Homepage
Description
Adds 5 pickaxes to the game:
- Jungle Pickaxe
- Midnight Pickaxe
- Terra Pickaxe
- Zenith Pickaxe
- True Zenith Pickaxe
Use the Guide and some pre-existing pickaxes to view the recipes for the new pickaxes.
If you're experiencing lag, try disabling shaders in this mod's configuration menu.
The True Zenith Pickaxe can switch between slow, medium, and fast mining speeds. Right clicking while the fast speed mode is active will throw pickaxes similarly to how the Zenith in 1.4 throws swords.
v1.2.5 (2021-02-18)
- Updated Midnight Pickaxe and Jungle Pickaxe sprites
- True Zenith Pickaxe slow mode is now faster when smart cursor is enabled and slower when smart cursor is disabled
- Projectiles and shaders now render correctly when both game zoom and UI zoom are above 100%
- Minor tweak to shaders
v1.2.4 (2021-02-16)
- True Zenith Pickaxe recipe requirements updated:
> All modded pickaxes are searched to find the highest pickaxe power (limited to 300%)
> If highest (limited) power is above 230%, at least one pickaxe with at least the highest (limited) power is required to craft the True Zenith Pickaxe
> Pickaxes with at least 500% power or 1000 damage do not activate the requirement, but may be used if the requirement is active
> Pickaxes with at least 1000 damage may only be used if they also satisfy the pickaxe power requirement
- Added a slow mode to the True Zenith Pickaxe
- Shaders are now visible while the game is paused
- Tweaked shaders
- Optimized netcode
v1.2.3.1 (2021-02-15)
- Fixed shader going in wrong direction while in reversed gravity
v1.2.3 (2021-02-15)
- True Zenith Pickaxe now requires a stronger pickaxe (up to 300% pickaxe power) to craft if one exists in another mod and can be crafted itself
- Lowered Luminite Bar requirement for True Zenith Pickaxe from 200 to 100
- Reduced pickaxe power of Zenith Pickaxe to 230%
- Updated motion of True Zenith Pickaxe projectiles
- Reduced damage of Zenith Pickaxe and True Zenith Pickaxe
- True Zenith Pickaxe now appears smaller in projectile
- Updated shaders
- Updated dusts
v1.2.2 (2021-02-14)
- Slightly buffed True Zenith Pickaxe Fast Mode
- Removed unused textures
v1.2.1 (2021-02-14)
- Fixed invisible True Zenith Pickaxe projectile bug (should now show Jungle Pickaxe)
v1.2.0 (2021-02-13)
- Added Terraria Community Forums homepage
- Added the Jungle Pickaxe, Midnight Pickaxe, and Terra Pickaxe
- Added shaders and a new configuation option
- Improved custom smart cursor logic
- Zenith Pickaxe now respects pickaxe power (True Zenith Pickaxe can still mine blocks above its pickaxe power)
- Tweaked motion of True Zenith Pickaxe projectiles
- Slightly reduced damage of True Zenith Pickaxe projectiles
- Updated Fast Mode UI
- Improved multiplayer support (hopefully)
- Fixed slight stuttering when using non-fast right-click on the True Zenith Pickaxe
- Fixed bugs related to autopause
- Removed accidental debug text
- Updated dusts
The rest of the changelog can be found on the homepage
- Jungle Pickaxe
- Midnight Pickaxe
- Terra Pickaxe
- Zenith Pickaxe
- True Zenith Pickaxe
Use the Guide and some pre-existing pickaxes to view the recipes for the new pickaxes.
If you're experiencing lag, try disabling shaders in this mod's configuration menu.
The True Zenith Pickaxe can switch between slow, medium, and fast mining speeds. Right clicking while the fast speed mode is active will throw pickaxes similarly to how the Zenith in 1.4 throws swords.
v1.2.5 (2021-02-18)
- Updated Midnight Pickaxe and Jungle Pickaxe sprites
- True Zenith Pickaxe slow mode is now faster when smart cursor is enabled and slower when smart cursor is disabled
- Projectiles and shaders now render correctly when both game zoom and UI zoom are above 100%
- Minor tweak to shaders
v1.2.4 (2021-02-16)
- True Zenith Pickaxe recipe requirements updated:
> All modded pickaxes are searched to find the highest pickaxe power (limited to 300%)
> If highest (limited) power is above 230%, at least one pickaxe with at least the highest (limited) power is required to craft the True Zenith Pickaxe
> Pickaxes with at least 500% power or 1000 damage do not activate the requirement, but may be used if the requirement is active
> Pickaxes with at least 1000 damage may only be used if they also satisfy the pickaxe power requirement
- Added a slow mode to the True Zenith Pickaxe
- Shaders are now visible while the game is paused
- Tweaked shaders
- Optimized netcode
v1.2.3.1 (2021-02-15)
- Fixed shader going in wrong direction while in reversed gravity
v1.2.3 (2021-02-15)
- True Zenith Pickaxe now requires a stronger pickaxe (up to 300% pickaxe power) to craft if one exists in another mod and can be crafted itself
- Lowered Luminite Bar requirement for True Zenith Pickaxe from 200 to 100
- Reduced pickaxe power of Zenith Pickaxe to 230%
- Updated motion of True Zenith Pickaxe projectiles
- Reduced damage of Zenith Pickaxe and True Zenith Pickaxe
- True Zenith Pickaxe now appears smaller in projectile
- Updated shaders
- Updated dusts
v1.2.2 (2021-02-14)
- Slightly buffed True Zenith Pickaxe Fast Mode
- Removed unused textures
v1.2.1 (2021-02-14)
- Fixed invisible True Zenith Pickaxe projectile bug (should now show Jungle Pickaxe)
v1.2.0 (2021-02-13)
- Added Terraria Community Forums homepage
- Added the Jungle Pickaxe, Midnight Pickaxe, and Terra Pickaxe
- Added shaders and a new configuation option
- Improved custom smart cursor logic
- Zenith Pickaxe now respects pickaxe power (True Zenith Pickaxe can still mine blocks above its pickaxe power)
- Tweaked motion of True Zenith Pickaxe projectiles
- Slightly reduced damage of True Zenith Pickaxe projectiles
- Updated Fast Mode UI
- Improved multiplayer support (hopefully)
- Fixed slight stuttering when using non-fast right-click on the True Zenith Pickaxe
- Fixed bugs related to autopause
- Removed accidental debug text
- Updated dusts
The rest of the changelog can be found on the homepage
Homepage
Description
This mod allows you to zoom in and out much
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
Homepage
Description
Hate losing all of your boss summons on that very frustrating boss?
Don't like having to go farming for more of those boss summons?
Are the shops that only sell summons AFTER the boss is defeated not enough?
Unconsumable Boss Summons is a mod that adds in boss summoning items that are infinitely usable.
Every Boss item can be crafted before their respective bosses.
Giving you infinite attempts to kill a boss without having to go back to farming for their summoning items.
All vanilla bosses by default have infinite summoning items.
This mod also add in the ability to spawn in multiple of any boss with said summoning item.
You can disable/enable this feature in the Mod Configurations.
Some recipes...
Preserved Suspicious Looking Eye - 1 Suspicious Looking Eye, 3 Mushroom, 1 Bottle of Water.
Worm Simulation (The Destroyer)- 1 Mechanical Worm, 10 wire, 5 iron.
Lunar Seal (Cultist) - 10 Solar Tablet Fragments, 10 Temple Brick.
1.6.3:
Fixed Wall of Flesh summon skeletron typo.
Added Duke Fishron Summons
Fixed Mod-wide typo YOU MAY HAVE TO DELETE Boss_Uncomsumable.tmod it has an m instead of an n in consumable.
The goal of the project is to eventually have infinite summons for all major content mods.
Contact me at Juni Knytt#1141 for any bugs or suggests.
Don't like having to go farming for more of those boss summons?
Are the shops that only sell summons AFTER the boss is defeated not enough?
Unconsumable Boss Summons is a mod that adds in boss summoning items that are infinitely usable.
Every Boss item can be crafted before their respective bosses.
Giving you infinite attempts to kill a boss without having to go back to farming for their summoning items.
All vanilla bosses by default have infinite summoning items.
This mod also add in the ability to spawn in multiple of any boss with said summoning item.
You can disable/enable this feature in the Mod Configurations.
Some recipes...
Preserved Suspicious Looking Eye - 1 Suspicious Looking Eye, 3 Mushroom, 1 Bottle of Water.
Worm Simulation (The Destroyer)- 1 Mechanical Worm, 10 wire, 5 iron.
Lunar Seal (Cultist) - 10 Solar Tablet Fragments, 10 Temple Brick.
1.6.3:
Fixed Wall of Flesh summon skeletron typo.
Added Duke Fishron Summons
Fixed Mod-wide typo YOU MAY HAVE TO DELETE Boss_Uncomsumable.tmod it has an m instead of an n in consumable.
The goal of the project is to eventually have infinite summons for all major content mods.
Contact me at Juni Knytt#1141 for any bugs or suggests.
Homepage
Description
AFK PETS and More!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
Homepage
Description
Introducing a mod for JJBA anime/manga stands that adds them.
To summon a stand, look in the control settings.
Ioin our Discord server where you can ask any question, suggest a stand or any other idea, get updates and spoilers, or just chat.
To summon a stand, look in the control settings.
Ioin our Discord server where you can ask any question, suggest a stand or any other idea, get updates and spoilers, or just chat.
Homepage
Description
Shop expander aims to solve a problem encountered by many players using multiple large mods. Town NPCs have a limited amount of free shop inventory space. When multiple different mods add items to a single vanilla NPC's shop, it can overflow, causing any additional items to not show up. The issue is further compounded by the fact that some items might be added to the same shop by multiple different mods, resulting in wasted slots.
This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer.
For more game-play info visit the mod's home page.
Changelog:
v1.1.2
- Fixed multiplayer issues
v1.1.1
- Better error handling and other bug fixes
- Fixed overzealous duplicate remover
This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer.
For more game-play info visit the mod's home page.
Changelog:
v1.1.2
- Fixed multiplayer issues
v1.1.1
- Better error handling and other bug fixes
- Fixed overzealous duplicate remover
Homepage
Description
Upgraded Accessories adds several new accessories that combines existing accessories and/or has entirely new effect. Every expert item has its upgrade with thematically similar effect.
It also includes healer and bard class accessories for thorium mod and rouge class support for thrower accessory.
Lunar Ninja Boots :
"Equipped with portable quantum tunneling device"
Being wet or at low health grants lunatic speed boost
Vengeance :
"Moon's haunted" "What?" "Moon's haunted"
Summons exploding moons and beesiles when hurt
True Shield of Cthulhu :
"You have to face danger head-on"
Not fleeing from a danger drastically reduces damage taken from it
Grants moderate chance to reflect projectiles
Space Suit :
"F = GMm/r^2"
Grants alternating buffs on landing and taking off
Intimidation :
"...!"
You will ignore any enemy or projectile deemed not worthy of your respect
Nearby enemies are terrified of your mere presence
Guass Pack :
"lrr r lr rrlr rrlr"
Allows fast hovering at the cost of dealing no damage
Exoskeleton :
"Deadly lasers"
Automatically shoots deadly lasers to nearby enemies
Moving fast will drastically increase laser damage and range
Solar Flare Glove :
"WARNING INCOMING SOLAR FLARE ATTACK"
Taking damage releases a super nova flare that pulls enemies in then explodes dealing massive damage
Vortex Scope :
"It's just applied aerodynamics"
Summons 2 vortex arrows that will chase down and damage enemies
Nebula Flower :
"Yer a wizard, [Player Name Here]!"
Dealing magic damage will summon nebula boosters that grant magic damage buff
It will also drop hearts and stars
Picking up heart/star will grant health/mana regen buff
Stardust Scroll :
"You and what army?"
Grants a shield that scales with your minion abilities
Summons a guardian that protects you
Final Delivery :
"It fitz, but the spirits like to throw tantrums"
Throwing/rogue hits periodically summon a helping hand that claps the enemy
Celestial Child :
"Emergency protocol activated"
An aura that buffs your allies follows your cursor
Fast healing bolts that heals life and mana for 4 will periodically emerge from you, 1 for each ally
Shooting Star Overdrive System :
"...and his music was electric."
Hitting enemies with symphonic damage will periodically summon a grog barrel
It will explode and buff any ally including you after dealing enough symphonic damage
It also includes healer and bard class accessories for thorium mod and rouge class support for thrower accessory.
Lunar Ninja Boots :
"Equipped with portable quantum tunneling device"
Being wet or at low health grants lunatic speed boost
Vengeance :
"Moon's haunted" "What?" "Moon's haunted"
Summons exploding moons and beesiles when hurt
True Shield of Cthulhu :
"You have to face danger head-on"
Not fleeing from a danger drastically reduces damage taken from it
Grants moderate chance to reflect projectiles
Space Suit :
"F = GMm/r^2"
Grants alternating buffs on landing and taking off
Intimidation :
"...!"
You will ignore any enemy or projectile deemed not worthy of your respect
Nearby enemies are terrified of your mere presence
Guass Pack :
"lrr r lr rrlr rrlr"
Allows fast hovering at the cost of dealing no damage
Exoskeleton :
"Deadly lasers"
Automatically shoots deadly lasers to nearby enemies
Moving fast will drastically increase laser damage and range
Solar Flare Glove :
"WARNING INCOMING SOLAR FLARE ATTACK"
Taking damage releases a super nova flare that pulls enemies in then explodes dealing massive damage
Vortex Scope :
"It's just applied aerodynamics"
Summons 2 vortex arrows that will chase down and damage enemies
Nebula Flower :
"Yer a wizard, [Player Name Here]!"
Dealing magic damage will summon nebula boosters that grant magic damage buff
It will also drop hearts and stars
Picking up heart/star will grant health/mana regen buff
Stardust Scroll :
"You and what army?"
Grants a shield that scales with your minion abilities
Summons a guardian that protects you
Final Delivery :
"It fitz, but the spirits like to throw tantrums"
Throwing/rogue hits periodically summon a helping hand that claps the enemy
Celestial Child :
"Emergency protocol activated"
An aura that buffs your allies follows your cursor
Fast healing bolts that heals life and mana for 4 will periodically emerge from you, 1 for each ally
Shooting Star Overdrive System :
"...and his music was electric."
Hitting enemies with symphonic damage will periodically summon a grog barrel
It will explode and buff any ally including you after dealing enough symphonic damage
Homepage
Description
========
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Homepage
Description
So I may have done a lil editing :]
The title speaks for itself. This mod makes a handful of various tweaks (and reworks) to random things form Ancients Awakened.
== Initial Release 0.1 ==
- Enemies can no longer swpan in places that they shouldn't. No more mimic central :).
- Reworked Hydroatoxin, now deals accelerating damage over time.
- Reworked Discordian Inferno, player max hp drains over time and additional hits reduce enemy max hp.
- Blaze Claw and Abyss Claw now have gores.
- Reworked and Renamed Mossket to Muckshot, fires a shotgun blast of bubbles.
- Reworked and Renamed Firebuster to The Eggbreaker, right click to charge and fire an egg bomb. Shooting the egg bomb releases a ton of bullets.
- Attemped to buff Yamata's Phase 1 damage.
The title speaks for itself. This mod makes a handful of various tweaks (and reworks) to random things form Ancients Awakened.
== Initial Release 0.1 ==
- Enemies can no longer swpan in places that they shouldn't. No more mimic central :).
- Reworked Hydroatoxin, now deals accelerating damage over time.
- Reworked Discordian Inferno, player max hp drains over time and additional hits reduce enemy max hp.
- Blaze Claw and Abyss Claw now have gores.
- Reworked and Renamed Mossket to Muckshot, fires a shotgun blast of bubbles.
- Reworked and Renamed Firebuster to The Eggbreaker, right click to charge and fire an egg bomb. Shooting the egg bomb releases a ton of bullets.
- Attemped to buff Yamata's Phase 1 damage.
Homepage
Description
MacoShark
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
Homepage
Description
The Winds of Magic, Part 2.
Want dimensions? Want death? Want epic ADVENTURE?
But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess.
(Also comes with Slimes with swords - so click 'download' or else)
Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game.
Mod has limited multiplayer support, and I give no guarantees for stability
Pinkymod Adds:
1100+ new items(I lost count), accessories, equipment and weapons!
Starbound like missions in the form of dimensions/adventure map segments!
Two alternate gamemodes of the mod, A Tale of Gods and Men mode, and classic mode
-ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore
-Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod.
Magitek and sorcery, inspired by Minecraft tech mods!
A new unique class of damage that can coexist with regular damages! (Dark Damage)
9 New Bosses (with original AI)!
-All of which will proceed to murder you. Thank you for your patronage.
150~ new enemies!
-Minibosses galore!
-Kungfu Slimes and tortoises with back-mounted artillery
7 new town npcs!
-Smarter AI and custom UI, with unique interactions for each NPC
-New questlines and shops that update along with it
An extensive codex and bestiary system with lore for the mod.
-Prepare to cry
New furniture, tiles and things to build with!
Composting mechanic and fertilizers!
15 new armor sets!
New crops!
2 new active events, the Night of the Eyes and another one, which is a secret :)
New passive event system, which occur randomly on daybreak and give you a stat boost in various areas of the game and/or penalties in others!
...And much, much more.
See forum page for changelog
Want dimensions? Want death? Want epic ADVENTURE?
But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess.
(Also comes with Slimes with swords - so click 'download' or else)
Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game.
Mod has limited multiplayer support, and I give no guarantees for stability
Pinkymod Adds:
1100+ new items(I lost count), accessories, equipment and weapons!
Starbound like missions in the form of dimensions/adventure map segments!
Two alternate gamemodes of the mod, A Tale of Gods and Men mode, and classic mode
-ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore
-Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod.
Magitek and sorcery, inspired by Minecraft tech mods!
A new unique class of damage that can coexist with regular damages! (Dark Damage)
9 New Bosses (with original AI)!
-All of which will proceed to murder you. Thank you for your patronage.
150~ new enemies!
-Minibosses galore!
-Kungfu Slimes and tortoises with back-mounted artillery
7 new town npcs!
-Smarter AI and custom UI, with unique interactions for each NPC
-New questlines and shops that update along with it
An extensive codex and bestiary system with lore for the mod.
-Prepare to cry
New furniture, tiles and things to build with!
Composting mechanic and fertilizers!
15 new armor sets!
New crops!
2 new active events, the Night of the Eyes and another one, which is a secret :)
New passive event system, which occur randomly on daybreak and give you a stat boost in various areas of the game and/or penalties in others!
...And much, much more.
See forum page for changelog
Homepage
Description
This mod rewards players for game progression with Progress Points; a spendable, non-transferable currency to purchase rare, hard-to-grind items to speed up the game. Consult the Wayfarer town npc for spending options (note that more purchases are unlocked as you progress the game).
Settings and shop loadouts can be adjusted with the mod's configs.
Settings and shop loadouts can be adjusted with the mod's configs.
Homepage
Description
Better Multiplayer is a mod that hopes to improve the multiplayer experience right where its lacking, with everything being configurable!
Features:
- Every feature listed can be toggled on or off
- Forces everyone who joins to automatically join a team.
-- Team color is selectable based upon config.
- Whenever a player dies during a boss, that player is unable to respawn until the boss has been defeated or every player has been killed.
-- This completely prevents the cheesing method of spacing out your deaths and taking turns respawning to the point where the boss is unable to despawn.
- If you die during a boss fight, your camera gets fixated on the boss so you can spectate the action going on.
-- This is mostly meant to be used with the no boss fight respawn feature above.
- Nerfs Reaver Shark to be 64% pickaxe power.
-- No more relying on trust; prevents the sequence breaking method that allows you to get hellstone pre-boss while still letting it be the most powerful pickaxe pre-boss.
- Witch Doctor now sells Wormhole Potions
-- An easy way to get wormhole potions without relying on fishing and herb farming.
This mod isn't made for singleplayer, don't use it if you're not playing with others.
Features:
- Every feature listed can be toggled on or off
- Forces everyone who joins to automatically join a team.
-- Team color is selectable based upon config.
- Whenever a player dies during a boss, that player is unable to respawn until the boss has been defeated or every player has been killed.
-- This completely prevents the cheesing method of spacing out your deaths and taking turns respawning to the point where the boss is unable to despawn.
- If you die during a boss fight, your camera gets fixated on the boss so you can spectate the action going on.
-- This is mostly meant to be used with the no boss fight respawn feature above.
- Nerfs Reaver Shark to be 64% pickaxe power.
-- No more relying on trust; prevents the sequence breaking method that allows you to get hellstone pre-boss while still letting it be the most powerful pickaxe pre-boss.
- Witch Doctor now sells Wormhole Potions
-- An easy way to get wormhole potions without relying on fishing and herb farming.
This mod isn't made for singleplayer, don't use it if you're not playing with others.
Homepage
Description
UPDATE LOG
Currently the mod adds:
- New Accessories
- Melee weapons based on Demon Slayer's Breathing Styles
- Nichirin Ore
- Rengoku NPC
- 1 New Boss (Post-Moon Lord)
- - - - - - - - - - - - - - - -
Update Log - 1.6
I just wanted to say, thank you everyone for everything you've given me during this time. However, I have stopped the updating and production of this mod due to personal reasons and stuff getting in the way in life. I had the idea for this mod a while ago, almost 2 years now, and it's gotten quite a long way. I wanted to make the Demon Slayer Mod because I couldn't find one on the browser, so I popped open my terrible laptop at the time and started watching some videos and soon came the first sword - Water Breathing. The sprites for everything back then were less than impressive, but it's gotten much better recently. Hah, thinking about it, this mod was honestly just a joke for some friends in the beginning after i made my first mod called Attack on Terraria.. something like that. That one wasn't the best, but hey, it worked for what i wanted. Anyways, i just wanted to say thank you to everyone in the community and just getting here. I hope you've enjoyed the mod as i made it for a community, not just a game. The source code is now avaliable, and if someone would like to keep this mod moving, please by all means do so. See ya, space cowboys.
Update Log - 1.5.1
- Didn't realize sun breathing physically wouldn't drop, so it's back in crafting
- Ruin.
Update Log - 1.5
- Rengoku
- Rengoku will spawn once you use a new item called the "Train Ticket" (Dropped from Queen Bee, so that you mfs actually kill her.)
- He will sell you more breathings after beating more bosses, specifically hard mode ones.
- Doesn't sell Sun or Moon anymore.
- These can be gained through the Moon Lord and/or Xalgoth (Post-Moon Lord) boss battles.
- bALanCiNG
- Various other fixes and crafting issues solved
- Sound Breathing! (Dropped from Duke Fishron)
Update Log - 1.4.4
- Some recipes changed to require red devil banners instead of demon banners since demons don't spawn in hardmode
Update Log - 1.4.3
- WHAT IS WRONG WITH RENGOKU >:(
- Fixed and Edited more things, except rengoku >:(
Update Log - 1.4.2
- Minor bug fixes
- Rengoku spawn bug hopefully fixed
- Rengoku dialogue changed, hopefully helps with sun breathing
Update Log - 1.4.1
- coconut.jpg
Update Log - 1.4
- Rengoku NPC,(3 variants, Kyojuro, Senjuro, and Shinjuro) he's the one who you'll go to for just about everything related to having a breathing style. You can gain Flame Breathing from him if you like, but he sells different breathings every moon phase.
- Rengoku spawns after you beat the Wall of Flesh, so it needs to be hardmode for him to spawn.
- IF HE DOESNT PLEASE JOIN THE DISCORD AND TELL ME
- General Bug Fixes with breathings not being able to be aimed and such
- Other Reworks of things like Love, which has changed to Cursed Flame
- Nichirin Ore (Don't worry you dont have to remake your world, it can be made with hellstone)
Update Log - 1.3.7
- Vapor and Ember Breathing are now all avaliable Pre-Hardmode (FIXED)
10K DOWNLOADS!
Seriously, it's been 2 and a half weeks.
- ANYWAYS, DISCORD RELEASED!
THANK YOU GUYS FOR 9K DOWNLOADS!
I just wanted to say thank you to everyone who's downloaded my mod, I hope you all enjoy it and just know this makes me extremely happy. 9K downloads in 2 weeks is insane, like seriously, I made this for fun at the beginning but now you guys show me that you enjoy it and I just wanted to say thank you :D
Update Log - 1.3.6
- Sun Breathing recipe changed and edited damage/output
Update Log - 1.3.5
- Slight adjustments to breathing styles
Update Log - 1.3.4
- Added 3 types of breathings, 2 able to be gained pre-hardmode
Update Log - 1.3.3
- Slayer Marks have a 1/750 chance in dropping from demons
- Tsukigini Slayer Mark has a 1/1000 chance in dropping from demons
- Messed with True Moon Breathing a little, and trust me it is THE endgame weapon you'll want, so good luck with that :>
Update Log - 1.3.2
- The night calls to you...
Update Log - 1.3.1
- Bug Fixes
Update Log - 1.3
- Colorless Blades now drop from demons with a 1/50 chance
- Added slayer marks (Endgame)
- Added 2 new breathing styles
Update Log - 1.2
- Added Rengoku and Kamado family cloaks
Update Log - 1.1
- Added mod icon
Update Log - 1.0
- Mod released!
Currently the mod adds:
- New Accessories
- Melee weapons based on Demon Slayer's Breathing Styles
- Nichirin Ore
- Rengoku NPC
- 1 New Boss (Post-Moon Lord)
- - - - - - - - - - - - - - - -
Update Log - 1.6
I just wanted to say, thank you everyone for everything you've given me during this time. However, I have stopped the updating and production of this mod due to personal reasons and stuff getting in the way in life. I had the idea for this mod a while ago, almost 2 years now, and it's gotten quite a long way. I wanted to make the Demon Slayer Mod because I couldn't find one on the browser, so I popped open my terrible laptop at the time and started watching some videos and soon came the first sword - Water Breathing. The sprites for everything back then were less than impressive, but it's gotten much better recently. Hah, thinking about it, this mod was honestly just a joke for some friends in the beginning after i made my first mod called Attack on Terraria.. something like that. That one wasn't the best, but hey, it worked for what i wanted. Anyways, i just wanted to say thank you to everyone in the community and just getting here. I hope you've enjoyed the mod as i made it for a community, not just a game. The source code is now avaliable, and if someone would like to keep this mod moving, please by all means do so. See ya, space cowboys.
Update Log - 1.5.1
- Didn't realize sun breathing physically wouldn't drop, so it's back in crafting
- Ruin.
Update Log - 1.5
- Rengoku
- Rengoku will spawn once you use a new item called the "Train Ticket" (Dropped from Queen Bee, so that you mfs actually kill her.)
- He will sell you more breathings after beating more bosses, specifically hard mode ones.
- Doesn't sell Sun or Moon anymore.
- These can be gained through the Moon Lord and/or Xalgoth (Post-Moon Lord) boss battles.
- bALanCiNG
- Various other fixes and crafting issues solved
- Sound Breathing! (Dropped from Duke Fishron)
Update Log - 1.4.4
- Some recipes changed to require red devil banners instead of demon banners since demons don't spawn in hardmode
Update Log - 1.4.3
- WHAT IS WRONG WITH RENGOKU >:(
- Fixed and Edited more things, except rengoku >:(
Update Log - 1.4.2
- Minor bug fixes
- Rengoku spawn bug hopefully fixed
- Rengoku dialogue changed, hopefully helps with sun breathing
Update Log - 1.4.1
- coconut.jpg
Update Log - 1.4
- Rengoku NPC,(3 variants, Kyojuro, Senjuro, and Shinjuro) he's the one who you'll go to for just about everything related to having a breathing style. You can gain Flame Breathing from him if you like, but he sells different breathings every moon phase.
- Rengoku spawns after you beat the Wall of Flesh, so it needs to be hardmode for him to spawn.
- IF HE DOESNT PLEASE JOIN THE DISCORD AND TELL ME
- General Bug Fixes with breathings not being able to be aimed and such
- Other Reworks of things like Love, which has changed to Cursed Flame
- Nichirin Ore (Don't worry you dont have to remake your world, it can be made with hellstone)
Update Log - 1.3.7
- Vapor and Ember Breathing are now all avaliable Pre-Hardmode (FIXED)
10K DOWNLOADS!
Seriously, it's been 2 and a half weeks.
- ANYWAYS, DISCORD RELEASED!
THANK YOU GUYS FOR 9K DOWNLOADS!
I just wanted to say thank you to everyone who's downloaded my mod, I hope you all enjoy it and just know this makes me extremely happy. 9K downloads in 2 weeks is insane, like seriously, I made this for fun at the beginning but now you guys show me that you enjoy it and I just wanted to say thank you :D
Update Log - 1.3.6
- Sun Breathing recipe changed and edited damage/output
Update Log - 1.3.5
- Slight adjustments to breathing styles
Update Log - 1.3.4
- Added 3 types of breathings, 2 able to be gained pre-hardmode
Update Log - 1.3.3
- Slayer Marks have a 1/750 chance in dropping from demons
- Tsukigini Slayer Mark has a 1/1000 chance in dropping from demons
- Messed with True Moon Breathing a little, and trust me it is THE endgame weapon you'll want, so good luck with that :>
Update Log - 1.3.2
- The night calls to you...
Update Log - 1.3.1
- Bug Fixes
Update Log - 1.3
- Colorless Blades now drop from demons with a 1/50 chance
- Added slayer marks (Endgame)
- Added 2 new breathing styles
Update Log - 1.2
- Added Rengoku and Kamado family cloaks
Update Log - 1.1
- Added mod icon
Update Log - 1.0
- Mod released!
Homepage
Description
Tired of the pre-hardmode ore grinding?
Never get the ores you want on world generation?
Having a hard time finding enough gems?
With Extra Ores you'll never have to worry about that ever again!
Ore and gem spawns are roughly 1.5x to 2.0x more frequent.
Affected ores:
Iron, Lead, Silver, Tungsten, Gold, Platinum
Affected gems:
Amythest, Topaz, Sapphire, Emerald, Ruby, Diamond
This mod is only triggered on world creation.
Disclaimer!
This is a fork of Plentiful Ores by valkyrienyanko
All credit goes to them for the creation and idea of the original mod this fork is based on.
Never get the ores you want on world generation?
Having a hard time finding enough gems?
With Extra Ores you'll never have to worry about that ever again!
Ore and gem spawns are roughly 1.5x to 2.0x more frequent.
Affected ores:
Iron, Lead, Silver, Tungsten, Gold, Platinum
Affected gems:
Amythest, Topaz, Sapphire, Emerald, Ruby, Diamond
This mod is only triggered on world creation.
Disclaimer!
This is a fork of Plentiful Ores by valkyrienyanko
All credit goes to them for the creation and idea of the original mod this fork is based on.
Homepage
Description
Item Checklist lets you view a checklist for picking up or crafting 100% of the items in the game
Toggle the checklist with the hotkey assigned to it in the settings.
The checklist has several buttons at the top followed by some search filters and then the category chooser panel.
Cycle Found Filter: Filters the list to show All, only Found, or only missing items.
Cycle Mod Filter: Lets you filter by all items, only vanilla items, or individual mods.
Toggle Messages: Toggles the announcement chat text that happens when you pick up a new item.
Toggle Collect Chest Items: You can toggle the behavior of counting items seen in chests as "collected".
Show Sort Value Text: Toggles showing additional text on the items in the checklist related to the currently selected sort.
Filter by Name: Filters the checklist by item name.
Filter by tooltip: Filters the list by item tooltip. Try searching for "minions".
Categories, Sub-Categories, Sorts, and Filters: The 1st line contains various categories. Sub-Categories will show up on the 2nd line if available. Sorts are also on the 2nd line, click on one to sort the checklist. Finally, Filters end the 2nd line. Use the scrollwheel to scroll these panels.
Cycle Sort Method: Sorts the list by ID, Value, Alphabetical, Rarity, or the chest auto-sorting algorithm.
If you use Magic Storage and have the Toggle Collect Chest Items enabled, you will also collect all items in storage if you access it.
If you have Recipe Browser, try out its Query Hovered Item on the Checklist items to quickly bring the item into Recipe Browser.
Toggle the checklist with the hotkey assigned to it in the settings.
The checklist has several buttons at the top followed by some search filters and then the category chooser panel.
Cycle Found Filter: Filters the list to show All, only Found, or only missing items.
Cycle Mod Filter: Lets you filter by all items, only vanilla items, or individual mods.
Toggle Messages: Toggles the announcement chat text that happens when you pick up a new item.
Toggle Collect Chest Items: You can toggle the behavior of counting items seen in chests as "collected".
Show Sort Value Text: Toggles showing additional text on the items in the checklist related to the currently selected sort.
Filter by Name: Filters the checklist by item name.
Filter by tooltip: Filters the list by item tooltip. Try searching for "minions".
Categories, Sub-Categories, Sorts, and Filters: The 1st line contains various categories. Sub-Categories will show up on the 2nd line if available. Sorts are also on the 2nd line, click on one to sort the checklist. Finally, Filters end the 2nd line. Use the scrollwheel to scroll these panels.
Cycle Sort Method: Sorts the list by ID, Value, Alphabetical, Rarity, or the chest auto-sorting algorithm.
If you use Magic Storage and have the Toggle Collect Chest Items enabled, you will also collect all items in storage if you access it.
If you have Recipe Browser, try out its Query Hovered Item on the Checklist items to quickly bring the item into Recipe Browser.
Homepage
Description
✧ Terramon is a cross between Terraria and the awesome Pokémon franchise. The mod adds many Pokémon and your mission is to catch 'em all! Featuring 145+ diverse Pokémon to catch with a wide range of different Poké Balls, Terramon is the perfect mod to spice up your playthrough.
✧ Currently in the mod, there's...
• Over 100 Pokémon!
• New UI and mechanics!
• Various decorations!
== ✧ Credits ✧ ==
Jamz: Team Leader & Developer
InfinaMii: Developer, Spriter, misc.
KindRed-Sand: Developer, Mod Networking
AnotherGuy: Developer
Sylvium: Spriter
Mello: Trial Developer
Lobster123: Trial Spriter
✧ Currently in the mod, there's...
• Over 100 Pokémon!
• New UI and mechanics!
• Various decorations!
== ✧ Credits ✧ ==
Jamz: Team Leader & Developer
InfinaMii: Developer, Spriter, misc.
KindRed-Sand: Developer, Mod Networking
AnotherGuy: Developer
Sylvium: Spriter
Mello: Trial Developer
Lobster123: Trial Spriter
Homepage
Description
Tons of exclusive mobile and console features are deleted with v1.3.
Our aim is to bring this unique content back with improvents in both sprites and code.
Content list:
- Ocram as a post-Mech boss with its new shiny Treasure Bag, including an Expert Mode accessory
- Ocram weapons and four armor sets: Dragon, Titan, Spectral and Warlock
- New special boss soundtrack for Ocram
- Lepus and Turkor with classic and new unique drops
- Improved boss AI and expert mode attacks
- Arch Demon and Arch Wyvern are back with new unique behaviour
- A bunch of ported exclusive pets
- Console and mobile enemies with new and improved abilities
- Many sprites reworked to match 1.3+ standards
- Boss Checklist and Fargo's Mutant Mod support
- Chinese New Year removed content
- Console exclusive vanity - including the Horned God set and many others
- Japanese exclusive vanity
- Holy Hand Grenade!
Planned content:
- Jungle Sanctum and Heart Shrine
- Octoberfest, Valentine's Day and St. Patrick's day unique content
- Mobile exclusive pets - Grandma and others
- Mc Moneypants NPC
- Console Christmas tree toppers
Also check our WIP bigger project - Rise of Ages! Find its thread in WIP modding section on forums.
Our aim is to bring this unique content back with improvents in both sprites and code.
Content list:
- Ocram as a post-Mech boss with its new shiny Treasure Bag, including an Expert Mode accessory
- Ocram weapons and four armor sets: Dragon, Titan, Spectral and Warlock
- New special boss soundtrack for Ocram
- Lepus and Turkor with classic and new unique drops
- Improved boss AI and expert mode attacks
- Arch Demon and Arch Wyvern are back with new unique behaviour
- A bunch of ported exclusive pets
- Console and mobile enemies with new and improved abilities
- Many sprites reworked to match 1.3+ standards
- Boss Checklist and Fargo's Mutant Mod support
- Chinese New Year removed content
- Console exclusive vanity - including the Horned God set and many others
- Japanese exclusive vanity
- Holy Hand Grenade!
Planned content:
- Jungle Sanctum and Heart Shrine
- Octoberfest, Valentine's Day and St. Patrick's day unique content
- Mobile exclusive pets - Grandma and others
- Mc Moneypants NPC
- Console Christmas tree toppers
Also check our WIP bigger project - Rise of Ages! Find its thread in WIP modding section on forums.
Homepage
Description
JoJo Stands:
JoJoStands Wiki... in the forum post
Discord Link... also in the forum post.
Credits:
The JoJoStands Contributors: Placement, Phil, Techno, Blu, Hey Mister, Joser, Niker, D.Storm, Benney, NekroSektor, Ozi, StringsArn'tRealNumbers, Xenon, Com-Obie, Gundam_Belphagor, KrimsonHeadshot, and Sicco-Jo
Alana Gilston, for making TerraUI which helped us make the Stand Slot
The ExampleMod devs, cause it's a good everything reference
JoJoStands Wiki... in the forum post
Discord Link... also in the forum post.
Credits:
The JoJoStands Contributors: Placement, Phil, Techno, Blu, Hey Mister, Joser, Niker, D.Storm, Benney, NekroSektor, Ozi, StringsArn'tRealNumbers, Xenon, Com-Obie, Gundam_Belphagor, KrimsonHeadshot, and Sicco-Jo
Alana Gilston, for making TerraUI which helped us make the Stand Slot
The ExampleMod devs, cause it's a good everything reference
Homepage
Description
This mod add Solemn Lament from Library of Ruina/Lobotomy Corporation.
You can buy it from Arms Dealer in a graveyard which is similar to one in 1.4.
Changelog:
v0.2
-Add icon.
v0.3
-Adjusted the way the dead butterflies appear.
-Added special Dialogue to Arms Dealer.
v0.4
-Decreased the duration of EternalRest buff.
-Decreased the base damage and knockback of Solemn Lament.
-Solemn Lament cannot be burnt in lava.
v0.5
-Updated sound effects.
v0.6
-Updated some visual effects.
v0.7
-Solemn Lament cannot be burnt in lava truly this time.
v0.8
-Bug fix
该模组加入了《脑叶公司》及《废墟图书馆》中的圣宣武器。
你可以在类似1.4的墓地里从军火商手里购买。
更新日志:
v0.2
-加入了图标。
v0.3
-调整了蝴蝶的出现方式。
-为军火商加入了特殊对话。
v0.4
-降低了“安息之所”buff的持续时间。
-降低了圣宣的基础伤害和击退。
-圣宣不再会被岩浆烧毁。
v0.5
-更新了音效。
v0.6
-更新了一些视觉特效。
v0.7
-这次圣宣真的不会被岩浆烧毁了。
v0.8
-修复bug。
You can buy it from Arms Dealer in a graveyard which is similar to one in 1.4.
Changelog:
v0.2
-Add icon.
v0.3
-Adjusted the way the dead butterflies appear.
-Added special Dialogue to Arms Dealer.
v0.4
-Decreased the duration of EternalRest buff.
-Decreased the base damage and knockback of Solemn Lament.
-Solemn Lament cannot be burnt in lava.
v0.5
-Updated sound effects.
v0.6
-Updated some visual effects.
v0.7
-Solemn Lament cannot be burnt in lava truly this time.
v0.8
-Bug fix
该模组加入了《脑叶公司》及《废墟图书馆》中的圣宣武器。
你可以在类似1.4的墓地里从军火商手里购买。
更新日志:
v0.2
-加入了图标。
v0.3
-调整了蝴蝶的出现方式。
-为军火商加入了特殊对话。
v0.4
-降低了“安息之所”buff的持续时间。
-降低了圣宣的基础伤害和击退。
-圣宣不再会被岩浆烧毁。
v0.5
-更新了音效。
v0.6
-更新了一些视觉特效。
v0.7
-这次圣宣真的不会被岩浆烧毁了。
v0.8
-修复bug。
Homepage
Description
This mod add Da Capo from Library of Ruina/Lobotomy Corporation.
You can get it by defeating Moon Lord using only Magic Harp and the Axe.
Changelog:
v0.3
-Bug fixed.
v0.4
-Reworked how the immune works.
v0.5
-Reduce the difficulty of the challenge.
v0.6
-Tweaked the effect of performance.
v0.7
-Switched Da Capo's left and right click attack.
该模组加入了《脑叶公司》及《废墟图书馆》中的Da Capo武器。
你可以通过仅使用魔法竖琴和电音吉他斧击败月球领主来获得。
更新日志:
v0.3
-修复bug。
v0.4
-重做了伤害免疫的算法。
v0.5
-降低挑战的难度。
v0.6
-优化了演出效果。
v0.7
-互换了Da Capo的左右键攻击方式。
You can get it by defeating Moon Lord using only Magic Harp and the Axe.
Changelog:
v0.3
-Bug fixed.
v0.4
-Reworked how the immune works.
v0.5
-Reduce the difficulty of the challenge.
v0.6
-Tweaked the effect of performance.
v0.7
-Switched Da Capo's left and right click attack.
该模组加入了《脑叶公司》及《废墟图书馆》中的Da Capo武器。
你可以通过仅使用魔法竖琴和电音吉他斧击败月球领主来获得。
更新日志:
v0.3
-修复bug。
v0.4
-重做了伤害免疫的算法。
v0.5
-降低挑战的难度。
v0.6
-优化了演出效果。
v0.7
-互换了Da Capo的左右键攻击方式。
Homepage
Description
Endless Ammo+ adds endless pouches/quivers so you dont have to carry stacks of ammo on you at all times.
This mod currently adds:
-Endless pouches for all vanilla bullets
-Endless quivers for all vanilla arrows
-Endless packs for all vanilla darts
-Endless silos for all vanilla rockets
-Every ammo that can do damage
Release 1.0.0
-Added most endless musket pouches
Release 1.1.0
-Added luminite and venom endless pouches
Release 1.1.1
-Fixed the silver pouch shooting ichor arrows bug
Release 1.2.0
-Added the sun crystal but unobtainable and has no use
Release 1.2.1
-Fixed the sun crystal tile
Release 2.0.0
-Added all endless quivers
Release 2.0.1
-Fixed the flaming arrows working as an enemy arrow
Release 2.0.2
-Endless luminite quiver and pouch now require an ancient manipulator
Release 2.1.0
-Added a recipe to the sun crystal
-All hardmode pouches and quivers now require the sun crystal to craft
Release 2.1.1
-The sun crystal now requires souls from every mechanical boss
Release 2.1.2
-Sun crystal now acts as a crystal ball too
Release 2.1.3
-Changed the sun crystal display name
Release 2.2.0
-Raised the torch stack limit to 999
Release 2.2.1
-Raised the stack limit of other torches to 999
Release 3.0.0
-Added all endless dart packs
Release 3.0.1
-Fixed the ichor dart pack sprite
Release 4.0.0
-Added all endless rocket silos
Release 5.0.0
-Added endless nail
-Added endless snowballs
-Added endless flares
-Added bottomless ale
-Added endless stake
-Added endless explosive jack `o lanterns
-Added endless candy corn
-Added endless stynger bolt
-Added endless bone
-Added endless coin
-Added endless seed
-Added endless sand
-Added endless gel
-Added endless fallen star
Release 5.0.1
-Fixed endless fallen stars being ammo for flamethrower
-Fixed endless gel offsetting the flames
Release 5.0.2
-Fixed endless fallen stars acting weird
This mod currently adds:
-Endless pouches for all vanilla bullets
-Endless quivers for all vanilla arrows
-Endless packs for all vanilla darts
-Endless silos for all vanilla rockets
-Every ammo that can do damage
Release 1.0.0
-Added most endless musket pouches
Release 1.1.0
-Added luminite and venom endless pouches
Release 1.1.1
-Fixed the silver pouch shooting ichor arrows bug
Release 1.2.0
-Added the sun crystal but unobtainable and has no use
Release 1.2.1
-Fixed the sun crystal tile
Release 2.0.0
-Added all endless quivers
Release 2.0.1
-Fixed the flaming arrows working as an enemy arrow
Release 2.0.2
-Endless luminite quiver and pouch now require an ancient manipulator
Release 2.1.0
-Added a recipe to the sun crystal
-All hardmode pouches and quivers now require the sun crystal to craft
Release 2.1.1
-The sun crystal now requires souls from every mechanical boss
Release 2.1.2
-Sun crystal now acts as a crystal ball too
Release 2.1.3
-Changed the sun crystal display name
Release 2.2.0
-Raised the torch stack limit to 999
Release 2.2.1
-Raised the stack limit of other torches to 999
Release 3.0.0
-Added all endless dart packs
Release 3.0.1
-Fixed the ichor dart pack sprite
Release 4.0.0
-Added all endless rocket silos
Release 5.0.0
-Added endless nail
-Added endless snowballs
-Added endless flares
-Added bottomless ale
-Added endless stake
-Added endless explosive jack `o lanterns
-Added endless candy corn
-Added endless stynger bolt
-Added endless bone
-Added endless coin
-Added endless seed
-Added endless sand
-Added endless gel
-Added endless fallen star
Release 5.0.1
-Fixed endless fallen stars being ammo for flamethrower
-Fixed endless gel offsetting the flames
Release 5.0.2
-Fixed endless fallen stars acting weird
Homepage
Description
Elements Awoken Music Pack gives all of the bosses their unique themes as well as adding music boxes for each of them.
Changelog
0.5
- New Void Leviathan theme
0.4
- Radiant Rain & Master theme
- Celestial Music Boxes are craftable
0.3
- New Aqueous theme
0.2
- Cosmic Observer and The Ancients now have a theme
0.1.1.4
- Astras theme now plays alongside Astra again
0.1.1.3
- Fixed EA Retro disabled themes playing normal themes
- Astra's Theme
- Celestial Music Boxes
0.1.1.2
- Fixed Obsidious theme not playing properly
- Fixed multiplayer bugs
0.1.1.1
- Fixed the celestials theme not playing properly
Changelog
0.5
- New Void Leviathan theme
0.4
- Radiant Rain & Master theme
- Celestial Music Boxes are craftable
0.3
- New Aqueous theme
0.2
- Cosmic Observer and The Ancients now have a theme
0.1.1.4
- Astras theme now plays alongside Astra again
0.1.1.3
- Fixed EA Retro disabled themes playing normal themes
- Astra's Theme
- Celestial Music Boxes
0.1.1.2
- Fixed Obsidious theme not playing properly
- Fixed multiplayer bugs
0.1.1.1
- Fixed the celestials theme not playing properly