Homepage
Description
Webmilio's Commons Library adds a couple of things I use in all of my mods. You can extract the DLL from the Mod.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders
Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.
Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones
Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.
If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.
Homepage
Description
This mod will create both Corruption and Crimson on any world created while it is enabled, as well as a whole bunch of other stuff to allow you to do everything concerning both evils in once world!
NEW UPDATE - V 3.1
-Fixed Key of Flight tooltip
NEW UPDATE - V 3.0
-- Generation
-Both evil biome chests now generate in the dungeon!
-You can have both evil biomes generate during hard mode!
-- New Item
- Key of Flight: Craft using 15 souls of flight, place in a chest and you'll be able fight the other evil biome's mimic!
-- Drops
- Eye of Cthulhu: drops both evil's drops at the same time in normal mode, expert mode however only gives one or another evil's drops randomly per treasure bag.
- Dryad: Now sells both evil's seeds and powders during a blood moon.
- Steampunker: Now sells both evil's clentaminator solutions during a blood moon or solar eclipse.
-- Config
-You can now toggle if you want the biomes to avoid eachother or to just be placed randomly around the world in the config. Avoiding eachother is the default.
-Both evil biomes generating in hard mode is a toggle for players that want more challenge. It defaults to off.
-- Bug Fixes
-ACTUALLY (hopefully) fixed the issue where world generation would get stuck at corruption pits.
-Fixed a crashing bug where the world would only generate if the dungeon was on a specific side.
-Generating worlds should be way more stable overall.
NEW UPDATE - V 3.1
-Fixed Key of Flight tooltip
NEW UPDATE - V 3.0
-- Generation
-Both evil biome chests now generate in the dungeon!
-You can have both evil biomes generate during hard mode!
-- New Item
- Key of Flight: Craft using 15 souls of flight, place in a chest and you'll be able fight the other evil biome's mimic!
-- Drops
- Eye of Cthulhu: drops both evil's drops at the same time in normal mode, expert mode however only gives one or another evil's drops randomly per treasure bag.
- Dryad: Now sells both evil's seeds and powders during a blood moon.
- Steampunker: Now sells both evil's clentaminator solutions during a blood moon or solar eclipse.
-- Config
-You can now toggle if you want the biomes to avoid eachother or to just be placed randomly around the world in the config. Avoiding eachother is the default.
-Both evil biomes generating in hard mode is a toggle for players that want more challenge. It defaults to off.
-- Bug Fixes
-ACTUALLY (hopefully) fixed the issue where world generation would get stuck at corruption pits.
-Fixed a crashing bug where the world would only generate if the dungeon was on a specific side.
-Generating worlds should be way more stable overall.
Homepage
Description
========
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Homepage
Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
MacoShark
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
Homepage
Description
This mod adds a lot of new weapons(not enough yet).
Thanks for 30000 downloads!
Updates Log:
1.2.0 - 1.2.5 - added tall wooden bow, new variations of tall swords, flesh chopper, dark light sword and 2 new wings!
1.2.6 - added minigun.
1.2.7 - added true dirt rod!
1.2.8 - added mod icon.
1.2.9 - added Speed mask. It gives you more speed than shoes, and it can also be worn as a hat.
1.3 - added tooth crusher, dark cristal and crystal demonite bar.
1.3.1 - fixed the texture of the wooden claymore and the tooth crusher in the inventory. The tall swords are renamed to claymore.
1.3.2 - Fixed the rarity and price of items (previously, the rarity and price values were random). Dark crystal crafting now uses a crystal demonite bar instead of a fallen star.
1.3.3 - Changed a lot of textures. Minigun now is mega orca.
Thanks for 30000 downloads!
Updates Log:
1.2.0 - 1.2.5 - added tall wooden bow, new variations of tall swords, flesh chopper, dark light sword and 2 new wings!
1.2.6 - added minigun.
1.2.7 - added true dirt rod!
1.2.8 - added mod icon.
1.2.9 - added Speed mask. It gives you more speed than shoes, and it can also be worn as a hat.
1.3 - added tooth crusher, dark cristal and crystal demonite bar.
1.3.1 - fixed the texture of the wooden claymore and the tooth crusher in the inventory. The tall swords are renamed to claymore.
1.3.2 - Fixed the rarity and price of items (previously, the rarity and price values were random). Dark crystal crafting now uses a crystal demonite bar instead of a fallen star.
1.3.3 - Changed a lot of textures. Minigun now is mega orca.
Homepage
Description
Saria comes from another world in order to help you on your adventure!
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
She is a powerful summon that offers a plethera of abilities beyond just combat AND each of these abilities have strengths and weaknesses depending on what biome the player is in!
New recipes for vanilla potions through the use of cooking pots and this mods XPpearls.
Changed pretty much everything! Xp pearls now drop rarely from enemies and you can use them to level up Saria.
Saria will now level up as you battle with her and once a checkpoint is reached she will get much stronger as well as gaining a new attack!
Craft a HealBall to Summon her and an XpStaff to See how much Xp she has until the next level!
Dying will Half the XP Saria has earned since her last level up but it will not lower her base level. If Saria's exp is maxed out and nothing happens, you may need to progress in the game before she can learn a new move!
There is also only a single bookcase, The strange bookcase, where most of this mod's crafting will take place!
This mod also now adds elemental effects such as freezing in a blizzard or melting in the underworld without decent equipment. Saria will help you fight off these elements but if she is in a biome she is weak in
you will suffer whether or not you have the right equipment!
Staying in a biome she is weak in will make Saria grow ill much faster so be sure not to linger for too long!
This mod adds a few soundtracks from other games, some of which are from terraria otherworld, DarkCloud, and Ocarina of Time. This was also my first mod, but honestly I'm really happy with how it turned out so far!
The Upgrade progression order for this mod is as follows:
~Strange : Uses the move Psyshock
~Sapphire : Uses the move ColdSoul :must kill king slime to unlock
~Ruby : Uses the move Eruption :must Kill Queen Bee to Unlock
~Topaz : Uses the move ThunderClash :must Kill the Wall of Flesh to Unlock
~Emerald : Uses the move GemStorm :must Kill Any Mech Boss to Unlock
~Amber : Uses the move AttackOrder :must Kill Plantera to Unlock
~Amethyst : Uses the move ShadowSneak :must Kill The Duke Fishron to Unlock
More on these attacks will be shown as you level up!
I also highly advise using the Recipe Browser created by jopojelly to see all the different crafting recipes and items, however, this mod does also include notes for most items at the StrangeBookcase. Start by just crafting a PaperNote.
Please do keep note that these level ups will get extremely expensive, however, the effort put into it will certainly pay off!
This mod, as far as I know will not be updated to 1.4 unless I can get some serious help
If you discover any bugs or issues please let me know as multiplayer functions differently than single player. My discord is david5797 (feel free to ask anything!)
**Patch notes(should've done this sooner to be honest)**
ver 6.2.3
-edited the description page as well as my new discord.
ver 6.2.2
-changed how purple gem ball functions
-made living purple shards craftable using silver shards
ver 6.2.1
-trying to fix a multiplayer issue with animations
ver 6.2.0
-changed some biome weaknesses
-Biome weaknesses now effect moves much more than before
-some graphical updates
-lots of other smaller changes, mainly concerning attacks
ver 6.1.3
-scraped the newely added chance for enemies to get stronger due to issues
-romoved some items that were meant to be cut before
ver 6.1.2
-fixed saria increasing damage infinintly when maxing Xp
ver 6.1.1
-very small update. Changed the item meant for my brother in this mod
ver 6.1.0
-Changed the way healballs are used, also added other pokeballs!
-GreenMothGoliath now requires a DuskBall to be thrown at it before it can be caught.
-Changed the way the GemStorm attacks
-Gem Fairies are now obtained from Gem pokeballs made from their gems
-added a rare chance for all enemies to grow huge with a massive health, defense and attack increase so be careful!
-changed a few other small mechanics within the mod.
ver 6.0.1
-Changed amount of MediumXpPearls for XpPearls from 5 to 1
ver 6.0.0
-Updated animations
-removed the diamond upgrade(for now)
-added eye of cthulu pet that drops from the eye(summons the boss to fight for you)
-Completely overhauled how Saria worked
-Changed summon item from tomes to the HealBall
ver 5.4.4
-Changed how the Moonblast attack worked and fixed the issue with it softlocking itself, also made it alot easier for the game to handle
-Increased the curse time of Shadowsneak when overcharged
-Small tweeks to certain debuffs and items
-The Moonblast attack now also scales depending on certain enemies.
ver 5.4.
Homepage
Description
Scam Artist NPC is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Homepage
Description
This mod adds 5 new town NPCs, the Corruption Fangirl, the Crimson Fangirl, the Picklock, the Scam Artist and the Professor, and placeable, stationary guards.
For more information, please, check out the mod's homepage.
Update:
Lots of new guards and other stationary "NPCs" added!
For more information, please, check out the mod's homepage.
Update:
Lots of new guards and other stationary "NPCs" added!
Homepage
Description
Colored damage types changes the tooltip and damage text of weapons to be colored, so that it's easier to quickly tell what kind of damage the weapon deals at a glance.
Melee: Red
Ranged: Green
Magic: Blue
Thrown: Brown
Summon: Pink
Sentries: Light Purple
Cross-Mod Support for these damage types:
Thorium: Radiant, Symphonic, True
Calamity: Rogue
Redemption: Druidic
Enigma: Mystic
DBZ: Ki
Battle Rods: Fishing
Clicker Class: Click
v1.6.0
-Added cross-mod support for Calamity, Redemption, Enigma, DBZ, Battle Rods, and Clicker Class damage types.
-Added toggle to disable damage numbers.
-Added toggle to disable other players damage numbers in multiplayer.
v1.5.0
-Now works in multiplayer! Test it out and let me know if you run into any problems.
-Remade the config menu again. Tried to make it a little easier to get through.
v1.4.0
-Finally got around to adding mod configuration through tmodloader.
Old mod config files won't work, so unfortunately you'll need to redo your configs if you had changed anything.
v1.3.0
-Added support for in game config reloading through Hamstar's Helpers mod.
-Split Sentries and Summons into 2 separate damage types w/different colors. Sentry damage is colored Purple.
-Added support for Alchemic damage type from Tremor. Alchemic damage is Dark Pink.
v1.2.0
-The "True" damage type from Thorium mod is now added. True damage will be colored White/Gray.
-Adjusted the color of Symphonic damage type to make it stand out from Ranged damage more.
v1.1.1
-Damage text for Radiant and Symphonic damage types will now properly change color.
-Known issue: Tooltips on Symphonic weapons do not change color. This will be fixed in a later update.
v1.1.0
-Defense values on armor/accessories will now be colored gray.
-Now also changes the color of the text that shows when you deal damage to match the damage type of the weapon!
Note: Some projectile based weapons may show incorrect damage types. This needs to be manually changed for each individual projectile type. Please report any weapons that use incorrect colors.
Thorium damage types are not yet supported with this, and will use different colors for Symphonic and Radiant damage until the mod is updated
-This mod will now create a config file when loaded for the first time. You can use this file to toggle tooltip or damage colorings, and set individual colors for each type! Supports rgb and hex colors!
v1.0.3
-Now changes the text that pops up when you deal damage to also be colored based on the damage type.
v1.0.2
-Now works properly with Thorium's flat damage modifying items.
v1.0.1
-Now supports Symphonic and Radiant damage types from Thorium
Melee: Red
Ranged: Green
Magic: Blue
Thrown: Brown
Summon: Pink
Sentries: Light Purple
Cross-Mod Support for these damage types:
Thorium: Radiant, Symphonic, True
Calamity: Rogue
Redemption: Druidic
Enigma: Mystic
DBZ: Ki
Battle Rods: Fishing
Clicker Class: Click
v1.6.0
-Added cross-mod support for Calamity, Redemption, Enigma, DBZ, Battle Rods, and Clicker Class damage types.
-Added toggle to disable damage numbers.
-Added toggle to disable other players damage numbers in multiplayer.
v1.5.0
-Now works in multiplayer! Test it out and let me know if you run into any problems.
-Remade the config menu again. Tried to make it a little easier to get through.
v1.4.0
-Finally got around to adding mod configuration through tmodloader.
Old mod config files won't work, so unfortunately you'll need to redo your configs if you had changed anything.
v1.3.0
-Added support for in game config reloading through Hamstar's Helpers mod.
-Split Sentries and Summons into 2 separate damage types w/different colors. Sentry damage is colored Purple.
-Added support for Alchemic damage type from Tremor. Alchemic damage is Dark Pink.
v1.2.0
-The "True" damage type from Thorium mod is now added. True damage will be colored White/Gray.
-Adjusted the color of Symphonic damage type to make it stand out from Ranged damage more.
v1.1.1
-Damage text for Radiant and Symphonic damage types will now properly change color.
-Known issue: Tooltips on Symphonic weapons do not change color. This will be fixed in a later update.
v1.1.0
-Defense values on armor/accessories will now be colored gray.
-Now also changes the color of the text that shows when you deal damage to match the damage type of the weapon!
Note: Some projectile based weapons may show incorrect damage types. This needs to be manually changed for each individual projectile type. Please report any weapons that use incorrect colors.
Thorium damage types are not yet supported with this, and will use different colors for Symphonic and Radiant damage until the mod is updated
-This mod will now create a config file when loaded for the first time. You can use this file to toggle tooltip or damage colorings, and set individual colors for each type! Supports rgb and hex colors!
v1.0.3
-Now changes the text that pops up when you deal damage to also be colored based on the damage type.
v1.0.2
-Now works properly with Thorium's flat damage modifying items.
v1.0.1
-Now supports Symphonic and Radiant damage types from Thorium
Homepage
Description
A mod containing various fun items, pets, debug items, and other miscellaneous shenanigans. I also leave some of my debug work in here every once in a while.
Featuring Apotheosis EX, LORDE pet, Chibii Doggo, Sunskeeter, and more!
Heavily Calamity-related, though some items related to other mods may appear. This mod will function without Calamity, but not all recipes will be enabled!
Most items have absurd recipes or are outright unattainable in normal play, so there's no harm in cheating them in.
Featuring Apotheosis EX, LORDE pet, Chibii Doggo, Sunskeeter, and more!
Heavily Calamity-related, though some items related to other mods may appear. This mod will function without Calamity, but not all recipes will be enabled!
Most items have absurd recipes or are outright unattainable in normal play, so there's no harm in cheating them in.

Homepage
Description
Calamity's Vanities Traducción Español traduce el contenido del Calamity's Vanities al Español.
Calamity's Vanities es un complemento al Calamity mod el cual añade contenido de vanidad (Trajes, alas, ganchos, mascotas, y más).
(No estoy asociado ni con el equipo del Calamity mod ni con el de Calamity's Vanities)
Calamity's Vanities es un complemento al Calamity mod el cual añade contenido de vanidad (Trajes, alas, ganchos, mascotas, y más).
(No estoy asociado ni con el equipo del Calamity mod ni con el de Calamity's Vanities)
Homepage
Description
ModdersToolkit is a toolkit for modders, hence the name.
Current Tools
-C# REPL, evaluate and run code interactively (on server console as well)
-Hitbox visualizer
-Dust tool
-Item defaults tool
-Projectile spawner
-Player layer viewer
-Interface layer viewer.
-NPC Spawn Calculator
-Fishing Result Calculator (Thanks direwolf420)
-Texture updating/editing tool
-Shader updating/editing tool (w/ Webmilio) (see wiki for usage instructions)
-UI Playground
-Background Tool
-Miscellaneous (NPC info, tile grid, chunk calculator)
Planned Tools
-WorldGen tools
-Sound explorer/tester
-NPC Loot validator
-NPC Spawn validator
-NPC kill visualizer
Current Tools
-C# REPL, evaluate and run code interactively (on server console as well)
-Hitbox visualizer
-Dust tool
-Item defaults tool
-Projectile spawner
-Player layer viewer
-Interface layer viewer.
-NPC Spawn Calculator
-Fishing Result Calculator (Thanks direwolf420)
-Texture updating/editing tool
-Shader updating/editing tool (w/ Webmilio) (see wiki for usage instructions)
-UI Playground
-Background Tool
-Miscellaneous (NPC info, tile grid, chunk calculator)
Planned Tools
-WorldGen tools
-Sound explorer/tester
-NPC Loot validator
-NPC Spawn validator
-NPC kill visualizer
Homepage
Description
(NOW WITH MULTIPLE KEYBOARDS/MICE!)
Adds split screen multiplayer with gamepads and multiple keyboards/mice
Please visit the mod page for installation instructions.
Check the mod homepage if you have any issues setting up multiple keyboards/mice
Mac/Linux users please use version 1.0.1: Version 2.0.0+ will not work!
Adds split screen multiplayer with gamepads and multiple keyboards/mice
Please visit the mod page for installation instructions.
Check the mod homepage if you have any issues setting up multiple keyboards/mice
Mac/Linux users please use version 1.0.1: Version 2.0.0+ will not work!
Homepage
Description
### Item Stats+
Item Stats+ will display more in-depth stats for all weapons.
Three diferent stlyes can be used
### Changelog
v1.3.2:
- Weapons that change default tooltip layout will not be affected due to compatibility issues.
- Thanks to Nextshot for pointing this out!
v1.3.1:
- Color no longer effects accessories or armor.
- Thanks to Nordblum for pointing this out!
- Color will still show velocity.
v1.3:
- Color option added.
- Removes prefix text and changes color of stats.
- Icon updated.
v1.2.4:
- Rebuilt for tModLoader v0.10.1.
- Knockback rounded.
#### e.g.
#Original
Mythical Demon Scythe
40 magic damage
9% critical strike chance
Very fast speed
Average knockback
Uses 13 mana
Casts demon scythe
+14% damage
+10% speed
+5% critical strike chance
-7% mana cost
+15% knockback
#Modded
Mythical Demon Scythe
40(+5) magic damage
9%(+5) critical strike chance
18(-2) (Very fast) speed
5.75(+0.75) (Average) knockback
Uses 13(-1)
Casts demon scythe
+14% damage
+10% speed
+5% critical strike chance
-7% mana cost
+15% knockback
#Alt
Mythical Demon Scythe
35(+5) magic damage
4%(+5) critical strike chance
20(-2) (Very fast) speed
5(+0.75) (Average) knockback
Uses 14(-1) mana
Casts demon scythe
+14% damage
+10% speed
+5% critical strike chance
-7% mana cost
+15% knockback
Item Stats+ will display more in-depth stats for all weapons.
Three diferent stlyes can be used
### Changelog
v1.3.2:
- Weapons that change default tooltip layout will not be affected due to compatibility issues.
- Thanks to Nextshot for pointing this out!
v1.3.1:
- Color no longer effects accessories or armor.
- Thanks to Nordblum for pointing this out!
- Color will still show velocity.
v1.3:
- Color option added.
- Removes prefix text and changes color of stats.
- Icon updated.
v1.2.4:
- Rebuilt for tModLoader v0.10.1.
- Knockback rounded.
#### e.g.
#Original
Mythical Demon Scythe
40 magic damage
9% critical strike chance
Very fast speed
Average knockback
Uses 13 mana
Casts demon scythe
+14% damage
+10% speed
+5% critical strike chance
-7% mana cost
+15% knockback
#Modded
Mythical Demon Scythe
40(+5) magic damage
9%(+5) critical strike chance
18(-2) (Very fast) speed
5.75(+0.75) (Average) knockback
Uses 13(-1)
Casts demon scythe
+14% damage
+10% speed
+5% critical strike chance
-7% mana cost
+15% knockback
#Alt
Mythical Demon Scythe
35(+5) magic damage
4%(+5) critical strike chance
20(-2) (Very fast) speed
5(+0.75) (Average) knockback
Uses 14(-1) mana
Casts demon scythe
+14% damage
+10% speed
+5% critical strike chance
-7% mana cost
+15% knockback
Homepage
Description
Zombie Apocalypse! is a mod that expands on the types of zombies that you encounter throughout the game.
ZA currently adds:
50 different zombie types
1 boss
I will try to update this as much as possible, but creating all the spritesheets takes a while, and I am currently working on multiple different projects, such as boss drops and special weapons.
Version 0.3.0: Added 12 new zombies
Version 0.2.0: Added 13 new zombies
ZA currently adds:
50 different zombie types
1 boss
I will try to update this as much as possible, but creating all the spritesheets takes a while, and I am currently working on multiple different projects, such as boss drops and special weapons.
Version 0.3.0: Added 12 new zombies
Version 0.2.0: Added 13 new zombies
Homepage
Description
The Joostmod has to offer
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
Homepage
Description
Use Cheat Sheet Mod to actually get the stuff. Contains Partyphilidium + related items.
Homepage
Description
Shop expander aims to solve a problem encountered by many players using multiple large mods. Town NPCs have a limited amount of free shop inventory space. When multiple different mods add items to a single vanilla NPC's shop, it can overflow, causing any additional items to not show up. The issue is further compounded by the fact that some items might be added to the same shop by multiple different mods, resulting in wasted slots.
This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer.
For more game-play info visit the mod's home page.
Changelog:
v1.1.2
- Fixed multiplayer issues
v1.1.1
- Better error handling and other bug fixes
- Fixed overzealous duplicate remover
This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer.
For more game-play info visit the mod's home page.
Changelog:
v1.1.2
- Fixed multiplayer issues
v1.1.1
- Better error handling and other bug fixes
- Fixed overzealous duplicate remover
Homepage
Description
From the creators of Archery Overhaul comes Sorcery Overhaul!
Sorcery Overhaul focuses on improving magic items in Terraria. We've added over 100+ unique magic items including armor, weapons, materials,
accessories, spells, scrolls, & more!
This mod currently adds in the following 100+ items:
. 32 New Staffs
. 24 New Magic Tomes
. 13 New Accessories
. 14 New Materials
. 6 New Consumables
. 4 New Armor Sets
. 6 New Prefixes/Reforges
. 14 Recipes for existing vanilla items
. 4 Modified vanilla items
. 2 New Enemies
. 1 New NPC
Unique Features:
. Spell Power - Spell Power gives magic weapons secondary effects, and effect chance and power increases as spell power is increased.
. Critical Strike Mana Recovery - Upon critical hit, some mana will be restored, can be increased by accessories and armor
. Spells - New consumable itemst that uses spell power as a damage type
. Scrolls - Incredibly powerful consumable items that be crafted or bought from the Apprentice NPC
We still have SO much more we want to add to this mod, so stick with us as we finish up hardmode and complete the mod!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want a list of the items in this mod, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
== IMPORTANT ==
Check out the new wiki from Sorcery Overhaul!
https://terrariamods.fandom.com/wiki/Sorcery_Overhaul
== CHANGELOG ==
== v 1.2.7 - Quality & Quantity ==
. 2 New Hardmode Tomes, "The Monsoon" and "Crystal Flames"
. 1 New Early-Game scroll, "Living Scroll" which can be crafted or found in wooden chests
. 2 New Hardmode Spells, "Greater Healing Spell" and "Greater Mana Spell"
. Death Eater Armor Lightning no longer creates a chain reaction
. Wizard Tome tooltip fixed
. Moonsoon Nerfed, less lag
. Fixed some bugs
. Changed some recipes to be less grindy
. Updated some sprites
Sorcery Overhaul focuses on improving magic items in Terraria. We've added over 100+ unique magic items including armor, weapons, materials,
accessories, spells, scrolls, & more!
This mod currently adds in the following 100+ items:
. 32 New Staffs
. 24 New Magic Tomes
. 13 New Accessories
. 14 New Materials
. 6 New Consumables
. 4 New Armor Sets
. 6 New Prefixes/Reforges
. 14 Recipes for existing vanilla items
. 4 Modified vanilla items
. 2 New Enemies
. 1 New NPC
Unique Features:
. Spell Power - Spell Power gives magic weapons secondary effects, and effect chance and power increases as spell power is increased.
. Critical Strike Mana Recovery - Upon critical hit, some mana will be restored, can be increased by accessories and armor
. Spells - New consumable itemst that uses spell power as a damage type
. Scrolls - Incredibly powerful consumable items that be crafted or bought from the Apprentice NPC
We still have SO much more we want to add to this mod, so stick with us as we finish up hardmode and complete the mod!
If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want a list of the items in this mod, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!
Discord: https://discord.gg/4ny8w74
If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!
Patreon: https://www.patreon.com/RipStudios
= Overhaul Team =:
Riptide
Mutater
PootisTweet
Canbash
== IMPORTANT ==
Check out the new wiki from Sorcery Overhaul!
https://terrariamods.fandom.com/wiki/Sorcery_Overhaul
== CHANGELOG ==
== v 1.2.7 - Quality & Quantity ==
. 2 New Hardmode Tomes, "The Monsoon" and "Crystal Flames"
. 1 New Early-Game scroll, "Living Scroll" which can be crafted or found in wooden chests
. 2 New Hardmode Spells, "Greater Healing Spell" and "Greater Mana Spell"
. Death Eater Armor Lightning no longer creates a chain reaction
. Wizard Tome tooltip fixed
. Moonsoon Nerfed, less lag
. Fixed some bugs
. Changed some recipes to be less grindy
. Updated some sprites
Homepage
Description
This is a mod about the Bleach Anime! This mod is still not finish, if you want to help us in creating this mod, then please join our Discord server!
Discord Server: https://discord.gg/cxtJkuU
If you have problems or suggestions, please join our discord server!
I'm also looking for spriters and coders that want to help me in finishing this mod without any compensations, thank you for those who want to help in advance.
I hope you'll have fun!
Update v0.4
- Vasto Lorde is now available, after achieving level 40 or above, Vasto Lorde form will be activated if health is very low.
- Vasto Lorde form heals the player really fast, but it only lasts 20 seconds, it has a 5 minutes cooldown and it adds some melee damage to the player.
- Unreleased Zangetsu sprite is now smaller with a new shape.
- Max EXP is now more larger.
Update v0.5
- Problem fixed where new character gets highlighted in red and cannot be played.
- Problem fixed where Unreleased Zangetsu still looks the same.
Discord Server: https://discord.gg/cxtJkuU
If you have problems or suggestions, please join our discord server!
I'm also looking for spriters and coders that want to help me in finishing this mod without any compensations, thank you for those who want to help in advance.
I hope you'll have fun!
Update v0.4
- Vasto Lorde is now available, after achieving level 40 or above, Vasto Lorde form will be activated if health is very low.
- Vasto Lorde form heals the player really fast, but it only lasts 20 seconds, it has a 5 minutes cooldown and it adds some melee damage to the player.
- Unreleased Zangetsu sprite is now smaller with a new shape.
- Max EXP is now more larger.
Update v0.5
- Problem fixed where new character gets highlighted in red and cannot be played.
- Problem fixed where Unreleased Zangetsu still looks the same.