Homepage
Description
Starter Bag (Pre-Boss Gear) adds a Starter Bag that you receive when you
create a new character, it includes:
-Hermes Boots
-Cloud in a Bottle
-Grappling Hook
-20 Bombs
-Copper Armor
-------------------------------------------
Update 1.1:
-New Icon
-------------------------------------------
Update 1.2:
-Updated Sprite
-Updated Icon
-Now the Starter Bag includes Copper Armor
-------------------------------------------
Update 1.2.1
-Description fix
create a new character, it includes:
-Hermes Boots
-Cloud in a Bottle
-Grappling Hook
-20 Bombs
-Copper Armor
-------------------------------------------
Update 1.1:
-New Icon
-------------------------------------------
Update 1.2:
-Updated Sprite
-Updated Icon
-Now the Starter Bag includes Copper Armor
-------------------------------------------
Update 1.2.1
-Description fix
Homepage
Description
Vanity Plus and More adds vanity items, plus vanity items and more vanity items
This is all I'm able to do ATM but I didn't want to abandon terraria modding so soon
So far this adds-
10 References
13 Requests
13 Pride Flags
And 36 vanity items over all
I do plan to add more but I'm out of ideas ATM, if you know any vanity I should add go to my discord server (homepage) and suggest them!
More pride flags, more references, and more vanity coming soon!
His Update.
-2 Items
-New Icon
Reference Update I
-6 New Reference Items
Pride Update I
-6 New Pride Flags
Request Update I
-6 New Request Items
This is all I'm able to do ATM but I didn't want to abandon terraria modding so soon
So far this adds-
10 References
13 Requests
13 Pride Flags
And 36 vanity items over all
I do plan to add more but I'm out of ideas ATM, if you know any vanity I should add go to my discord server (homepage) and suggest them!
More pride flags, more references, and more vanity coming soon!
His Update.
-2 Items
-New Icon
Reference Update I
-6 New Reference Items
Pride Update I
-6 New Pride Flags
Request Update I
-6 New Request Items
Homepage
Description
Are you tired of running thousands of wires between teleporters? Or do you just want to make your wiring tidier?
Then you're in luck, because Wireless is a (yet another) mod all about wireless signals!
It adds Wireless Transmitters, Receivers, Transceivers and Remotes.
(please visit the forum thread for more info on how to use the mod)
Then you're in luck, because Wireless is a (yet another) mod all about wireless signals!
It adds Wireless Transmitters, Receivers, Transceivers and Remotes.
(please visit the forum thread for more info on how to use the mod)
Homepage
Description
From the creators of Archery Overhaul comes Sorcery Overhaul!
Sorcery Overhaul focuses on improving magic items in Terraria. We've added over 100+ unique magic items including armor, weapons, materials,
accessories, spells, scrolls, & more!
This mod currently adds in the following 100+ items:
. 32 New Staffs
. 24 New Magic Tomes
. 13 New Accessories
. 14 New Materials
. 6 New Consumables
. 4 New Armor Sets
. 6 New Prefixes/Reforges
. 14 Recipes for existing vanilla items
. 4 Modified vanilla items
. 2 New Enemies
. 1 New NPC
Unique Features:
. Spell Power - Spell Power gives magic weapons secondary effects, and effect chance and power increases as spell power is increased.
. Critical Strike Mana Recovery - Upon critical hit, some mana will be restored, can be increased by accessories and armor
. Spells - New consumable itemst that uses spell power as a damage type
. Scrolls - Incredibly powerful consumable items that be crafted or bought from the Apprentice NPC
We still have SO much more we want to add to this mod, so stick with us as we finish up hardmode and complete the mod!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want a list of the items in this mod, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
== IMPORTANT ==
Check out the new wiki from Sorcery Overhaul!
https://terrariamods.fandom.com/wiki/Sorcery_Overhaul
== CHANGELOG ==
== v 1.2.7 - Quality & Quantity ==
. 2 New Hardmode Tomes, "The Monsoon" and "Crystal Flames"
. 1 New Early-Game scroll, "Living Scroll" which can be crafted or found in wooden chests
. 2 New Hardmode Spells, "Greater Healing Spell" and "Greater Mana Spell"
. Death Eater Armor Lightning no longer creates a chain reaction
. Wizard Tome tooltip fixed
. Moonsoon Nerfed, less lag
. Fixed some bugs
. Changed some recipes to be less grindy
. Updated some sprites
Sorcery Overhaul focuses on improving magic items in Terraria. We've added over 100+ unique magic items including armor, weapons, materials,
accessories, spells, scrolls, & more!
This mod currently adds in the following 100+ items:
. 32 New Staffs
. 24 New Magic Tomes
. 13 New Accessories
. 14 New Materials
. 6 New Consumables
. 4 New Armor Sets
. 6 New Prefixes/Reforges
. 14 Recipes for existing vanilla items
. 4 Modified vanilla items
. 2 New Enemies
. 1 New NPC
Unique Features:
. Spell Power - Spell Power gives magic weapons secondary effects, and effect chance and power increases as spell power is increased.
. Critical Strike Mana Recovery - Upon critical hit, some mana will be restored, can be increased by accessories and armor
. Spells - New consumable itemst that uses spell power as a damage type
. Scrolls - Incredibly powerful consumable items that be crafted or bought from the Apprentice NPC
We still have SO much more we want to add to this mod, so stick with us as we finish up hardmode and complete the mod!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want a list of the items in this mod, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
== IMPORTANT ==
Check out the new wiki from Sorcery Overhaul!
https://terrariamods.fandom.com/wiki/Sorcery_Overhaul
== CHANGELOG ==
== v 1.2.7 - Quality & Quantity ==
. 2 New Hardmode Tomes, "The Monsoon" and "Crystal Flames"
. 1 New Early-Game scroll, "Living Scroll" which can be crafted or found in wooden chests
. 2 New Hardmode Spells, "Greater Healing Spell" and "Greater Mana Spell"
. Death Eater Armor Lightning no longer creates a chain reaction
. Wizard Tome tooltip fixed
. Moonsoon Nerfed, less lag
. Fixed some bugs
. Changed some recipes to be less grindy
. Updated some sprites
Homepage
Description
This mod simply adds the Zenith Gun to the game, which is a combination of several guns from each tier of the game. Use musket balls as ammo for a suprise!
Homepage
Description
This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki
Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!
I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)
changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled
-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot
-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles
0.22.11
-fixed severe bug where mod wouldn't be able to create a server
0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)
0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat
0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore
0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%
-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity
0.22.5
-added shape shift: S.S. Hurricane
-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working
0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage
0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode
0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton
-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7
-tops now use static immunity
0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff
0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting
-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki
Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!
I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)
changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled
-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot
-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles
0.22.11
-fixed severe bug where mod wouldn't be able to create a server
0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)
0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat
0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore
0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%
-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity
0.22.5
-added shape shift: S.S. Hurricane
-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working
0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage
0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode
0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton
-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7
-tops now use static immunity
0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff
0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting
-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.
Homepage
Description
Reduced Grinding
This mod isn't supposed to make the game too easy, but makes
it so you don't have to spend huge amounts of time farming for
loot, for example: AFK farms to get rare item like Biome Keys.
It's highly configurable, so you can adjust, enable, or
disable features to your liking.
This mod info breifly explains how it this mod works, for
more info see the link below. What's in this mod:
* New War Potion and Chaos Potion to boost spawn rates. If you
can handle it, you'll get items faster.
* New Chlorophyte Accelerator, which allows you to turn Mud in
to Chlorophyte Ore after defeating the Golem.
* Added New Recipes.
* Increased drop rates for many different loot items and added
some additional drops. This is from Enemies, Grab Bags,
Fishing, Quest Items, and Extractinator.
* New Stationary Merchant: This NPC sells everything the
Traveling Merchant has a chance to sell, but there's a
catch. By default, his prices are higher, especially when
the Traveling Merchant is away. Also by default, the rarer
the item, the more expensive the item is.
* Christmas Elf, a new permanent stationary version of Santa.
* Celestial Beacon, to make the Moon Lord summon right away.
* New Sundials to instantly skip to Night or Day (Enchanted
Sundial cooldown and Tax Collector wont benefit from this).
* New Moon Ball to change the Moon Phase. Having this in your
inventory removes the Moon Phase requirements from the
items in Skeleton Merchant's shop.
* A potion that affects fishing catches. For every 5 fishing
quest completed it will re-roll the fishing chance if the
item caught is less than rare (100 re-rolls max).
* New Lockboxes for different chest you'd find in the world
and possible furniture items that would be located around
it.
* Christmas and Halloween Spirit potions, to make it a
holliday for a day.
* Items to instantly end the Goblin, Pirate, and Lunar
invasion (without summoning Moonlord).
* Items to summon some defeated Invasions/Bosses and items to
cancel some defeated Invasions.
* Crimson/Corruption versions of Seeds/Solutions are available
in both worlds.
* Keep in mind, that the drop rate increases in configuration
file are additional to the drops you get in vanilla (for
example: if an item's vanilla rate = 10% and mod rate = 90%
then the combined rate is 100% which means that it's likely
to always drop, but if both chances fail it wont).
This mod isn't supposed to make the game too easy, but makes
it so you don't have to spend huge amounts of time farming for
loot, for example: AFK farms to get rare item like Biome Keys.
It's highly configurable, so you can adjust, enable, or
disable features to your liking.
This mod info breifly explains how it this mod works, for
more info see the link below. What's in this mod:
* New War Potion and Chaos Potion to boost spawn rates. If you
can handle it, you'll get items faster.
* New Chlorophyte Accelerator, which allows you to turn Mud in
to Chlorophyte Ore after defeating the Golem.
* Added New Recipes.
* Increased drop rates for many different loot items and added
some additional drops. This is from Enemies, Grab Bags,
Fishing, Quest Items, and Extractinator.
* New Stationary Merchant: This NPC sells everything the
Traveling Merchant has a chance to sell, but there's a
catch. By default, his prices are higher, especially when
the Traveling Merchant is away. Also by default, the rarer
the item, the more expensive the item is.
* Christmas Elf, a new permanent stationary version of Santa.
* Celestial Beacon, to make the Moon Lord summon right away.
* New Sundials to instantly skip to Night or Day (Enchanted
Sundial cooldown and Tax Collector wont benefit from this).
* New Moon Ball to change the Moon Phase. Having this in your
inventory removes the Moon Phase requirements from the
items in Skeleton Merchant's shop.
* A potion that affects fishing catches. For every 5 fishing
quest completed it will re-roll the fishing chance if the
item caught is less than rare (100 re-rolls max).
* New Lockboxes for different chest you'd find in the world
and possible furniture items that would be located around
it.
* Christmas and Halloween Spirit potions, to make it a
holliday for a day.
* Items to instantly end the Goblin, Pirate, and Lunar
invasion (without summoning Moonlord).
* Items to summon some defeated Invasions/Bosses and items to
cancel some defeated Invasions.
* Crimson/Corruption versions of Seeds/Solutions are available
in both worlds.
* Keep in mind, that the drop rate increases in configuration
file are additional to the drops you get in vanilla (for
example: if an item's vanilla rate = 10% and mod rate = 90%
then the combined rate is 100% which means that it's likely
to always drop, but if both chances fail it wont).
Homepage
Description
Saria comes from another world in order to help you on your adventure!
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
Homepage
Description
Adds the P.B.G (Personal Barrier Generator) item for creating mana-powered barriers to project against projectiles and spiritual attacks. Configurable. API options exist.
Homepage
Description
This mod adds over 100 enhanced version of vanilla potions and ultimately enhanced potions.
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
These potions are overpowered, Not recommended for anyone who wants to play Terraria properly.
Changelog
v1.3.3.0
-Added Cozy Fire Potion, Heart Lamp Potion, HoneyPotion, Star in a Potion
-Added One HP Potion, Unlimited Item Speed Potion
v1.3.2
-Fixed Anti Death Buff's ghost prevention effect not working
v1.3.1
-Changed Anti Rain buff icons
-Changed to save the state of toggleable potions
-Fixed Unlimited Sharp Potion not being toggleable
v1.3
-Added Anti Rain Potion
-Added unique rarity to Anti, Ultimate, and Unlimited potion items
-Added support for Calamity Mod to Anti Debuff Potions
-Anti and Unlimited Buff Potions are now toggleable
-Reduced maximum stack of Anti, Unlimited Buff Potions to 1.
-Removed Heartreach Buff special effects
v1.2
-Added enhanced version of Titan Potions
-Added Sharp Potion
v1.1
-Added enhanced version of Ammo Reservation Potions, Battle Potions, Calming Potions, Heartreach Potions, Night Owl Potions
-Added Anti Life Potion
v1.0
-Added enhanced version of Archery Potions
-Added Unlimited Ammo Potion, Unlimited Item Potion, Unlimited Life Potion, Unlimited Mana Potion
-Buffed Mana Regeneration Buffs
-Significantly increased Anti Potions duration time
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff effect reverted to v0.2
-Fixed a problem with the Ultimate Mining Buff while using chainsaws etc
v0.3
-Ultimate Builder Buff and Ultimate Mining Buff now work perfectly
-Ultimate Regeneration Buff and Ultimate Mana Regeneration Buff now always have maximum life and mana
-Added Anti Collision Potion, Anti Death Potion, Anti Debuff Potion
v0.2
-Added Demonite Potions, Hallowed Potions, Spectre Potions, Luminite Potions
-Changed ultimate buff icons
-Changed Mod icon
-Increased Ultimate Potions duration time
-Ultimate potions can no longer be crafted
v0.1.2
-Add homepage
v0.1.1
-Corrected animation when using potions
Homepage
Description
Antisocial allows all social accessory slots to be used as normal accessory slots. It's super cheaty, obviously.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.
When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.
Homepage
Description
Adds an Auto-Trash Slot:
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Place items in the Auto-Trash slot to immediately trash them as they are picked up later. Useful for all those items that clutter your inventory.
Ctrl+Shift click inventory items to quickly add to auto trash list.
You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. In Auto-Sell mode, you automatically get coins when items are auto-trashed. The default is 15%, slightly less than the 20% you would get from shops.
Homepage
Description
Legendary and Rare item shop for CalamityMod adds a NPC called the Legend Hunter to the game, he will sell the rare and legendary drops from Calamity Mod once you have beaten their respective bosses
Homepage
Description
This mod adds a new-ish class by making sentry weapons their own damage type. New weapons, armors, accessories, and two potions are added. Current version is supported up to the end of hardmode with custom items. Since this is an alpha, much is subjected to change and there are plenty of known issues. This mod is open source. In general this mod covers...
- New class, the Defender, that deals Sentry damage.
- Plenty of new weapons.
- Four new armor sets and seven hardmode ore helmets.
- Some new accessories.
- Sentries require line of sight to place. A late game accessory or setting can bypass this.
- This mod's sentries can be used for the DD2 event at the cost of Etherian Mana after the turret slot limit is reached.
- Sentries last for 24 real life hours.
- HUD displays max number of sentries if it is greater than one (can be changed in config).
- A buff gets added if any sentries are out, which can be canceled to remove all sentries.
Vanilla changes related to sentries have been done...
- All vanilla turrets now scale from sentry damage.
- Crimson Rod, Nimbus Rod, and Clinger Staff now scale from sentry damage instead of magic damage and obeys the player's max sentries limit.
- DD2 armors and accessories now boost sentry damage instead of summon damage.
- Buffed Frost Hydra to penetrate unlimited times and cause Frostburn on hit.
- DD2 turrets can be used before defeating the Old One's Army for the first time. This had to be done due to hardcoding to be able to freely use this mod's sentires.
- Tier 2 and 3 DD2 helmets additional increases sentry limit by one.
- Tier 3 DD2 armor set bonuses additional increases sentry limit by one.
- All vanilla sentry weapons now have auto reuse.
- Engineering Helmet is no longer vanity, but now an armor piece that provides some stats.
Known Issues because I either can code it better or can't due to hardcoding...
- Some of my older projectile sprites are still in, looking poor next to the resprites.
- Water Tornado sometimes doesn't behave properly, causing parts of it to remain while others are missing.
- Due to how I had to attempt to remove any summon damage bonuses from sentry weapons, there might be rounding errors which mean summon damage bonuses alone might have a minute effect on sentry weapon damage, usually amounting to one less damage.
- DD2 accessories gives turret slot and minion damage bonus based on accessory slot it's equipped in. This happens even with no mods enabled so it might be a tModLoader issue. I've attempted to fix this, but it won't work correctly if you decide to equip more than one DD2 accessory at once, use extra accessory slots through Cheat Sheet, or have the Antisocial mod enabled.
- Sometimes during the DD2 event, attempting to place sentries might end up wasting Etherian Mana without actually placing the sentry.
- The wrong player may be given credit for kills done by another player's sentries. It's been a while since I was able to test this, so it may or may not be true anymore.
- The Taboo Trap's Sandnado currently lacks the full visual effects of vanilla Sandnados till I figure out how to code it correctly.
- Cross mod end game armors added don't yet have all the features of their respective armors. For JoostMod, no special key press ability yet. For Shadows of Abaddon, one of the helmets is crafted instead of brought from a NPC since I have yet to code adding the item to the shop properly with custom currency. For Spirit Mod, sentries don't get an on hit benefit yet.
- Betsy Turret may not reach far away targets if the player has increased sentry range. The vanilla code I've used I had much trouble attempting to make work properly.
- Reworked gem layers have a visual effect to aid in placing them within range, but this effect doesn't stay if the item is used outside the hotbar.
Future Plans...
- More weapons.
- Cross mod support to add new sentries and items to fit within the themes of the mods.
- Better balancing.
- Bugfixes.
Change Log...
- 0.984: Fixed issue where having greater than 100% summon damage would cause sentries to have 1 less damage.
- Updated handling of Thorium Mod mod calls.
- Fixed UFO Deathray not being set to place floating properly.
- Engineering armor set bonus no longer gives unlimited mana usage for sentries, but Expanded Sentries floating turrets.
- Renamed Gritharvollr to Gridarvol.
- Added Pulsar Potion, for cross More Potions support. Also added upgradable Luiafk unlimited items to go with the new potion.
- Pulsar Jetpack can now allow flying up faster by holding up like the vanilla Jetpack.
- Pulsar Drill lowered to a tile boost of 2 to be more in line with 1.4 vanilla lunar drills.
- Lunar Portal Staff and Rainbow Crystal Staff now have double
- New class, the Defender, that deals Sentry damage.
- Plenty of new weapons.
- Four new armor sets and seven hardmode ore helmets.
- Some new accessories.
- Sentries require line of sight to place. A late game accessory or setting can bypass this.
- This mod's sentries can be used for the DD2 event at the cost of Etherian Mana after the turret slot limit is reached.
- Sentries last for 24 real life hours.
- HUD displays max number of sentries if it is greater than one (can be changed in config).
- A buff gets added if any sentries are out, which can be canceled to remove all sentries.
Vanilla changes related to sentries have been done...
- All vanilla turrets now scale from sentry damage.
- Crimson Rod, Nimbus Rod, and Clinger Staff now scale from sentry damage instead of magic damage and obeys the player's max sentries limit.
- DD2 armors and accessories now boost sentry damage instead of summon damage.
- Buffed Frost Hydra to penetrate unlimited times and cause Frostburn on hit.
- DD2 turrets can be used before defeating the Old One's Army for the first time. This had to be done due to hardcoding to be able to freely use this mod's sentires.
- Tier 2 and 3 DD2 helmets additional increases sentry limit by one.
- Tier 3 DD2 armor set bonuses additional increases sentry limit by one.
- All vanilla sentry weapons now have auto reuse.
- Engineering Helmet is no longer vanity, but now an armor piece that provides some stats.
Known Issues because I either can code it better or can't due to hardcoding...
- Some of my older projectile sprites are still in, looking poor next to the resprites.
- Water Tornado sometimes doesn't behave properly, causing parts of it to remain while others are missing.
- Due to how I had to attempt to remove any summon damage bonuses from sentry weapons, there might be rounding errors which mean summon damage bonuses alone might have a minute effect on sentry weapon damage, usually amounting to one less damage.
- DD2 accessories gives turret slot and minion damage bonus based on accessory slot it's equipped in. This happens even with no mods enabled so it might be a tModLoader issue. I've attempted to fix this, but it won't work correctly if you decide to equip more than one DD2 accessory at once, use extra accessory slots through Cheat Sheet, or have the Antisocial mod enabled.
- Sometimes during the DD2 event, attempting to place sentries might end up wasting Etherian Mana without actually placing the sentry.
- The wrong player may be given credit for kills done by another player's sentries. It's been a while since I was able to test this, so it may or may not be true anymore.
- The Taboo Trap's Sandnado currently lacks the full visual effects of vanilla Sandnados till I figure out how to code it correctly.
- Cross mod end game armors added don't yet have all the features of their respective armors. For JoostMod, no special key press ability yet. For Shadows of Abaddon, one of the helmets is crafted instead of brought from a NPC since I have yet to code adding the item to the shop properly with custom currency. For Spirit Mod, sentries don't get an on hit benefit yet.
- Betsy Turret may not reach far away targets if the player has increased sentry range. The vanilla code I've used I had much trouble attempting to make work properly.
- Reworked gem layers have a visual effect to aid in placing them within range, but this effect doesn't stay if the item is used outside the hotbar.
Future Plans...
- More weapons.
- Cross mod support to add new sentries and items to fit within the themes of the mods.
- Better balancing.
- Bugfixes.
Change Log...
- 0.984: Fixed issue where having greater than 100% summon damage would cause sentries to have 1 less damage.
- Updated handling of Thorium Mod mod calls.
- Fixed UFO Deathray not being set to place floating properly.
- Engineering armor set bonus no longer gives unlimited mana usage for sentries, but Expanded Sentries floating turrets.
- Renamed Gritharvollr to Gridarvol.
- Added Pulsar Potion, for cross More Potions support. Also added upgradable Luiafk unlimited items to go with the new potion.
- Pulsar Jetpack can now allow flying up faster by holding up like the vanilla Jetpack.
- Pulsar Drill lowered to a tile boost of 2 to be more in line with 1.4 vanilla lunar drills.
- Lunar Portal Staff and Rainbow Crystal Staff now have double
Homepage
Description
Ever wanted an outfit that looks like BB from Fate/Extra CCC? Well, here's the outfit for you!
Homepage
Description
A library intended to ease the creation and application of shaders.
This is a dependency mod.
Other mods may require this mod to be enabled.
Automatic functions of this mod:
- Fixes look of special dyes on pets and grappling hooks
- Allows use of armor dye on Familiar Wig
Patch 2.1.2:
- Added WeaponOut support for held item dyeing
Update 2.1.0:
- Code updates to avoid deprecation
- A couple of edge-case fixes
- Possibly other things but probably not
Patch 2.0.1:
- Fix reverse gravity issues
Patch 2.0.2:
- Fix some bad draw settings
This is a dependency mod.
Other mods may require this mod to be enabled.
Automatic functions of this mod:
- Fixes look of special dyes on pets and grappling hooks
- Allows use of armor dye on Familiar Wig
Patch 2.1.2:
- Added WeaponOut support for held item dyeing
Update 2.1.0:
- Code updates to avoid deprecation
- A couple of edge-case fixes
- Possibly other things but probably not
Patch 2.0.1:
- Fix reverse gravity issues
Patch 2.0.2:
- Fix some bad draw settings
Homepage
Description
What is it?
Valhalla Mod is mostly inspired by Omnir's Nostalgia Pack which was based on references like LOTR, FF etc. That's why there are many references in our mod too. You can find many things based on Norse Mythology, Games (SMB, Bomberman, RoR, Dota 2...). Another main idea of our mod is adding things that can fill the gaps in terraria like new weapon types to standard classes like Glaives and Aura Staffs, or expanding base weapons like Dartguns.
Mod status
Mod is now in Beta. Having one person that code and one that make sprites is not effective way of making mod. That might change in the future but for now there will be long gaps between updates. Big updates will be released every 2-3 months and I hope mod will get it's version 1.0 in 2021 or 2022. For now we need your feedback to make things that are in mod more intresting and balanced.
Valhalla Mod includes:
-500+ new items
-75+ new Enemies
-1 Boss
-2 new Town NPCs
-50+ new Tiles
Tags:
[Test] - May come in the future/Probably not work well
[Only Test] - Item only for tests
[Hell] - Hell Update
[Thunder] - Thunder Update
[Tar] - Tar Biome Update
[Nano] - Nano Update
[L&N] - Light And Night Update
Update List:
0.3.0.3
-Updated the localization files
0.3.0.2
-Updated the localization files
-Added new Pun Based Items.
-Added Backpacks to every weapon that missed a Backpack before.
-Replaced Tin ore blocks with Copper ore blocks.
-Massively overhauled the Dwarf's help dialogue
-Buffed Terratrident back to it's old glory.
-Removed Herobrine.
-Base Wing Velocity has been rescaled from 3.1415 per block to 2.7182 per block
-Added Big Fungus
-Removed Small Fungus
-Added Foot Fungus
-Gold Chest 2 doesn't spawn during Windy Days and Frost Moon Event
-Calamity mod is now blocked in Silesia Region of Commonwealth of Poland
-Touching grass no longer kills Redditors
-Other major changes
0.3.0.1
-Fixed Colossal Carnage Treasure Bag drop
-Added new items to Great Present
-Slightly buffed Magic Claw and Rising Tide
-Added some tooltips
-Added sound to appearing and disappearing windows
-Improved some hitboxes
-Other minor changes
0.3.0
-Added the "Coldfather" miniboss and new enemies to Frost Legion
-Added a new "Colossal Carnage" Boss (works only in singleplayer)
-Added a Booty Mimic to Pirate Invasion, with new drops
-Added the first "Community Pet Contest" pet: Axolotl in a bubble!
-Added Geomancer and Shaft Sentinel to caverns
-Added new enemies to underground snow biome
-Reworked Corrode weapons and added new ones
-Added new furnitures
-Recoded auras and glaives
-Resprited some items and enemies
-Fixed some multiplayer bugs
-Some code clean ups
-Other minor changes
0.2.1
-Added Ifrit and Dark Lord items
-Added Plant Pots
-Reworked glaives
-Updated some spawn conditions
-Updated spawn of Dwarven Anvils
-Some balance changes
-Other minor changes
0.2.0.1
-Fixed some spawn conditions
-Rebalanced Glass Shield
0.2.0
-Added new Sludge enemies and Corrode items
-Added new Bee enemies and bee items
-Added new desert items
-The Emperor's Expert Mode AI has been improved
-Some auras got revamped
-Added new Items, Enemies, Buffs and Tiles
-Many balance changes
-Fixed some bugs associated with Boss Checklist
-Some sprites updates
-Some code clean ups
-Updated the localization files
-Other minor changes
0.1.3
-Halloween is here! Try some new spooky items: Spider Dart, Pumpkin Lights, Pumpkinade
-Added new Items: Glass Shield, Jade Storm, Jade Orb Staff and some unobtainable ones for future updates
-The Emperor's AI has been improved
-Some balance changes
-Other minor changes
0.1.2
-Mod now supports Yet Another Boss Health Bar and Boss Checklist
-Fixed some The Emperor boss multiplayer bugs
-Fixed some item values (damage, price, etc.)
-Fixed some problems with enemy banners
-Other minor changes
0.1.1.2
-Added Mod Icon
Valhalla Mod is mostly inspired by Omnir's Nostalgia Pack which was based on references like LOTR, FF etc. That's why there are many references in our mod too. You can find many things based on Norse Mythology, Games (SMB, Bomberman, RoR, Dota 2...). Another main idea of our mod is adding things that can fill the gaps in terraria like new weapon types to standard classes like Glaives and Aura Staffs, or expanding base weapons like Dartguns.
Mod status
Mod is now in Beta. Having one person that code and one that make sprites is not effective way of making mod. That might change in the future but for now there will be long gaps between updates. Big updates will be released every 2-3 months and I hope mod will get it's version 1.0 in 2021 or 2022. For now we need your feedback to make things that are in mod more intresting and balanced.
Valhalla Mod includes:
-500+ new items
-75+ new Enemies
-1 Boss
-2 new Town NPCs
-50+ new Tiles
Tags:
[Test] - May come in the future/Probably not work well
[Only Test] - Item only for tests
[Hell] - Hell Update
[Thunder] - Thunder Update
[Tar] - Tar Biome Update
[Nano] - Nano Update
[L&N] - Light And Night Update
Update List:
0.3.0.3
-Updated the localization files
0.3.0.2
-Updated the localization files
-Added new Pun Based Items.
-Added Backpacks to every weapon that missed a Backpack before.
-Replaced Tin ore blocks with Copper ore blocks.
-Massively overhauled the Dwarf's help dialogue
-Buffed Terratrident back to it's old glory.
-Removed Herobrine.
-Base Wing Velocity has been rescaled from 3.1415 per block to 2.7182 per block
-Added Big Fungus
-Removed Small Fungus
-Added Foot Fungus
-Gold Chest 2 doesn't spawn during Windy Days and Frost Moon Event
-Calamity mod is now blocked in Silesia Region of Commonwealth of Poland
-Touching grass no longer kills Redditors
-Other major changes
0.3.0.1
-Fixed Colossal Carnage Treasure Bag drop
-Added new items to Great Present
-Slightly buffed Magic Claw and Rising Tide
-Added some tooltips
-Added sound to appearing and disappearing windows
-Improved some hitboxes
-Other minor changes
0.3.0
-Added the "Coldfather" miniboss and new enemies to Frost Legion
-Added a new "Colossal Carnage" Boss (works only in singleplayer)
-Added a Booty Mimic to Pirate Invasion, with new drops
-Added the first "Community Pet Contest" pet: Axolotl in a bubble!
-Added Geomancer and Shaft Sentinel to caverns
-Added new enemies to underground snow biome
-Reworked Corrode weapons and added new ones
-Added new furnitures
-Recoded auras and glaives
-Resprited some items and enemies
-Fixed some multiplayer bugs
-Some code clean ups
-Other minor changes
0.2.1
-Added Ifrit and Dark Lord items
-Added Plant Pots
-Reworked glaives
-Updated some spawn conditions
-Updated spawn of Dwarven Anvils
-Some balance changes
-Other minor changes
0.2.0.1
-Fixed some spawn conditions
-Rebalanced Glass Shield
0.2.0
-Added new Sludge enemies and Corrode items
-Added new Bee enemies and bee items
-Added new desert items
-The Emperor's Expert Mode AI has been improved
-Some auras got revamped
-Added new Items, Enemies, Buffs and Tiles
-Many balance changes
-Fixed some bugs associated with Boss Checklist
-Some sprites updates
-Some code clean ups
-Updated the localization files
-Other minor changes
0.1.3
-Halloween is here! Try some new spooky items: Spider Dart, Pumpkin Lights, Pumpkinade
-Added new Items: Glass Shield, Jade Storm, Jade Orb Staff and some unobtainable ones for future updates
-The Emperor's AI has been improved
-Some balance changes
-Other minor changes
0.1.2
-Mod now supports Yet Another Boss Health Bar and Boss Checklist
-Fixed some The Emperor boss multiplayer bugs
-Fixed some item values (damage, price, etc.)
-Fixed some problems with enemy banners
-Other minor changes
0.1.1.2
-Added Mod Icon
Homepage
Description
The Valor Mod adds:
- 300+ items
- 20+ enemies
- 4 custom boss soundtracks
- 4 pre-HM bosses
- 3 hardmode bosses
- 2 post-ML bosses
NOTES:
- THIS MOD ISN'T MULTIPLAYER TESTED
- Since there is no current wiki, consider joining the discord server to check out the weapons, accessories, and armor guides for all classes
There are weapons, armor sets, and accessories for all four classes including early-game, mid-game, and late-game. I've been working on this mod since December 2020, and I've decided to continue updating the mod.
It currently lacks polish, but at some point it'll be complete with a final boss and everything.
Regardless, I hope you enjoy playing my own Labor of Love project.
~ HUGE thanks to maicol and _The Exiled Fellow for their amazing soundtracks and sound effects ~
- maicol -
Soundcloud: https://soundcloud.com/milky-boyo-183101261
- _The Exiled Fellow -
Soundcloud: https://soundcloud.com/the-exiied-feiiow
YouTube: https://www.youtube.com/channel/UCv09yfb04NjlowE7ZsUUYQQ/featured
Discord: https://discord.gg/fu7TCpsp8t
Valor Mod Discord Server Invite: https://discord.gg/dpjfqUuCr4
- 300+ items
- 20+ enemies
- 4 custom boss soundtracks
- 4 pre-HM bosses
- 3 hardmode bosses
- 2 post-ML bosses
NOTES:
- THIS MOD ISN'T MULTIPLAYER TESTED
- Since there is no current wiki, consider joining the discord server to check out the weapons, accessories, and armor guides for all classes
There are weapons, armor sets, and accessories for all four classes including early-game, mid-game, and late-game. I've been working on this mod since December 2020, and I've decided to continue updating the mod.
It currently lacks polish, but at some point it'll be complete with a final boss and everything.
Regardless, I hope you enjoy playing my own Labor of Love project.
~ HUGE thanks to maicol and _The Exiled Fellow for their amazing soundtracks and sound effects ~
- maicol -
Soundcloud: https://soundcloud.com/milky-boyo-183101261
- _The Exiled Fellow -
Soundcloud: https://soundcloud.com/the-exiied-feiiow
YouTube: https://www.youtube.com/channel/UCv09yfb04NjlowE7ZsUUYQQ/featured
Discord: https://discord.gg/fu7TCpsp8t
Valor Mod Discord Server Invite: https://discord.gg/dpjfqUuCr4
Homepage
Description
Webmilio's Commons Library adds a couple of things I use in all of my mods. You can extract the DLL from the Mod.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Homepage
Description
The One, The Only, The Ultimate!
Now with even MORE stuff!
1250 Recipes (not a typo, actually is over a thousand recipes)!
This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out!
This was also one of the very first tModLoader Mods!
You can also melt down armour, tools, and even iron doors near to some lava!
Now with more stuff! More than just recipes.
Craft Tungsten Bullets instead of buying Silver ones!
More stuff!
A great thanks to Blockaroz for sprites, and multiplayer testing.
Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks!
Now with even MORE stuff!
1250 Recipes (not a typo, actually is over a thousand recipes)!
This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out!
This was also one of the very first tModLoader Mods!
You can also melt down armour, tools, and even iron doors near to some lava!
Now with more stuff! More than just recipes.
Craft Tungsten Bullets instead of buying Silver ones!
More stuff!
A great thanks to Blockaroz for sprites, and multiplayer testing.
Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks!
Homepage
Description
[Click "Visit mod homepage" to get more info]
This mod adds a bunch of new weapons/original weapons modifications, armors, accessories, etc.
Just take a look in the Forum page below.
Mod created By Zoaklen for Terraria 1.3.5.2 & tModLoader 0.10.0.2, updated by abluescarab for tModLoader v0.10.0.2
This mod will keep now open-source.
Big thanks to abluescarab and all people that made this mode came true
This mod adds a bunch of new weapons/original weapons modifications, armors, accessories, etc.
Just take a look in the Forum page below.
Mod created By Zoaklen for Terraria 1.3.5.2 & tModLoader 0.10.0.2, updated by abluescarab for tModLoader v0.10.0.2
This mod will keep now open-source.
Big thanks to abluescarab and all people that made this mode came true
Homepage
Description
Hello. This is the Anarchy Mod. So far, the purpose of this mod is to give you an extremely overpowered sword.
-UPDATE 0.3-
New texture to Doom Sword.
-UPCOMING UPDATES-
Planning on adding a new Axe and Pickaxe. Just be patient until I have the time to code them in.
Currently Adds:
1 Item (I will update the mod further later.)
Doom Sword - 250,000 Damage
Recipe: 10 Dirt Blocks
-UPDATE 0.3-
New texture to Doom Sword.
-UPCOMING UPDATES-
Planning on adding a new Axe and Pickaxe. Just be patient until I have the time to code them in.
Currently Adds:
1 Item (I will update the mod further later.)
Doom Sword - 250,000 Damage
Recipe: 10 Dirt Blocks














