fish, Angry Nimbus
- Antlion Charger, Antlion Swarmer, Vulture, Basilisk
- Snow Flinx, Wolf, Ice Elemental, Ice Golem (partially animated)
- Giant Flying Fox, Moth, Flying Snake
- Sea Snail, Shark
- Herpling, Brain of Cthulhu
- Unicorn
- all spider-type enemies incl. Sand Poacher
- Demons & Devils
- Lunar Pillars, Rainbow Crystal
Special thanks:
Mr.Scolex - Brain of Cthulhu, King Slime crown
-----------------------------
Due to the different dimensions of some of the sprites, the hitbox may not coincide with the sprite. In particular, aim for the body, not the head.
-----------------------------
Not converting:
- Already humanoid: All zombies, skeletons & skulls, goblins, pirates, elves, lihzahrds, cultists, mummies, ghouls, Paladin, Chaos Elemental
- Already female(-ish): Nymph, Harpy, Floaty Gross, lamiae, Medusa, Sand Elemental, Ice Queen
- Too small: all bats, Servant of Cthulhu, all goldfish and piranha, all jellyfish, all critters & corrupted variants, regular bees, Pixie, Crab, Squid
- Dungeon traps (Blazing Wheel, Spike Ball)
- Worm-type enemies
.
(Nothing's set in stone: Already done sprites may be revisited and low-priority sprites may get done.)
-----------------------------
Changelog:
.
v0.3.0.1:
- increased contrast of Rainbow Slime
.
v0.3 (slime update):
- all Slimes
- Basilisk
- Wolf
- Giant Flying Fox
- Sea Snail
- Rainbow Crystal
- updated Ice Elemental
.
v0.2:
- Flying Fish, Angry Nimbus
- Antlion Charger, Antlion Swarmer
- Snow Flinx
- Moth, Flying Snake
- Herpling, Brain of Cthulhu
.
v0.1.1:
- Fixed multiplayer crash
.
v0.1:
- Vulture
- Ice Elemental, Ice Golem (partially animated)
- Shark
- Unicorn
- All spider-type enemies incl. Sand Poacher
- Demons & Devils
- Lunar Pillars
Homepage
Description
add's a receipe that builds BetterLifeCrystal's out of LifeCrystal's. These should be able to be used with no limit.
Homepage
Description
Pokemmon is a mod that adds every Pokemon up to gen 8, (and their many formes), as summonable minions.
Still WIP!
Current features:
- Obtain (almost) every Pokemon up to Gen 8 + DLC! (we're talking only 50 or so missing)
- Pokemon Minions provide buffs based on their main game stats, making them all unique!
- Obtain new Pokemon from the PokeBox, a grab-bag that grants a random base-stage Pokemon!
- Evolve your Pokemon over the course of a playthrough, with only the strongest reserved for the end!
Please visit the wiki for more information, such as when/how to obtain certain evolutions/forms and the buffs provided by each Pokemon:
https://github.com/Sunfished/Pokemmon/wiki
Still WIP!
Current features:
- Obtain (almost) every Pokemon up to Gen 8 + DLC! (we're talking only 50 or so missing)
- Pokemon Minions provide buffs based on their main game stats, making them all unique!
- Obtain new Pokemon from the PokeBox, a grab-bag that grants a random base-stage Pokemon!
- Evolve your Pokemon over the course of a playthrough, with only the strongest reserved for the end!
Please visit the wiki for more information, such as when/how to obtain certain evolutions/forms and the buffs provided by each Pokemon:
https://github.com/Sunfished/Pokemmon/wiki
Homepage
Description
Alpha version of Terraria3D.
Thank you for checking out Terraria3D. This mod is still in alpha. I'd like to give a huge shout out to 0x0ade for creating TerrariaHooks and for writing a fix that enables SM3. This mod would not be possible on tML without TerrariaHooks. I'd also like to thank everyone who helped out testing the mod.
FAQ
Q: How do I move the camera?
A: You can either bind the 'Toggle Camera Controls' hotkey or you can open up your inventory and then click the camera icon on the bottom left of the screen.
Q: This sucks! My FPS went in the toilet! Optimize your mod!
A: I'm sorry to hear that. Unfortunately the 3D does not come free. You will need a decent dedicated graphics processor to run this mod effectively. There is not much head room for optimization unfortunately.
Thank you for checking out Terraria3D. This mod is still in alpha. I'd like to give a huge shout out to 0x0ade for creating TerrariaHooks and for writing a fix that enables SM3. This mod would not be possible on tML without TerrariaHooks. I'd also like to thank everyone who helped out testing the mod.
FAQ
Q: How do I move the camera?
A: You can either bind the 'Toggle Camera Controls' hotkey or you can open up your inventory and then click the camera icon on the bottom left of the screen.
Q: This sucks! My FPS went in the toilet! Optimize your mod!
A: I'm sorry to hear that. Unfortunately the 3D does not come free. You will need a decent dedicated graphics processor to run this mod effectively. There is not much head room for optimization unfortunately.
Homepage
Description
This mod adds over 100 enhanced version of vanilla potions and ultimately enhanced potions.
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
Homepage
Description
This is a mod that supplies several optional UI changes, such as an on screen enemy HP bar when striking an enemy, changing the player health bar style, a low HP sound with various types, damage font animations, and a party interface.
Player health bar styles include:
-Kingdom Hearts Style (Small, Medium, and Large)
-A Link to the Past, Zelda Style
-Zelda II Style
-Zelda PH Heart Style
-Zelda OoT and MM Styles
-Metroid Prime Style
-Pokemon Sun/Moon Style
-Terraria Leveled Style
-Persona 3 Status Menu Style
-And so much more!
Use "/unleveled" to show the options menu.
This mod does not need to be on a server to run! It is entirely client only, and can run on ANY server. It will not force people to use the mod if it is on a server.
--Credits--
-Almost all graphic assets used were drawn by Gotest. Some came directly from another game whenever possible.
-Galaxy bar was requested and drawn by Koopahunter197.
---Changes---
-- v1.6.0.4 --
Fixed a compatibility issue with No Buff Limit where none of the UI elements appear.
-- v1.6.0.3 --
Fixed party UI
-- v1.6.0.2 --
Updated to tMod 0.11.3
-- v1.6.0.1 --
Updated for Leveled 1.0
-- v1.6 --
Added a new health bar. KH:CoM appearance.
Added a new health bar, Galaxy. Requested and made by Koopahunter197.
Fixed an issue where the FRAXY bar always shows, even if you select none.
Fixed a problem where bars that interact with the player getting hurt would get triggered when invincible.
-- v1.5.4 --
Added a new type of bar style that appears on the player.
Attempt to clear some error spam.
-- v1.5.3 --
Fixed some errors with a few health styles.
Fixed UIEffects error spam.
Fixed player KH2 style bar length.
-- v1.5.1 --
Updated for Leveled 0.9.7.
-- v1.5 --
Updated to tMod 0.10.1.4
Added a new damage number animation, with a crit sound. Sound can be disabled.
Fixed an issue with the number crunch not showing the correct damage.
-- v1.4.2 --
Updated to tMod 0.10.1.3
-- v1.4.1 --
Updated to tMod 0.10.1.2
-- v1.4 --
Added a new damage animation style, "Jumpy."
-- v1.3.1--
Fixed the name for the Gems health style.
Added a name for Health Style 5, Elsword.
Added some text to the white boxes to describe what they are.
Added an the option to right click the white boxes to lock them.
Fixed the position of the enemy's level in the default enemy HP window.
Fixed Lava Charm meter with the KH bars.
-- v1.3 --
New health style. Gems.
Fixed an issue where the KH bar position initialized offscreen for any resolution.
-- v1.2 --
New Health bar style. It will be under Health Bar Style 5.
-- v1.1.1 --
Updated for Leveled Critical Mode.
Changed the way the KH positioning worked. It's now by screen % instead of pixels. You'll likely need to click defaults, or go to the settings file and change KHPosX/Y to 0.5 to center it on the screen.
-- v1.1.0.2 --
Fixed an issue with the bouncy damage text where it would freeze when there's too many.
Fixed an issue with the crunch damage numbers where it would show incorrect damage.
-- v1.1 --
Revamped the Options menu.
Added a visible drag window for draggable objects when Lock is off.
Added a new option that enables a custom damage number animation.
Added an option to shrink damage numbers 10000 or higher. (Ex. 10.0K)
Centered the KH health bar styles in the drag area.
-- v1.0 --
Added a new KH2 Style health bar for the player.
Removed an error box that may appear involving the "Head" of the player when loading a world.
-- v0.6 --
Added two new heart styles.
Heart Styles are now labeled to what game they're from if they're from one.
Added four new Low HP Sounds
Added the option to right click the health style and low health style to go back
Clicking save now gives a notification saying "Settings Saved"
-- v0.5 --
Fixed an issue when using a custom texture for the default heart type, would cause Unleveled's custom hearts to bust.
Fixed an issue when running with Leveled that the enemy HP bar will show up even without Scan.
Added a new health bar style: Bar style: 4 - Persona 3 status menu style
-- v.0.4.6 --
Fixed an issue with some healthbars not showing damaged HP.
The entire interface and all styles should now scale with the UI scale. Use the default button if something doesn't appear.
Fixed an issue where heart style 2 and 3 were not in the correct position when the UI is scaled.
-- v.0.4.5.1 --
Changed up Health Bar 3 to instantly show lost HP, or gained HP through fading, while keeping the gradual increase/decrease.
Fixed up Health Bar 3 some more.
-- v.0.4.5 --
Attempt to fix health bar 3 freezing up.
-- v.0.4.4 --
Fixed the animation rate of the Metroid Prime and Heart Style 3 styles when using the L
Player health bar styles include:
-Kingdom Hearts Style (Small, Medium, and Large)
-A Link to the Past, Zelda Style
-Zelda II Style
-Zelda PH Heart Style
-Zelda OoT and MM Styles
-Metroid Prime Style
-Pokemon Sun/Moon Style
-Terraria Leveled Style
-Persona 3 Status Menu Style
-And so much more!
Use "/unleveled" to show the options menu.
This mod does not need to be on a server to run! It is entirely client only, and can run on ANY server. It will not force people to use the mod if it is on a server.
--Credits--
-Almost all graphic assets used were drawn by Gotest. Some came directly from another game whenever possible.
-Galaxy bar was requested and drawn by Koopahunter197.
---Changes---
-- v1.6.0.4 --
Fixed a compatibility issue with No Buff Limit where none of the UI elements appear.
-- v1.6.0.3 --
Fixed party UI
-- v1.6.0.2 --
Updated to tMod 0.11.3
-- v1.6.0.1 --
Updated for Leveled 1.0
-- v1.6 --
Added a new health bar. KH:CoM appearance.
Added a new health bar, Galaxy. Requested and made by Koopahunter197.
Fixed an issue where the FRAXY bar always shows, even if you select none.
Fixed a problem where bars that interact with the player getting hurt would get triggered when invincible.
-- v1.5.4 --
Added a new type of bar style that appears on the player.
Attempt to clear some error spam.
-- v1.5.3 --
Fixed some errors with a few health styles.
Fixed UIEffects error spam.
Fixed player KH2 style bar length.
-- v1.5.1 --
Updated for Leveled 0.9.7.
-- v1.5 --
Updated to tMod 0.10.1.4
Added a new damage number animation, with a crit sound. Sound can be disabled.
Fixed an issue with the number crunch not showing the correct damage.
-- v1.4.2 --
Updated to tMod 0.10.1.3
-- v1.4.1 --
Updated to tMod 0.10.1.2
-- v1.4 --
Added a new damage animation style, "Jumpy."
-- v1.3.1--
Fixed the name for the Gems health style.
Added a name for Health Style 5, Elsword.
Added some text to the white boxes to describe what they are.
Added an the option to right click the white boxes to lock them.
Fixed the position of the enemy's level in the default enemy HP window.
Fixed Lava Charm meter with the KH bars.
-- v1.3 --
New health style. Gems.
Fixed an issue where the KH bar position initialized offscreen for any resolution.
-- v1.2 --
New Health bar style. It will be under Health Bar Style 5.
-- v1.1.1 --
Updated for Leveled Critical Mode.
Changed the way the KH positioning worked. It's now by screen % instead of pixels. You'll likely need to click defaults, or go to the settings file and change KHPosX/Y to 0.5 to center it on the screen.
-- v1.1.0.2 --
Fixed an issue with the bouncy damage text where it would freeze when there's too many.
Fixed an issue with the crunch damage numbers where it would show incorrect damage.
-- v1.1 --
Revamped the Options menu.
Added a visible drag window for draggable objects when Lock is off.
Added a new option that enables a custom damage number animation.
Added an option to shrink damage numbers 10000 or higher. (Ex. 10.0K)
Centered the KH health bar styles in the drag area.
-- v1.0 --
Added a new KH2 Style health bar for the player.
Removed an error box that may appear involving the "Head" of the player when loading a world.
-- v0.6 --
Added two new heart styles.
Heart Styles are now labeled to what game they're from if they're from one.
Added four new Low HP Sounds
Added the option to right click the health style and low health style to go back
Clicking save now gives a notification saying "Settings Saved"
-- v0.5 --
Fixed an issue when using a custom texture for the default heart type, would cause Unleveled's custom hearts to bust.
Fixed an issue when running with Leveled that the enemy HP bar will show up even without Scan.
Added a new health bar style: Bar style: 4 - Persona 3 status menu style
-- v.0.4.6 --
Fixed an issue with some healthbars not showing damaged HP.
The entire interface and all styles should now scale with the UI scale. Use the default button if something doesn't appear.
Fixed an issue where heart style 2 and 3 were not in the correct position when the UI is scaled.
-- v.0.4.5.1 --
Changed up Health Bar 3 to instantly show lost HP, or gained HP through fading, while keeping the gradual increase/decrease.
Fixed up Health Bar 3 some more.
-- v.0.4.5 --
Attempt to fix health bar 3 freezing up.
-- v.0.4.4 --
Fixed the animation rate of the Metroid Prime and Heart Style 3 styles when using the L
Homepage
Description
Adds wormholes for two-way fast travel between remote locations. Be warned: It's a bumpy ride, and there's no telling where you might end up!
Also, Town Portal Scrolls let you create your own personal wormhole (Wormhole Potion + Book + Mana Crystal).
- Config file: Documents/My Games/Terraria/ModLoader/Mod Configs/Wormholes.json
Also, Town Portal Scrolls let you create your own personal wormhole (Wormhole Potion + Book + Mana Crystal).
- Config file: Documents/My Games/Terraria/ModLoader/Mod Configs/Wormholes.json
Homepage
Description
AFK PETS and More!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
Homepage
Description
Action-RPG inspired loot system that adds 37 new modifiers to your gear!
Modifiers on non-crafted items are discovered with a scroll of identify sold by the merchant.
+18 weapon modifiers
+10 armor modifiers
+9 accessory modifiers
Randomized loot quality
Magical
+1 unique modifier
Rare (25%)
+2 unique modifiers, 1 for accessories
Legendary (10%)
+3 unique modifiers, 2 for accessories
Primal (1%)
+3 unique modifers for weapons and armor, 2 for accessories
+PERFECT rolls in each modifier
Custom modifier effects, for example:
+damage when standing still
+attack speed during night
+damage in jungle
damage taken cannot exceed a certain amount
ignores damage taken if under an amount
...and much more!
v1.0.0
added 37 modifiers
v1.0.1
fixed armor ignoring modifier not calculating defense
v1.0.2
added multiplayer compatibility
v1.0.3
fixed item rolls reseting when reforged
v1.1.0
non crafted items now spawn as unidentified
added scroll of identify
bought from the merchant
required to discover item's modifiers
v1.1.1
added tome of identify
created with 100 scrolls of identify and a tome at a bookcase
not consumed when used
v1.1.2
rebalanced some affixes
changed scroll and tome sprites
v1.1.3
fixed bug with equipping unidentified armor or accessories
v1.2.0
added added orb of alchemy
used to upgrade a single magical item to rare quality
crafted with 1 soul of night and 3 cursed flame or ichor
drops in hardmode (2%)
added essence of favorable fate
allows a reroll on a single item
crafted with 1 bottled water, 1 ectoplasm, and 1 soul of sight
drops post-plantera (1%)
v1.2.1
fixed items not dropping properly and chests not storing items properly in multiplayer
v1.2.2
magic items can now roll chance on hit affixes
improved magic reduction scaling on weapons
fixed damage in jungle affix not working properly
v1.2.3
fixed items not storing affix values properly in multiplayer
v1
Modifiers on non-crafted items are discovered with a scroll of identify sold by the merchant.
+18 weapon modifiers
+10 armor modifiers
+9 accessory modifiers
Randomized loot quality
Magical
+1 unique modifier
Rare (25%)
+2 unique modifiers, 1 for accessories
Legendary (10%)
+3 unique modifiers, 2 for accessories
Primal (1%)
+3 unique modifers for weapons and armor, 2 for accessories
+PERFECT rolls in each modifier
Custom modifier effects, for example:
+damage when standing still
+attack speed during night
+damage in jungle
damage taken cannot exceed a certain amount
ignores damage taken if under an amount
...and much more!
v1.0.0
added 37 modifiers
v1.0.1
fixed armor ignoring modifier not calculating defense
v1.0.2
added multiplayer compatibility
v1.0.3
fixed item rolls reseting when reforged
v1.1.0
non crafted items now spawn as unidentified
added scroll of identify
bought from the merchant
required to discover item's modifiers
v1.1.1
added tome of identify
created with 100 scrolls of identify and a tome at a bookcase
not consumed when used
v1.1.2
rebalanced some affixes
changed scroll and tome sprites
v1.1.3
fixed bug with equipping unidentified armor or accessories
v1.2.0
added added orb of alchemy
used to upgrade a single magical item to rare quality
crafted with 1 soul of night and 3 cursed flame or ichor
drops in hardmode (2%)
added essence of favorable fate
allows a reroll on a single item
crafted with 1 bottled water, 1 ectoplasm, and 1 soul of sight
drops post-plantera (1%)
v1.2.1
fixed items not dropping properly and chests not storing items properly in multiplayer
v1.2.2
magic items can now roll chance on hit affixes
improved magic reduction scaling on weapons
fixed damage in jungle affix not working properly
v1.2.3
fixed items not storing affix values properly in multiplayer
v1
Homepage
Description
And another RPG mod !
Rpg mod that add Level, Stats, Skill tree, Item leveling, ennemies rank, modifier, and heavily customizable !!
Join Discord : https://discord.gg/UQueeQE ! (link also on webpage)
Changelog :
1.5.1.7
Fix Value sometime going to -2 billion
Reverted name to be back as vanilla when playing Multiplayer
Nerf Npc Bonus gold drop from levels
1.5.1.6
Fix Level cap not applying correctly for bonus level
1.5.1.5
Reboost Hardmode ennemies HP
MP Desync should be less common (not fixed)
Bonus Level from world should no longer ignore NPC LImit Growth
1.5.1.4
fix rare crash
slight increase do boss HP pre-hardmode
fix mp name bug
1.5.1.3
fix MP sending player date freeze
disabling player module should apply correctly to some perk and class bonus now
1.5.1.2
Fix minor bug that made some perk/class bonus apply when Player Rpg Module was disabled
Fix boss having WAY TO MUCH hp before hardmode
1.5.1.1
Boosted non-boss Health in Hard mode
Fixed DemonEater Working on each hit
Fixed Armor Breaker Modifier for NPC
1.5.1
NPC :
HUGE balancing Edit, ennemies are overall more powerfull as you advance into the game
Limit NPC Growth now world correctly, and use the higgest level player for mp (reset when relaunching server)
Ennemeis with OVERLY high def should no longer have crazy levels
Item :
Modifier count has been hugely reduced on accesories and weapon
Nerf Vampiric aura modifier healing speed
Added a cap on bonus damage from buff/debuff modifier
Rarity has been balanced, mythical is now realy realy rare, legendary is also itself quite rare
Also fixed BossKilled impact on rarity roll
Entering Hardmode also improve item rarity chances
Fixed ItemTree 0/0 when sharing item in multiplayer
Config :
Added a config option to limit npc scaling based on a percent of your level
Added Config to use custom skill tree (could have lot of issue for MP)
Added config to disable rarity on boss
Added config for world level gain on boss kill (no longer influenced by ascending cap)
Added 3 new config option for NPC Growth, On boss, On Hard mode, and on hard mode Percent, allowing finer tuning for your moded crazy let's play
Added /WorldRPGInfo Command to display some info on the world (mainly for debug)
untest : should correctly display other player max health, may also fail miserably
Rpg mod that add Level, Stats, Skill tree, Item leveling, ennemies rank, modifier, and heavily customizable !!
Join Discord : https://discord.gg/UQueeQE ! (link also on webpage)
Changelog :
1.5.1.7
Fix Value sometime going to -2 billion
Reverted name to be back as vanilla when playing Multiplayer
Nerf Npc Bonus gold drop from levels
1.5.1.6
Fix Level cap not applying correctly for bonus level
1.5.1.5
Reboost Hardmode ennemies HP
MP Desync should be less common (not fixed)
Bonus Level from world should no longer ignore NPC LImit Growth
1.5.1.4
fix rare crash
slight increase do boss HP pre-hardmode
fix mp name bug
1.5.1.3
fix MP sending player date freeze
disabling player module should apply correctly to some perk and class bonus now
1.5.1.2
Fix minor bug that made some perk/class bonus apply when Player Rpg Module was disabled
Fix boss having WAY TO MUCH hp before hardmode
1.5.1.1
Boosted non-boss Health in Hard mode
Fixed DemonEater Working on each hit
Fixed Armor Breaker Modifier for NPC
1.5.1
NPC :
HUGE balancing Edit, ennemies are overall more powerfull as you advance into the game
Limit NPC Growth now world correctly, and use the higgest level player for mp (reset when relaunching server)
Ennemeis with OVERLY high def should no longer have crazy levels
Item :
Modifier count has been hugely reduced on accesories and weapon
Nerf Vampiric aura modifier healing speed
Added a cap on bonus damage from buff/debuff modifier
Rarity has been balanced, mythical is now realy realy rare, legendary is also itself quite rare
Also fixed BossKilled impact on rarity roll
Entering Hardmode also improve item rarity chances
Fixed ItemTree 0/0 when sharing item in multiplayer
Config :
Added a config option to limit npc scaling based on a percent of your level
Added Config to use custom skill tree (could have lot of issue for MP)
Added config to disable rarity on boss
Added config for world level gain on boss kill (no longer influenced by ascending cap)
Added 3 new config option for NPC Growth, On boss, On Hard mode, and on hard mode Percent, allowing finer tuning for your moded crazy let's play
Added /WorldRPGInfo Command to display some info on the world (mainly for debug)
untest : should correctly display other player max health, may also fail miserably
Homepage
Description
This mod adds in 1.4's block swap mechanic! Please note that it can be buggy with modded tiles and in multiplayer!
Homepage
Description
This mod does a simple thing: it adds crafting recipes for items that can be obtained only when malice mode is enabled. These items are made at demon or crimson altar from 6 treasure bags, a lore item and an expert mode item of each boss respectively with a few exceptions.
IMPORTANT NOTE: The world must be in expert mode because of the ingredients in the recipes. Use this mod only if you really struggle with the bosses on the malice mod to avoid the feeling of cheesing the progression too much.
Crafting recipes exceptions:
-Mechanical bosses: 6 treasure bags, lore item and 10 souls respectively
-Sentinels of the Devourer: 6 treasure bags and 1 material drop respectively (dark plasma from the Void, twisting nether from Signus and armored shell from the Storm Weaver)
That’s it, have fun!
IMPORTANT NOTE: The world must be in expert mode because of the ingredients in the recipes. Use this mod only if you really struggle with the bosses on the malice mod to avoid the feeling of cheesing the progression too much.
Crafting recipes exceptions:
-Mechanical bosses: 6 treasure bags, lore item and 10 souls respectively
-Sentinels of the Devourer: 6 treasure bags and 1 material drop respectively (dark plasma from the Void, twisting nether from Signus and armored shell from the Storm Weaver)
That’s it, have fun!