Homepage
Description
Antisocial allows all social accessory slots to be used as normal accessory slots. It's super cheaty, obviously.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
Homepage
Description
This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki
Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!
I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)
changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled
-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot
-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles
0.22.11
-fixed severe bug where mod wouldn't be able to create a server
0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)
0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat
0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore
0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%
-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity
0.22.5
-added shape shift: S.S. Hurricane
-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working
0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage
0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode
0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton
-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7
-tops now use static immunity
0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff
0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting
-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki
Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!
I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)
changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled
-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot
-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles
0.22.11
-fixed severe bug where mod wouldn't be able to create a server
0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)
0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat
0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore
0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%
-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity
0.22.5
-added shape shift: S.S. Hurricane
-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working
0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage
0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode
0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton
-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7
-tops now use static immunity
0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff
0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting
-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.
Homepage
Description
Reduced Grinding
This mod isn't supposed to make the game too easy, but makes
it so you don't have to spend huge amounts of time farming for
loot, for example: AFK farms to get rare item like Biome Keys.
It's highly configurable, so you can adjust, enable, or
disable features to your liking.
This mod info breifly explains how it this mod works, for
more info see the link below. What's in this mod:
* New War Potion and Chaos Potion to boost spawn rates. If you
can handle it, you'll get items faster.
* New Chlorophyte Accelerator, which allows you to turn Mud in
to Chlorophyte Ore after defeating the Golem.
* Added New Recipes.
* Increased drop rates for many different loot items and added
some additional drops. This is from Enemies, Grab Bags,
Fishing, Quest Items, and Extractinator.
* New Stationary Merchant: This NPC sells everything the
Traveling Merchant has a chance to sell, but there's a
catch. By default, his prices are higher, especially when
the Traveling Merchant is away. Also by default, the rarer
the item, the more expensive the item is.
* Christmas Elf, a new permanent stationary version of Santa.
* Celestial Beacon, to make the Moon Lord summon right away.
* New Sundials to instantly skip to Night or Day (Enchanted
Sundial cooldown and Tax Collector wont benefit from this).
* New Moon Ball to change the Moon Phase. Having this in your
inventory removes the Moon Phase requirements from the
items in Skeleton Merchant's shop.
* A potion that affects fishing catches. For every 5 fishing
quest completed it will re-roll the fishing chance if the
item caught is less than rare (100 re-rolls max).
* New Lockboxes for different chest you'd find in the world
and possible furniture items that would be located around
it.
* Christmas and Halloween Spirit potions, to make it a
holliday for a day.
* Items to instantly end the Goblin, Pirate, and Lunar
invasion (without summoning Moonlord).
* Items to summon some defeated Invasions/Bosses and items to
cancel some defeated Invasions.
* Crimson/Corruption versions of Seeds/Solutions are available
in both worlds.
* Keep in mind, that the drop rate increases in configuration
file are additional to the drops you get in vanilla (for
example: if an item's vanilla rate = 10% and mod rate = 90%
then the combined rate is 100% which means that it's likely
to always drop, but if both chances fail it wont).
This mod isn't supposed to make the game too easy, but makes
it so you don't have to spend huge amounts of time farming for
loot, for example: AFK farms to get rare item like Biome Keys.
It's highly configurable, so you can adjust, enable, or
disable features to your liking.
This mod info breifly explains how it this mod works, for
more info see the link below. What's in this mod:
* New War Potion and Chaos Potion to boost spawn rates. If you
can handle it, you'll get items faster.
* New Chlorophyte Accelerator, which allows you to turn Mud in
to Chlorophyte Ore after defeating the Golem.
* Added New Recipes.
* Increased drop rates for many different loot items and added
some additional drops. This is from Enemies, Grab Bags,
Fishing, Quest Items, and Extractinator.
* New Stationary Merchant: This NPC sells everything the
Traveling Merchant has a chance to sell, but there's a
catch. By default, his prices are higher, especially when
the Traveling Merchant is away. Also by default, the rarer
the item, the more expensive the item is.
* Christmas Elf, a new permanent stationary version of Santa.
* Celestial Beacon, to make the Moon Lord summon right away.
* New Sundials to instantly skip to Night or Day (Enchanted
Sundial cooldown and Tax Collector wont benefit from this).
* New Moon Ball to change the Moon Phase. Having this in your
inventory removes the Moon Phase requirements from the
items in Skeleton Merchant's shop.
* A potion that affects fishing catches. For every 5 fishing
quest completed it will re-roll the fishing chance if the
item caught is less than rare (100 re-rolls max).
* New Lockboxes for different chest you'd find in the world
and possible furniture items that would be located around
it.
* Christmas and Halloween Spirit potions, to make it a
holliday for a day.
* Items to instantly end the Goblin, Pirate, and Lunar
invasion (without summoning Moonlord).
* Items to summon some defeated Invasions/Bosses and items to
cancel some defeated Invasions.
* Crimson/Corruption versions of Seeds/Solutions are available
in both worlds.
* Keep in mind, that the drop rate increases in configuration
file are additional to the drops you get in vanilla (for
example: if an item's vanilla rate = 10% and mod rate = 90%
then the combined rate is 100% which means that it's likely
to always drop, but if both chances fail it wont).
Homepage
Description
Saria comes from another world in order to help you on your adventure!
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
Homepage
Description
A library intended to ease the creation and application of shaders.
This is a dependency mod.
Other mods may require this mod to be enabled.
Automatic functions of this mod:
- Fixes look of special dyes on pets and grappling hooks
- Allows use of armor dye on Familiar Wig
Patch 2.1.2:
- Added WeaponOut support for held item dyeing
Update 2.1.0:
- Code updates to avoid deprecation
- A couple of edge-case fixes
- Possibly other things but probably not
Patch 2.0.1:
- Fix reverse gravity issues
Patch 2.0.2:
- Fix some bad draw settings
This is a dependency mod.
Other mods may require this mod to be enabled.
Automatic functions of this mod:
- Fixes look of special dyes on pets and grappling hooks
- Allows use of armor dye on Familiar Wig
Patch 2.1.2:
- Added WeaponOut support for held item dyeing
Update 2.1.0:
- Code updates to avoid deprecation
- A couple of edge-case fixes
- Possibly other things but probably not
Patch 2.0.1:
- Fix reverse gravity issues
Patch 2.0.2:
- Fix some bad draw settings
Homepage
Description
This mod adds over 100 enhanced version of vanilla potions and ultimately enhanced potions.
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
Homepage
Description
The Valor Mod adds:
- 300+ items
- 20+ enemies
- 4 custom boss soundtracks
- 4 pre-HM bosses
- 3 hardmode bosses
- 2 post-ML bosses
NOTES:
- THIS MOD ISN'T MULTIPLAYER TESTED
- Since there is no current wiki, consider joining the discord server to check out the weapons, accessories, and armor guides for all classes
There are weapons, armor sets, and accessories for all four classes including early-game, mid-game, and late-game. I've been working on this mod since December 2020, and I've decided to continue updating the mod.
It currently lacks polish, but at some point it'll be complete with a final boss and everything.
Regardless, I hope you enjoy playing my own Labor of Love project.
~ HUGE thanks to maicol and _The Exiled Fellow for their amazing soundtracks and sound effects ~
- maicol -
Soundcloud: https://soundcloud.com/milky-boyo-183101261
- _The Exiled Fellow -
Soundcloud: https://soundcloud.com/the-exiied-feiiow
YouTube: https://www.youtube.com/channel/UCv09yfb04NjlowE7ZsUUYQQ/featured
Discord: https://discord.gg/fu7TCpsp8t
Valor Mod Discord Server Invite: https://discord.gg/dpjfqUuCr4
- 300+ items
- 20+ enemies
- 4 custom boss soundtracks
- 4 pre-HM bosses
- 3 hardmode bosses
- 2 post-ML bosses
NOTES:
- THIS MOD ISN'T MULTIPLAYER TESTED
- Since there is no current wiki, consider joining the discord server to check out the weapons, accessories, and armor guides for all classes
There are weapons, armor sets, and accessories for all four classes including early-game, mid-game, and late-game. I've been working on this mod since December 2020, and I've decided to continue updating the mod.
It currently lacks polish, but at some point it'll be complete with a final boss and everything.
Regardless, I hope you enjoy playing my own Labor of Love project.
~ HUGE thanks to maicol and _The Exiled Fellow for their amazing soundtracks and sound effects ~
- maicol -
Soundcloud: https://soundcloud.com/milky-boyo-183101261
- _The Exiled Fellow -
Soundcloud: https://soundcloud.com/the-exiied-feiiow
YouTube: https://www.youtube.com/channel/UCv09yfb04NjlowE7ZsUUYQQ/featured
Discord: https://discord.gg/fu7TCpsp8t
Valor Mod Discord Server Invite: https://discord.gg/dpjfqUuCr4
Homepage
Description
Webmilio's Commons Library adds a couple of things I use in all of my mods. You can extract the DLL from the Mod.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Homepage
Description
[Click "Visit mod homepage" to get more info]
This mod adds a bunch of new weapons/original weapons modifications, armors, accessories, etc.
Just take a look in the Forum page below.
Mod created By Zoaklen for Terraria 1.3.5.2 & tModLoader 0.10.0.2, updated by abluescarab for tModLoader v0.10.0.2
This mod will keep now open-source.
Big thanks to abluescarab and all people that made this mode came true
This mod adds a bunch of new weapons/original weapons modifications, armors, accessories, etc.
Just take a look in the Forum page below.
Mod created By Zoaklen for Terraria 1.3.5.2 & tModLoader 0.10.0.2, updated by abluescarab for tModLoader v0.10.0.2
This mod will keep now open-source.
Big thanks to abluescarab and all people that made this mode came true
Homepage
Description
The One, The Only, The Ultimate!
Now with even MORE stuff!
1250 Recipes (not a typo, actually is over a thousand recipes)!
This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out!
This was also one of the very first tModLoader Mods!
You can also melt down armour, tools, and even iron doors near to some lava!
Now with more stuff! More than just recipes.
Craft Tungsten Bullets instead of buying Silver ones!
More stuff!
A great thanks to Blockaroz for sprites, and multiplayer testing.
Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks!
Now with even MORE stuff!
1250 Recipes (not a typo, actually is over a thousand recipes)!
This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out!
This was also one of the very first tModLoader Mods!
You can also melt down armour, tools, and even iron doors near to some lava!
Now with more stuff! More than just recipes.
Craft Tungsten Bullets instead of buying Silver ones!
More stuff!
A great thanks to Blockaroz for sprites, and multiplayer testing.
Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks!
Homepage
Description
Hello. This is the Anarchy Mod. So far, the purpose of this mod is to give you an extremely overpowered sword.
-UPDATE 0.3-
New texture to Doom Sword.
-UPCOMING UPDATES-
Planning on adding a new Axe and Pickaxe. Just be patient until I have the time to code them in.
Currently Adds:
1 Item (I will update the mod further later.)
Doom Sword - 250,000 Damage
Recipe: 10 Dirt Blocks
-UPDATE 0.3-
New texture to Doom Sword.
-UPCOMING UPDATES-
Planning on adding a new Axe and Pickaxe. Just be patient until I have the time to code them in.
Currently Adds:
1 Item (I will update the mod further later.)
Doom Sword - 250,000 Damage
Recipe: 10 Dirt Blocks
Homepage
Description
Sick of hunting for bait and waiting another day for a new quest?
Angler++ seeks to solve both of these problems.
The Angler now owns a store selling fishing themed items, potions, rods and even bait!
Content:
No Quest Wait Time.
Custom Angler Shop.
Quests Completed Tally.
More Coming Soon.
v0.1.1
Adjust Potion Prices
v0.1.0
Release
Angler++ seeks to solve both of these problems.
The Angler now owns a store selling fishing themed items, potions, rods and even bait!
Content:
v0.1.1
Adjust Potion Prices
v0.1.0
Release
Homepage
Description
This mod adds a message every new day and/or every time the angler quest changes to tell you what you'll need to fish. It also optionally counts the days you've been in the current world.
Changelog:
v3.0.0.1:
-Make multiplayer actually work
-Very small amount of code cleanup
v3.0:
-Total code rewrite
-Updated to latest tML
-Different config options now
v2.4:
-No longer has a dependency!
-New default text color
-Code cleanup
-ModConfig support
v2.3.0.2:
-support for mod helpers github issue reporting/config reloading
v2.3.0.1:
-removed accidental bloat, mod is much much smaller now
v2.3:
-Large update!
-removed previous day completion (for now?), as it wasn't functioning at all
-added terrariahooks dependency
-support for angler amnesia potion/no angler timer, etc. (biggest part)
-lots and lots of code cleanup
-day is now no longer synced with the quest announcement
-small amounts of grammar/spelling cleanup
-removed random excel file I left in mod folder
-updated mod description, no longer includes references to day
v2.2:
-Hex support!
-Should actually work in multiplayer now
-Forum post!
-Added a "!"
v2.1:
-Added message color to the config, currently only works with rgb, hex coming in next update most likely
v2.0:
Biggest update so far!
-Added config with options for day counter and fish catch location
-Messages with and without day counter look different
-Added fish catch location to message (can be turned off in config)
-Added /aqa reload to reload the config
v1.2.02:
-Actually updated icon
v1.2.01:
-Updated icon
v1.2:
-Added previous day completion list
v1.1:
-Added icon
v1:
-Initial upload
Changelog:
v3.0.0.1:
-Make multiplayer actually work
-Very small amount of code cleanup
v3.0:
-Total code rewrite
-Updated to latest tML
-Different config options now
v2.4:
-No longer has a dependency!
-New default text color
-Code cleanup
-ModConfig support
v2.3.0.2:
-support for mod helpers github issue reporting/config reloading
v2.3.0.1:
-removed accidental bloat, mod is much much smaller now
v2.3:
-Large update!
-removed previous day completion (for now?), as it wasn't functioning at all
-added terrariahooks dependency
-support for angler amnesia potion/no angler timer, etc. (biggest part)
-lots and lots of code cleanup
-day is now no longer synced with the quest announcement
-small amounts of grammar/spelling cleanup
-removed random excel file I left in mod folder
-updated mod description, no longer includes references to day
v2.2:
-Hex support!
-Should actually work in multiplayer now
-Forum post!
-Added a "!"
v2.1:
-Added message color to the config, currently only works with rgb, hex coming in next update most likely
v2.0:
Biggest update so far!
-Added config with options for day counter and fish catch location
-Messages with and without day counter look different
-Added fish catch location to message (can be turned off in config)
-Added /aqa reload to reload the config
v1.2.02:
-Actually updated icon
v1.2.01:
-Updated icon
v1.2:
-Added previous day completion list
v1.1:
-Added icon
v1:
-Initial upload
Homepage
Description
The Aura Class is a new class that has the speciality of... crowd control!
This mod currently has 2 subclasses: Auras and Waves.
Auras will create a ring and damage enemies inside the ring and cannot knockback enemies...
While Waves are controlled Auras that only partially cover an area, but deal more damage and can knockback enemies.
Note: No waves are currently in the mod.
Another feature is decay rate and is for Auras and make the Aura deal less damage to enemies farther away from the center.
Credit to Beancicle II for the idea, NoHaxJustXmod for expanding it, and TRYAGAIN211 for turning this idea into reality.
Also thanks for Glitchz123 for adding the idea of an aura, Black Magic, somehow I love testing things with it!
Changelog:
v0.3.0 "Improve, Expand, and Decay":
Changed Auras:
• Will no longer deal damage to enemies outside the circle.
• Deals reduced damage to enemies through blocks, exception is the spectre aura coming in the next minor update.
• Auras no longer deal damage while the player using it is cursed or frozen, but still can be used, and dust will change accordingly.
• You can no longer use auras while Stoned/Petrified.
• Added decay rate, a feature that took months to figure out.
Added Items:
• Magnifying Glass
• Magmafying Glass
• The Irradiator
• The Corrosion
• Cobalt Aura
• Palladium Aura
• Mythril Aura
• Orichalcum Aura
• Adamantite Aura
• Titanium Aura
• Holy Radiance
• Toxifying Mist
• Chlorophyte Field
• Photosynthifying Glass
• Jungle Blossom
• Temple's Guard
• Shrimpy Bubble
• Hyperspace Aura
• Dark Energy Armor
• Moon Rock
Items Changes:
• Blood Gem has been renamed to Blood Orb.
• Added an ability to Waves of Fire.
• Added an ability to Night's Shroud.
• Added an ability to Blood Orb.
• Added an ability to Radar Device.
• Added an ability to Sonar Device.
• Buffed Sonar Device.
• Desert Sands now fires multiple sand balls and no longer shoots sand at enemies behind walls.
• Reworked The Bee Hive.
• Aura Range for all weapons has been changed.
• Nerfed Glow Armor's Crafting Recipe and defense.
• Buffed Glow Armor by making it increase aura damage.
• Nerfed Radar Device's Crafting Recipe.
• Buffed Wooden Aura.
Updated Sprites:
• Radar Device
• Sonar Device
• Night's Shroud
• Blood Orb
• Waves of Fire
• Black Magic
• Wooden Aura
• The Bee Hive
• Desert Sands
• Glow Armor
• Dark Energy Fragment
• Aura Emblem
• Luminous Powder
• The Mod's Icon
Bug Fixes:
• Fixed a bug where Luminous Powder would sometimes not convert jungle to mushroom.
• Fixed a bug where players could use multiple auras at once.
• Fixed a bug where auras could not inflict critical hits.
Misc:
• Removed Test Aura.
• Desert Sands's Sand Ball now comes in many different visual variants.
• Removed a few prefixes but added the some more.
• Luminous Powder will now convert some enemies to their mushroom counterparts.
• Soil Aura no longer appears unless Joost Mod is loaded.
• The Dark Energy Fragment is now obtainable.
• Increased Desert Sands drop rate.
• A lot of items now have a glowmask.
• All items now have a sell price.
• Black Magic can now be obtained from golden lock boxes.
• Doubled drop rate of Aura Class items from bosses.
• Many items that increased crit chance now supports aura class crit, including buffs.
• Added support to another language, simplified chinese. (Translations were created through google translate, so some translations may be rough)
• The dungeon now generates 2 chests both containing black magic instead of placing black magic in a chest already containing a weapon.
• Glow Armor now glows, glowing brighter the more pieces of the set you have equipped.
• The Bee Hive's item and projectile sprite changes during halloween season. (Use something like fargo's mod config to change it at anytime).
• Added a crafting recipe for all tombstones.
v0.2.0.3:
Added Soil Aura. (Enable Joost Mod to craft)
Aura Emblem can be used to craft the Avenger Emblem.
Aura radius indicator is now a perfect circle.
v0.2.0.2:
Fixed Dust. (They were despawning too fast)
v0.2.0.1: (Sorry, I am somehow bad at starting with v0.0.0.1)
Added Radar Device.
Added Sonar Device.
Added Glow Armor.
Added Luminous Powder.
Nerfed the Sand Ball from Desert Sands.
Auras can now get bigger through the use of accessories or armor.
Aura radius is now much more clear.
Fixed the Gold Aura creating Tungsten dust instead of Gold dust.
Fixed the Aura Emblem dropping directly from the Wall of Flesh in Expert Mode. (This could allow you to get 2 Aura Emblems)
Icon now works.
v0.2:
Added Aura Emblem.
Added a Aura for each of the basic ores.
Added a icon.
v0.1:
Released.
This mod currently has 2 subclasses: Auras and Waves.
Auras will create a ring and damage enemies inside the ring and cannot knockback enemies...
While Waves are controlled Auras that only partially cover an area, but deal more damage and can knockback enemies.
Note: No waves are currently in the mod.
Another feature is decay rate and is for Auras and make the Aura deal less damage to enemies farther away from the center.
Credit to Beancicle II for the idea, NoHaxJustXmod for expanding it, and TRYAGAIN211 for turning this idea into reality.
Also thanks for Glitchz123 for adding the idea of an aura, Black Magic, somehow I love testing things with it!
Changelog:
v0.3.0 "Improve, Expand, and Decay":
Changed Auras:
• Will no longer deal damage to enemies outside the circle.
• Deals reduced damage to enemies through blocks, exception is the spectre aura coming in the next minor update.
• Auras no longer deal damage while the player using it is cursed or frozen, but still can be used, and dust will change accordingly.
• You can no longer use auras while Stoned/Petrified.
• Added decay rate, a feature that took months to figure out.
Added Items:
• Magnifying Glass
• Magmafying Glass
• The Irradiator
• The Corrosion
• Cobalt Aura
• Palladium Aura
• Mythril Aura
• Orichalcum Aura
• Adamantite Aura
• Titanium Aura
• Holy Radiance
• Toxifying Mist
• Chlorophyte Field
• Photosynthifying Glass
• Jungle Blossom
• Temple's Guard
• Shrimpy Bubble
• Hyperspace Aura
• Dark Energy Armor
• Moon Rock
Items Changes:
• Blood Gem has been renamed to Blood Orb.
• Added an ability to Waves of Fire.
• Added an ability to Night's Shroud.
• Added an ability to Blood Orb.
• Added an ability to Radar Device.
• Added an ability to Sonar Device.
• Buffed Sonar Device.
• Desert Sands now fires multiple sand balls and no longer shoots sand at enemies behind walls.
• Reworked The Bee Hive.
• Aura Range for all weapons has been changed.
• Nerfed Glow Armor's Crafting Recipe and defense.
• Buffed Glow Armor by making it increase aura damage.
• Nerfed Radar Device's Crafting Recipe.
• Buffed Wooden Aura.
Updated Sprites:
• Radar Device
• Sonar Device
• Night's Shroud
• Blood Orb
• Waves of Fire
• Black Magic
• Wooden Aura
• The Bee Hive
• Desert Sands
• Glow Armor
• Dark Energy Fragment
• Aura Emblem
• Luminous Powder
• The Mod's Icon
Bug Fixes:
• Fixed a bug where Luminous Powder would sometimes not convert jungle to mushroom.
• Fixed a bug where players could use multiple auras at once.
• Fixed a bug where auras could not inflict critical hits.
Misc:
• Removed Test Aura.
• Desert Sands's Sand Ball now comes in many different visual variants.
• Removed a few prefixes but added the some more.
• Luminous Powder will now convert some enemies to their mushroom counterparts.
• Soil Aura no longer appears unless Joost Mod is loaded.
• The Dark Energy Fragment is now obtainable.
• Increased Desert Sands drop rate.
• A lot of items now have a glowmask.
• All items now have a sell price.
• Black Magic can now be obtained from golden lock boxes.
• Doubled drop rate of Aura Class items from bosses.
• Many items that increased crit chance now supports aura class crit, including buffs.
• Added support to another language, simplified chinese. (Translations were created through google translate, so some translations may be rough)
• The dungeon now generates 2 chests both containing black magic instead of placing black magic in a chest already containing a weapon.
• Glow Armor now glows, glowing brighter the more pieces of the set you have equipped.
• The Bee Hive's item and projectile sprite changes during halloween season. (Use something like fargo's mod config to change it at anytime).
• Added a crafting recipe for all tombstones.
v0.2.0.3:
Added Soil Aura. (Enable Joost Mod to craft)
Aura Emblem can be used to craft the Avenger Emblem.
Aura radius indicator is now a perfect circle.
v0.2.0.2:
Fixed Dust. (They were despawning too fast)
v0.2.0.1: (Sorry, I am somehow bad at starting with v0.0.0.1)
Added Radar Device.
Added Sonar Device.
Added Glow Armor.
Added Luminous Powder.
Nerfed the Sand Ball from Desert Sands.
Auras can now get bigger through the use of accessories or armor.
Aura radius is now much more clear.
Fixed the Gold Aura creating Tungsten dust instead of Gold dust.
Fixed the Aura Emblem dropping directly from the Wall of Flesh in Expert Mode. (This could allow you to get 2 Aura Emblems)
Icon now works.
v0.2:
Added Aura Emblem.
Added a Aura for each of the basic ores.
Added a icon.
v0.1:
Released.
Homepage
Description
Lots of random stuff, but mostly TF2 references
You probably shouldn't install this mod I'm just trying to learn C# and stuff
You probably shouldn't install this mod I'm just trying to learn C# and stuff
Homepage
Description
The heavens are falling, and creatures from afar have their eye on the world of terraria.
This mod is intended to be a small content mod, and as such is very light on additions to the game.
Currently Celestial Skies adds:
-2 Bosses (One Post Skeletron and One post-ML)
-1 Meteor Biome
-1 Post-Moon Lord sub-biome in space
-2 Weapon sets
-----
V 2.0.1.0
Patches to reported bugs
Nerfs to VOID and Fury Soul
-----
Note: *THIS MOD CONTAINS COPYRIGHTED MUSIC FROM THE KIRBY FRANCHISE*
As of late, Nintendo has been lax on copyright, but I just wanted to mention this just in case ^
Music will be replaced by original tracks eventually
-----
Check out our Discord by clicking the mod homepage button if you have any questions, would like to contribute, show off fan work, or just meme around
-----
Credits:
Me (Elizabeth Yamamoto) - Coding, Design, Sprites, and Direction
Sumenora - Testing
Governor Gibs - Testing
OverlordCMD - Testing
Alphakip - Coding help & Testing
Terry N. Muse - Coding help + bits of AI code + Testing
PoisX - Sprites
Darkpuppey - Sprites
Ryanlolz1 - Sprites
Fazer Gamer - Animations
Spectral Aves - Dark Nebula Remix
The Ancients Awakened testing team - Volunteer Testing
This mod is intended to be a small content mod, and as such is very light on additions to the game.
Currently Celestial Skies adds:
-2 Bosses (One Post Skeletron and One post-ML)
-1 Meteor Biome
-1 Post-Moon Lord sub-biome in space
-2 Weapon sets
-----
V 2.0.1.0
Patches to reported bugs
Nerfs to VOID and Fury Soul
-----
Note: *THIS MOD CONTAINS COPYRIGHTED MUSIC FROM THE KIRBY FRANCHISE*
As of late, Nintendo has been lax on copyright, but I just wanted to mention this just in case ^
Music will be replaced by original tracks eventually
-----
Check out our Discord by clicking the mod homepage button if you have any questions, would like to contribute, show off fan work, or just meme around
-----
Credits:
Me (Elizabeth Yamamoto) - Coding, Design, Sprites, and Direction
Sumenora - Testing
Governor Gibs - Testing
OverlordCMD - Testing
Alphakip - Coding help & Testing
Terry N. Muse - Coding help + bits of AI code + Testing
PoisX - Sprites
Darkpuppey - Sprites
Ryanlolz1 - Sprites
Fazer Gamer - Animations
Spectral Aves - Dark Nebula Remix
The Ancients Awakened testing team - Volunteer Testing
Homepage
Description
Tons of exclusive mobile and console features are deleted with v1.3.
Our aim is to bring this unique content back with improvents in both sprites and code.
Content list:
- Ocram as a post-Mech boss with its new shiny Treasure Bag, including an Expert Mode accessory
- Ocram weapons and four armor sets: Dragon, Titan, Spectral and Warlock
- New special boss soundtrack for Ocram
- Lepus and Turkor with classic and new unique drops
- Improved boss AI and expert mode attacks
- Arch Demon and Arch Wyvern are back with new unique behaviour
- A bunch of ported exclusive pets
- Console and mobile enemies with new and improved abilities
- Many sprites reworked to match 1.3+ standards
- Boss Checklist and Fargo's Mutant Mod support
- Chinese New Year removed content
- Console exclusive vanity - including the Horned God set and many others
- Japanese exclusive vanity
- Holy Hand Grenade!
Planned content:
- Jungle Sanctum and Heart Shrine
- Octoberfest, Valentine's Day and St. Patrick's day unique content
- Mobile exclusive pets - Grandma and others
- Mc Moneypants NPC
- Console Christmas tree toppers
Also check our WIP bigger project - Rise of Ages! Find its thread in WIP modding section on forums.
Our aim is to bring this unique content back with improvents in both sprites and code.
Content list:
- Ocram as a post-Mech boss with its new shiny Treasure Bag, including an Expert Mode accessory
- Ocram weapons and four armor sets: Dragon, Titan, Spectral and Warlock
- New special boss soundtrack for Ocram
- Lepus and Turkor with classic and new unique drops
- Improved boss AI and expert mode attacks
- Arch Demon and Arch Wyvern are back with new unique behaviour
- A bunch of ported exclusive pets
- Console and mobile enemies with new and improved abilities
- Many sprites reworked to match 1.3+ standards
- Boss Checklist and Fargo's Mutant Mod support
- Chinese New Year removed content
- Console exclusive vanity - including the Horned God set and many others
- Japanese exclusive vanity
- Holy Hand Grenade!
Planned content:
- Jungle Sanctum and Heart Shrine
- Octoberfest, Valentine's Day and St. Patrick's day unique content
- Mobile exclusive pets - Grandma and others
- Mc Moneypants NPC
- Console Christmas tree toppers
Also check our WIP bigger project - Rise of Ages! Find its thread in WIP modding section on forums.
Homepage
Description
Item Frame Weapon Rack Fixer is just a very small mod that fixes item frames and weapon racks so they keep their mod item and global item data. Visit the linked forum post for more detailed information.
Homepage
Description
This mod changes some 1.4 recipes (and item stats) into the 1.3 Modloader! With this mod, it takes less materials to craft items, and you can craft previously unavailable items, such as the Band of Starpower in a Crimson world!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
Current changes
:
*Recipes* 
-Basic Dye materials give 2 Dye
> 
-Hardmode Bars are cheaper
>
//
> 
-Pre-Hardmode Bar recipes are cheaper
> 
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+
>
//
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*Weapons* 
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
*Armor* 
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:


reduces spawn rates


has a thorns effect
*Buffs* 
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage,
reduces spawn rates
*Accessories* 
-ALL Wings
are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped
*NPCs* 
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
*Throwing Class* 
-All weapons are Ranged
-All Throwing armor sets are updated
Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
Updates
:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
Notes
:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Visit the Homepage to view all changes!
Check the config to disable features you don't like!
NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)
-Basic Dye materials give 2 Dye
-Hardmode Bars are cheaper
-Pre-Hardmode Bar recipes are cheaper
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
-ALL Wings
-Most accessories are updated to 1.4.4, for example:
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)
-All weapons are Ranged
-All Throwing armor sets are updated
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.
You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.
If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.
Thank you for downloading!
Homepage
Description
Saveit's Mod
~~~~~~~~~~~~~~~~~~~~
Current Ver:
0.1.1
~~~~~~~~~~~~~~~~~~~~
~Adds cool stuff, like rings, swords, and bottles of air!
~Secret items!
~Ur Mom
~~~~~~~~~~~~~~~~~~~~
Other Cool Mods:
~~~~~~~~~~~~~~~~~~~~
RadioctiveTaco's Mod
~~~~~~~~~~~~~~~~~~~~
Current Ver:
0.1.1
~~~~~~~~~~~~~~~~~~~~
~Adds cool stuff, like rings, swords, and bottles of air!
~Secret items!
~Ur Mom
~~~~~~~~~~~~~~~~~~~~
Other Cool Mods:
~~~~~~~~~~~~~~~~~~~~
RadioctiveTaco's Mod
Homepage
Description
This mod adds in boss music for foes encountered in 'The Stars Above'
This mod also includes region-specific music for alternate worlds journeyed to in 'The Stars Above'
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
The Stars Above is NOT included in this mod; this is only the music for The Stars Above.
Please check the Discord / Forum for the latest info!
Included in the Discord is a link to the wiki!
https://discord.gg/starsabove
This mod also includes region-specific music for alternate worlds journeyed to in 'The Stars Above'
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
The Stars Above is NOT included in this mod; this is only the music for The Stars Above.
Please check the Discord / Forum for the latest info!
Included in the Discord is a link to the wiki!
https://discord.gg/starsabove
Homepage
Description
Calamity mod Traducción Español traduce el Calamity Mod al español.
Este mod fue creado para que los españoles que no dominen el ingles puedan disfrutar de este mod sin complicaciones.
Este mod se actualizará regularmente.
-Nombre de criaturas traducidos
-Accesorios traducidos
-Materiales traducidos
-Minerales traducidos
-Lore traducido
-Armas traducidas
-Armaduras traducidas
-Frases de los jefes en el chat traducidas
-Bónuses de armaduras
Proximas actualizaciones:
-Traducir hotkeys
NOTA: No estoy afiliado con Fabsol ni con los creadores del Calamity mod
__________________________
v1.9.8.2
-Eliminadas las traducciones de varias descripciones debido a que provocaban que el juego se cerrara (Rama de mejoras de la Espada de Biomas).
v1.9.8.1
-Eliminada la traducción de la descripción del Arca de los Elementos debido a que el juego se cerraba al pasar el ratón por encima debido a un error desconocido.
v1.9.8
-Arreglados varios errores
-Prevenidos crasheos por intentar traducir objetos que quitaron del mod.
v1.9.7
-Traducidos los contenidos principales de la Draedon Update.
-Traducidas las mascotas y mascotas luminosas.
-Traducida una silla
v1.9.6
-Eliminadas las traducciones de armas que no existen.
v1.9.5
-Traducidos los bónuses de armaduras.
-Traducidas las Hotkeys de las armaduras(hotkeys generales en progreso).
v1.9.4
-Corregidas varias descripciones antiguas.
-todos los acentos y ñs se muestran correctamente.
v1.9.3
-Traducidas las alas y las botas.
v1.9.2
-Mejorada la calidad de la traducción.
-Preparados ciertos requerimientos para actualizar los Sets de Armadura(Los jugadores que usen el mod no verán diferencias actualmente).
v1.9.1
-Corregidas descripciones de armas y objetos.
-Traducidos items que quedaron sin traducir en otras actualizaciones.
v1.9
-Traducidos todos los mensajes del chat(Mensajes de estados y frases de jefes).
-Traducidos algunos objetos de pasadas actualizaciones.
v1.8.11
-Traducido el arsenal de Draedon y todos los objetos de los laboratorios.
v1.8.10
-Puesto al día con las aztualizaciones del Calamity Mod.
v1.8.9
-Traducidas las pociones y los power-ups permanentes.
v1.8.8
-Traducidas algunas cosas que antes no estaban.
v1.8.7
-Nombre de criaturas traducidos.
v1.8.6
-Armaduras traducidas (sin bonus).
v1.8.5
-Armas de Rogue traducidas.
v1.8.4
-Armas de Invocador traducidas.
v1.8.3
-Armas Mágicas traducidas.
v1.8.2
-Armas A Distancia traducidas.
v1.8.1
-Armas Cuerpo a Cuerpo traducidas.
v1.8
-Traducidas todas las herramientas.
-Mejorada la calidad de la traducción.
v1.7.9
-Arreglado un error por el cual el mod no funcionaba.
v1.7.8
-Traducido todo el lore restante.
v1.7.7
-Traducidos los materiales restantes.
-Mejorada la calidad de la traducción.
v 1.7.6
-Mejorada la calidad de la traducción.
v 1.7.5
-Traducidos todos los tipos de munición.
-Traducidos algunos debuffs más.
-Traducido mucho lore.
v 1.6.2
-Traducidos la mayoria de debuffs.
-Traducidos aun mas jefes.
-Añadido un icono.
v 1.5.1
-Algunos jefes traducidos.
-Calidad de la traducción mejorada, ahora los acentos y las Ñ de todos los objetos traducidos son visibles, ya no se ven como *
Este mod fue creado para que los españoles que no dominen el ingles puedan disfrutar de este mod sin complicaciones.
Este mod se actualizará regularmente.
-Nombre de criaturas traducidos
-Accesorios traducidos
-Materiales traducidos
-Minerales traducidos
-Lore traducido
-Armas traducidas
-Armaduras traducidas
-Frases de los jefes en el chat traducidas
-Bónuses de armaduras
Proximas actualizaciones:
-Traducir hotkeys
NOTA: No estoy afiliado con Fabsol ni con los creadores del Calamity mod
__________________________
v1.9.8.2
-Eliminadas las traducciones de varias descripciones debido a que provocaban que el juego se cerrara (Rama de mejoras de la Espada de Biomas).
v1.9.8.1
-Eliminada la traducción de la descripción del Arca de los Elementos debido a que el juego se cerraba al pasar el ratón por encima debido a un error desconocido.
v1.9.8
-Arreglados varios errores
-Prevenidos crasheos por intentar traducir objetos que quitaron del mod.
v1.9.7
-Traducidos los contenidos principales de la Draedon Update.
-Traducidas las mascotas y mascotas luminosas.
-Traducida una silla
v1.9.6
-Eliminadas las traducciones de armas que no existen.
v1.9.5
-Traducidos los bónuses de armaduras.
-Traducidas las Hotkeys de las armaduras(hotkeys generales en progreso).
v1.9.4
-Corregidas varias descripciones antiguas.
-todos los acentos y ñs se muestran correctamente.
v1.9.3
-Traducidas las alas y las botas.
v1.9.2
-Mejorada la calidad de la traducción.
-Preparados ciertos requerimientos para actualizar los Sets de Armadura(Los jugadores que usen el mod no verán diferencias actualmente).
v1.9.1
-Corregidas descripciones de armas y objetos.
-Traducidos items que quedaron sin traducir en otras actualizaciones.
v1.9
-Traducidos todos los mensajes del chat(Mensajes de estados y frases de jefes).
-Traducidos algunos objetos de pasadas actualizaciones.
v1.8.11
-Traducido el arsenal de Draedon y todos los objetos de los laboratorios.
v1.8.10
-Puesto al día con las aztualizaciones del Calamity Mod.
v1.8.9
-Traducidas las pociones y los power-ups permanentes.
v1.8.8
-Traducidas algunas cosas que antes no estaban.
v1.8.7
-Nombre de criaturas traducidos.
v1.8.6
-Armaduras traducidas (sin bonus).
v1.8.5
-Armas de Rogue traducidas.
v1.8.4
-Armas de Invocador traducidas.
v1.8.3
-Armas Mágicas traducidas.
v1.8.2
-Armas A Distancia traducidas.
v1.8.1
-Armas Cuerpo a Cuerpo traducidas.
v1.8
-Traducidas todas las herramientas.
-Mejorada la calidad de la traducción.
v1.7.9
-Arreglado un error por el cual el mod no funcionaba.
v1.7.8
-Traducido todo el lore restante.
v1.7.7
-Traducidos los materiales restantes.
-Mejorada la calidad de la traducción.
v 1.7.6
-Mejorada la calidad de la traducción.
v 1.7.5
-Traducidos todos los tipos de munición.
-Traducidos algunos debuffs más.
-Traducido mucho lore.
v 1.6.2
-Traducidos la mayoria de debuffs.
-Traducidos aun mas jefes.
-Añadido un icono.
v 1.5.1
-Algunos jefes traducidos.
-Calidad de la traducción mejorada, ahora los acentos y las Ñ de todos los objetos traducidos son visibles, ya no se ven como *
Homepage
Description
This mod aims to add themes for vanilla features that don't already have unique themes. Most, if not all bosses will sometime recieve their own themes exclusive to this mod!
All themes and code done by me (Turquoise), though big thanks to Fabsol for pointing me in the right direction in terms of music overrides.
Current boss themes:
-Eye of Cthulhu
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-Duke Fishron
-King Slime
-Eater of Worlds
-Brain of Cthulhu
-Wall of Flesh
-Lunatic Cultist (Side note: it's an updated version of what's already in the regular Calamity Music mod.)
Current event themes:
-Blizzard
-Acid Rain
Current biome themes:
-Meteor
Current music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds
All themes and code done by me (Turquoise), though big thanks to Fabsol for pointing me in the right direction in terms of music overrides.
Current boss themes:
-Eye of Cthulhu
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-Duke Fishron
-King Slime
-Eater of Worlds
-Brain of Cthulhu
-Wall of Flesh
-Lunatic Cultist (Side note: it's an updated version of what's already in the regular Calamity Music mod.)
Current event themes:
-Blizzard
-Acid Rain
Current biome themes:
-Meteor
Current music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds