Homepage
Description
The 'Sigil of Discord' Mod is an implementation of various Items, Characters, Weapons, Armor etc. from the yet unreleased book/game 'Fallen - The Sigil of Discord'
Patchnotes - 1.1006
/Changes:
//Thanatos:
-Retextured
-Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!)
//Lead Greatsword:
Changed Damage from 37 down to 22 due to it's early accessability.
Changed it's speed to 'Extremely Slow'
//Iron Greatsword:
Changed Damage from 24 to 18 due to it's early accessability.
changed it's speed to 'Slow'
//Thanatum Clamatis
-Renamed
-Retextured
/Added:
//'The Townsguard's Lead Greadsword'
Damage: 30 (Subject to Change undoubtly)
Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.)
Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards.
Crafted at an Anvil
Textures are subjected to Change in the next patch.
//'The Townsguard's Armor-set:
3 Pieces; Head, Breastplate and Leggings.
About 49 Defense.
Uncraftable and Unobtainable - CURRENTLY.
Intended for Vanity Purposes (Even if the set stats are Incredibly High.)
//Discord Shards
Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items.
Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk.
Crafted at Demon Altars.
And also small minor adjustments to the Code.
The NPC coding is outdated so I'll focus the next patch on Implementing both Kazajirr and Ibalia as polished and clean as Possible.
https://github.com/Vodest/Fallen-SoD-TMod-
Patchnotes - 1.1006
/Changes:
//Thanatos:
-Retextured
-Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!)
//Lead Greatsword:
Changed Damage from 37 down to 22 due to it's early accessability.
Changed it's speed to 'Extremely Slow'
//Iron Greatsword:
Changed Damage from 24 to 18 due to it's early accessability.
changed it's speed to 'Slow'
//Thanatum Clamatis
-Renamed
-Retextured
/Added:
//'The Townsguard's Lead Greadsword'
Damage: 30 (Subject to Change undoubtly)
Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.)
Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards.
Crafted at an Anvil
Textures are subjected to Change in the next patch.
//'The Townsguard's Armor-set:
3 Pieces; Head, Breastplate and Leggings.
About 49 Defense.
Uncraftable and Unobtainable - CURRENTLY.
Intended for Vanity Purposes (Even if the set stats are Incredibly High.)
//Discord Shards
Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items.
Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk.
Crafted at Demon Altars.
And also small minor adjustments to the Code.
The NPC coding is outdated so I'll focus the next patch on Implementing both Kazajirr and Ibalia as polished and clean as Possible.
https://github.com/Vodest/Fallen-SoD-TMod-
Homepage
Description
V0.1+
-Added Smoldering Sword
v0.1.6
-Other Fix Smoldering Sword
v0.1.6.1
-New texture for SS Beam
v0.1.7
-Added Brass
v0.1.8
-Added Brass Armor
-Added Life Ring
v0.1.9
-Resprite Brass Bar (Item and tile)
-Added Drum Bar (alternative of brass)
v0.1.10
-Added Chain Of Protection
-Accessories effect activates only, if you have need stats
-Added Smoldering Sword
v0.1.6
-Other Fix Smoldering Sword
v0.1.6.1
-New texture for SS Beam
v0.1.7
-Added Brass
v0.1.8
-Added Brass Armor
-Added Life Ring
v0.1.9
-Resprite Brass Bar (Item and tile)
-Added Drum Bar (alternative of brass)
v0.1.10
-Added Chain Of Protection
-Accessories effect activates only, if you have need stats
Homepage
Description
Replaces the terraria logo with random memes
Memes change every update
Join the discord (mod homepage) to submit memes
Memes change every update
Join the discord (mod homepage) to submit memes
Homepage
Description
Magma's Stuff
Mod made by Magma Mc
the mod includes random Races items and armour
-- 2021/12/23
Currently only includes One Race
Mod made by Magma Mc
the mod includes random Races items and armour
-- 2021/12/23
Currently only includes One Race
Homepage
Description
Adds a Rod of Discord that can go in your hook slot and be bound to a key.
Discord Rod + Lunar Hook
Discord Rod + Lunar Hook
Homepage
Description
A WIP content mod for Terraria Adds: -3 Bosses -2 Non-boss enemies -Several Weapons (1 unobtainable) -2 New interactable blocks, a computer and an enchanting table -Enchanting mechanic, inspired my minecraft and my fevered imagination -New Prefix -1 New structure Credits: Just me for now - Toshnika
Homepage
Description
Just a mod to add 3 new Bows pre Hard Mode, with automatic use function.
No OP, just a "mouse click preservation".
Made it to play with AnRPG Edited MOD (to help with huge life enemies and bosses).
<TerrariaGlyph-5> Version - 1.0.3
Fixed "Basic Autobow" recipe.
Now can use Iron or Lead.
Altered description style.
No OP, just a "mouse click preservation".
Made it to play with AnRPG Edited MOD (to help with huge life enemies and bosses).
<TerrariaGlyph-5> Version - 1.0.3
Fixed "Basic Autobow" recipe.
Now can use Iron or Lead.
Altered description style.
Homepage
Description
As the barrier of light and darkness shatters, The world around you begins to change.
"Prepare yourselves for spectral blight..."
This is the Spectreblight Mod Public Release!
As such, it is low on content, and some mechanics are subject to change.
0.1.2.1: The Public Release Update-
Contains the following:
-SpectreBlight released on Mod Browser!
-Fixed Scoldicus' health.
-Cleaned out most of the code.
-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.
-Temporarily reserved some mod elements, since they were currently unfinished.
-Sandblaster no longer crafted with Adamantite Forge
-Fixed item tooltips
Credits:
GoldenCraftVsGames: Lead Developer and Spriter
Gernocculus: For Carnage Sprite.
The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.
Most of the music used here belongs to their respective owners/composers (and games).
Turquoise: For coding with Crimcell AI
Laugic and Zadum4ivii: For allowing me to borrow code.
Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.
Blushiemagic: For the creation of tModLoader
Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.
Re-Logic: For the creation of such a wonderful game.
"Prepare yourselves for spectral blight..."
This is the Spectreblight Mod Public Release!
As such, it is low on content, and some mechanics are subject to change.
0.1.2.1: The Public Release Update-
Contains the following:
-SpectreBlight released on Mod Browser!
-Fixed Scoldicus' health.
-Cleaned out most of the code.
-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.
-Temporarily reserved some mod elements, since they were currently unfinished.
-Sandblaster no longer crafted with Adamantite Forge
-Fixed item tooltips
Credits:
GoldenCraftVsGames: Lead Developer and Spriter
Gernocculus: For Carnage Sprite.
The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.
Most of the music used here belongs to their respective owners/composers (and games).
Turquoise: For coding with Crimcell AI
Laugic and Zadum4ivii: For allowing me to borrow code.
Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.
Blushiemagic: For the creation of tModLoader
Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.
Re-Logic: For the creation of such a wonderful game.
Homepage
Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Homepage
Description
Respark your love for Terraria by adding a MASSIVE amount of new items, npcs, enemies, bosses, weapons, tools, mounts, equipment and vanity pieces as well as a new biome and three NEW fully playable classes! Please enjoy!
- As big a thanks as I can to AdipemDragon, Barometz, BluNinja, Brutallama, Durrani19, and Exodus Starlit for their incredible sprite work!
- As big a thanks as I can to DarkLight and direwolf420 for their incredible code work!
- As big a thanks as I can to Uncle Danny and Hayaku for their incredible wiki, design, and balance work!
- A big thanks to the Terraria Community as well; This would be nothing without them!
+ 3 Classes, the Healer, Bard, and Thrower
+ 1 Biome, the Aquatic Depths
+ 11 Unique Boss Encounters
+ over 2500 Items
+ over 680 Tiles, Walls, & Furniture
+ over 160 Enemies & Critters
+ 10 Town Npcs
+ 12 Mounts
- As big a thanks as I can to AdipemDragon, Barometz, BluNinja, Brutallama, Durrani19, and Exodus Starlit for their incredible sprite work!
- As big a thanks as I can to DarkLight and direwolf420 for their incredible code work!
- As big a thanks as I can to Uncle Danny and Hayaku for their incredible wiki, design, and balance work!
- A big thanks to the Terraria Community as well; This would be nothing without them!
+ 3 Classes, the Healer, Bard, and Thrower
+ 1 Biome, the Aquatic Depths
+ 11 Unique Boss Encounters
+ over 2500 Items
+ over 680 Tiles, Walls, & Furniture
+ over 160 Enemies & Critters
+ 10 Town Npcs
+ 12 Mounts
Homepage
Description
What's the difference between this and Boss Health Bars? Preference mostly. Barack Obama Ross' one has more customisation, whereas this one is more silly effects.
<TerrariaGlyph-5> Summary <TerrariaGlyph-4>
Based on the Boss Health Bars mod, but with my own twist on it because why not.
Show the boss' head icon.
Kinda supports non-standard bosses.
Customised health bar graphics for some bosses.
Has extra settings stored in Mod Configs/YetAnotherBHB.json
Easily extensible for modders.
Support for hamstar's Mod Helpers mod.
Credits
Flashkirby99 - I am making this mod.
<TerrariaGlyph-13> Config Settings v2 <TerrariaGlyph-14>
ShowBossHealthBars (true) enable health bars.
SmallHealthBars (false) force all health bars to use the small frame.
HealthBarDrawDistance (5000) maximum distance away from a boss health bars will be drawn for.
HealthBarUIScreenOffset (16) pixel distance from the bottom of the screen to draw from.
HealthBarUIStackOffset (6) pixel distance between each bar when multiple bosses are present.
HealthBarUIDefaultAlpha (1.0) default transparency of drawn bars from 0 (fully transparent) to 1 (opaque).
HealthBarUIMaxStackSize (0.15) amount of the screen that is allowed to be taken by boss health bars.
HealthBarUIScreenLength (0.5) width of the health bar relative to the screen size.
HealthBarUIFadeTime (30) number of frames to fade in/out. 60 frames is 1 second.
HealthBarUIFadeHover (0.5) transparency of health bars when moused over.
HealthBarFXShake (false) enable shaking when a boss takes damage.
HealthBarFXShakeHorizontal (0.5) allow shaking horizontally, which may look messy.
HealthBarFXShakeIntensity (2) how much to shake the bar by.
HealthBarFXChip (true) show the amount of damage dealt over a per
<TerrariaGlyph-5> Summary <TerrariaGlyph-4>
Based on the Boss Health Bars mod, but with my own twist on it because why not.
Show the boss' head icon.
Kinda supports non-standard bosses.
Customised health bar graphics for some bosses.
Has extra settings stored in Mod Configs/YetAnotherBHB.json
Easily extensible for modders.
Support for hamstar's Mod Helpers mod.
Credits
Flashkirby99 - I am making this mod.
<TerrariaGlyph-13> Config Settings v2 <TerrariaGlyph-14>
ShowBossHealthBars (true) enable health bars.
SmallHealthBars (false) force all health bars to use the small frame.
HealthBarDrawDistance (5000) maximum distance away from a boss health bars will be drawn for.
HealthBarUIScreenOffset (16) pixel distance from the bottom of the screen to draw from.
HealthBarUIStackOffset (6) pixel distance between each bar when multiple bosses are present.
HealthBarUIDefaultAlpha (1.0) default transparency of drawn bars from 0 (fully transparent) to 1 (opaque).
HealthBarUIMaxStackSize (0.15) amount of the screen that is allowed to be taken by boss health bars.
HealthBarUIScreenLength (0.5) width of the health bar relative to the screen size.
HealthBarUIFadeTime (30) number of frames to fade in/out. 60 frames is 1 second.
HealthBarUIFadeHover (0.5) transparency of health bars when moused over.
HealthBarFXShake (false) enable shaking when a boss takes damage.
HealthBarFXShakeHorizontal (0.5) allow shaking horizontally, which may look messy.
HealthBarFXShakeIntensity (2) how much to shake the bar by.
HealthBarFXChip (true) show the amount of damage dealt over a per
Homepage
Description
!!! WARNING !!!
Unequip your wings from the dedicated slot before updating or disabling this mod!
---
This mod adds a dedicated wing slot to the inventory. Now includes a config file! Access it from the in-game Mod Configuration.
* Left-click a set of wings or a dye, then place it in the slot.
* Right-click to equip wings.
* Shift-right-click to equip wings in the vanity slot.
* Right-click vanity wings to swap with equipped wings.
* Left-click the eye icon on the equip slot to toggle visibility.
[Known Issues]
* Yoraiz0r's Spell eye glow doesn't work
* Wings and character movement while flying will not display correctly in multiplayer
* Custom location will sometimes move off screen when resizing window (use mod config to reset if needed)
[Credits]
* Blockaroz for the fantastic mod icon!
* jopojelly for code that draws a slot to the left of the dyes; for fixing various other bugs
* Boffin for TerraUI
* Zsashas for bug report (custom dye incompatibility)
* VVV101 for released updated version
* vizthex for suggesting slot location option
* jofairden for suggesting mod compatibility right-click overrides
* direwolf420 for fixing the mod for 0.11.5 and adding getequipslotitem & other mod.Call()s
* Lastprismer for the Chinese translation
[Changelog]
v1.8.4 2022-01-28
* Fix: Items will drop correctly on death
v1.8.3 2022-01-17
* Allows resetting the custom panel location if it goes offscreen
* Fix: Slots display on the correct equipment page
v1.8.2 2022-01-14 (HOTFIX)
* Fix: Items in custom slots should not disappear on joining multiplayer
v1.8.1 2022-01-13 (HOTFIX)
* Added Chinese translation (thanks Lastprismer!)
* Fix: Eye icon has correct visibility after reloading game
* Fix: Loot bags/boxes should no longer be allowed in the slots
v1.8.0 2022-01-12
* Added custom location option
* Added moveable panel
* Added translation files (make a pull request if you want to translate the mod!)
* Fix: Wings and dye will be dropped if character dies in Mediumcore or Hardcore
v1.7.3 2019-11-10 (HOTFIX)
* Fix: mod.Call() keywords should work (again)
* Fix: Cancelling mod loading won't crash the game
v1.7.2 2019-11-10 (HOTFIX)
* Fix: mod.Call() keywords work
v1.7.1 2019-11-10
* Fixed version number
v1.7.0 2019-11-10
* Fix mod for 0.11.5
* Implemented tModLoader ModConfig
* Add getEquipSlotItem and similar mod.Calls
v1.6.3 2019-08-17
* Build for tModLoader v0.11.4
v1.6.2 2018-09-16
* Fix: Changed equip override to right-click override and corrected functionality
v1.6.1 2018-09-16
* Fix: Wing modifiers are applied correctly
* Fix: Dyes work with visibility off
v1.6.0 2018-09-15
* Added mod compatibility slot overrides
v1.5.2 2018-06-25 (HOTFIX)
* Fix: Mod is visible in tModLoader again
v1.5.1 2018-06-23 (HOTFIX)
* Fix: Can remove items from slots again
v1.5.0 2018-06-22
Thank you, jopojelly, for making this release possible!
* Added multiplayer functionality
* Fix: Applies correct dust to wings
* Fix: Removed WingSlotPlayer.Initialize() lag
* Fix: Can no longer place multiple dyes in dye slots
* Fix: Can only place wings in wing slots
v1.4.1 2018-05-09
* Fix: Corrected release date in description
v1.4.0 2018-05-09
* Setting to allow equipping wings in normal accessory slot
* Setting to change slots' location
v1.3.2 2018-01-09
* Fix: slots move correctly based on window size
v1.3.1 2018-01-07
* Removed boffin from authors
v1.3.0 2018-01-07
* Moved slots back to main equipment page
* Fix: dyes should apply correctly
v1.2.10 2017-11-06
* Compiled for tModLoader v0.10.1
v1.2.9 2017-07-12
* Shows hover text on wing slots
v1.2.8 2017-07-09
* Updated credits
v1.2.7 2017-07-09
* Removed unneeded references
v1.2.6 2017-07-09
* Compiled for tModLoader v0.10.0.2
* Added support for custom dyes
v1.2.5 2017-03-28
* Fix: slots work with autopause on
v1.2.4 2017-01-02 (HOTFIX)
* Fix: wing slot moved back to second equip page
v1.2.3 2017-01-01
* Moved wing slots to equip page one under accessories
* Fix: wing slots have correct opacity
v1.2.2 2016-12-28
* Fix: mouse draws above item slots
* Fix: dyes no longer affect other equips
v1.2.1 2016-12-28 (HOTFIX)
* Fix: game crash when using minecart
v1.2.0 2016-12-27
* Added dye slot.
* Updated to latest TerraUI
v1.1.5 2016-12-26
* Right-clicking vanity wings will switch positions with equipped wings
* Fix: animated wings draw correctly
* Updated to latest TerraUI
v1.1.4 2016-12-23
* Fix: compiled for tModLoader v0.9.0.3
* Fix: rewritten for new IO system
* Fix: shift+click not working if equipment page is hidden
* Updated to latest TerraUI
v1.1.3 2016-10-01
* Fix: compiled for Terraria 1.3.3.2
* Fix: slots moved to left of PVP icon
v1.1.2 2016-08-14
* Fix: wings are no long duplicated when left-clicking slot
* Fix: vanity wi
Unequip your wings from the dedicated slot before updating or disabling this mod!
---
This mod adds a dedicated wing slot to the inventory. Now includes a config file! Access it from the in-game Mod Configuration.
* Left-click a set of wings or a dye, then place it in the slot.
* Right-click to equip wings.
* Shift-right-click to equip wings in the vanity slot.
* Right-click vanity wings to swap with equipped wings.
* Left-click the eye icon on the equip slot to toggle visibility.
[Known Issues]
* Yoraiz0r's Spell eye glow doesn't work
* Wings and character movement while flying will not display correctly in multiplayer
* Custom location will sometimes move off screen when resizing window (use mod config to reset if needed)
[Credits]
* Blockaroz for the fantastic mod icon!
* jopojelly for code that draws a slot to the left of the dyes; for fixing various other bugs
* Boffin for TerraUI
* Zsashas for bug report (custom dye incompatibility)
* VVV101 for released updated version
* vizthex for suggesting slot location option
* jofairden for suggesting mod compatibility right-click overrides
* direwolf420 for fixing the mod for 0.11.5 and adding getequipslotitem & other mod.Call()s
* Lastprismer for the Chinese translation
[Changelog]
v1.8.4 2022-01-28
* Fix: Items will drop correctly on death
v1.8.3 2022-01-17
* Allows resetting the custom panel location if it goes offscreen
* Fix: Slots display on the correct equipment page
v1.8.2 2022-01-14 (HOTFIX)
* Fix: Items in custom slots should not disappear on joining multiplayer
v1.8.1 2022-01-13 (HOTFIX)
* Added Chinese translation (thanks Lastprismer!)
* Fix: Eye icon has correct visibility after reloading game
* Fix: Loot bags/boxes should no longer be allowed in the slots
v1.8.0 2022-01-12
* Added custom location option
* Added moveable panel
* Added translation files (make a pull request if you want to translate the mod!)
* Fix: Wings and dye will be dropped if character dies in Mediumcore or Hardcore
v1.7.3 2019-11-10 (HOTFIX)
* Fix: mod.Call() keywords should work (again)
* Fix: Cancelling mod loading won't crash the game
v1.7.2 2019-11-10 (HOTFIX)
* Fix: mod.Call() keywords work
v1.7.1 2019-11-10
* Fixed version number
v1.7.0 2019-11-10
* Fix mod for 0.11.5
* Implemented tModLoader ModConfig
* Add getEquipSlotItem and similar mod.Calls
v1.6.3 2019-08-17
* Build for tModLoader v0.11.4
v1.6.2 2018-09-16
* Fix: Changed equip override to right-click override and corrected functionality
v1.6.1 2018-09-16
* Fix: Wing modifiers are applied correctly
* Fix: Dyes work with visibility off
v1.6.0 2018-09-15
* Added mod compatibility slot overrides
v1.5.2 2018-06-25 (HOTFIX)
* Fix: Mod is visible in tModLoader again
v1.5.1 2018-06-23 (HOTFIX)
* Fix: Can remove items from slots again
v1.5.0 2018-06-22
Thank you, jopojelly, for making this release possible!
* Added multiplayer functionality
* Fix: Applies correct dust to wings
* Fix: Removed WingSlotPlayer.Initialize() lag
* Fix: Can no longer place multiple dyes in dye slots
* Fix: Can only place wings in wing slots
v1.4.1 2018-05-09
* Fix: Corrected release date in description
v1.4.0 2018-05-09
* Setting to allow equipping wings in normal accessory slot
* Setting to change slots' location
v1.3.2 2018-01-09
* Fix: slots move correctly based on window size
v1.3.1 2018-01-07
* Removed boffin from authors
v1.3.0 2018-01-07
* Moved slots back to main equipment page
* Fix: dyes should apply correctly
v1.2.10 2017-11-06
* Compiled for tModLoader v0.10.1
v1.2.9 2017-07-12
* Shows hover text on wing slots
v1.2.8 2017-07-09
* Updated credits
v1.2.7 2017-07-09
* Removed unneeded references
v1.2.6 2017-07-09
* Compiled for tModLoader v0.10.0.2
* Added support for custom dyes
v1.2.5 2017-03-28
* Fix: slots work with autopause on
v1.2.4 2017-01-02 (HOTFIX)
* Fix: wing slot moved back to second equip page
v1.2.3 2017-01-01
* Moved wing slots to equip page one under accessories
* Fix: wing slots have correct opacity
v1.2.2 2016-12-28
* Fix: mouse draws above item slots
* Fix: dyes no longer affect other equips
v1.2.1 2016-12-28 (HOTFIX)
* Fix: game crash when using minecart
v1.2.0 2016-12-27
* Added dye slot.
* Updated to latest TerraUI
v1.1.5 2016-12-26
* Right-clicking vanity wings will switch positions with equipped wings
* Fix: animated wings draw correctly
* Updated to latest TerraUI
v1.1.4 2016-12-23
* Fix: compiled for tModLoader v0.9.0.3
* Fix: rewritten for new IO system
* Fix: shift+click not working if equipment page is hidden
* Updated to latest TerraUI
v1.1.3 2016-10-01
* Fix: compiled for Terraria 1.3.3.2
* Fix: slots moved to left of PVP icon
v1.1.2 2016-08-14
* Fix: wings are no long duplicated when left-clicking slot
* Fix: vanity wi
Homepage
Description
This mod adds 9 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect, Tinkerer, Musician and Explorer), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler, the Tinkerer & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to kill EoW/BoC and to have a Wing of the World inside a free housing.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
The Explorer is a secret NPC. Try to figure out, how to spawn her.
Full Mod Config support.
Mod's Discord: https://discord.gg/WGKyKun
v9.4.2
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Rebalance endgame Calamity bag price
v9.4.1
-Fix with shops and multiplayer.
v9.4
-Fix fishron bag condition
-Fix doubled endurance/damage reduction effect on battle comb
-Add delay to before shop change can happen
-Optimize locator arrow code
-Add Calamity 1.5 treasure bags
v9.3
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fishron booster now makes Fishron mount always accelerated.
-Widened array of blocks Terrain Reformer can dig.
-Now Penetrator properly kills the player if drains his last 3 hitpoints.
-Now Xenomorphic Mystery Meteorite is just Mystery Meteorite.
-Hopefully fixed random Knuckles spawns in MP.
-Kinda fixed earrape sound of Dimensional Casket.
-Fixed Elements Awoken-related error in Operator's code.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Changed prices of Marble and Granite blocks.
-Some code polishing.
-Renewed sprites for Reversity Coins and Boom Box.
v9.2.1
-Fixed Cracked Crown wasn't collecting souls without Mod of Redemption.
v9.2
-Added support for Elements Awoken mod for Operator.
-Added support for Mod of Redemption for Operator.
-Now Paper Tubes may drop from some modded bosses.
-Now Antibuff mode shouldn't affect buffs with duration less than 30.0001 second.
-Changed Operator's coins menu a bit.
-Added afterimages for some projectiles.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added Armor's module "Barrage" accessory. Support any your attack with some energy balls.
Available after beating Moon Lord.
-Now Mythril/Orichalcum Anvil can be bought from Architect after beating any mechanical boss and breaking at least 2 altars.
-Now Adamantite/Titanium Forge can be bought from Architect after beating any mechanical boss and breaking at least 3 altars.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Added rewards for reaching 12500 and 15000 souls counter on Cracked Crown.
-Nerfed Big Bird's Lamp.
Now it pierces Ichor immunity after beating Plantera, inflicts Betsy's Curse after beating Golem and pierces Betsy's Curse immunity after beating Moon Lord.
-Now Paradise Lost Wings actually increases run speed.
-Reworked Symbiote accessory. Its stats now depending on world state.
Cannot be crafted anymore. Can drop at the end of Blood Moon with 20%.
-Resprites for Cera Sumat legendaries (Holy Avenger by Logar8521#0059 and The Light of Cera Sumat by Shade) and new Explorer sprite.
-Fixed Snatcher souls counter exploit with Sludge Blobs from Mod of Redemption.
-Fixed Chaos Bomb hitbox colliding with ground too early.
-Fixed XtraT's and Enchanced Shroomite's electric bolts being able to hurt player.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
-Fixed cycled sound of Blinker accessory.
v9.1
-Finally fixed all Paper Tubes MP desynchronizations.
-Fixed mod's drops from Moon Lord with Calamity mod active.
This related to Reversity Coins, Torn Note, Paper Tube and National Ugandan Treasure.
-Buffed all legendary weapons.
-Buffed some EGO weapons (In the name of Love and Hate).
-Added Simulation Control Unit to Operator's EGO shop. Allows to control weather (rain, blizzard, sandstorm) and time.
Available in hardmode (after beating any mech boss if coins drop is disabled).
-Added Terrain Reformer to Operator's EGO shop. Pickaxe with right click function.
Available after beati
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler, the Tinkerer & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to kill EoW/BoC and to have a Wing of the World inside a free housing.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
The Explorer is a secret NPC. Try to figure out, how to spawn her.
Full Mod Config support.
Mod's Discord: https://discord.gg/WGKyKun
v9.4.2
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Rebalance endgame Calamity bag price
v9.4.1
-Fix with shops and multiplayer.
v9.4
-Fix fishron bag condition
-Fix doubled endurance/damage reduction effect on battle comb
-Add delay to before shop change can happen
-Optimize locator arrow code
-Add Calamity 1.5 treasure bags
v9.3
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fishron booster now makes Fishron mount always accelerated.
-Widened array of blocks Terrain Reformer can dig.
-Now Penetrator properly kills the player if drains his last 3 hitpoints.
-Now Xenomorphic Mystery Meteorite is just Mystery Meteorite.
-Hopefully fixed random Knuckles spawns in MP.
-Kinda fixed earrape sound of Dimensional Casket.
-Fixed Elements Awoken-related error in Operator's code.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Changed prices of Marble and Granite blocks.
-Some code polishing.
-Renewed sprites for Reversity Coins and Boom Box.
v9.2.1
-Fixed Cracked Crown wasn't collecting souls without Mod of Redemption.
v9.2
-Added support for Elements Awoken mod for Operator.
-Added support for Mod of Redemption for Operator.
-Now Paper Tubes may drop from some modded bosses.
-Now Antibuff mode shouldn't affect buffs with duration less than 30.0001 second.
-Changed Operator's coins menu a bit.
-Added afterimages for some projectiles.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added Armor's module "Barrage" accessory. Support any your attack with some energy balls.
Available after beating Moon Lord.
-Now Mythril/Orichalcum Anvil can be bought from Architect after beating any mechanical boss and breaking at least 2 altars.
-Now Adamantite/Titanium Forge can be bought from Architect after beating any mechanical boss and breaking at least 3 altars.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Added rewards for reaching 12500 and 15000 souls counter on Cracked Crown.
-Nerfed Big Bird's Lamp.
Now it pierces Ichor immunity after beating Plantera, inflicts Betsy's Curse after beating Golem and pierces Betsy's Curse immunity after beating Moon Lord.
-Now Paradise Lost Wings actually increases run speed.
-Reworked Symbiote accessory. Its stats now depending on world state.
Cannot be crafted anymore. Can drop at the end of Blood Moon with 20%.
-Resprites for Cera Sumat legendaries (Holy Avenger by Logar8521#0059 and The Light of Cera Sumat by Shade) and new Explorer sprite.
-Fixed Snatcher souls counter exploit with Sludge Blobs from Mod of Redemption.
-Fixed Chaos Bomb hitbox colliding with ground too early.
-Fixed XtraT's and Enchanced Shroomite's electric bolts being able to hurt player.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
-Fixed cycled sound of Blinker accessory.
v9.1
-Finally fixed all Paper Tubes MP desynchronizations.
-Fixed mod's drops from Moon Lord with Calamity mod active.
This related to Reversity Coins, Torn Note, Paper Tube and National Ugandan Treasure.
-Buffed all legendary weapons.
-Buffed some EGO weapons (In the name of Love and Hate).
-Added Simulation Control Unit to Operator's EGO shop. Allows to control weather (rain, blizzard, sandstorm) and time.
Available in hardmode (after beating any mech boss if coins drop is disabled).
-Added Terrain Reformer to Operator's EGO shop. Pickaxe with right click function.
Available after beati
Homepage
Description
HERO's mod is a tools mod. It is a pick and choose server mod that allows you to decide how you want to run your world. You can turn on and off any features and you can allow different groups to use some but not all features. This tool has full group management with a GUI.
There are over 25 tools and many more in development. These tools aim to allow you to better manage a server without having to use slash commands in Terraria's chat. There is a full interface in game that you can use to preform actions.
This mod also works for single player.
Please check out the Forum post for more information.
There are over 25 tools and many more in development. These tools aim to allow you to better manage a server without having to use slash commands in Terraria's chat. There is a full interface in game that you can use to preform actions.
This mod also works for single player.
Please check out the Forum post for more information.
Homepage
Description
Makes the stacking of items configurable and easily changable.
Changelog:
V1.1.0.4
- Adjusted stack change logic to be a bit better. - Thanks The-Voidwalker
- Updated to 0.11.5
V1.1.0.3
- Added config option for unique items that require 1 stack normally, like portable storage's bags.
- Fixed bug where throwing items used the weapon stack instead of item stack.
V1.1.0.2
- Fixed bug with ammo not stacking correctly.
V1.1.0.1
- Fixed bug with coins not stacking correctly.
V1.1.0
- Migrated to 0.11
- Made all stack changes completely configurable via modconfig. All weapons and equippables default to a stack of 1 with everything else defaulting to 9999.
- Made coins use original stacking
V1.0.2
- Added Homepage
V1.0.1
- Added Mod Icon
V1.0.0
- Release
Changelog:
V1.1.0.4
- Adjusted stack change logic to be a bit better. - Thanks The-Voidwalker
- Updated to 0.11.5
V1.1.0.3
- Added config option for unique items that require 1 stack normally, like portable storage's bags.
- Fixed bug where throwing items used the weapon stack instead of item stack.
V1.1.0.2
- Fixed bug with ammo not stacking correctly.
V1.1.0.1
- Fixed bug with coins not stacking correctly.
V1.1.0
- Migrated to 0.11
- Made all stack changes completely configurable via modconfig. All weapons and equippables default to a stack of 1 with everything else defaulting to 9999.
- Made coins use original stacking
V1.0.2
- Added Homepage
V1.0.1
- Added Mod Icon
V1.0.0
- Release
Homepage
Description
Introducing the Genshin Impact Mod
A true to game mod focusing on expanding Terraria through the addition of Genshin Impact elements
We current add:
582 Items
29 NPCs
3 Bosses
Unique World Gen
IL Edits
And more!
A true to game mod focusing on expanding Terraria through the addition of Genshin Impact elements
We current add:
582 Items
29 NPCs
3 Bosses
Unique World Gen
IL Edits
And more!
Homepage
Description
Supplies numerous helper functions, classes, services, utilities, and information for other mods. Features include:
* In-game mod control panel UI for reporting bugs, seeing status/tags of loaded mods, and other helpful in-game options.
* Descriptive mod tags that may be viewed and edited by anyone, for any mod. Mod searches in the browser may be filtered by these tags.
* Per-world mod locking available via. control panel to prevent mod mismatch mishaps.
Modders: See the homepage for information on setting up your mod to receive bug reports!
Credits:
Nvar: Coal item's tile sprite sheet
Darkpuppy: Tweaked mod icon
* In-game mod control panel UI for reporting bugs, seeing status/tags of loaded mods, and other helpful in-game options.
* Descriptive mod tags that may be viewed and edited by anyone, for any mod. Mod searches in the browser may be filtered by these tags.
* Per-world mod locking available via. control panel to prevent mod mismatch mishaps.
Modders: See the homepage for information on setting up your mod to receive bug reports!
Credits:
Nvar: Coal item's tile sprite sheet
Darkpuppy: Tweaked mod icon
Homepage
Description
Dimensions, made easy.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.
- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.
- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.
- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.
- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.
- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.
If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.
Homepage
Description
This mod changes some 1.4 recipes (and item stats) into the 1.3 Modloader! With this mod, it takes less materials to craft items, and you can craft previously unavailable items, such as the Band of Starpower in a Crimson world!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >
*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect
*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates
*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >
*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect
*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates
*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!