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Broken Copper ShortSword Mod v0.3
- 21 items
- 6 weapons
- 4 accessories
v0.3
New King Slime
Added 2 materials
Added True Iron Shortsword
Buffed most mod items
_________________________________________________
v0.2.x
Changed shortsword projectiles
Added 'Annoying Copper Shortsword'
- 21 items
- 6 weapons
- 4 accessories
v0.3
New King Slime
Added 2 materials
Added True Iron Shortsword
Buffed most mod items
_________________________________________________
v0.2.x
Changed shortsword projectiles
Added 'Annoying Copper Shortsword'
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Description
Attempts to force last summoned Calamity minion to the position of the cursor, working around inconsistent summon spawning.
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Description
This mod adds the cataclysm, a super overpowered weapon designed for cheating (or a gameraiders video). Has a right click
attack that does slightly less damage in order to kill calamity bosses (it still kills them ultra fast though). Enjoy!
attack that does slightly less damage in order to kill calamity bosses (it still kills them ultra fast though). Enjoy!
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Description
Cataclysmic Velocity is a WIP (Work in Progress) Mod, it is a mod with supposedly a bunch of OP swords but i have only made one so far, i will make more in the near future.
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Description
Adds in my custom weapon, the Chain Maelstrom. Has 2 toggleable modes, Homing and Maelstrom, both with devastating effects. Also adds in the Plague Doctor armor set, with two toggleable buffs.
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Description
Chupkith Mod!
Swords: Chupkth, Chupkite Broad Sword, Parsalic Demonic. (more coming soon)
New updates: Chupkite Esscence
Enjoy!
Swords: Chupkth, Chupkite Broad Sword, Parsalic Demonic. (more coming soon)
New updates: Chupkite Esscence
Enjoy!
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Description
Compressed Blocks adds a compressed to the majority of the soil blocks. Each compressed version of the blocks adds 999 of the previous.
To see the blocks that the compressed version was added for, you can check: https://terraria.gamepedia.com/Soils
Changelog:
V1.0:
Added compressed version for:
-Dirt
-Stone
-Ebonstone
-Crimstone
-Pearlstone
-Granite
-Marble
-Sand
-Ebonsand
-Crimsand
-Pearlsand
-Sandstone
-Hardened Ebonsand
-Hardened Crimsand
-Hardened Pearlsand
-Desert Fossil
-Clay
-Mud
-Ash
-Silt
-Snow
-Ice
-Purple Ice
-Red Ice
-Pink Ice
-Slush
To see the blocks that the compressed version was added for, you can check: https://terraria.gamepedia.com/Soils
Changelog:
V1.0:
Added compressed version for:
-Dirt
-Stone
-Ebonstone
-Crimstone
-Pearlstone
-Granite
-Marble
-Sand
-Ebonsand
-Crimsand
-Pearlsand
-Sandstone
-Hardened Ebonsand
-Hardened Crimsand
-Hardened Pearlsand
-Desert Fossil
-Clay
-Mud
-Ash
-Silt
-Snow
-Ice
-Purple Ice
-Red Ice
-Pink Ice
-Slush
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Description
Concise.
Definition : A word meaning to explain succinctly; with as few words as possible, whilst retaining the meaning that one intends. (Effectively the opposite to what I am currently doing.)
If you obtained the stock Handgun in your travels through the dungeon, you will find that the lone upgrade; the Phoenix Blaster, can only be sourced and crafted from bars made of Hellstone, meaning you'll need to spend a lot of time in the Underworld... a place that you'd rather not be in. However, if this unrealistically specific circumstance bothers you, help is at hand. With this mod, you gain the ability to upgrade the Handgun into a rather different pistol.
Depending on how well this goes, I may release updates sporadically. This could get pretty nuts with how many different variants of a model there'd be if I made a model for every stage in the game, so if you enjoy the prospect of spending time crafting a weapon and having it be virtually useless within a few minutes of gameplay, this may not be the mod for you. In future. If you'd like to see what I've made, feel free to download the mod. The sprites are my own work, but the sounds are not of my own making. They are sourced externally in lieu of anything I can currently create myself using my music software.
-------------------------------------------
Check the forum post for more information.
Definition : A word meaning to explain succinctly; with as few words as possible, whilst retaining the meaning that one intends. (Effectively the opposite to what I am currently doing.)
If you obtained the stock Handgun in your travels through the dungeon, you will find that the lone upgrade; the Phoenix Blaster, can only be sourced and crafted from bars made of Hellstone, meaning you'll need to spend a lot of time in the Underworld... a place that you'd rather not be in. However, if this unrealistically specific circumstance bothers you, help is at hand. With this mod, you gain the ability to upgrade the Handgun into a rather different pistol.
Depending on how well this goes, I may release updates sporadically. This could get pretty nuts with how many different variants of a model there'd be if I made a model for every stage in the game, so if you enjoy the prospect of spending time crafting a weapon and having it be virtually useless within a few minutes of gameplay, this may not be the mod for you. In future. If you'd like to see what I've made, feel free to download the mod. The sprites are my own work, but the sounds are not of my own making. They are sourced externally in lieu of anything I can currently create myself using my music software.
-------------------------------------------
Check the forum post for more information.
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Description
This is better, than a regular sword! Enjoy! ^_^
12 copper ingots = Copper Katana! And so on with other materials.
You can craft copper katana, pewter katana, cactus katana, iron katana, lead katana, silver katana, tungsten katana, golden katana. (That's all for now)
I will update this mod and add new katana if you like it! Soon I will add new craft! (:
My YouTube channel = FORZER (Avatar with yellow "F")
Version: 0.2
12 copper ingots = Copper Katana! And so on with other materials.
You can craft copper katana, pewter katana, cactus katana, iron katana, lead katana, silver katana, tungsten katana, golden katana. (That's all for now)
I will update this mod and add new katana if you like it! Soon I will add new craft! (:
My YouTube channel = FORZER (Avatar with yellow "F")
Version: 0.2
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Description
Update 1.0:
I have no idea how to make update numbers
anyway...
1st Major Update!
Olden & Golden Update:
Added Mutated Ingots, that spawn high and low.
Added A surplus of slimes or slime-like creatures.
Added a ton of OMORI items because good game.
And more!
For pre-releases for coming updates, go to
https://github.com/Foxxiator1223/CosmicianMod/releases
Sorry this took ten years, procrastination is not very pog
I have no idea how to make update numbers
anyway...
1st Major Update!
Olden & Golden Update:
Added Mutated Ingots, that spawn high and low.
Added A surplus of slimes or slime-like creatures.
Added a ton of OMORI items because good game.
And more!
For pre-releases for coming updates, go to
https://github.com/Foxxiator1223/CosmicianMod/releases
Sorry this took ten years, procrastination is not very pog
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Description
Craftable Calamity Rare Ammo is a pretty cool mod, it adds in crafting recipies for Magnum Rounds, Grenade Shells, and Explosive Shotgun Shells!
Magnum Rounds are crafted three at a time at any anvil with:
3 Silver Bullets
5 Silver/Tungsten Bars
2 Gold/Platinum Bars
3 Crimtane/Demonite Bars
Grenade Rounds are crafted at any anvil with:
1 Rocket I
30 Explosive Powder
3 Hallowed Bars
Explosive Shotgun Shells are crafted at any anvil with:
1 Empty Bullet
15 Explosive Powder
15 Explosive Bullets
3 Chlorophyte Bars
Magnum Rounds are crafted three at a time at any anvil with:
3 Silver Bullets
5 Silver/Tungsten Bars
2 Gold/Platinum Bars
3 Crimtane/Demonite Bars
Grenade Rounds are crafted at any anvil with:
1 Rocket I
30 Explosive Powder
3 Hallowed Bars
Explosive Shotgun Shells are crafted at any anvil with:
1 Empty Bullet
15 Explosive Powder
15 Explosive Bullets
3 Chlorophyte Bars
Homepage
Description
Have you ever wanted to get expert mode exclusive boss drops in normal mode? Well now you can, with Craftable Treasure Bags. This mod allows you to get expert mode items in normal mode, from crafting boss treasure bags and opening them right in normal mode!
This mod contains recipes for all vanilla boss treasure bags (Not including the Wall of Flesh and bosses/minibosses from the Old One's Army).
All treasure bags are to be crafted with an empty treasure bag at a Demon Altar, as well as certain items that can be used to make treasure bags (and modded ones). Make sure to also have the boss summoning item (some recipes may require other items instead of boss summoning items).
Craft an empty treasure bag with 10 silk at a loom.
Craft a boss treasure bag with boss loot and the respective boss summon item (some other recipes require different items as well besides boss loot only).
Some modded recipes do not use boss summon items to make the treasure bag.
This mod includes modded treasure bag recipes for the following mods:
- AlchemistNPC
- Ancients Awakened
- Azercadmium
- Calamity
- Elements Awoken
- Enigma
- Joost
- Mod of Redemption
- Pinkymod
- Qwerty's Bosses and Items
- Shadows of Abaddon
- Spirit
- Split
- Thorium
- Ultranium
= Overhauled most/all recipes and/or added a treasure item.
*Updates will be less frequent due to real life complications.*
Q: "Why are there multiple modded treasure bag recipes popping up?"
A: I don't know how to utilize recipe groups for modded items. I only know how to utilize recipe groups with vanilla items.
If you have any questions or concerns, feel free to message me on YouTube or Email. Social platforms I use are listed below.
~~~~~~
YouTube: Setnour6
SoundCloud: Setnour6
Spotify: Setnour6
Email: set.nour6@gmail.com
~~~~~~
Version 0.16:
- The mod data wipe bug occured again, so the description and everything else is likely bugged now. Fix this please.
- The event ended. Thanks to those that participated.
- Fixed a description mistake where Thorium wasn't listed as having overhauled recipes (indicated by the star
).
- Fixed an issue where the Spirit Pendant would have some of the same tooltips as the Bismite Pendant (Spirit Mod)
- Added Danger Pendant and Abyssal Pendant, which can only be obtained if the Thorium Mod is enabled.
- Added two Soul Pendants (one is charged) and the Xenium Pendant for the Mod of Redemption.
- All Vanilla boss treasure bags now require Danger Shards to craft (If the Thorium Mod is enabled).
- Changed all of the recipes for the Thorium Mod and Mod of Redemption boss treasure bags. (Removing weapon loot to craft, adding herbs and other items to craft with, pendants as well, etc.)
- Fixed an issue where Omega Oblitorator's treasure bag costed 24 Oblitorator brains to craft instead of 1 (Mod of Redemption).
- Ukko's Treasure Bag is no longer craftable, due to it not including an expert mode item (Mod of Redemption)
- Fixed some pendant stuff that I do not remember.
- Buffed and nerfed all pendants for the Ancients Awakened Mod. (basically more things that happen)
Version 0.15.1:
- Reworked all pendants, due to a fatal tModLoader bug that wiped out all of my game data and mod data.
- I was able to recover the recipe code, but not the pendant codes. I was trying to redo the pendant codes as best as I could, hopefully matching them up with that they used to look like, and improving them.
- Made some minor adjustments to some of the recipes for the Ancients Awakened Mod.
- Plantera's Treasure Bag now requires a Plantera Flower (If the Ancients Awakened Mod is enabled)
Version 0.15:
- EVENT: You can now craft a pre-hardmode treasure bag of your choice with the Celebratory Pendant, which appears upon character creation. Thank you all for 50,000 Downloads!
- You only have two chances, so choose wisely ;)
- Updated the title from Craftable Treasure Bags - Modded Bags Included to Craftable Treasure Bags. Everyone knows that it's not vanilla-restricted.
- All Vanilla bosses now require Gold/Platinum pendants.
- Added Bismite Pendant and Spirit Pendant, which can only be obtained if the Spirit Mod is Enabled.
- Changed all of the recipes for the Spirit Mod boss treasure bags. (Removing weapon loot to craft, adding herbs and other items to craft with, pendants as well, etc.)
All other versions are listed through the homepage (the button/link goes to the Github releases and shows the changelog for each release)
This mod contains recipes for all vanilla boss treasure bags (Not including the Wall of Flesh and bosses/minibosses from the Old One's Army).
All treasure bags are to be crafted with an empty treasure bag at a Demon Altar, as well as certain items that can be used to make treasure bags (and modded ones). Make sure to also have the boss summoning item (some recipes may require other items instead of boss summoning items).
Craft an empty treasure bag with 10 silk at a loom.
Craft a boss treasure bag with boss loot and the respective boss summon item (some other recipes require different items as well besides boss loot only).
Some modded recipes do not use boss summon items to make the treasure bag.
This mod includes modded treasure bag recipes for the following mods:
- AlchemistNPC
- Ancients Awakened
- Azercadmium
- Calamity
- Elements Awoken
- Enigma
- Joost
- Mod of Redemption
- Pinkymod
- Qwerty's Bosses and Items
- Shadows of Abaddon
- Spirit
- Split
- Thorium
- Ultranium
*Updates will be less frequent due to real life complications.*
Q: "Why are there multiple modded treasure bag recipes popping up?"
A: I don't know how to utilize recipe groups for modded items. I only know how to utilize recipe groups with vanilla items.
If you have any questions or concerns, feel free to message me on YouTube or Email. Social platforms I use are listed below.
~~~~~~
YouTube: Setnour6
SoundCloud: Setnour6
Spotify: Setnour6
Email: set.nour6@gmail.com
~~~~~~
Version 0.16:
- The mod data wipe bug occured again, so the description and everything else is likely bugged now. Fix this please.
- The event ended. Thanks to those that participated.
- Fixed a description mistake where Thorium wasn't listed as having overhauled recipes (indicated by the star
- Fixed an issue where the Spirit Pendant would have some of the same tooltips as the Bismite Pendant (Spirit Mod)
- Added Danger Pendant and Abyssal Pendant, which can only be obtained if the Thorium Mod is enabled.
- Added two Soul Pendants (one is charged) and the Xenium Pendant for the Mod of Redemption.
- All Vanilla boss treasure bags now require Danger Shards to craft (If the Thorium Mod is enabled).
- Changed all of the recipes for the Thorium Mod and Mod of Redemption boss treasure bags. (Removing weapon loot to craft, adding herbs and other items to craft with, pendants as well, etc.)
- Fixed an issue where Omega Oblitorator's treasure bag costed 24 Oblitorator brains to craft instead of 1 (Mod of Redemption).
- Ukko's Treasure Bag is no longer craftable, due to it not including an expert mode item (Mod of Redemption)
- Fixed some pendant stuff that I do not remember.
- Buffed and nerfed all pendants for the Ancients Awakened Mod. (basically more things that happen)
Version 0.15.1:
- Reworked all pendants, due to a fatal tModLoader bug that wiped out all of my game data and mod data.
- I was able to recover the recipe code, but not the pendant codes. I was trying to redo the pendant codes as best as I could, hopefully matching them up with that they used to look like, and improving them.
- Made some minor adjustments to some of the recipes for the Ancients Awakened Mod.
- Plantera's Treasure Bag now requires a Plantera Flower (If the Ancients Awakened Mod is enabled)
Version 0.15:
- EVENT: You can now craft a pre-hardmode treasure bag of your choice with the Celebratory Pendant, which appears upon character creation. Thank you all for 50,000 Downloads!
- You only have two chances, so choose wisely ;)
- Updated the title from Craftable Treasure Bags - Modded Bags Included to Craftable Treasure Bags. Everyone knows that it's not vanilla-restricted.
- All Vanilla bosses now require Gold/Platinum pendants.
- Added Bismite Pendant and Spirit Pendant, which can only be obtained if the Spirit Mod is Enabled.
- Changed all of the recipes for the Spirit Mod boss treasure bags. (Removing weapon loot to craft, adding herbs and other items to craft with, pendants as well, etc.)
All other versions are listed through the homepage (the button/link goes to the Github releases and shows the changelog for each release)
Homepage
Description
Crossed Worlds Remastered is a W.I.P content mod.
As of now, all previous content was scrapped for a more high quality mod.
We plan on creating a new class, using life and lifesteal as a basis.
Other than that, we'll see where we take the mod.
https://github.com/tModLoader/tModLoader/wiki
As of now, all previous content was scrapped for a more high quality mod.
We plan on creating a new class, using life and lifesteal as a basis.
Other than that, we'll see where we take the mod.
https://github.com/tModLoader/tModLoader/wiki
Homepage
Description
Customize the music in your game!
This mod contains a single file that changes the music to whatever music files you place in the music folder of this mod.
Does not come with any music, you have to put the music you want in yourself.
Works with calamity to not replace music while in a calamity biome, but also still works without calamity.
I put comments in the code to hopefully make reading and using the mod as clear as possible :)
Your music files need to be named correctly, so you should probably look at and refer to the code of this mod.
How To Use:
1. enable developer mod on tmodloader
2. if you don't have some of the required programs for this, follow this guide for them:
https://github.com/tModLoader/tModLoader/wiki/Basic-Prerequisites
3. extract the mod and move the extracted mod to your mod sources folder
(documents > my games > terraria > mod loader > mod sources)
OR download the files from the mod's github
4. Create a folder in the mod called "Sounds", and create another folder in that folder called "Music" if these folders aren't there already
5. Add your music files to the "Music" folder (Last time I checked, Terraria likes .ogg and .wav file formats for sounds)
If Terraria rejects your sound file's format, import them into audacity and then export them as the correct format
6. Make sure your music files are named correctly by checking the file directory the code looks for when changing the music
These are the lines of code that say "music = GetSoundSlot(SoundType.Music, "Sounds/Music/<your file name here>")"
You will need to open CustomMusicMod.cs for this
7. Comment out (add // before) any "music = GetSoundSlot(SoundType.Music, "Sounds/Music/<your file name here>")" line of code for biomes/events you did not add a music file for
8. Build + reload the mod, and test to see if it works!
You should be able to read the code inside the if statements throughout the code to determine which biome/boss/event they change the music for
for example, if (Main.LocalPlayer.ZoneCorrupt) means the following indented lines of code activate when the player is in the corruption
This mod contains a single file that changes the music to whatever music files you place in the music folder of this mod.
Does not come with any music, you have to put the music you want in yourself.
Works with calamity to not replace music while in a calamity biome, but also still works without calamity.
I put comments in the code to hopefully make reading and using the mod as clear as possible :)
Your music files need to be named correctly, so you should probably look at and refer to the code of this mod.
How To Use:
1. enable developer mod on tmodloader
2. if you don't have some of the required programs for this, follow this guide for them:
https://github.com/tModLoader/tModLoader/wiki/Basic-Prerequisites
3. extract the mod and move the extracted mod to your mod sources folder
(documents > my games > terraria > mod loader > mod sources)
OR download the files from the mod's github
4. Create a folder in the mod called "Sounds", and create another folder in that folder called "Music" if these folders aren't there already
5. Add your music files to the "Music" folder (Last time I checked, Terraria likes .ogg and .wav file formats for sounds)
If Terraria rejects your sound file's format, import them into audacity and then export them as the correct format
6. Make sure your music files are named correctly by checking the file directory the code looks for when changing the music
These are the lines of code that say "music = GetSoundSlot(SoundType.Music, "Sounds/Music/<your file name here>")"
You will need to open CustomMusicMod.cs for this
7. Comment out (add // before) any "music = GetSoundSlot(SoundType.Music, "Sounds/Music/<your file name here>")" line of code for biomes/events you did not add a music file for
8. Build + reload the mod, and test to see if it works!
You should be able to read the code inside the if statements throughout the code to determine which biome/boss/event they change the music for
for example, if (Main.LocalPlayer.ZoneCorrupt) means the following indented lines of code activate when the player is in the corruption
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Description
Custom Swords for me and freinds is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Homepage
Description
This mod allows you to add upgrades and extensions to your equipment using mod-exclusive items.
Upgrades:
Weapons can deal more damage and are faster to use!
Armor can provide more defense!
Extensions:
Further stats and effects for your weapons and armor!
For more info, please visit the mod's homepage.
Latest changes:
### v1.9.2.4
* Fixed crash when upgrading while having empty extensions locked
* Minor mod icon update
### v1.9.2.3
* Fixed crash when applying extension without any equipment
* Fixed Shadowspec rarity errors
### v1.9.2.2
* Fixed crash when detecting rarity of non-Blood Orange items for Thorium
Upgrades:
Weapons can deal more damage and are faster to use!
Armor can provide more defense!
Extensions:
Further stats and effects for your weapons and armor!
For more info, please visit the mod's homepage.
Latest changes:
### v1.9.2.4
* Fixed crash when upgrading while having empty extensions locked
* Minor mod icon update
### v1.9.2.3
* Fixed crash when applying extension without any equipment
* Fixed Shadowspec rarity errors
### v1.9.2.2
* Fixed crash when detecting rarity of non-Blood Orange items for Thorium
Homepage
Description
***************Welcome Home Ashen One.***************
This mod is a Vanity Pack, meaning these armors
have no effect on gameplay, other than looks.
***********************INFO*************************
This mod aims to add most of the fan favorite armors
from the entire Dark Souls franchise. (no Sekiro/Bloodborne)
And bring some of the deep & grim lore along with them.
This mod is currently under active development,
and I would like to include the community in said development.
Feel free to send me (On Discord @ Articulo#1394)
any recommendations of an armor set you would like to see.
Feedback and critiques are also greatly appreciated/encouraged.
Every tooltip you see in this mod is the actual flavor text of
the armor in Dark Souls itself.
**********************RECIPE************************
Every armor peice added by my mod has the same recipe.
- 10 Ash Blocks
- 5 Silk
- 1 Iron/Lead Bar
@ Any Anvil
**********************ARMORS***********************
This is the list of every single set added by my mod SO FAR
-Slave Knight Set
-Sun & Iron Set
-Wolf Knight Set
-Catarina Set
-Firelink Set
-Thrall Deserter Set
-Havel's Set
-Faraam Set
-Dragonscale Set
-Leonhard's Set
Hope You All Enjoy,
-Arti
****************************************************
Prithee be careful, I don't want to see my work squandered.
EEHEHEHEHEHEH
This mod is a Vanity Pack, meaning these armors
have no effect on gameplay, other than looks.
***********************INFO*************************
This mod aims to add most of the fan favorite armors
from the entire Dark Souls franchise. (no Sekiro/Bloodborne)
And bring some of the deep & grim lore along with them.
This mod is currently under active development,
and I would like to include the community in said development.
Feel free to send me (On Discord @ Articulo#1394)
any recommendations of an armor set you would like to see.
Feedback and critiques are also greatly appreciated/encouraged.
Every tooltip you see in this mod is the actual flavor text of
the armor in Dark Souls itself.
**********************RECIPE************************
Every armor peice added by my mod has the same recipe.
- 10 Ash Blocks
- 5 Silk
- 1 Iron/Lead Bar
@ Any Anvil
**********************ARMORS***********************
This is the list of every single set added by my mod SO FAR
-Slave Knight Set
-Sun & Iron Set
-Wolf Knight Set
-Catarina Set
-Firelink Set
-Thrall Deserter Set
-Havel's Set
-Faraam Set
-Dragonscale Set
-Leonhard's Set
Hope You All Enjoy,
-Arti
****************************************************
Prithee be careful, I don't want to see my work squandered.
EEHEHEHEHEHEH
Homepage
Description
A fun mod about the one and only Datapod!
Adds 11 items, 4 weapons, 1 new enemy and 1 new boss, but I will add more fun things in the future so stay tuned
v0.2.2
Changes:
-Suspicious Looking Statistics and Supercharged Statistics can no longer be used during the day
-Data Blaster now has a slight spread
-Databombs now destroy tiles and create a large explosion
v0.2.1
Changes:
-Dumb bug fixes that nobody cares about (I don't even remember most of what I changed honestly)
v0.2.0
Additions:
-The all new Datapod Ore now spawns after killing Databoss
-A brand new Datapod Pickaxe Axe, created from Datapod Bars and Charged Cells
Other Changes:
-Databoss no longer drops the Data Cell Charger, now it is crafted with Datapod Bars, Data Cells, Wires, and each mech boss soul (including Souls of Write)
-All Databoss weapons have been nerfed slightly
-Databoss now spawns Datapods to attack you during the fight
v0.1.0
Additions:
-A new enemy, Datapod spawns throughout the world, and drops Data Cells on death
-Databoss, the boss of the Datapods, spawned with Suspicious Looking Statistics
-Four new weapons, one from each class, which drop from Databoss
-Souls of Write
-The Data Cell Charger, which is used to create Charged Cells, which will be used to make powerful tools in the future
-Supercharged Statistics, an item created with Charged Cells which summons 100 Databosses. Do you truly have the right stuff?
Adds 11 items, 4 weapons, 1 new enemy and 1 new boss, but I will add more fun things in the future so stay tuned
v0.2.2
Changes:
-Suspicious Looking Statistics and Supercharged Statistics can no longer be used during the day
-Data Blaster now has a slight spread
-Databombs now destroy tiles and create a large explosion
v0.2.1
Changes:
-Dumb bug fixes that nobody cares about (I don't even remember most of what I changed honestly)
v0.2.0
Additions:
-The all new Datapod Ore now spawns after killing Databoss
-A brand new Datapod Pickaxe Axe, created from Datapod Bars and Charged Cells
Other Changes:
-Databoss no longer drops the Data Cell Charger, now it is crafted with Datapod Bars, Data Cells, Wires, and each mech boss soul (including Souls of Write)
-All Databoss weapons have been nerfed slightly
-Databoss now spawns Datapods to attack you during the fight
v0.1.0
Additions:
-A new enemy, Datapod spawns throughout the world, and drops Data Cells on death
-Databoss, the boss of the Datapods, spawned with Suspicious Looking Statistics
-Four new weapons, one from each class, which drop from Databoss
-Souls of Write
-The Data Cell Charger, which is used to create Charged Cells, which will be used to make powerful tools in the future
-Supercharged Statistics, an item created with Charged Cells which summons 100 Databosses. Do you truly have the right stuff?
Homepage
Description
Deific Weapons adds items that are extremely overpowered and extremely rare, only being obtainable through killing certain bosses.
It currently contains:
-3 weapons
-1 armor set
It currently contains:
-3 weapons
-1 armor set
Homepage
Description
A 1.3 port of my mod. Might have mod support soon.
0.1.3 - Balancing changes.
0.1.2 - Added more shortswords, fixed an incorrect sprite, and that's about it.
0.1.1 - Added Boreal Wood Shortsword, changed the sprite, changed the crafting recipe, and hopefully added an icon.
0.1.0 - Release
0.1.3 - Balancing changes.
0.1.2 - Added more shortswords, fixed an incorrect sprite, and that's about it.
0.1.1 - Added Boreal Wood Shortsword, changed the sprite, changed the crafting recipe, and hopefully added an icon.
0.1.0 - Release