Homepage
Description
This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)
Mod Homepage leads to a Google document about recent and past changes/additions*
The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.
If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.
Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind
I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]
Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]
Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.
MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.
{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}
If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)
-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)
Mod Homepage leads to a Google document about recent and past changes/additions*
The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.
If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.
Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind
I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]
Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]
Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.
MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.
{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}
If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)
-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi
Homepage
Description
This mod makes Fallen Stars appear more often. Config in game to set how much more often
Default is 2x fallen stars, up to 500x
NEW UPDATE - V 1.1
-Increased max rate to 500x
NEW UPDATE - V 1.0
-Added a config to set the Fallen Star rate going from normal rate to 100x rate
Default is 2x fallen stars, up to 500x
NEW UPDATE - V 1.1
-Increased max rate to 500x
NEW UPDATE - V 1.0
-Added a config to set the Fallen Star rate going from normal rate to 100x rate
Homepage
Description
Hello, my dear friend! You must be searching for new terraria mods with original content? Here you can read about new modification with a lot of new game mechanics.
So what is Bismuth Mod?
Bismuth Mod is a TML global modification based on old 1.0.2 version. We spent about two years for development of this global update and now our team is ready to present it to you.
Content
● 400+ new items
● 49 new NPCs
● 4 new bosses
● 120+ new tiles
● RPG-styled system (146 skills, 5 classes)
● Two playable races - naga and vampire
● 8 new incredible structures, two of them are massive cities
● New biome - swamp
● New event - orcish invasion
● Dice mini-game
● Поддержка русского языка
And a lot of other original content
Homepage
Description
Cheat Extensions for Hero's/Cheat Sheet adds miscellaneous cheat functions for integration with hero's mod and cheat sheet
Additions so far:
No Clip (also gives infinite flight)
Infinite Flight (this doesn't need an explanation)
Cursor Teleport (rod of discord on demand)
Resettle NPCs (moves npcs back to their houses)
No Item Pickup (prevents you from picking up loose items)
Kill Aura (will auto kill any npc that tries to damage you)
Infinite Ammo (stops the consumption of ammo)
Infinite Items (stops the consumption of items)
Mine Aura (will automatically destroy blocks in the direction you are travelling)
Infinite Range (allows you to mine and place blocks at any distance)
Changelog:
v0.1.2:
-Added no item pickup, kill aura, infinite ammo, infinite items, mine aura, and infinite range
-Fixed a bug where sometimes an npc would be teleported to you while using no clip
-Added a notification if a user tries to use a cheat that has been disabled by the config
-Edited config labels for greater clarity
v0.1.1:
-Added resettle npc feature
Additions so far:
No Clip (also gives infinite flight)
Infinite Flight (this doesn't need an explanation)
Cursor Teleport (rod of discord on demand)
Resettle NPCs (moves npcs back to their houses)
No Item Pickup (prevents you from picking up loose items)
Kill Aura (will auto kill any npc that tries to damage you)
Infinite Ammo (stops the consumption of ammo)
Infinite Items (stops the consumption of items)
Mine Aura (will automatically destroy blocks in the direction you are travelling)
Infinite Range (allows you to mine and place blocks at any distance)
Changelog:
v0.1.2:
-Added no item pickup, kill aura, infinite ammo, infinite items, mine aura, and infinite range
-Fixed a bug where sometimes an npc would be teleported to you while using no clip
-Added a notification if a user tries to use a cheat that has been disabled by the config
-Edited config labels for greater clarity
v0.1.1:
-Added resettle npc feature
Homepage
Description
Clicker Addon it is mod that adds more items for Clicker Class Mod.
Mod have a cross-content items. Mod created by young developer.
Mod adds:
17 Accessories
+ For Fargo`s Soul Mod:
2 Soul
1 Essence
1 Force
4 Enchantments
1 Bonus
+ 2 for Shadows of Abbadon
+ 1 for Element Unslech
+ 1 for Mod of Redemption
+ 3 for Enigma Mod
8 Clicker class Helmets
+ 2 for Mod of Redemption
+ 1 for GaMeTerraria mod
+ 12 for Calamity Mod
+ 1 for Shadows of Abbadon
3 Armor Set
+ 1 for Shadows of Abbadon
1 Potion
12 Clickers weapons
+ 4 for Mod of Redemption
+ 2 for Fargo`s Soul Mod
+ 3 for Calamity Mod
+ 2 for Example Mod
+ 3 for Thorium Mod
+ 1 for Confection REBAKED
7 Cheat item
2 Crafting Material
+ 1 for Shadows of Abbadon
13 Tiles
1 Walls
1 Secret Item
2 Other items for Shadows of Abbadon
Note:
. The Dice dropped from Eyezor
. Band of Clicking sold Clother
. Brocken Hero Clicker dropped from Mothron; Calamitas from Calamity
. Glass of Butter dropped from post-Plantera dungeon mages
. Magic Sharpening sold Wizard
Other content:
Boss Checklist Support
Shadow of Abbadon: Nuba now sell Mice Fragment
Crit bonuses from other mods it is work for clicker class:
Fargo`s Mod
Shadows of Abbadon
Calamity (not end. Armor only)
Fargo`s Soul Mod DLC: Enchantments have effect from Calamity Capsuits
-=1.1.13.3: Hotfix=-
Fixes:
This Mod can work with Calamity Draedon Update
-=1.1.13.2: Update of Click Balance=-
New content:
Added new accessorie 'Spectral Flame Chair' (Consolaria, Expert Only)
Changes:
Changed dropping Clicker of Cult (Fargo`s Mod)
Fixes:
Fixed dropping Broken Hero Clicker
Fixed description from Cactus Clicker Effect
Balance changes:
Nerfed a lot of clickers (damage)
Nerfed Cactus Clicker (Click effect: 8 -> 3 projectiles)
Nerfed a Magic Sharpening (bonus damage: 25% -> 17,5 and need 25% of max mana to bonus, but save 5% mana for every click)
-=1.1.13.1=-
Balance changes:
Nerfed Cactus Clicker (Damage from click effect proj: weapon damage -> 1)
-=1.1.13=-
New content:
Added Cactus Clicker
Added Unique effect for Xenium Capsuit (Redemption)
Changes:
Updates Terra and Z- Clickers Effect
Updates Aquaius`s Clicker Effect (Thorium)
Added support of Cold and Heat Protection from Death Mode (Calamity)
Magma Chair-effect accessories can work and for melee
Fixes:
Fixed bug from Clickers (Thorium, Redemption)
Fixed name from Xenium Clicker and Broken Hero Clicker
Accessories and Armor effects (not all) work correct
Fixed droping Clicker of Cult
Balance changes:
Boreal Wood Clicker nerged (damage: 5 -> 3, effect moved to Cactus Clicker)
-=1.1.12=-
New content:
Added Plaque Clicker (Calamity)
Added Kanite, Xenium Clicker (Mod of Redemption)
Added Gamer`s Soul and updated craft from ComputerSoul (Fargo`s Mod)
Added Solar, Nebula Clickers
Added Saccarite Clicker (Confection REBAKED)
Added Slag Fury`s Clicker (Thorium)
Fixes:
Fixed BIG bug from Super Clicker Projectile texture (over 4096 pixels)
Fixed tooltip from Magic Sharpening
Changes:
Update description from item in Fargo`s Cross-Content
Update AI from Mice Dragger
Removed DLC for Computer Soul and update Updated Computer Soul recipe
Balance changes:
Nerfed Super Clicker (clicks for effect: 1 -> 5)
Effects of Computer Soul, Updated Computer Soul and Gamer`s Soul not stacked (Fargo`s Mod)
-=1.1.11.1=-
Fixes:
Fixed bug from Aquaius's Clicker
Fixed Force of Programm description
Removed magic sharpening Visual in inventory (because the game crashes in certain situations)
Changes:
Update visual on mod description
-=1.1.11=-
New content:
. Added new configs for Calamity Enchantments (Calamity capsuit effects. Fargo`s Soul Mod DLC)
. Added new cheat config
. Calamitas can droped broken hero clicker (Calamity)
. Mic
Mod have a cross-content items. Mod created by young developer.
Mod adds:
17 Accessories
+ For Fargo`s Soul Mod:
2 Soul
1 Essence
1 Force
4 Enchantments
1 Bonus
+ 2 for Shadows of Abbadon
+ 1 for Element Unslech
+ 1 for Mod of Redemption
+ 3 for Enigma Mod
8 Clicker class Helmets
+ 2 for Mod of Redemption
+ 1 for GaMeTerraria mod
+ 12 for Calamity Mod
+ 1 for Shadows of Abbadon
3 Armor Set
+ 1 for Shadows of Abbadon
1 Potion
12 Clickers weapons
+ 4 for Mod of Redemption
+ 2 for Fargo`s Soul Mod
+ 3 for Calamity Mod
+ 2 for Example Mod
+ 3 for Thorium Mod
+ 1 for Confection REBAKED
7 Cheat item
2 Crafting Material
+ 1 for Shadows of Abbadon
13 Tiles
1 Walls
1 Secret Item
2 Other items for Shadows of Abbadon
Note:
. The Dice dropped from Eyezor
. Band of Clicking sold Clother
. Brocken Hero Clicker dropped from Mothron; Calamitas from Calamity
. Glass of Butter dropped from post-Plantera dungeon mages
. Magic Sharpening sold Wizard
Other content:
Boss Checklist Support
Shadow of Abbadon: Nuba now sell Mice Fragment
Crit bonuses from other mods it is work for clicker class:
Fargo`s Mod
Shadows of Abbadon
Calamity (not end. Armor only)
Fargo`s Soul Mod DLC: Enchantments have effect from Calamity Capsuits
-=1.1.13.3: Hotfix=-
Fixes:
This Mod can work with Calamity Draedon Update
-=1.1.13.2: Update of Click Balance=-
New content:
Added new accessorie 'Spectral Flame Chair' (Consolaria, Expert Only)
Changes:
Changed dropping Clicker of Cult (Fargo`s Mod)
Fixes:
Fixed dropping Broken Hero Clicker
Fixed description from Cactus Clicker Effect
Balance changes:
Nerfed a lot of clickers (damage)
Nerfed Cactus Clicker (Click effect: 8 -> 3 projectiles)
Nerfed a Magic Sharpening (bonus damage: 25% -> 17,5 and need 25% of max mana to bonus, but save 5% mana for every click)
-=1.1.13.1=-
Balance changes:
Nerfed Cactus Clicker (Damage from click effect proj: weapon damage -> 1)
-=1.1.13=-
New content:
Added Cactus Clicker
Added Unique effect for Xenium Capsuit (Redemption)
Changes:
Updates Terra and Z- Clickers Effect
Updates Aquaius`s Clicker Effect (Thorium)
Added support of Cold and Heat Protection from Death Mode (Calamity)
Magma Chair-effect accessories can work and for melee
Fixes:
Fixed bug from Clickers (Thorium, Redemption)
Fixed name from Xenium Clicker and Broken Hero Clicker
Accessories and Armor effects (not all) work correct
Fixed droping Clicker of Cult
Balance changes:
Boreal Wood Clicker nerged (damage: 5 -> 3, effect moved to Cactus Clicker)
-=1.1.12=-
New content:
Added Plaque Clicker (Calamity)
Added Kanite, Xenium Clicker (Mod of Redemption)
Added Gamer`s Soul and updated craft from ComputerSoul (Fargo`s Mod)
Added Solar, Nebula Clickers
Added Saccarite Clicker (Confection REBAKED)
Added Slag Fury`s Clicker (Thorium)
Fixes:
Fixed BIG bug from Super Clicker Projectile texture (over 4096 pixels)
Fixed tooltip from Magic Sharpening
Changes:
Update description from item in Fargo`s Cross-Content
Update AI from Mice Dragger
Removed DLC for Computer Soul and update Updated Computer Soul recipe
Balance changes:
Nerfed Super Clicker (clicks for effect: 1 -> 5)
Effects of Computer Soul, Updated Computer Soul and Gamer`s Soul not stacked (Fargo`s Mod)
-=1.1.11.1=-
Fixes:
Fixed bug from Aquaius's Clicker
Fixed Force of Programm description
Removed magic sharpening Visual in inventory (because the game crashes in certain situations)
Changes:
Update visual on mod description
-=1.1.11=-
New content:
. Added new configs for Calamity Enchantments (Calamity capsuit effects. Fargo`s Soul Mod DLC)
. Added new cheat config
. Calamitas can droped broken hero clicker (Calamity)
. Mic
Homepage
Description
Quick Drop Platform is a mod that make you fall down platform faster
Credit to Terry for Fargowiltas Souls mod , i use some of its code to do this :)
[ Changelog ]
v.0.4
- added offset function for mod cross
- fixed mount doesnt work
v.0.3
- added hotkey toggle
- platform now reset perfectly
- added mod calls, you can extract the mod to check what it does
v.0.2
- added icon
v.0.1
- initial release
Credit to Terry for Fargowiltas Souls mod , i use some of its code to do this :)
[ Changelog ]
v.0.4
- added offset function for mod cross
- fixed mount doesnt work
v.0.3
- added hotkey toggle
- platform now reset perfectly
- added mod calls, you can extract the mod to check what it does
v.0.2
- added icon
v.0.1
- initial release
Homepage
Description
The thing i most hate of terraria is grinding bosses. is so boring getting the summoning item. There are mods that adds an npc that sells boss summons but it's too expensive so this will make things easier to farm.
i couldn't do the Fishy guy spawn so i did a truffle worm spawn.
ver.2.1
Now all Biome Bosses can be spawned everywhere
i couldn't do the Fishy guy spawn so i did a truffle worm spawn.
ver.2.1
Now all Biome Bosses can be spawned everywhere
Homepage
Description
MorePotions
-Adds 44 more potions with different effects and/or simple effects
Check mod homepage for more details
-Adds 44 more potions with different effects and/or simple effects
Check mod homepage for more details
Homepage
Description
Quality of Life: Recipes intends to recreate, add to, and improve the recipes introduced by Quality of Life.
Visit the mod homepage to see the included recipes.
[Credits]
* Freedbot for Solar Eclipse, Frost Moon, Pumpkin Moon, Martian Madness event banners and Cybernetic Mining Multi-Tool sprite
* INFINITE POWER for the original QOL and sprites
* Ardosos for the code for the Alteration Station
* PyroSalamander for suggesting the Cybernetic Utility Helmet
[Changelog]
v1.5.1 2019-08-17
* Build for tModLoader v0.11.4
* Fix: Removed unfinished equipment
v1.5.0 2019-04-23
* Removed Gravity Globe from Atomic Ninja Boots
v1.4.0 2019-04-22
* Added WikiSearch support
v1.3.2 2019-04-19
* Fix: restricted helmets/goggles to head slot only
v1.3.1 2018-08-17
* Changed Cybernetic Utility Helmet to Cybernetic Mining Multi-Tool (thanks, Freedbot!)
* Applied mining set bonus to Mining Gear
v1.3.0 2018-06-06
* Added Atomic Cloud Boots
* Added Angler's Fishing Gear
* Added Frost Moon, Martian Madness, Pumpkin Moon, Solar Eclipse banners (thanks, Freedbot!)
* Expanded banner tooltips
v1.2.2 2017-12-08
* Fix: Undead Banner including Demon Eyes
v1.2.1 2017-11-06
* Compiled for tModLoader v0.10.1
v1.2.0 2017-07-27
* Added mining armor bonus for Utility Helmet
v1.1.2 2017-07-26
* Changed sextant and weather radio crafting stations to table and chair
v1.1.1 2017-07-24
* Item descriptions are set using built-in game languages
* Fix: Atomic Boots are now called Atomic Ninja Boots
v1.1.0 2017-07-23
* Added recipes for: heart/star/queen/king statues, sextant, weather radio, fisherman's guide
v1.0.0 2017-07-23
Visit the mod homepage to see the included recipes.
[Credits]
* Freedbot for Solar Eclipse, Frost Moon, Pumpkin Moon, Martian Madness event banners and Cybernetic Mining Multi-Tool sprite
* INFINITE POWER for the original QOL and sprites
* Ardosos for the code for the Alteration Station
* PyroSalamander for suggesting the Cybernetic Utility Helmet
[Changelog]
v1.5.1 2019-08-17
* Build for tModLoader v0.11.4
* Fix: Removed unfinished equipment
v1.5.0 2019-04-23
* Removed Gravity Globe from Atomic Ninja Boots
v1.4.0 2019-04-22
* Added WikiSearch support
v1.3.2 2019-04-19
* Fix: restricted helmets/goggles to head slot only
v1.3.1 2018-08-17
* Changed Cybernetic Utility Helmet to Cybernetic Mining Multi-Tool (thanks, Freedbot!)
* Applied mining set bonus to Mining Gear
v1.3.0 2018-06-06
* Added Atomic Cloud Boots
* Added Angler's Fishing Gear
* Added Frost Moon, Martian Madness, Pumpkin Moon, Solar Eclipse banners (thanks, Freedbot!)
* Expanded banner tooltips
v1.2.2 2017-12-08
* Fix: Undead Banner including Demon Eyes
v1.2.1 2017-11-06
* Compiled for tModLoader v0.10.1
v1.2.0 2017-07-27
* Added mining armor bonus for Utility Helmet
v1.1.2 2017-07-26
* Changed sextant and weather radio crafting stations to table and chair
v1.1.1 2017-07-24
* Item descriptions are set using built-in game languages
* Fix: Atomic Boots are now called Atomic Ninja Boots
v1.1.0 2017-07-23
* Added recipes for: heart/star/queen/king statues, sextant, weather radio, fisherman's guide
v1.0.0 2017-07-23
Homepage
Description
Recursive Craft is a QOL mod that allows you to craft items directly without having to craft the intermediate (so you could craft a table with walls)
If too many craft are shown this way, you can configure the number of intermediate recipes that can be used (unlimited by default)
Compatible with Magic Storage Extra
If too many craft are shown this way, you can configure the number of intermediate recipes that can be used (unlimited by default)
Compatible with Magic Storage Extra
Homepage
Description
This mod aims to fix a few grievances with summons and flesh out Summoner to be a fully developed class. This vision is of a summoner who has their hands full buffing and controlling minions and has little time for other weapons.
Includes 6 items:
Summoners Association Card - Displays summoner-related information
Minion Control Rod - Teleport your minions, select an enemy or spawn a reticle as a target
Blood Talisman - Sacrifice your own abilities to buff your minions at the cursor
Minion Selection Book - Allows summoning any minion from the inventory
Minion History Book - Allows summoning a set of minions from the inventory with one click
Automatic Minion History Book - Upgraded Minion History Book that summons a minion set automatically after respawn
Contains two configs: 'Server Config' contains settings related to the reticle from Minion Control Rod, while 'Client Config' contains settings related to the UI
If you experience issues with Minion Control Rods' reticle feature, let us know on the homepage; You can continue using this mod by disabling the feature in the 'Server Config'
Changelog:
v0.4.7.1:
* Fix Minion Control Rod reticle feature bug on "tml 64 bit"
v0.4.7:
* Add 1 new mod.Call (See the github)
v0.4.6:
* Add 1 new mod.Call (See the github)
Includes 6 items:
Summoners Association Card - Displays summoner-related information
Minion Control Rod - Teleport your minions, select an enemy or spawn a reticle as a target
Blood Talisman - Sacrifice your own abilities to buff your minions at the cursor
Minion Selection Book - Allows summoning any minion from the inventory
Minion History Book - Allows summoning a set of minions from the inventory with one click
Automatic Minion History Book - Upgraded Minion History Book that summons a minion set automatically after respawn
Contains two configs: 'Server Config' contains settings related to the reticle from Minion Control Rod, while 'Client Config' contains settings related to the UI
If you experience issues with Minion Control Rods' reticle feature, let us know on the homepage; You can continue using this mod by disabling the feature in the 'Server Config'
Changelog:
v0.4.7.1:
* Fix Minion Control Rod reticle feature bug on "tml 64 bit"
v0.4.7:
* Add 1 new mod.Call (See the github)
v0.4.6:
* Add 1 new mod.Call (See the github)
Homepage
Description
'Two worlds collide as man, beast, and machine fight to the death. New mechanical threats await the citizens of Terraria as coalitions far greater than the Mechanical Bosses enter through ripples in time and space. The Arms Dealer and Mechanic however, found a way to combat this threat with special help. Will you be the one to quell this post-apocalyptic clash of tragic proportions?'
Inspired by a previous Girls' Frontline mod on the Mod Browser, this mod attempts to add a very high amount of Girls' Frontline content to Terraria mainly in the form of an wave-based invasion event similar to the Frost Moon, Pumpkin Moon, and Old One's Army. Expect weapons from all 4 main classes; and expect tons of guns for rangers!
--------------------
The world of Terraria is safe from most of the tragic influence of Girls' Frontline until the guardian of the Dungeon has been quelled. Begin your journey with a craftable item that requires meteorite and wire.
Tactical Doll weapons will be provided gradually over the course of a playthrough, and in Hardmode the Rescue Fairy Charm is needed to get certain T-Dolls that cannot be crafted.
Upon the defeat of a Mechanical Boss, you are able to face the threats that have been plaguing the PMC over countless months and years.
Upon the death of the mutant lord of the night, its resideu leaves some final connections in its wake.
--------------------
Currently this public alpha release contains:
- 5 enemies
- 1 Town NPC
- 18 tiles
- 200+ items including a multitude of weapons and a select number of accessories
- Some cross-mod compatibility with the rising in popularity mod The Stars Above by PaperLuigi
--------------------
Preliminary drops and crafting recipes are implemented for items and weapons not supposed to be obtainable in the currently given manner.
This mod's balance was mostly centered around Vanilla 1.4 levels and thus is well supported for other mods with similar powercreep. Calamity Mod players should be warned about going further with their playthrough's progression: the mod starts to fall off in between Providence and the Sentinels of the Devourer.
--------------------
Credits to:
Girls' Frontline - Mica Team
Re-Logic - Terraria
blushiemagic, Jofairden, etc. - tModLodaer
Inspired by a previous Girls' Frontline mod on the Mod Browser, this mod attempts to add a very high amount of Girls' Frontline content to Terraria mainly in the form of an wave-based invasion event similar to the Frost Moon, Pumpkin Moon, and Old One's Army. Expect weapons from all 4 main classes; and expect tons of guns for rangers!
--------------------
The world of Terraria is safe from most of the tragic influence of Girls' Frontline until the guardian of the Dungeon has been quelled. Begin your journey with a craftable item that requires meteorite and wire.
Tactical Doll weapons will be provided gradually over the course of a playthrough, and in Hardmode the Rescue Fairy Charm is needed to get certain T-Dolls that cannot be crafted.
Upon the defeat of a Mechanical Boss, you are able to face the threats that have been plaguing the PMC over countless months and years.
Upon the death of the mutant lord of the night, its resideu leaves some final connections in its wake.
--------------------
Currently this public alpha release contains:
- 5 enemies
- 1 Town NPC
- 18 tiles
- 200+ items including a multitude of weapons and a select number of accessories
- Some cross-mod compatibility with the rising in popularity mod The Stars Above by PaperLuigi
--------------------
Preliminary drops and crafting recipes are implemented for items and weapons not supposed to be obtainable in the currently given manner.
This mod's balance was mostly centered around Vanilla 1.4 levels and thus is well supported for other mods with similar powercreep. Calamity Mod players should be warned about going further with their playthrough's progression: the mod starts to fall off in between Providence and the Sentinels of the Devourer.
--------------------
Credits to:
Girls' Frontline - Mica Team
Re-Logic - Terraria
blushiemagic, Jofairden, etc. - tModLodaer
Homepage
Description
Calamity Vanilla Item Recipe Changes does exactly that (adds the vanilla crafting changes from Calamity)
Please note this mod does not work while Calamity is enabled
Please note this mod does not work while Calamity is enabled
Homepage
Description
A Bizzare Terraria is a fan based mod based of the long-running ainme and manga series JoJo's Bizzare Adventure.
In this mod you get all of equipables, weapons, items, and even an NPC, but mainly you get 33 different stands.
Note: Some stands are not only minions. They can be weapons or equipables.
Thx sooooooo much for 10,000 download, I've never thought this would happen!
Because of this I've worked on a massive graphics update to make everything look crispy clean!
As well as this I've added to knew because of Stone Ocean Part 2 coming out recently.
The new stands are:
Survivor
Diver Drive
Survivor has an 100% drop rate from a gold worm.
Diver Drive is made with stand crystals and a Diver Arm.
I couldn't of been influenced to do this with all the 10,000+ of you who downloaded this mod, so once again, thank you
These are the 39 stands:
Star Platinum
Magician's Red
Hermit Purple
Hierophant Green
Silver Chariot
The Fool
Pet Shop & Horus
The World
The World Over Heaven
Star Platinum The World
Crazy Diamond
The Hand
Echoes Act 1-3
Heaven's Door
Harvest
Killer Queen
Gold Experience
Sticky Fingers
Moody Blues
Six Pistols
Aerosmith
Purple Haze
Spice Girl
Mr.President
Chariot Requiem
Gold Experience Requiem
King Crimson
Epitaph
Metallica
Stone Free
Kiss
Burning Down the House
Foo Fighters
Weather Report
Whitesnake
Goo Goo Dolls
Anubis
Justice
Emperor
Diver Drive
Survivor
C-Moon
Made In Heaven
Patch Notes:
Finally the new important stands from the last batch of Part 6 are here!
Two New Stands, C-Moon and Made In heaven!
White Snake is available earlier on, after the mechanincal bosses, and it's easier to craft him.
New Amazing sprites for most of the stands, it took me a very long time, so I hope you like them.
Some stands have new projectiles they shoot too.
In this mod you get all of equipables, weapons, items, and even an NPC, but mainly you get 33 different stands.
Note: Some stands are not only minions. They can be weapons or equipables.
Thx sooooooo much for 10,000 download, I've never thought this would happen!
Because of this I've worked on a massive graphics update to make everything look crispy clean!
As well as this I've added to knew because of Stone Ocean Part 2 coming out recently.
The new stands are:
Survivor
Diver Drive
Survivor has an 100% drop rate from a gold worm.
Diver Drive is made with stand crystals and a Diver Arm.
I couldn't of been influenced to do this with all the 10,000+ of you who downloaded this mod, so once again, thank you
These are the 39 stands:
Star Platinum
Magician's Red
Hermit Purple
Hierophant Green
Silver Chariot
The Fool
Pet Shop & Horus
The World
The World Over Heaven
Star Platinum The World
Crazy Diamond
The Hand
Echoes Act 1-3
Heaven's Door
Harvest
Killer Queen
Gold Experience
Sticky Fingers
Moody Blues
Six Pistols
Aerosmith
Purple Haze
Spice Girl
Mr.President
Chariot Requiem
Gold Experience Requiem
King Crimson
Epitaph
Metallica
Stone Free
Kiss
Burning Down the House
Foo Fighters
Weather Report
Whitesnake
Goo Goo Dolls
Anubis
Justice
Emperor
Diver Drive
Survivor
C-Moon
Made In Heaven
Patch Notes:
Finally the new important stands from the last batch of Part 6 are here!
Two New Stands, C-Moon and Made In heaven!
White Snake is available earlier on, after the mechanincal bosses, and it's easier to craft him.
New Amazing sprites for most of the stands, it took me a very long time, so I hope you like them.
Some stands have new projectiles they shoot too.
Homepage
Description
A mod made for the builders, roleplayers, collectors, and fashionistas of Terraria. Be sure to check out the discord by clicking on the Homepage button!
Now updated for tModLoader v0.11.8.9!
Feautres:
-4 new Gems with Furniture Sets
-2 new biomes: a world generated garden biome and a manmade celestial biome
-Decorative variants of almost any vanilla item
-Lots of new furniture sets
-Custom world map placeables to map out your world!
-Aquariums for Non-Quest Fish fishes
-Combination tiles for almost any vanilla crafting station
-Small QoL crafting recipes for some vanilla tiles
-Foods with a small variety of effects
-Enemy themed furniture
-Placeable fruit and vegetable plants
-Armor and Accessory Vanities
-More craftable Living Wood Wand variants
-Lots of blocks and walls to build with
Jenosis - Coder+Spriter
Anubscorpiak - Spriter
Now updated for tModLoader v0.11.8.9!
Feautres:
-4 new Gems with Furniture Sets
-2 new biomes: a world generated garden biome and a manmade celestial biome
-Decorative variants of almost any vanilla item
-Lots of new furniture sets
-Custom world map placeables to map out your world!
-Aquariums for Non-Quest Fish fishes
-Combination tiles for almost any vanilla crafting station
-Small QoL crafting recipes for some vanilla tiles
-Foods with a small variety of effects
-Enemy themed furniture
-Placeable fruit and vegetable plants
-Armor and Accessory Vanities
-More craftable Living Wood Wand variants
-Lots of blocks and walls to build with
Jenosis - Coder+Spriter
Anubscorpiak - Spriter
Homepage
Description
A mod i made for Dragon Ball Terraria that remove the infinitely ramping up ki drain of ssj forms and my attempt at balancing transformations around it.
If you feel or think something is either Underpowered or Overpowered, consider giving me feedback in my discord server
*Special thanks to
-screen shdaers
-Exterminator,
-GabeHasWon
-And many others in the TModLoader discord for helping me make this mod
*Credits for the main mod: the Dragon Ball Terraria team
Changelog:
-1.0.25
Buffed Ki blast,Spirit bomb,Final Flash and Final Shine
-1.0.24
Detransforming now revert your state by one instead of going to base(to go back to base hold charge then detransform)
-1.0.22
Super Kaioken now work similarly with kaioken(drain less when you have more ki)
increased Bigbang attack's ki drain
-1.0.20
Nerfed super kaioken
-Hotfixes
Buffed Kaioken
increased Ssjg's ki cost
Changed Ussj damage multiplier to the correct value
Reduced passive ki drain of ssj3 and lssj but increased their attack ki cost
-1.0.15
Changes to Lssj forms to make them more unique
Tuned ki drain across all forms again
-1.0.14
Reduced ki drain for every form due to it being too high(thank Xero for the very detailed feedback)
Streamlined Kaioken's health drain
-1.0.13
Increased Lssj drain
increased the time it take to master super saiyan by a lot
Reduced ingredient costs for Ki potions and Ki Stimulant, increased duration for Ki Stimulant
-1.0.12
Kaioken now stop draining health when you are stronger
-1.0.11
Release
If you feel or think something is either Underpowered or Overpowered, consider giving me feedback in my discord server
*Special thanks to
-screen shdaers
-Exterminator,
-GabeHasWon
-And many others in the TModLoader discord for helping me make this mod
*Credits for the main mod: the Dragon Ball Terraria team
Changelog:
-1.0.25
Buffed Ki blast,Spirit bomb,Final Flash and Final Shine
-1.0.24
Detransforming now revert your state by one instead of going to base(to go back to base hold charge then detransform)
-1.0.22
Super Kaioken now work similarly with kaioken(drain less when you have more ki)
increased Bigbang attack's ki drain
-1.0.20
Nerfed super kaioken
-Hotfixes
Buffed Kaioken
increased Ssjg's ki cost
Changed Ussj damage multiplier to the correct value
Reduced passive ki drain of ssj3 and lssj but increased their attack ki cost
-1.0.15
Changes to Lssj forms to make them more unique
Tuned ki drain across all forms again
-1.0.14
Reduced ki drain for every form due to it being too high(thank Xero for the very detailed feedback)
Streamlined Kaioken's health drain
-1.0.13
Increased Lssj drain
increased the time it take to master super saiyan by a lot
Reduced ingredient costs for Ki potions and Ki Stimulant, increased duration for Ki Stimulant
-1.0.12
Kaioken now stop draining health when you are stronger
-1.0.11
Release
Homepage
Description
This mod attempts to spawn the Traveling Merchant daily, assuming his spawn criteria is met.
Homepage
Description
[DON'T FORGET TO BIND THE KEYS IN CONTROLS]
This is a Legacy version of Decadent Skills on tML 1.3, a newer and more active version of the mod is available on tML 1.4
~Seriously though, tModLoader 1.4 version of this mod is straight up better, I'd recommend trying that out instead~
~CURRENT CONTENT~
> A total of 338 Skills
- Melee Skill Tree (75 Skills)
- Ranged Skill Tree (81 Skills)
- Magic Skill Tree (71 Skills)
- Summon Skill Tree (69 Skills)
- S.E.X. Skill Tree (12 Skills)
> A total of 3 Ascensions
- Surging Ascension (8 Skills + 1 Kill-Skill)
- Conflict Ascension (9 Skills + 1 Kill-Skill)
- Transformation Ascension (11 Skills)
> A total of 3 Boss Fights
- The Hollow Hero (Post-Skeletron)
- Souls of Conflict (Post-Wall of Flesh)
- Soul of Transformation (Post-Souls of Conflict)
> A total of 6 Abilities
- Rogue Resolve and Echo Eruption (Melee)
- Haste Streak and Repeat Replica (Ranged)
- Starfall and Overdrive (Magic)
> Leveling system, killing enemies gives EXP based on their max health and defense
-V0.1296 Alpha-
+ Added Array, the Soul of Transformation and its Ascension (11 new Skills)
+ Added cooldown debuffs for abilities and a config option to disable them
+ Added Lesser Knowledge Potion, bought from the Goblin Tinkerer
+ Balance changes to Ranger Skill Tree, Summoner Skill Tree and Ascension Skills
+ Fixed issues with unlocking Skills for all Skill Trees
+ Several changes from multiple versions of tML 1.4 version of Decadent Skills
-V0.1285 Alpha-
+ Added the Reworked Ranger Skill Tree with a total of 81 Skills
+ Added names to 300+ Skills
+ Changes to Surging Ascension Skills, Mental Breaks, Magic Tree Skills, Summoner Tree skills and more
+ Fixes to multiple Skills and UI Panels
-V0.1284 Alpha-
+ Added 36 new Skills to the Summoner Skill Tree
+ Reduced cost of unlocking Harvest Souls and made them stay unlocked for better retries
+ A lot of fixes for Skill Trees, Ascensions and EXP Gaining
+ Some optimisation changes for singleplayer and multiplayer
-V0.1283 Alpha-
+ Fixed the mechanical quest not counting The Destroyer correctly
-V0.1282 Alpha-
+ Added multiple Config options
+ Changed how the Cellscape evolutions work
+ Fixed S.E.X. Mode level cap changing to 350 when re-entering a world
+ Changed some Ascension Skill damage equations
+ Fixed Destroyer not counting as killed for some Skills
-V0.1281 Alpha-
+ Added 31 new Skills to the Melee Skill Tree
+ Reworked some Skills in the Melee Skill Tree
+ Made Void text more straightforward
+ Mental Break changes for hardcore difficulty
-V0.1262 Alpha-
+ Surging Dash Skill completely changed to a different Skill
+ Ayde & Frenzie post-fight changes
+ Balance changes to some Skills
+ Fixed Kill-Skills not being disabled when their ascension is not equipped
+ Balance changes to ascension Skills
+ Fixed unable to level up some Skills to their maximum level
+ Visual changes to some abilities
+ Even more fixes for S.E.X. Mode
+ Small changes to a few miscellaneous parts
-V0.1261 Alpha-
+ Fixed some multiplayer issues related to World saving
+ Aura projectiles and Starfall now do damage based on progression
+ Balance changes to certain magic Skills
+ Small changes to the Ayde & Frenzie souls
+ Scourge farms are back :(
-V0.126 Alpha-
+ Added a Minion/Summon Skill Tree with 33 new Skills
+ Changed EXP Gained from some classes
+ Fixed EXP Gained from some modded worm type enemies
+ Fixed certain UI panels sometimes persisting after closing them
+ Changed sprites of some Skills
-V0.125 Alpha-
+ Added a new Mental Break and changed many others
+ Fixed some Mental Breaks persisting after death
+ Lowered health gained from an Adrenal boost activation
+ Added a cooldown to some Skills that give the player a chance to survive a fatal blow
+ Drowning "loyalty test" is significantly easier to complete
+ Made S.E.X. Level Cap more stable
+ S.E.X. Mode no longer disables on a S.E.X. Mode world when rejoining in multiplayer
This is a Legacy version of Decadent Skills on tML 1.3, a newer and more active version of the mod is available on tML 1.4
~Seriously though, tModLoader 1.4 version of this mod is straight up better, I'd recommend trying that out instead~
~CURRENT CONTENT~
> A total of 338 Skills
- Melee Skill Tree (75 Skills)
- Ranged Skill Tree (81 Skills)
- Magic Skill Tree (71 Skills)
- Summon Skill Tree (69 Skills)
- S.E.X. Skill Tree (12 Skills)
> A total of 3 Ascensions
- Surging Ascension (8 Skills + 1 Kill-Skill)
- Conflict Ascension (9 Skills + 1 Kill-Skill)
- Transformation Ascension (11 Skills)
> A total of 3 Boss Fights
- The Hollow Hero (Post-Skeletron)
- Souls of Conflict (Post-Wall of Flesh)
- Soul of Transformation (Post-Souls of Conflict)
> A total of 6 Abilities
- Rogue Resolve and Echo Eruption (Melee)
- Haste Streak and Repeat Replica (Ranged)
- Starfall and Overdrive (Magic)
> Leveling system, killing enemies gives EXP based on their max health and defense
-V0.1296 Alpha-
+ Added Array, the Soul of Transformation and its Ascension (11 new Skills)
+ Added cooldown debuffs for abilities and a config option to disable them
+ Added Lesser Knowledge Potion, bought from the Goblin Tinkerer
+ Balance changes to Ranger Skill Tree, Summoner Skill Tree and Ascension Skills
+ Fixed issues with unlocking Skills for all Skill Trees
+ Several changes from multiple versions of tML 1.4 version of Decadent Skills
-V0.1285 Alpha-
+ Added the Reworked Ranger Skill Tree with a total of 81 Skills
+ Added names to 300+ Skills
+ Changes to Surging Ascension Skills, Mental Breaks, Magic Tree Skills, Summoner Tree skills and more
+ Fixes to multiple Skills and UI Panels
-V0.1284 Alpha-
+ Added 36 new Skills to the Summoner Skill Tree
+ Reduced cost of unlocking Harvest Souls and made them stay unlocked for better retries
+ A lot of fixes for Skill Trees, Ascensions and EXP Gaining
+ Some optimisation changes for singleplayer and multiplayer
-V0.1283 Alpha-
+ Fixed the mechanical quest not counting The Destroyer correctly
-V0.1282 Alpha-
+ Added multiple Config options
+ Changed how the Cellscape evolutions work
+ Fixed S.E.X. Mode level cap changing to 350 when re-entering a world
+ Changed some Ascension Skill damage equations
+ Fixed Destroyer not counting as killed for some Skills
-V0.1281 Alpha-
+ Added 31 new Skills to the Melee Skill Tree
+ Reworked some Skills in the Melee Skill Tree
+ Made Void text more straightforward
+ Mental Break changes for hardcore difficulty
-V0.1262 Alpha-
+ Surging Dash Skill completely changed to a different Skill
+ Ayde & Frenzie post-fight changes
+ Balance changes to some Skills
+ Fixed Kill-Skills not being disabled when their ascension is not equipped
+ Balance changes to ascension Skills
+ Fixed unable to level up some Skills to their maximum level
+ Visual changes to some abilities
+ Even more fixes for S.E.X. Mode
+ Small changes to a few miscellaneous parts
-V0.1261 Alpha-
+ Fixed some multiplayer issues related to World saving
+ Aura projectiles and Starfall now do damage based on progression
+ Balance changes to certain magic Skills
+ Small changes to the Ayde & Frenzie souls
+ Scourge farms are back :(
-V0.126 Alpha-
+ Added a Minion/Summon Skill Tree with 33 new Skills
+ Changed EXP Gained from some classes
+ Fixed EXP Gained from some modded worm type enemies
+ Fixed certain UI panels sometimes persisting after closing them
+ Changed sprites of some Skills
-V0.125 Alpha-
+ Added a new Mental Break and changed many others
+ Fixed some Mental Breaks persisting after death
+ Lowered health gained from an Adrenal boost activation
+ Added a cooldown to some Skills that give the player a chance to survive a fatal blow
+ Drowning "loyalty test" is significantly easier to complete
+ Made S.E.X. Level Cap more stable
+ S.E.X. Mode no longer disables on a S.E.X. Mode world when rejoining in multiplayer
Homepage
Description
Dual Wielding allows the player to use two items simultanously, it is multiplayer compatible, and comes with a toggleable balance setting.
Homepage
Description
Mechanical Armors is a mod about armors with multiple states, each giving different malus and bonus.
It currently contains armors that can be used from before defeating any boss, to a powerful post Moon Lord set.
It currently contains armors that can be used from before defeating any boss, to a powerful post Moon Lord set.
Homepage
Description
WARNING:
THIS MOD AIMS TO REPLACE ALOT OF VANILLA CONTENT.
DO NOT EXPECT IT TO BE COMPATABLE WITH EVERYTHING AS IT IS DESIGNED TO MORE OR LESS BE A STANDALONE.
IF YOU HAVE ANY ISSUES OR SUGGESTIONS PLEASE NOTIFY ME IN THE TMODLOADER DISCORD [Haxx]
Demons, monsters, and more for your Terraria world!
This mod is perfect for those who aren't so concerned about "Post moon lord content" but rather would prefer to have alot more content to populate the main game, or just have a different experience overall.
Some major changes include a new pit that goes from the surface all the way to hell! Not to mention that zombies are overall a much larger threat, and that you have plenty of new creatures to fight in your world, Centaurs, Succubi, Imps, and more!
The overall Terraria experience may be alot more difficult, or just alot different overall, depending on where development takes me, but stay tuned, I'm trying my hardest to introduce new content!
Music by Qw2
Art by Hax4Ever
Code by Hax4Ever (with the help of the TML Discord, thanks guys!)
Samples instruments and sprites from Final Fantasy 4 and 5, as well as Terraria, I do not own the copyright to these and only use them for aesthetic reasons.
Changelog:
0.6:
EVEN MORE adjustments to the sky, the ruins biome no longer makes everything white IIRC...
Ash pit no longer should spawn a huge tower and now spawns nicely in the surface.
Zombies balanced.
Mermaid and Median succubus sprites given better contrast.
Prime slime sprite overhauled.
Ectoplasm in ore form, can be found pre-hardmode.
Fine dirt and coal added.
Umbrium crystals coded in because I forgot to!
Genji armor and Genji helmet added, crafted using Umbrium crystals.
Added panties.
Added shirt and shorts.
Added freelancer's shirt.
Added strawberry (currently unobtainable).
Added Phuppy's Paws.
Misc. balances.
Voloptubus (Thiccubus) added.
Sphinx much rarer and only hardmode.
Greater Incubus (Finally).
Beige / Magic mushrooms for stone / dirt / moss (They currentl
THIS MOD AIMS TO REPLACE ALOT OF VANILLA CONTENT.
DO NOT EXPECT IT TO BE COMPATABLE WITH EVERYTHING AS IT IS DESIGNED TO MORE OR LESS BE A STANDALONE.
IF YOU HAVE ANY ISSUES OR SUGGESTIONS PLEASE NOTIFY ME IN THE TMODLOADER DISCORD [Haxx]
Demons, monsters, and more for your Terraria world!
This mod is perfect for those who aren't so concerned about "Post moon lord content" but rather would prefer to have alot more content to populate the main game, or just have a different experience overall.
Some major changes include a new pit that goes from the surface all the way to hell! Not to mention that zombies are overall a much larger threat, and that you have plenty of new creatures to fight in your world, Centaurs, Succubi, Imps, and more!
The overall Terraria experience may be alot more difficult, or just alot different overall, depending on where development takes me, but stay tuned, I'm trying my hardest to introduce new content!
Music by Qw2
Art by Hax4Ever
Code by Hax4Ever (with the help of the TML Discord, thanks guys!)
Samples instruments and sprites from Final Fantasy 4 and 5, as well as Terraria, I do not own the copyright to these and only use them for aesthetic reasons.
Changelog:
0.6:
EVEN MORE adjustments to the sky, the ruins biome no longer makes everything white IIRC...
Ash pit no longer should spawn a huge tower and now spawns nicely in the surface.
Zombies balanced.
Mermaid and Median succubus sprites given better contrast.
Prime slime sprite overhauled.
Ectoplasm in ore form, can be found pre-hardmode.
Fine dirt and coal added.
Umbrium crystals coded in because I forgot to!
Genji armor and Genji helmet added, crafted using Umbrium crystals.
Added panties.
Added shirt and shorts.
Added freelancer's shirt.
Added strawberry (currently unobtainable).
Added Phuppy's Paws.
Misc. balances.
Voloptubus (Thiccubus) added.
Sphinx much rarer and only hardmode.
Greater Incubus (Finally).
Beige / Magic mushrooms for stone / dirt / moss (They currentl
Homepage
Description
300X Spawnrate is a Mob Spawnrate incrase by 300x! A Sequel to my another mod. 100x Spawnrate mod!
MOB SPAWNRATES MULTIPLIED 300 AND MOB CAP MULTIPLIED BY 2500
Enjoy this mod!
NOTE: If you are a youtuber and record this and publish this to youtube. be sure to credit me for your viewers to know that i made this mod
Changelog:
0.1.1: Added Homepage and Github Release
0.1: First Released Version
MOB SPAWNRATES MULTIPLIED 300 AND MOB CAP MULTIPLIED BY 2500
Enjoy this mod!
NOTE: If you are a youtuber and record this and publish this to youtube. be sure to credit me for your viewers to know that i made this mod
Changelog:
0.1.1: Added Homepage and Github Release
0.1: First Released Version
Homepage
Description
The Story of Red Cloud is a massive Dark Souls-inspired adventure built inside the world of Terraria using a custom map, mod and companion soundtrack. Your journey will span 17 dungeons spread across an expansive and inter-connected world, offering a 15 to 30+ hr experience for a first playthrough.
- The Custom Map will load automatically when you reach the world selection screen.
- To download TSORC's Music Mod, click the text prompt you'll see on TML's main menu.
- Recommended, Optional Mods: Recipe Browser, Terraria Ambience
TOP FEATURES
*17 dungeons spread across a large open world filled with villages, forests, mountains, lakes, temples, deserts, and hidden paths
*33 bosses (11 vanilla plus 22 mod bosses).
*100+ new NPCS including 8 friendly NPCs.
*Companion Soundtrack with 32 songs (Dark Souls and Zelda fans will love it).
*Over 700 new mod items, weapons, and armors, both original and remixed from two dozen of the best classic mods from the community
*Many hours of secret post-game content.
*Dark Souls game mechanics.
PROJECT STATUS
This is a beta release meant for testing. It does not represent the final version of the mod.
It includes all of the items, enemies and bosses from the original mod, plus a growing number of new additions. Development is focused on revamping enemies, game balance, and new content.
The Mod's Homepage links to our Discord.
Please share your feedback and suggestions under #any-suggestions or #bug-reports.
Post map related feedback to #map-suggestions-bugs.
The changelogs can be found under #mod-changelog and #map-changelog.
TSORC holds many secrets. If you have questions, post them to #map-questions or #mod-questions.
GAME MANUAL:
--------------------------------------------
*Create a new character named Red Cloud.
*Adventure Mode should stay checked in the TSORC mod config options to play with the custom map.
*Read signs in the order you come to them.
*Read all item tool-tips for hints and game clues, especially mod items.
*Don't move vanilla NPCs like the Wizard, Mechanic or Goblin Tinkerer until you've found them in game. Modded NPCs may be moved.
*On death, you will drop all your Dark Souls and have one chance to recover them. For a more forgiving experience, you can turn this off in the mod's Config options.
*New dodge roll action with i-frames can be bound to any key in the mod's config options.
*Multiplayer is supported but we're still ironing out bugs. Post issues you find under #bug-reports. Thanks! The map supports up to 3 players. Class diversity recommended. Dark Souls will not drop on death in MP.
- The Custom Map will load automatically when you reach the world selection screen.
- To download TSORC's Music Mod, click the text prompt you'll see on TML's main menu.
- Recommended, Optional Mods: Recipe Browser, Terraria Ambience
TOP FEATURES
*17 dungeons spread across a large open world filled with villages, forests, mountains, lakes, temples, deserts, and hidden paths
*33 bosses (11 vanilla plus 22 mod bosses).
*100+ new NPCS including 8 friendly NPCs.
*Companion Soundtrack with 32 songs (Dark Souls and Zelda fans will love it).
*Over 700 new mod items, weapons, and armors, both original and remixed from two dozen of the best classic mods from the community
*Many hours of secret post-game content.
*Dark Souls game mechanics.
PROJECT STATUS
This is a beta release meant for testing. It does not represent the final version of the mod.
It includes all of the items, enemies and bosses from the original mod, plus a growing number of new additions. Development is focused on revamping enemies, game balance, and new content.
The Mod's Homepage links to our Discord.
Please share your feedback and suggestions under #any-suggestions or #bug-reports.
Post map related feedback to #map-suggestions-bugs.
The changelogs can be found under #mod-changelog and #map-changelog.
TSORC holds many secrets. If you have questions, post them to #map-questions or #mod-questions.
GAME MANUAL:
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*Create a new character named Red Cloud.
*Adventure Mode should stay checked in the TSORC mod config options to play with the custom map.
*Read signs in the order you come to them.
*Read all item tool-tips for hints and game clues, especially mod items.
*Don't move vanilla NPCs like the Wizard, Mechanic or Goblin Tinkerer until you've found them in game. Modded NPCs may be moved.
*On death, you will drop all your Dark Souls and have one chance to recover them. For a more forgiving experience, you can turn this off in the mod's Config options.
*New dodge roll action with i-frames can be bound to any key in the mod's config options.
*Multiplayer is supported but we're still ironing out bugs. Post issues you find under #bug-reports. Thanks! The map supports up to 3 players. Class diversity recommended. Dark Souls will not drop on death in MP.