Homepage
Description
Perfect Momento of Reality is a Touhou based Mod and is currently Working In Progress
so what do we have and currently I am the only one working on it if you'd like to help leave visit the Mod homepage
Changelog:
Version 0.0.0.7
-Replaced Grimoire of The Hell Raven with Okuu's Nuclear Arm Cannon
Note:Updates will be less common and will add lesser stuff and fixs
so what do we have and currently I am the only one working on it if you'd like to help leave visit the Mod homepage
Changelog:
Version 0.0.0.7
-Replaced Grimoire of The Hell Raven with Okuu's Nuclear Arm Cannon
Note:Updates will be less common and will add lesser stuff and fixs
Homepage
Description
This is a mod that is supposed to add lots of items,it is mainly focused on weapons.
I don't really know what to put in the description,so i guess ill say what things do
I don't really plan on making this mod complicated,i wanted to make this mod for those that
arn't into mods such as Calamity/maybe Tremor that are really complicated in terms of getting
good weapons,as when i look into crafting recipies it annoys the crap out of me when i have to get a
crafting station that takes me like 1 hour to get just to make 1 thing i want.
Khaladolate ore: you can't detect it with spelunker potions,makes pretty decent late pre-hardmode armor,
You can make a sword for it before the eye,and as you progress pre-hardmode you can keep upgrading it to get insane upgrades.
It is a melee set
Yinx ore: Glowing ore that is for magic/throwing weapons,you can create the Upgrade Anvil with it.
Creates a few magic weapons so far and 1 throwing weapon, its main use i planned to be upgrading weapons with it.
It does not have a armor set
Mana shards:Create 5 of these with 1 fallen star at a workbench.Most of the stuff to craft with it must be crafted using an Anvil.
Can create a decent early game armor set and some early game weapons too. You can't create any sort of tool with it,only early game weapons
/ materials.
Upgrade Anvil: Pretty self explanatory,you grab a weapon you want to upgrade,some Yinx bars and a material that coresponds to whatever weapon.
Certain weapons that are popular within use get special abilities with the upgrade, such as maybe exploding into miniature heat seeking missles,
or possible splitting into 2.
Soon to come:
Combination Station: A crafting station from my other mod,Sorcerer's Seceret. Allows you to combinate 2 certain weapons to create 1 powerful weapon.
Most of the combinations are 2 specific weapons,one is how its shot and the other is its projectiles, such as the Boomstick and the Flower of Fire,
creates a fireball sho
I don't really know what to put in the description,so i guess ill say what things do
I don't really plan on making this mod complicated,i wanted to make this mod for those that
arn't into mods such as Calamity/maybe Tremor that are really complicated in terms of getting
good weapons,as when i look into crafting recipies it annoys the crap out of me when i have to get a
crafting station that takes me like 1 hour to get just to make 1 thing i want.
Khaladolate ore: you can't detect it with spelunker potions,makes pretty decent late pre-hardmode armor,
You can make a sword for it before the eye,and as you progress pre-hardmode you can keep upgrading it to get insane upgrades.
It is a melee set
Yinx ore: Glowing ore that is for magic/throwing weapons,you can create the Upgrade Anvil with it.
Creates a few magic weapons so far and 1 throwing weapon, its main use i planned to be upgrading weapons with it.
It does not have a armor set
Mana shards:Create 5 of these with 1 fallen star at a workbench.Most of the stuff to craft with it must be crafted using an Anvil.
Can create a decent early game armor set and some early game weapons too. You can't create any sort of tool with it,only early game weapons
/ materials.
Upgrade Anvil: Pretty self explanatory,you grab a weapon you want to upgrade,some Yinx bars and a material that coresponds to whatever weapon.
Certain weapons that are popular within use get special abilities with the upgrade, such as maybe exploding into miniature heat seeking missles,
or possible splitting into 2.
Soon to come:
Combination Station: A crafting station from my other mod,Sorcerer's Seceret. Allows you to combinate 2 certain weapons to create 1 powerful weapon.
Most of the combinations are 2 specific weapons,one is how its shot and the other is its projectiles, such as the Boomstick and the Flower of Fire,
creates a fireball sho
Homepage
Description
--Pings--
Enemies, resources, and other interesting objects can be marked using a bindable hotkey, creating a "point of interest" (referred to as "ping").
The locations of marked creatures and objects are visible in the world and on the world map, making it a useful tool for alerting teammates to the location of enemies or loot.
Pinging NPCs has the benefit of stopping them from despawning if no players are in range.
The perfect mod for multiplayer!
Quick Guide:
* Press and release the hotkey to create a ping
* Hold the hotkey for a second to also notify everyone through the in-game chat
* Ping the same object again to remove the ping
Things you can ping:
* Yourself (Rendezvous location)
* Tiles (Blocks, ore veins, furniture, etc.)
* NPCs (Enemies, critters, etc.)
* Dropped items
Duration, limit and cooldown of pings are configurable in the config.
Changelogs:
v0.1.1.2:
- Fixed a server error when a player dies in multiplayer
v0.1.1.1:
- Added Desert Fossil, Silt and Slush to the ore category
- Improved tile names
Enemies, resources, and other interesting objects can be marked using a bindable hotkey, creating a "point of interest" (referred to as "ping").
The locations of marked creatures and objects are visible in the world and on the world map, making it a useful tool for alerting teammates to the location of enemies or loot.
Pinging NPCs has the benefit of stopping them from despawning if no players are in range.
The perfect mod for multiplayer!
Quick Guide:
* Press and release the hotkey to create a ping
* Hold the hotkey for a second to also notify everyone through the in-game chat
* Ping the same object again to remove the ping
Things you can ping:
* Yourself (Rendezvous location)
* Tiles (Blocks, ore veins, furniture, etc.)
* NPCs (Enemies, critters, etc.)
* Dropped items
Duration, limit and cooldown of pings are configurable in the config.
Changelogs:
v0.1.1.2:
- Fixed a server error when a player dies in multiplayer
v0.1.1.1:
- Added Desert Fossil, Silt and Slush to the ore category
- Improved tile names
Homepage
Description
THIS MOD IS UNDER DEVELOPMENT. The Pioniric Mod is planned to have new biomes, monsters, bosses, weapons and much more in the future...
Homepage
Description
Another Clicker Addon is an add-on to the Clicker Class that adds several clickers for the Polarities and Thorium mods. As of now, the mod only covers a small portion of pre-hardmode Thorium, but there will be additions later on.
Homepage
Description
Hello and welcome to Potats Mod!
This mod was released on august 31st 2019 and currently has 20 items, 19 obtainable, 4 crafting material and 16 weapons.
If you have any bug reports, suggestions or complaints feel free to mention them on the discord server!
There isnt a wiki page yet but there is a wiki channel on the 'homepage' / discord server.
This mods minimal plans for the future are:
-at least 3 armor sets
-at leat 50 weapons
-at least 5 enimies
-at least 5 total unique AIs for weapons or enimies
Sprite credit:
Potat
(@potat#3929 on discord)
Coding credit:
Potat
(@potat#3929 on discord)
discord server:
https://discord.gg/GnbE2xp
Changes are now on dicord page
This mod was released on august 31st 2019 and currently has 20 items, 19 obtainable, 4 crafting material and 16 weapons.
If you have any bug reports, suggestions or complaints feel free to mention them on the discord server!
There isnt a wiki page yet but there is a wiki channel on the 'homepage' / discord server.
This mods minimal plans for the future are:
-at least 3 armor sets
-at leat 50 weapons
-at least 5 enimies
-at least 5 total unique AIs for weapons or enimies
Sprite credit:
Potat
(@potat#3929 on discord)
Coding credit:
Potat
(@potat#3929 on discord)
discord server:
https://discord.gg/GnbE2xp
Changes are now on dicord page
Homepage
Description
This is a simple mod to improve the melee experience in pre-hardmode.
It adds reinforced armor for more melee damage and more boomerangs.
It adds reinforced armor for more melee damage and more boomerangs.
Homepage
Description
it makes every mob to have a 1/80 chance to drop a goodie bag
and 1/13 chance of dropping a present
-------------------------------------------
update 1.1:
-bug fix
-------------------------------------------
update 1.1.5:
-better description
-------------------------------------------
update 1.2:
-bug fix
-------------------------------------------
update 1.3:
-new icon
-bug fix
and 1/13 chance of dropping a present
-------------------------------------------
update 1.1:
-bug fix
-------------------------------------------
update 1.1.5:
-better description
-------------------------------------------
update 1.2:
-bug fix
-------------------------------------------
update 1.3:
-new icon
-bug fix
Homepage
Description
Project_Logic strives to add more functionality to the wiring side of Terraria.
This includes extra wires, Noteblocks, Delayers, Pistons, Radio links, enemy spawn controllers/disablers, and many more small but useful devices.
[Planned Features]
-Allow for custom noteblock support so other mods can add there own note sounds
-Rework Terraria.Wiring to become more mod-friendly (then probably move this to a core mod)
-Special inventory slots for wire components (similar to ammo slots)
[Possible Additions]
-Counter blocks (count wires hits and stackable)
-Team pressure plates and levers
-Team blocks?(only minable by that team)
-Team zones(possibly for another mod instead)
-Diagonal wires(Unlikely)
-Subtile wiring(Unlikely)
-Pipes
-Pulleys and platforms
-Turrets
-Drill that will pierce the heavens
[Todo List]
-Make wire's multiplayer compatible
-Rework of tiles to make delayers and noteblocks become wire component tiles (overlay style rather then solid)
-Make SpawnController multiplayer compatible
-Make wire render correctly when upside-down
-Add break-beam tile checker (ping and pong blocks, one actives, the other checks for recieved)
BUT DON'T DROP THE GRAND MASTER DESIGN! I'm currently working on fixing this.
[0.4.7.10-15]
-Added Collector(indev)
-Updated to new tML version
-Unloads static fields now
-Fixed reloading bug
[0.4.7.6-9]
-Added proper lighting to Noteblocks and Delayers
-Fixed small offset when mouse was over builder icons
-Fixed compatibility issues for tML 0.9.2.2
[0.4.7.0-5]
-Fixed major ModWire freazing bug
-Updated to tML v0.9.1
-Fixed Grand Master Design bug
[0.4.6.6-10]
-Added the remaining pistons. Credits to GabeHasWon for the sprites.
-Added extra check in ModWiring to improve efficiency on ModTile HitWire methods
-Made Spawn Controller multiplayer compatible
-Grand Master Design now lets you toggle placement settings using the number keys but only while the right click menu is open.
[0.4
This includes extra wires, Noteblocks, Delayers, Pistons, Radio links, enemy spawn controllers/disablers, and many more small but useful devices.
[Planned Features]
-Allow for custom noteblock support so other mods can add there own note sounds
-Rework Terraria.Wiring to become more mod-friendly (then probably move this to a core mod)
-Special inventory slots for wire components (similar to ammo slots)
[Possible Additions]
-Counter blocks (count wires hits and stackable)
-Team pressure plates and levers
-Team blocks?(only minable by that team)
-Team zones(possibly for another mod instead)
-Diagonal wires(Unlikely)
-Subtile wiring(Unlikely)
-Pipes
-Pulleys and platforms
-Turrets
-Drill that will pierce the heavens
[Todo List]
-Make wire's multiplayer compatible
-Rework of tiles to make delayers and noteblocks become wire component tiles (overlay style rather then solid)
-Make SpawnController multiplayer compatible
-Make wire render correctly when upside-down
-Add break-beam tile checker (ping and pong blocks, one actives, the other checks for recieved)
BUT DON'T DROP THE GRAND MASTER DESIGN! I'm currently working on fixing this.
[0.4.7.10-15]
-Added Collector(indev)
-Updated to new tML version
-Unloads static fields now
-Fixed reloading bug
[0.4.7.6-9]
-Added proper lighting to Noteblocks and Delayers
-Fixed small offset when mouse was over builder icons
-Fixed compatibility issues for tML 0.9.2.2
[0.4.7.0-5]
-Fixed major ModWire freazing bug
-Updated to tML v0.9.1
-Fixed Grand Master Design bug
[0.4.6.6-10]
-Added the remaining pistons. Credits to GabeHasWon for the sprites.
-Added extra check in ModWiring to improve efficiency on ModTile HitWire methods
-Made Spawn Controller multiplayer compatible
-Grand Master Design now lets you toggle placement settings using the number keys but only while the right click menu is open.
[0.4
Homepage
Description
QuickStackPlus for tModLoader ver 0.6
About:
Extend "Quick stack to nearby chest" using Chest name.
Restock items using RestockRuleChest or RestockRuileFile.
NOT TESTED IN MULTIPLAYER.
Chest name prefixes:
%<ANY> : Autosplit stack if reach Item#maxStack
!<ANY> : Ignore chest
/<REGEX> : Regex match(particial, case-sensitive)
=<FILENAMEBASE>: Use PatternFile
?<FIELD_NAME>[<OP><RHS>] : Item#FIELD_NAME match. bool and interger field only.
@<CHAR_NAME> : RestockRuleChest using Item#maxStack
#<CHAR_NAME> : RestockRuleChest using size of stacks in chest.
KeyAssign:
QuickStackPlus(T):execute
LoadRuleFile(Y):as is
UniteInventory(U):unite divided stacks to one.
RestockRuleFile:
File path : <MyGames>/Terraria/ModLoader/Players/<CHAR_NAME>_rule.txt
syntax(regex): " *([0-9]+) +(.+)"
example:
[CODE]
#comment out
100 Dirt Block
90 Torch
[/CODE]
Item name is Case and Space sensitive.
PatternFile:
File path : <MyGames>/Terraria/ModLoader/Players/<FILENAMEBASE>.txt
Can use prefix: /, ?, !
example:
[CODE]
Yellow Marigold
/.* Dye$
#Store all items of Item#ranged==true without gel and coins
!Gel
!/Coin$
?ranged
#armor(not vanity)
!?vanity
?headSlot != -1
?bodySlot != -1
?legSlot != -1
[/CODE]
Filed name example:
Refer Terraria source(Item.cs) for all fields.
boolean : melee, ranged, magic, summon, thrown, vanity, mech, accessory, consumable, material
int(defalut value=0) : pick, axe, hammer, damage, defence, headSlot(-1), bodySlot(-1), legSlot(-1), ammo, useAmmo, mountType(-1)
Filed operand and RightHandSide value:
OP: ==, !=, <, >, <=, >=
RHS: interger
History:
ver 0.7
Add icon.
ver 0.6 2018.12/31
Remov
About:
Extend "Quick stack to nearby chest" using Chest name.
Restock items using RestockRuleChest or RestockRuileFile.
NOT TESTED IN MULTIPLAYER.
Chest name prefixes:
%<ANY> : Autosplit stack if reach Item#maxStack
!<ANY> : Ignore chest
/<REGEX> : Regex match(particial, case-sensitive)
=<FILENAMEBASE>: Use PatternFile
?<FIELD_NAME>[<OP><RHS>] : Item#FIELD_NAME match. bool and interger field only.
@<CHAR_NAME> : RestockRuleChest using Item#maxStack
#<CHAR_NAME> : RestockRuleChest using size of stacks in chest.
KeyAssign:
QuickStackPlus(T):execute
LoadRuleFile(Y):as is
UniteInventory(U):unite divided stacks to one.
RestockRuleFile:
File path : <MyGames>/Terraria/ModLoader/Players/<CHAR_NAME>_rule.txt
syntax(regex): " *([0-9]+) +(.+)"
example:
[CODE]
#comment out
100 Dirt Block
90 Torch
[/CODE]
Item name is Case and Space sensitive.
PatternFile:
File path : <MyGames>/Terraria/ModLoader/Players/<FILENAMEBASE>.txt
Can use prefix: /, ?, !
example:
[CODE]
Yellow Marigold
/.* Dye$
#Store all items of Item#ranged==true without gel and coins
!Gel
!/Coin$
?ranged
#armor(not vanity)
!?vanity
?headSlot != -1
?bodySlot != -1
?legSlot != -1
[/CODE]
Filed name example:
Refer Terraria source(Item.cs) for all fields.
boolean : melee, ranged, magic, summon, thrown, vanity, mech, accessory, consumable, material
int(defalut value=0) : pick, axe, hammer, damage, defence, headSlot(-1), bodySlot(-1), legSlot(-1), ammo, useAmmo, mountType(-1)
Filed operand and RightHandSide value:
OP: ==, !=, <, >, <=, >=
RHS: interger
History:
ver 0.7
Add icon.
ver 0.6 2018.12/31
Remov
Homepage
Description
In this mod, you'll find yourself on top of a single lihzahrd brick in a completely empty world. Every 5 seconds you get a completely random item, with a 1/5 chance of it being a block to stand on.
Some bosses might be easy when you get all the good weapons at the beginning, but how far will you get?
Some bosses might be easy when you get all the good weapons at the beginning, but how far will you get?
Homepage
Description
PLEASE do not use this mod with any other mod. It will ruin your experience, especially in the
early game.
This mod adds 1200 items to the game (400 swords, 400 bows, 400 guns). ALOT, HOWEVER they were all randomly generated. The sprites are
resprites of items in the game, albeit a lot uglier. The crafting recipes and damage and everything
is random. I might update this later so that it is even more random, or I might leave it be.
This mod was made for you to laugh at the names and tooltips, as those were randomly generated as well,
and most of them don't make sense.
THIS MOD IS NOT BALANCED AT ALL. IF YOU WANT AN ACTUAL SENSE OF PROGRESSION DISABLE THIS!!!
If you find a bug please report it to me :).
early game.
This mod adds 1200 items to the game (400 swords, 400 bows, 400 guns). ALOT, HOWEVER they were all randomly generated. The sprites are
resprites of items in the game, albeit a lot uglier. The crafting recipes and damage and everything
is random. I might update this later so that it is even more random, or I might leave it be.
This mod was made for you to laugh at the names and tooltips, as those were randomly generated as well,
and most of them don't make sense.
THIS MOD IS NOT BALANCED AT ALL. IF YOU WANT AN ACTUAL SENSE OF PROGRESSION DISABLE THIS!!!
If you find a bug please report it to me :).
Homepage
Description
Rantaqhy Mod adds some content into the game, such as the Complete Spell Compendium, a random combination of all spell books in the game.
Warning: This mod is not done.
Warning: This mod is not done.
Homepage
Description
Simple mod that adds an npc that sells items that are difficult to obtain in-game.
GITHUB
------
https://github.com/maxabb/RareItemsDealer
GITHUB
------
https://github.com/maxabb/RareItemsDealer
Homepage
Description
Real Guns is created to add real guns into Terraria.
Wiki and more on mod homepage
Current added guns -
FG42 - 1942
MP5A3 - 1966
M134 - 1960
Glock 34 - 1998
Chauchat - 1907
Martini henry - 1870
vz. 61 - 1959
UPDATE 0.4.3
BIG balanacing update
Added vz. 61 - 1959
Added critical chance to FG42, MP5A3, M134
Readjusted hold point for most guns
Lowered damage for FG42, Glock 34, MP5A3
Changed recipe for MP5A3 and FG42
UPDATE 0.4.2
Added Martini henry - 1870
changed M134 recipe
FG42 now bigger
UPDATE 0.4.1
updated textures
Fg42 and Chauchat have bullet spread
Celebrating 10k downloads!
UPDATE 0.4
Added Chauchat - 1907
UPDATE 0.3
Added Glock 34 - 1998
Updated bullet velocity to correctly work
UPDATE 0.2
Added M134 - 1960
UPDATE 0.1.1
Added FG42 - 1942
Added MP5A3 - 1966
Wiki and more on mod homepage
Current added guns -
FG42 - 1942
MP5A3 - 1966
M134 - 1960
Glock 34 - 1998
Chauchat - 1907
Martini henry - 1870
vz. 61 - 1959
UPDATE 0.4.3
BIG balanacing update
Added vz. 61 - 1959
Added critical chance to FG42, MP5A3, M134
Readjusted hold point for most guns
Lowered damage for FG42, Glock 34, MP5A3
Changed recipe for MP5A3 and FG42
UPDATE 0.4.2
Added Martini henry - 1870
changed M134 recipe
FG42 now bigger
UPDATE 0.4.1
updated textures
Fg42 and Chauchat have bullet spread
Celebrating 10k downloads!
UPDATE 0.4
Added Chauchat - 1907
UPDATE 0.3
Added Glock 34 - 1998
Updated bullet velocity to correctly work
UPDATE 0.2
Added M134 - 1960
UPDATE 0.1.1
Added FG42 - 1942
Added MP5A3 - 1966
Homepage
Description
This mod adds gem conversion for one of my x64 playthroughs, feel free to use this mod's name if you wanted to make one of the same name.
Homepage
Description
This mod add Regret from Library of Ruina/Lobotomy Corporation.
You can craft it with Iron/Lead bars, Chains, Ectoplasm and Beetle husks on a Mythril Anvil which is near the lava.
Changelog:
v0.2
-Modified the details of special effects.
v0.3
-Bug fixed.
v0.4
-Bug fixed * 2
v0.5
-Fixed the screen broken effects.
-Water candle will not cause the horror buff.
v0.6
-Bug fixed
该模组加入了《脑叶公司》及《废墟图书馆》中的悔恨武器。
你可以在使用铁/铅锭,链条,灵气和甲虫壳在靠近岩浆的秘银砧上合成。
更新日志:
v0.2
-调整了特效的细节。
v0.3
-修复bug。
v0.4
-修复bug*2
v0.5
-修复了碎屏特效。
-水蜡烛现在不会产生恐惧buff了。
v0.6
-修复bug。
You can craft it with Iron/Lead bars, Chains, Ectoplasm and Beetle husks on a Mythril Anvil which is near the lava.
Changelog:
v0.2
-Modified the details of special effects.
v0.3
-Bug fixed.
v0.4
-Bug fixed * 2
v0.5
-Fixed the screen broken effects.
-Water candle will not cause the horror buff.
v0.6
-Bug fixed
该模组加入了《脑叶公司》及《废墟图书馆》中的悔恨武器。
你可以在使用铁/铅锭,链条,灵气和甲虫壳在靠近岩浆的秘银砧上合成。
更新日志:
v0.2
-调整了特效的细节。
v0.3
-修复bug。
v0.4
-修复bug*2
v0.5
-修复了碎屏特效。
-水蜡烛现在不会产生恐惧buff了。
v0.6
-修复bug。
Homepage
Description
Reduces crafting material cost to 35% (rounded up). Affects everything in the base game, with a few exceptions to avoid silliness. This does include both ore-to-bars and bars-to-equipment.
Does NOT affect other mods' recipes (though base-game bar types etc will be cheaper to smelt).
Example: Full iron armor + pickaxe + sword
Base game: 95 bars, from 285 iron ore (3 per bar)
This mod: 35 bars, from 70 iron ore (2 per bar)
== Version history ==
v0.0.6 (2017-09-05):
No game changes. Defensive code, speculative fix for mod failing to enable in one case.
v0.0.5 (2017-08-06):
Wooden Arrow, Musket Ball, Empty Bullet, Throwing Knife, and Grenade are restored to 1-to-1 upgrading (eg 5 Grenades makes 5 Sticky Grenades).
v0.0.4 (2017-08-02#2):
Excluded coins (inf.doh). (thanks snova0112)
v0.0.3 (2017-08-02):
Excluded *Wall and *Platform mats (inf.mats).
Excluded Mana Crystal (already cheap).
v0.0.2 (2017-07-30):
Added forum homepage.
Excluded 4 rope-coil types (inf.mats).
Excluded goggles and sunglasses (req 2 lenses).
v0.0.1 (2017-07-29):
Initial release. Affects all vanilla recipes.
Does NOT affect other mods' recipes (though base-game bar types etc will be cheaper to smelt).
Example: Full iron armor + pickaxe + sword
Base game: 95 bars, from 285 iron ore (3 per bar)
This mod: 35 bars, from 70 iron ore (2 per bar)
== Version history ==
v0.0.6 (2017-09-05):
No game changes. Defensive code, speculative fix for mod failing to enable in one case.
v0.0.5 (2017-08-06):
Wooden Arrow, Musket Ball, Empty Bullet, Throwing Knife, and Grenade are restored to 1-to-1 upgrading (eg 5 Grenades makes 5 Sticky Grenades).
v0.0.4 (2017-08-02#2):
Excluded coins (inf.doh). (thanks snova0112)
v0.0.3 (2017-08-02):
Excluded *Wall and *Platform mats (inf.mats).
Excluded Mana Crystal (already cheap).
v0.0.2 (2017-07-30):
Added forum homepage.
Excluded 4 rope-coil types (inf.mats).
Excluded goggles and sunglasses (req 2 lenses).
v0.0.1 (2017-07-29):
Initial release. Affects all vanilla recipes.