Homepage
Description
Ever wish you could have custom prefixes on your summoner weapons? Wish you could have something other than ruthless?
This mod adds 12 new prefixes for summoner weapons, replacing the magic ones they could get.
This mod adds 12 new prefixes for summoner weapons, replacing the magic ones they could get.
Homepage
Description
Introducing a mod for JJBA anime/manga stands that adds them.
To summon a stand, look in the control settings.
Ioin our Discord server where you can ask any question, suggest a stand or any other idea, get updates and spoilers, or just chat.
To summon a stand, look in the control settings.
Ioin our Discord server where you can ask any question, suggest a stand or any other idea, get updates and spoilers, or just chat.
Homepage
Description
JoJo Stands:
JoJoStands Wiki... in the forum post
Discord Link... also in the forum post.
Credits:
The JoJoStands Contributors: Placement, Phil, Techno, Blu, Hey Mister, Joser, Niker, D.Storm, Benney, NekroSektor, Ozi, StringsArn'tRealNumbers, Xenon, Com-Obie, Gundam_Belphagor, KrimsonHeadshot, and Sicco-Jo
Alana Gilston, for making TerraUI which helped us make the Stand Slot
The ExampleMod devs, cause it's a good everything reference
JoJoStands Wiki... in the forum post
Discord Link... also in the forum post.
Credits:
The JoJoStands Contributors: Placement, Phil, Techno, Blu, Hey Mister, Joser, Niker, D.Storm, Benney, NekroSektor, Ozi, StringsArn'tRealNumbers, Xenon, Com-Obie, Gundam_Belphagor, KrimsonHeadshot, and Sicco-Jo
Alana Gilston, for making TerraUI which helped us make the Stand Slot
The ExampleMod devs, cause it's a good everything reference
Homepage
Description
Adds 5 pickaxes to the game:
- Jungle Pickaxe
- Midnight Pickaxe
- Terra Pickaxe
- Zenith Pickaxe
- True Zenith Pickaxe
Use the Guide and some pre-existing pickaxes to view the recipes for the new pickaxes.
If you're experiencing lag, try disabling shaders in this mod's configuration menu.
The True Zenith Pickaxe can switch between slow, medium, and fast mining speeds. Right clicking while the fast speed mode is active will throw pickaxes similarly to how the Zenith in 1.4 throws swords.
v1.2.5 (2021-02-18)
- Updated Midnight Pickaxe and Jungle Pickaxe sprites
- True Zenith Pickaxe slow mode is now faster when smart cursor is enabled and slower when smart cursor is disabled
- Projectiles and shaders now render correctly when both game zoom and UI zoom are above 100%
- Minor tweak to shaders
v1.2.4 (2021-02-16)
- True Zenith Pickaxe recipe requirements updated:
> All modded pickaxes are searched to find the highest pickaxe power (limited to 300%)
> If highest (limited) power is above 230%, at least one pickaxe with at least the highest (limited) power is required to craft the True Zenith Pickaxe
> Pickaxes with at least 500% power or 1000 damage do not activate the requirement, but may be used if the requirement is active
> Pickaxes with at least 1000 damage may only be used if they also satisfy the pickaxe power requirement
- Added a slow mode to the True Zenith Pickaxe
- Shaders are now visible while the game is paused
- Tweaked shaders
- Optimized netcode
v1.2.3.1 (2021-02-15)
- Fixed shader going in wrong direction while in reversed gravity
v1.2.3 (2021-02-15)
- True Zenith Pickaxe now requires a stronger pickaxe (up to 300% pickaxe power) to craft if one exists in another mod and can be crafted itself
- Lowered Luminite Bar requirement for True Zenith Pickaxe from 200 to 100
- Reduced pickaxe power of Zenith Pickaxe to 230%
- Updated motion of True Zenith Pickaxe projectiles
- Reduced damage of Zenith Pickaxe and True Zenith Pickaxe
- True Zenith Pickaxe now appears smaller in projectile
- Updated shaders
- Updated dusts
v1.2.2 (2021-02-14)
- Slightly buffed True Zenith Pickaxe Fast Mode
- Removed unused textures
v1.2.1 (2021-02-14)
- Fixed invisible True Zenith Pickaxe projectile bug (should now show Jungle Pickaxe)
v1.2.0 (2021-02-13)
- Added Terraria Community Forums homepage
- Added the Jungle Pickaxe, Midnight Pickaxe, and Terra Pickaxe
- Added shaders and a new configuation option
- Improved custom smart cursor logic
- Zenith Pickaxe now respects pickaxe power (True Zenith Pickaxe can still mine blocks above its pickaxe power)
- Tweaked motion of True Zenith Pickaxe projectiles
- Slightly reduced damage of True Zenith Pickaxe projectiles
- Updated Fast Mode UI
- Improved multiplayer support (hopefully)
- Fixed slight stuttering when using non-fast right-click on the True Zenith Pickaxe
- Fixed bugs related to autopause
- Removed accidental debug text
- Updated dusts
The rest of the changelog can be found on the homepage
- Jungle Pickaxe
- Midnight Pickaxe
- Terra Pickaxe
- Zenith Pickaxe
- True Zenith Pickaxe
Use the Guide and some pre-existing pickaxes to view the recipes for the new pickaxes.
If you're experiencing lag, try disabling shaders in this mod's configuration menu.
The True Zenith Pickaxe can switch between slow, medium, and fast mining speeds. Right clicking while the fast speed mode is active will throw pickaxes similarly to how the Zenith in 1.4 throws swords.
v1.2.5 (2021-02-18)
- Updated Midnight Pickaxe and Jungle Pickaxe sprites
- True Zenith Pickaxe slow mode is now faster when smart cursor is enabled and slower when smart cursor is disabled
- Projectiles and shaders now render correctly when both game zoom and UI zoom are above 100%
- Minor tweak to shaders
v1.2.4 (2021-02-16)
- True Zenith Pickaxe recipe requirements updated:
> All modded pickaxes are searched to find the highest pickaxe power (limited to 300%)
> If highest (limited) power is above 230%, at least one pickaxe with at least the highest (limited) power is required to craft the True Zenith Pickaxe
> Pickaxes with at least 500% power or 1000 damage do not activate the requirement, but may be used if the requirement is active
> Pickaxes with at least 1000 damage may only be used if they also satisfy the pickaxe power requirement
- Added a slow mode to the True Zenith Pickaxe
- Shaders are now visible while the game is paused
- Tweaked shaders
- Optimized netcode
v1.2.3.1 (2021-02-15)
- Fixed shader going in wrong direction while in reversed gravity
v1.2.3 (2021-02-15)
- True Zenith Pickaxe now requires a stronger pickaxe (up to 300% pickaxe power) to craft if one exists in another mod and can be crafted itself
- Lowered Luminite Bar requirement for True Zenith Pickaxe from 200 to 100
- Reduced pickaxe power of Zenith Pickaxe to 230%
- Updated motion of True Zenith Pickaxe projectiles
- Reduced damage of Zenith Pickaxe and True Zenith Pickaxe
- True Zenith Pickaxe now appears smaller in projectile
- Updated shaders
- Updated dusts
v1.2.2 (2021-02-14)
- Slightly buffed True Zenith Pickaxe Fast Mode
- Removed unused textures
v1.2.1 (2021-02-14)
- Fixed invisible True Zenith Pickaxe projectile bug (should now show Jungle Pickaxe)
v1.2.0 (2021-02-13)
- Added Terraria Community Forums homepage
- Added the Jungle Pickaxe, Midnight Pickaxe, and Terra Pickaxe
- Added shaders and a new configuation option
- Improved custom smart cursor logic
- Zenith Pickaxe now respects pickaxe power (True Zenith Pickaxe can still mine blocks above its pickaxe power)
- Tweaked motion of True Zenith Pickaxe projectiles
- Slightly reduced damage of True Zenith Pickaxe projectiles
- Updated Fast Mode UI
- Improved multiplayer support (hopefully)
- Fixed slight stuttering when using non-fast right-click on the True Zenith Pickaxe
- Fixed bugs related to autopause
- Removed accidental debug text
- Updated dusts
The rest of the changelog can be found on the homepage
Homepage
Description
========
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Homepage
Description
Ancients Awakened Challengers:
Do you want to have a fight with the ancients with real power?
If you want to challenge yourself or want to experience the real power of ancients, try this mod.
You must be familiar with each weapons in AAMod, which could help you with choosing the best weapons.
WARNING: This mod will seriously affect your normal playthrough. If some bosses are too powerful for you to defeat, this is very much the norm. That's why we nerf them. Maybe you can try your best and figure out how to defeat them.
Do you want to have a fight with the ancients with real power?
If you want to challenge yourself or want to experience the real power of ancients, try this mod.
You must be familiar with each weapons in AAMod, which could help you with choosing the best weapons.
WARNING: This mod will seriously affect your normal playthrough. If some bosses are too powerful for you to defeat, this is very much the norm. That's why we nerf them. Maybe you can try your best and figure out how to defeat them.
Homepage
Description
This mod allows you to zoom in and out much
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
Homepage
Description
UPDATE LOG
Currently the mod adds:
- New Accessories
- Melee weapons based on Demon Slayer's Breathing Styles
- Nichirin Ore
- Rengoku NPC
- 1 New Boss (Post-Moon Lord)
- - - - - - - - - - - - - - - -
Update Log - 1.6
I just wanted to say, thank you everyone for everything you've given me during this time. However, I have stopped the updating and production of this mod due to personal reasons and stuff getting in the way in life. I had the idea for this mod a while ago, almost 2 years now, and it's gotten quite a long way. I wanted to make the Demon Slayer Mod because I couldn't find one on the browser, so I popped open my terrible laptop at the time and started watching some videos and soon came the first sword - Water Breathing. The sprites for everything back then were less than impressive, but it's gotten much better recently. Hah, thinking about it, this mod was honestly just a joke for some friends in the beginning after i made my first mod called Attack on Terraria.. something like that. That one wasn't the best, but hey, it worked for what i wanted. Anyways, i just wanted to say thank you to everyone in the community and just getting here. I hope you've enjoyed the mod as i made it for a community, not just a game. The source code is now avaliable, and if someone would like to keep this mod moving, please by all means do so. See ya, space cowboys.
Update Log - 1.5.1
- Didn't realize sun breathing physically wouldn't drop, so it's back in crafting
- Ruin.
Update Log - 1.5
- Rengoku
- Rengoku will spawn once you use a new item called the "Train Ticket" (Dropped from Queen Bee, so that you mfs actually kill her.)
- He will sell you more breathings after beating more bosses, specifically hard mode ones.
- Doesn't sell Sun or Moon anymore.
- These can be gained through the Moon Lord and/or Xalgoth (Post-Moon Lord) boss battles.
- bALanCiNG
- Various other fixes and crafting issues solved
- Sound Breathing! (Dropped from Duke Fishron)
Update Log - 1.4.4
- Some recipes changed to require red devil banners instead of demon banners since demons don't spawn in hardmode
Update Log - 1.4.3
- WHAT IS WRONG WITH RENGOKU >:(
- Fixed and Edited more things, except rengoku >:(
Update Log - 1.4.2
- Minor bug fixes
- Rengoku spawn bug hopefully fixed
- Rengoku dialogue changed, hopefully helps with sun breathing
Update Log - 1.4.1
- coconut.jpg
Update Log - 1.4
- Rengoku NPC,(3 variants, Kyojuro, Senjuro, and Shinjuro) he's the one who you'll go to for just about everything related to having a breathing style. You can gain Flame Breathing from him if you like, but he sells different breathings every moon phase.
- Rengoku spawns after you beat the Wall of Flesh, so it needs to be hardmode for him to spawn.
- IF HE DOESNT PLEASE JOIN THE DISCORD AND TELL ME
- General Bug Fixes with breathings not being able to be aimed and such
- Other Reworks of things like Love, which has changed to Cursed Flame
- Nichirin Ore (Don't worry you dont have to remake your world, it can be made with hellstone)
Update Log - 1.3.7
- Vapor and Ember Breathing are now all avaliable Pre-Hardmode (FIXED)
10K DOWNLOADS!
Seriously, it's been 2 and a half weeks.
- ANYWAYS, DISCORD RELEASED!
THANK YOU GUYS FOR 9K DOWNLOADS!
I just wanted to say thank you to everyone who's downloaded my mod, I hope you all enjoy it and just know this makes me extremely happy. 9K downloads in 2 weeks is insane, like seriously, I made this for fun at the beginning but now you guys show me that you enjoy it and I just wanted to say thank you :D
Update Log - 1.3.6
- Sun Breathing recipe changed and edited damage/output
Update Log - 1.3.5
- Slight adjustments to breathing styles
Update Log - 1.3.4
- Added 3 types of breathings, 2 able to be gained pre-hardmode
Update Log - 1.3.3
- Slayer Marks have a 1/750 chance in dropping from demons
- Tsukigini Slayer Mark has a 1/1000 chance in dropping from demons
- Messed with True Moon Breathing a little, and trust me it is THE endgame weapon you'll want, so good luck with that :>
Update Log - 1.3.2
- The night calls to you...
Update Log - 1.3.1
- Bug Fixes
Update Log - 1.3
- Colorless Blades now drop from demons with a 1/50 chance
- Added slayer marks (Endgame)
- Added 2 new breathing styles
Update Log - 1.2
- Added Rengoku and Kamado family cloaks
Update Log - 1.1
- Added mod icon
Update Log - 1.0
- Mod released!
Currently the mod adds:
- New Accessories
- Melee weapons based on Demon Slayer's Breathing Styles
- Nichirin Ore
- Rengoku NPC
- 1 New Boss (Post-Moon Lord)
- - - - - - - - - - - - - - - -
Update Log - 1.6
I just wanted to say, thank you everyone for everything you've given me during this time. However, I have stopped the updating and production of this mod due to personal reasons and stuff getting in the way in life. I had the idea for this mod a while ago, almost 2 years now, and it's gotten quite a long way. I wanted to make the Demon Slayer Mod because I couldn't find one on the browser, so I popped open my terrible laptop at the time and started watching some videos and soon came the first sword - Water Breathing. The sprites for everything back then were less than impressive, but it's gotten much better recently. Hah, thinking about it, this mod was honestly just a joke for some friends in the beginning after i made my first mod called Attack on Terraria.. something like that. That one wasn't the best, but hey, it worked for what i wanted. Anyways, i just wanted to say thank you to everyone in the community and just getting here. I hope you've enjoyed the mod as i made it for a community, not just a game. The source code is now avaliable, and if someone would like to keep this mod moving, please by all means do so. See ya, space cowboys.
Update Log - 1.5.1
- Didn't realize sun breathing physically wouldn't drop, so it's back in crafting
- Ruin.
Update Log - 1.5
- Rengoku
- Rengoku will spawn once you use a new item called the "Train Ticket" (Dropped from Queen Bee, so that you mfs actually kill her.)
- He will sell you more breathings after beating more bosses, specifically hard mode ones.
- Doesn't sell Sun or Moon anymore.
- These can be gained through the Moon Lord and/or Xalgoth (Post-Moon Lord) boss battles.
- bALanCiNG
- Various other fixes and crafting issues solved
- Sound Breathing! (Dropped from Duke Fishron)
Update Log - 1.4.4
- Some recipes changed to require red devil banners instead of demon banners since demons don't spawn in hardmode
Update Log - 1.4.3
- WHAT IS WRONG WITH RENGOKU >:(
- Fixed and Edited more things, except rengoku >:(
Update Log - 1.4.2
- Minor bug fixes
- Rengoku spawn bug hopefully fixed
- Rengoku dialogue changed, hopefully helps with sun breathing
Update Log - 1.4.1
- coconut.jpg
Update Log - 1.4
- Rengoku NPC,(3 variants, Kyojuro, Senjuro, and Shinjuro) he's the one who you'll go to for just about everything related to having a breathing style. You can gain Flame Breathing from him if you like, but he sells different breathings every moon phase.
- Rengoku spawns after you beat the Wall of Flesh, so it needs to be hardmode for him to spawn.
- IF HE DOESNT PLEASE JOIN THE DISCORD AND TELL ME
- General Bug Fixes with breathings not being able to be aimed and such
- Other Reworks of things like Love, which has changed to Cursed Flame
- Nichirin Ore (Don't worry you dont have to remake your world, it can be made with hellstone)
Update Log - 1.3.7
- Vapor and Ember Breathing are now all avaliable Pre-Hardmode (FIXED)
10K DOWNLOADS!
Seriously, it's been 2 and a half weeks.
- ANYWAYS, DISCORD RELEASED!
THANK YOU GUYS FOR 9K DOWNLOADS!
I just wanted to say thank you to everyone who's downloaded my mod, I hope you all enjoy it and just know this makes me extremely happy. 9K downloads in 2 weeks is insane, like seriously, I made this for fun at the beginning but now you guys show me that you enjoy it and I just wanted to say thank you :D
Update Log - 1.3.6
- Sun Breathing recipe changed and edited damage/output
Update Log - 1.3.5
- Slight adjustments to breathing styles
Update Log - 1.3.4
- Added 3 types of breathings, 2 able to be gained pre-hardmode
Update Log - 1.3.3
- Slayer Marks have a 1/750 chance in dropping from demons
- Tsukigini Slayer Mark has a 1/1000 chance in dropping from demons
- Messed with True Moon Breathing a little, and trust me it is THE endgame weapon you'll want, so good luck with that :>
Update Log - 1.3.2
- The night calls to you...
Update Log - 1.3.1
- Bug Fixes
Update Log - 1.3
- Colorless Blades now drop from demons with a 1/50 chance
- Added slayer marks (Endgame)
- Added 2 new breathing styles
Update Log - 1.2
- Added Rengoku and Kamado family cloaks
Update Log - 1.1
- Added mod icon
Update Log - 1.0
- Mod released!
Homepage
Description
Shop expander aims to solve a problem encountered by many players using multiple large mods. Town NPCs have a limited amount of free shop inventory space. When multiple different mods add items to a single vanilla NPC's shop, it can overflow, causing any additional items to not show up. The issue is further compounded by the fact that some items might be added to the same shop by multiple different mods, resulting in wasted slots.
This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer.
For more game-play info visit the mod's home page.
Changelog:
v1.1.2
- Fixed multiplayer issues
v1.1.1
- Better error handling and other bug fixes
- Fixed overzealous duplicate remover
This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer.
For more game-play info visit the mod's home page.
Changelog:
v1.1.2
- Fixed multiplayer issues
v1.1.1
- Better error handling and other bug fixes
- Fixed overzealous duplicate remover
Homepage
Description
AFK PETS and More!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
AFK Pets and More is a content mod which brings the following:
500+ Pets
400+ weapons
New subclasses such as transformations, bats, and active summons
6 bosses and 13 mini-bosses
15+ npcs including townspeople, traveling and minigame npcs
Farming and Fishing expansions
Misc such as furniture, paintings and placables
Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more
A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.
We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game
If you have any questions, come join the AFK Pets Discord Server!
Homepage
Description
The Anarchist Mod is a mod that has been in development for a while now, it features the following:
-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes
If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.
VERY IMPORTANT!!!!
The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.
If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.
-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes
If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.
VERY IMPORTANT!!!!
The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.
If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.
Homepage
Description
Item Checklist lets you view a checklist for picking up or crafting 100% of the items in the game
Toggle the checklist with the hotkey assigned to it in the settings.
The checklist has several buttons at the top followed by some search filters and then the category chooser panel.
Cycle Found Filter: Filters the list to show All, only Found, or only missing items.
Cycle Mod Filter: Lets you filter by all items, only vanilla items, or individual mods.
Toggle Messages: Toggles the announcement chat text that happens when you pick up a new item.
Toggle Collect Chest Items: You can toggle the behavior of counting items seen in chests as "collected".
Show Sort Value Text: Toggles showing additional text on the items in the checklist related to the currently selected sort.
Filter by Name: Filters the checklist by item name.
Filter by tooltip: Filters the list by item tooltip. Try searching for "minions".
Categories, Sub-Categories, Sorts, and Filters: The 1st line contains various categories. Sub-Categories will show up on the 2nd line if available. Sorts are also on the 2nd line, click on one to sort the checklist. Finally, Filters end the 2nd line. Use the scrollwheel to scroll these panels.
Cycle Sort Method: Sorts the list by ID, Value, Alphabetical, Rarity, or the chest auto-sorting algorithm.
If you use Magic Storage and have the Toggle Collect Chest Items enabled, you will also collect all items in storage if you access it.
If you have Recipe Browser, try out its Query Hovered Item on the Checklist items to quickly bring the item into Recipe Browser.
Toggle the checklist with the hotkey assigned to it in the settings.
The checklist has several buttons at the top followed by some search filters and then the category chooser panel.
Cycle Found Filter: Filters the list to show All, only Found, or only missing items.
Cycle Mod Filter: Lets you filter by all items, only vanilla items, or individual mods.
Toggle Messages: Toggles the announcement chat text that happens when you pick up a new item.
Toggle Collect Chest Items: You can toggle the behavior of counting items seen in chests as "collected".
Show Sort Value Text: Toggles showing additional text on the items in the checklist related to the currently selected sort.
Filter by Name: Filters the checklist by item name.
Filter by tooltip: Filters the list by item tooltip. Try searching for "minions".
Categories, Sub-Categories, Sorts, and Filters: The 1st line contains various categories. Sub-Categories will show up on the 2nd line if available. Sorts are also on the 2nd line, click on one to sort the checklist. Finally, Filters end the 2nd line. Use the scrollwheel to scroll these panels.
Cycle Sort Method: Sorts the list by ID, Value, Alphabetical, Rarity, or the chest auto-sorting algorithm.
If you use Magic Storage and have the Toggle Collect Chest Items enabled, you will also collect all items in storage if you access it.
If you have Recipe Browser, try out its Query Hovered Item on the Checklist items to quickly bring the item into Recipe Browser.
Homepage
Description
Endless Ammo+ adds endless pouches/quivers so you dont have to carry stacks of ammo on you at all times.
This mod currently adds:
-Endless pouches for all vanilla bullets
-Endless quivers for all vanilla arrows
-Endless packs for all vanilla darts
-Endless silos for all vanilla rockets
-Every ammo that can do damage
Release 1.0.0
-Added most endless musket pouches
Release 1.1.0
-Added luminite and venom endless pouches
Release 1.1.1
-Fixed the silver pouch shooting ichor arrows bug
Release 1.2.0
-Added the sun crystal but unobtainable and has no use
Release 1.2.1
-Fixed the sun crystal tile
Release 2.0.0
-Added all endless quivers
Release 2.0.1
-Fixed the flaming arrows working as an enemy arrow
Release 2.0.2
-Endless luminite quiver and pouch now require an ancient manipulator
Release 2.1.0
-Added a recipe to the sun crystal
-All hardmode pouches and quivers now require the sun crystal to craft
Release 2.1.1
-The sun crystal now requires souls from every mechanical boss
Release 2.1.2
-Sun crystal now acts as a crystal ball too
Release 2.1.3
-Changed the sun crystal display name
Release 2.2.0
-Raised the torch stack limit to 999
Release 2.2.1
-Raised the stack limit of other torches to 999
Release 3.0.0
-Added all endless dart packs
Release 3.0.1
-Fixed the ichor dart pack sprite
Release 4.0.0
-Added all endless rocket silos
Release 5.0.0
-Added endless nail
-Added endless snowballs
-Added endless flares
-Added bottomless ale
-Added endless stake
-Added endless explosive jack `o lanterns
-Added endless candy corn
-Added endless stynger bolt
-Added endless bone
-Added endless coin
-Added endless seed
-Added endless sand
-Added endless gel
-Added endless fallen star
Release 5.0.1
-Fixed endless fallen stars being ammo for flamethrower
-Fixed endless gel offsetting the flames
Release 5.0.2
-Fixed endless fallen stars acting weird
This mod currently adds:
-Endless pouches for all vanilla bullets
-Endless quivers for all vanilla arrows
-Endless packs for all vanilla darts
-Endless silos for all vanilla rockets
-Every ammo that can do damage
Release 1.0.0
-Added most endless musket pouches
Release 1.1.0
-Added luminite and venom endless pouches
Release 1.1.1
-Fixed the silver pouch shooting ichor arrows bug
Release 1.2.0
-Added the sun crystal but unobtainable and has no use
Release 1.2.1
-Fixed the sun crystal tile
Release 2.0.0
-Added all endless quivers
Release 2.0.1
-Fixed the flaming arrows working as an enemy arrow
Release 2.0.2
-Endless luminite quiver and pouch now require an ancient manipulator
Release 2.1.0
-Added a recipe to the sun crystal
-All hardmode pouches and quivers now require the sun crystal to craft
Release 2.1.1
-The sun crystal now requires souls from every mechanical boss
Release 2.1.2
-Sun crystal now acts as a crystal ball too
Release 2.1.3
-Changed the sun crystal display name
Release 2.2.0
-Raised the torch stack limit to 999
Release 2.2.1
-Raised the stack limit of other torches to 999
Release 3.0.0
-Added all endless dart packs
Release 3.0.1
-Fixed the ichor dart pack sprite
Release 4.0.0
-Added all endless rocket silos
Release 5.0.0
-Added endless nail
-Added endless snowballs
-Added endless flares
-Added bottomless ale
-Added endless stake
-Added endless explosive jack `o lanterns
-Added endless candy corn
-Added endless stynger bolt
-Added endless bone
-Added endless coin
-Added endless seed
-Added endless sand
-Added endless gel
-Added endless fallen star
Release 5.0.1
-Fixed endless fallen stars being ammo for flamethrower
-Fixed endless gel offsetting the flames
Release 5.0.2
-Fixed endless fallen stars acting weird
Homepage
Description
-You can fish any item from any water
-Items with lower rarities are more common
-Have fun
NEW UPDATE - V 0.4.1
-Added an icon!
-Items with negative rarity can now be caught (custom rarities, fishing junk, quest fish)
-Vanity items and furniture have a 20% of being rerolled now
-Having over 50 fishing power will increase reroll chance to 50%
-Items with rarity 7 and higher cannot be fished until Hard Mode
NEW UPDATE - V 0.3
-High Fishing power now makes rarer items more common
-Items with lower rarities are more common
-Have fun
NEW UPDATE - V 0.4.1
-Added an icon!
-Items with negative rarity can now be caught (custom rarities, fishing junk, quest fish)
-Vanity items and furniture have a 20% of being rerolled now
-Having over 50 fishing power will increase reroll chance to 50%
-Items with rarity 7 and higher cannot be fished until Hard Mode
NEW UPDATE - V 0.3
-High Fishing power now makes rarer items more common
Homepage
Description
Touhou Expansion is aimed for adding some boss fights from touhou projects,from th6 (the Embodiment of Scarlet Devil) to th15 (Legacy of Lunatic Kingdom).
Planned to add bosses:Yuyuko(Ten Desires version),Chen, Imaizumi Kagerou,Marisa(Imperisable Night version),Youmu,Junko,Flandre,Yukari.
Due to the coming update of 1.4 version tModLoader, this mod will permanently stop updating. Flandre and Yukari still undone. Apologize for everyone who like this mod,
and wait for the 1.4 version adapted release if possible.
[C/FF0000:This Mod is not Gensokyo mod, please don't confuse them.]
[C/006FFF:DISCORD LINK]
https://discord.gg/8q6xgMDR6u
[C/009FEE:GENSOKYO MOD DISCORD LINK]
https://discord.gg/vvnwKWGgJC
Deepest apologies for this mod's developers that were offended by me.
[C/FF5F00:WARNINGS]
*Due to technical problems,this mod hasn't done perfect adaptation of multiplayer gaming..
*Trying to enable cheating mod alongwith this mod may cause player taking 1000% damage and cannot regenerate health when any mod bosses alive.
[Including: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:CHANGELOGS]
V0.1
*Add bosses:Yuyuko,Chen,and some drops of Yuyuko
V0.2
*Add accessory and things like trophy dropped by Yuyuko;most unfinished in-plan bosses have added musics
V0.2.1
*Add accessory & trophy of Chen; reduced death sounds of bosses; tried to do multiplayer synch of Yuyuko,I wish her can be challenged normally in multiplayer gaming.
However I cannot ensure there are no bugs still exist, so is possible please report bugs on my Discord server if you find any.
*** CHEN's multiplayer synch is done halfway, so there may be unexpected conditions if summoned in single player or in server.
V0.2.2
*Multiplayer synch of Chen.Kagerou boss fight will be added in V0.3, and will be fit for multiplayer gaming from the start.
V0.3
*Added boss: Imaizumi Kagerou.I think it's fit for multiplayer gamings.(Lack in sprites so I used her head as summoning item lol)
V0.4
*Added boss: Kirisame Marisa. Reimu's Last Word spell still in progress, so it's a half-done boss fight. May cause lag on bad PC due to too many bullets.
V0.4.1
*Temporarilly disables the function of anti-cheating.Still not suggest playing with mods with totally overpowered items, like Weaponout and Experience&Classes.
V0.4.3
*Completed Marisa's boss fight. Now Reimu will come out after you defeated Marisa, and escape with loots drop after her Last SpellCard.
V0.4.4
*Fixed bugs aboout Potted Westbound and Marisa boss fight in multiplayer gaming. I have no idea about Reimu's bugs, so it won't be fixed recently.
V0.4.5
*Added Kagerou's accessory, Marisa's weapon, and their treasure bags;added a half-done Junko fight.
V0.5
*Added Junko's boss fight, I hope you like her. Added Marisa's accessory. Fixed a bug that will cause Hakero Staff aim an invulnerable target.
V0.5.2
*Added Junko's weapon, nerfed Kagerou/Marisa/Junko's basic stats, nerfed the power of Junko's certain spellcards.
V0.5.3
*Added config for non-boss musics.
V0.5.5
*Fixed a bug that causes music volume being set to 0% while turn on the non-boss music config.
V0.5.7
Added Kagerou's, Marisa's and Junko's bossbags and trophies, added Junko's expert mode accessory.Chen's and Kagerou's weapon lack in sprites and planned to come out in weeks.
V0.6
Fixed a bug that causes bosses unable to release bullets correctly. Added Youmu Konpaku's boss fight.Added configurable title theme replacement.This is the final update for 1.3 tModLoader.
V0.6.1
Damn it I forgot to write Youmu's summon item
[C/FF0000:Chinese Translation from here]
车万拓展模组致力于加入一些在幻想乡mod中未出现的boss战,仅限正作(红魔乡-绀珠传)。
目前计划加入的boss为:西行寺幽幽子(神灵庙ver),橙,今泉影狼,雾雨魔理沙&博丽灵梦(永夜抄ver),魂魄妖梦,纯狐,芙兰朵露·斯卡雷特,八云紫。
由于1.4tml即将更新,这个mod将会永久停更。对所有喜欢这个mod的人说声抱歉,如果可以的话请你们等待适配1.4版本的本mod发布。
[C/FF0000:这个mod不是幻想乡mod,请不要搞混了。]
[C/006FFF:DISCORD链接]
https://discord.gg/8q6xgMDR6u
[C/009FEE:幻想乡MOD DISCORD链接]
https://discord.gg/vvnwKWGgJC
[C/FF5F00:警告]
*由于技术限制,boss战和部分物品可能在多人模式中适配的并不好。
*试图与作弊性质的模组一起加载,会使玩家在有模组boss存活时承受1000%伤害且无法回血。
[包括: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:更新内容]
V0.1:加入boss:幽幽子,橙,以及幽幽子的一些掉落物
V0.2:加入幽幽子的宝藏袋和纪念章
V0.2.1:加入橙的饰品、宝藏袋、纪念章;降低一些音效的音量(例如boss死亡的爆炸声);试图做了幽幽子的多人同步,但也只能希望她在多人模式表现正常。
无论如何,我不确定是否还有依旧存在的bug,所以遇到bug的话
Planned to add bosses:Yuyuko(Ten Desires version),Chen, Imaizumi Kagerou,Marisa(Imperisable Night version),Youmu,Junko,Flandre,Yukari.
Due to the coming update of 1.4 version tModLoader, this mod will permanently stop updating. Flandre and Yukari still undone. Apologize for everyone who like this mod,
and wait for the 1.4 version adapted release if possible.
[C/FF0000:This Mod is not Gensokyo mod, please don't confuse them.]
[C/006FFF:DISCORD LINK]
https://discord.gg/8q6xgMDR6u
[C/009FEE:GENSOKYO MOD DISCORD LINK]
https://discord.gg/vvnwKWGgJC
Deepest apologies for this mod's developers that were offended by me.
[C/FF5F00:WARNINGS]
*Due to technical problems,this mod hasn't done perfect adaptation of multiplayer gaming..
*Trying to enable cheating mod alongwith this mod may cause player taking 1000% damage and cannot regenerate health when any mod bosses alive.
[Including: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:CHANGELOGS]
V0.1
*Add bosses:Yuyuko,Chen,and some drops of Yuyuko
V0.2
*Add accessory and things like trophy dropped by Yuyuko;most unfinished in-plan bosses have added musics
V0.2.1
*Add accessory & trophy of Chen; reduced death sounds of bosses; tried to do multiplayer synch of Yuyuko,I wish her can be challenged normally in multiplayer gaming.
However I cannot ensure there are no bugs still exist, so is possible please report bugs on my Discord server if you find any.
*** CHEN's multiplayer synch is done halfway, so there may be unexpected conditions if summoned in single player or in server.
V0.2.2
*Multiplayer synch of Chen.Kagerou boss fight will be added in V0.3, and will be fit for multiplayer gaming from the start.
V0.3
*Added boss: Imaizumi Kagerou.I think it's fit for multiplayer gamings.(Lack in sprites so I used her head as summoning item lol)
V0.4
*Added boss: Kirisame Marisa. Reimu's Last Word spell still in progress, so it's a half-done boss fight. May cause lag on bad PC due to too many bullets.
V0.4.1
*Temporarilly disables the function of anti-cheating.Still not suggest playing with mods with totally overpowered items, like Weaponout and Experience&Classes.
V0.4.3
*Completed Marisa's boss fight. Now Reimu will come out after you defeated Marisa, and escape with loots drop after her Last SpellCard.
V0.4.4
*Fixed bugs aboout Potted Westbound and Marisa boss fight in multiplayer gaming. I have no idea about Reimu's bugs, so it won't be fixed recently.
V0.4.5
*Added Kagerou's accessory, Marisa's weapon, and their treasure bags;added a half-done Junko fight.
V0.5
*Added Junko's boss fight, I hope you like her. Added Marisa's accessory. Fixed a bug that will cause Hakero Staff aim an invulnerable target.
V0.5.2
*Added Junko's weapon, nerfed Kagerou/Marisa/Junko's basic stats, nerfed the power of Junko's certain spellcards.
V0.5.3
*Added config for non-boss musics.
V0.5.5
*Fixed a bug that causes music volume being set to 0% while turn on the non-boss music config.
V0.5.7
Added Kagerou's, Marisa's and Junko's bossbags and trophies, added Junko's expert mode accessory.Chen's and Kagerou's weapon lack in sprites and planned to come out in weeks.
V0.6
Fixed a bug that causes bosses unable to release bullets correctly. Added Youmu Konpaku's boss fight.Added configurable title theme replacement.This is the final update for 1.3 tModLoader.
V0.6.1
Damn it I forgot to write Youmu's summon item
[C/FF0000:Chinese Translation from here]
车万拓展模组致力于加入一些在幻想乡mod中未出现的boss战,仅限正作(红魔乡-绀珠传)。
目前计划加入的boss为:西行寺幽幽子(神灵庙ver),橙,今泉影狼,雾雨魔理沙&博丽灵梦(永夜抄ver),魂魄妖梦,纯狐,芙兰朵露·斯卡雷特,八云紫。
由于1.4tml即将更新,这个mod将会永久停更。对所有喜欢这个mod的人说声抱歉,如果可以的话请你们等待适配1.4版本的本mod发布。
[C/FF0000:这个mod不是幻想乡mod,请不要搞混了。]
[C/006FFF:DISCORD链接]
https://discord.gg/8q6xgMDR6u
[C/009FEE:幻想乡MOD DISCORD链接]
https://discord.gg/vvnwKWGgJC
[C/FF5F00:警告]
*由于技术限制,boss战和部分物品可能在多人模式中适配的并不好。
*试图与作弊性质的模组一起加载,会使玩家在有模组boss存活时承受1000%伤害且无法回血。
[包括: AlchemistNPC,WeaponOut,Antisocial,ExperienceAndClasses,Wingslot,FasterWeapons]
[C/FFFF00:更新内容]
V0.1:加入boss:幽幽子,橙,以及幽幽子的一些掉落物
V0.2:加入幽幽子的宝藏袋和纪念章
V0.2.1:加入橙的饰品、宝藏袋、纪念章;降低一些音效的音量(例如boss死亡的爆炸声);试图做了幽幽子的多人同步,但也只能希望她在多人模式表现正常。
无论如何,我不确定是否还有依旧存在的bug,所以遇到bug的话
Homepage
Description
The Joostmod has to offer
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
Homepage
Description
This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki
Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!
I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)
changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled
-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot
-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles
0.22.11
-fixed severe bug where mod wouldn't be able to create a server
0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)
0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat
0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore
0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%
-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity
0.22.5
-added shape shift: S.S. Hurricane
-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working
0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage
0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode
0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton
-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7
-tops now use static immunity
0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff
0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting
-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki
Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!
I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)
changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled
-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot
-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles
0.22.11
-fixed severe bug where mod wouldn't be able to create a server
0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)
0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat
0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore
0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%
-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity
0.22.5
-added shape shift: S.S. Hurricane
-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working
0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage
0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode
0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton
-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7
-tops now use static immunity
0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff
0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting
-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.
Homepage
Description
MacoShark
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall