Homepage
Description
This is a mod that supplies several optional UI changes, such as an on screen enemy HP bar when striking an enemy, changing the player health bar style, a low HP sound with various types, damage font animations, and a party interface.
Player health bar styles include:
-Kingdom Hearts Style (Small, Medium, and Large)
-A Link to the Past, Zelda Style
-Zelda II Style
-Zelda PH Heart Style
-Zelda OoT and MM Styles
-Metroid Prime Style
-Pokemon Sun/Moon Style
-Terraria Leveled Style
-Persona 3 Status Menu Style
-And so much more!
Use "/unleveled" to show the options menu.
This mod does not need to be on a server to run! It is entirely client only, and can run on ANY server. It will not force people to use the mod if it is on a server.
--Credits--
-Almost all graphic assets used were drawn by Gotest. Some came directly from another game whenever possible.
-Galaxy bar was requested and drawn by Koopahunter197.
---Changes---
-- v1.6.0.4 --
Fixed a compatibility issue with No Buff Limit where none of the UI elements appear.
-- v1.6.0.3 --
Fixed party UI
-- v1.6.0.2 --
Updated to tMod 0.11.3
-- v1.6.0.1 --
Updated for Leveled 1.0
-- v1.6 --
Added a new health bar. KH:CoM appearance.
Added a new health bar, Galaxy. Requested and made by Koopahunter197.
Fixed an issue where the FRAXY bar always shows, even if you select none.
Fixed a problem where bars that interact with the player getting hurt would get triggered when invincible.
-- v1.5.4 --
Added a new type of bar style that appears on the player.
Attempt to clear some error spam.
-- v1.5.3 --
Fixed some errors with a few health styles.
Fixed UIEffects error spam.
Fixed player KH2 style bar length.
-- v1.5.1 --
Updated for Leveled 0.9.7.
-- v1.5 --
Updated to tMod 0.10.1.4
Added a new damage number animation, with a crit sound. Sound can be disabled.
Fixed an issue with the number crunch not showing the correct damage.
-- v1.4.2 --
Updated to tMod 0.10.1.3
-- v1.4.1 --
Updated to tMod 0.10.1.2
-- v1.4 --
Added a new damage animation style, "Jumpy."
-- v1.3.1--
Fixed the name for the Gems health style.
Added a name for Health Style 5, Elsword.
Added some text to the white boxes to describe what they are.
Added an the option to right click the white boxes to lock them.
Fixed the position of the enemy's level in the default enemy HP window.
Fixed Lava Charm meter with the KH bars.
-- v1.3 --
New health style. Gems.
Fixed an issue where the KH bar position initialized offscreen for any resolution.
-- v1.2 --
New Health bar style. It will be under Health Bar Style 5.
-- v1.1.1 --
Updated for Leveled Critical Mode.
Changed the way the KH positioning worked. It's now by screen % instead of pixels. You'll likely need to click defaults, or go to the settings file and change KHPosX/Y to 0.5 to center it on the screen.
-- v1.1.0.2 --
Fixed an issue with the bouncy damage text where it would freeze when there's too many.
Fixed an issue with the crunch damage numbers where it would show incorrect damage.
-- v1.1 --
Revamped the Options menu.
Added a visible drag window for draggable objects when Lock is off.
Added a new option that enables a custom damage number animation.
Added an option to shrink damage numbers 10000 or higher. (Ex. 10.0K)
Centered the KH health bar styles in the drag area.
-- v1.0 --
Added a new KH2 Style health bar for the player.
Removed an error box that may appear involving the "Head" of the player when loading a world.
-- v0.6 --
Added two new heart styles.
Heart Styles are now labeled to what game they're from if they're from one.
Added four new Low HP Sounds
Added the option to right click the health style and low health style to go back
Clicking save now gives a notification saying "Settings Saved"
-- v0.5 --
Fixed an issue when using a custom texture for the default heart type, would cause Unleveled's custom hearts to bust.
Fixed an issue when running with Leveled that the enemy HP bar will show up even without Scan.
Added a new health bar style: Bar style: 4 - Persona 3 status menu style
-- v.0.4.6 --
Fixed an issue with some healthbars not showing damaged HP.
The entire interface and all styles should now scale with the UI scale. Use the default button if something doesn't appear.
Fixed an issue where heart style 2 and 3 were not in the correct position when the UI is scaled.
-- v.0.4.5.1 --
Changed up Health Bar 3 to instantly show lost HP, or gained HP through fading, while keeping the gradual increase/decrease.
Fixed up Health Bar 3 some more.
-- v.0.4.5 --
Attempt to fix health bar 3 freezing up.
-- v.0.4.4 --
Fixed the animation rate of the Metroid Prime and Heart Style 3 styles when using the L
Player health bar styles include:
-Kingdom Hearts Style (Small, Medium, and Large)
-A Link to the Past, Zelda Style
-Zelda II Style
-Zelda PH Heart Style
-Zelda OoT and MM Styles
-Metroid Prime Style
-Pokemon Sun/Moon Style
-Terraria Leveled Style
-Persona 3 Status Menu Style
-And so much more!
Use "/unleveled" to show the options menu.
This mod does not need to be on a server to run! It is entirely client only, and can run on ANY server. It will not force people to use the mod if it is on a server.
--Credits--
-Almost all graphic assets used were drawn by Gotest. Some came directly from another game whenever possible.
-Galaxy bar was requested and drawn by Koopahunter197.
---Changes---
-- v1.6.0.4 --
Fixed a compatibility issue with No Buff Limit where none of the UI elements appear.
-- v1.6.0.3 --
Fixed party UI
-- v1.6.0.2 --
Updated to tMod 0.11.3
-- v1.6.0.1 --
Updated for Leveled 1.0
-- v1.6 --
Added a new health bar. KH:CoM appearance.
Added a new health bar, Galaxy. Requested and made by Koopahunter197.
Fixed an issue where the FRAXY bar always shows, even if you select none.
Fixed a problem where bars that interact with the player getting hurt would get triggered when invincible.
-- v1.5.4 --
Added a new type of bar style that appears on the player.
Attempt to clear some error spam.
-- v1.5.3 --
Fixed some errors with a few health styles.
Fixed UIEffects error spam.
Fixed player KH2 style bar length.
-- v1.5.1 --
Updated for Leveled 0.9.7.
-- v1.5 --
Updated to tMod 0.10.1.4
Added a new damage number animation, with a crit sound. Sound can be disabled.
Fixed an issue with the number crunch not showing the correct damage.
-- v1.4.2 --
Updated to tMod 0.10.1.3
-- v1.4.1 --
Updated to tMod 0.10.1.2
-- v1.4 --
Added a new damage animation style, "Jumpy."
-- v1.3.1--
Fixed the name for the Gems health style.
Added a name for Health Style 5, Elsword.
Added some text to the white boxes to describe what they are.
Added an the option to right click the white boxes to lock them.
Fixed the position of the enemy's level in the default enemy HP window.
Fixed Lava Charm meter with the KH bars.
-- v1.3 --
New health style. Gems.
Fixed an issue where the KH bar position initialized offscreen for any resolution.
-- v1.2 --
New Health bar style. It will be under Health Bar Style 5.
-- v1.1.1 --
Updated for Leveled Critical Mode.
Changed the way the KH positioning worked. It's now by screen % instead of pixels. You'll likely need to click defaults, or go to the settings file and change KHPosX/Y to 0.5 to center it on the screen.
-- v1.1.0.2 --
Fixed an issue with the bouncy damage text where it would freeze when there's too many.
Fixed an issue with the crunch damage numbers where it would show incorrect damage.
-- v1.1 --
Revamped the Options menu.
Added a visible drag window for draggable objects when Lock is off.
Added a new option that enables a custom damage number animation.
Added an option to shrink damage numbers 10000 or higher. (Ex. 10.0K)
Centered the KH health bar styles in the drag area.
-- v1.0 --
Added a new KH2 Style health bar for the player.
Removed an error box that may appear involving the "Head" of the player when loading a world.
-- v0.6 --
Added two new heart styles.
Heart Styles are now labeled to what game they're from if they're from one.
Added four new Low HP Sounds
Added the option to right click the health style and low health style to go back
Clicking save now gives a notification saying "Settings Saved"
-- v0.5 --
Fixed an issue when using a custom texture for the default heart type, would cause Unleveled's custom hearts to bust.
Fixed an issue when running with Leveled that the enemy HP bar will show up even without Scan.
Added a new health bar style: Bar style: 4 - Persona 3 status menu style
-- v.0.4.6 --
Fixed an issue with some healthbars not showing damaged HP.
The entire interface and all styles should now scale with the UI scale. Use the default button if something doesn't appear.
Fixed an issue where heart style 2 and 3 were not in the correct position when the UI is scaled.
-- v.0.4.5.1 --
Changed up Health Bar 3 to instantly show lost HP, or gained HP through fading, while keeping the gradual increase/decrease.
Fixed up Health Bar 3 some more.
-- v.0.4.5 --
Attempt to fix health bar 3 freezing up.
-- v.0.4.4 --
Fixed the animation rate of the Metroid Prime and Heart Style 3 styles when using the L
Homepage
Description
removes content and balances around classic mode
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
1.1 freebie orbs and spectre boots changed the balancing baseline
1.2 was a design shift of rng drops
mod for those who like alpha minecraft (beds bad)
it's quite broken and won't give the right feel without truly scrapping alternate ores. etc
1.2's dilution of rng music, rng backgrounds, rng trees is strange.
made this a while ago but might as well upload than never making a 1.4 version
Homepage
Description
Better take a Power Tool adds new drills/chainsaws/jackhammers/jackhamsaws based on all pickaxes/axes/hammers/hamaxes that do not have a drill/chainsaw/jackhammer/jackhamsaw counterpart in Terraria.
v1.5.0.1
Added Config to make the Doomhammer/Dommjackhammer obtainable, to Buff the Lunar Drills & to Switch between the old and new sprites
Added Glow effect for the Dropped item version of the Jackhamshroom, Molten Drill & Jackhamsaw & the Lunar Jackhamsaws
Fixed Flesh Smasher Sprite
Changed the name of the Shroomite Digging Drillclaw to Shroomite Clawed Drill
v1.5
Added Ancient Jacksmasher, Banjackhammer, Brass Jackhammer & Drax, Frostjackammer, Ice Jackhammer, Sporchainsaw, North Chainsaw & Jackhammer, Doomjackhammer, JackSquasher & Frozen Drill Axe
Reworked sprites of all Wood & Metal Jackhammers, Bloody Massacre, Bone Drill, Candy Cane Drill, Spectre Drill & War Chainsaw of the Night
Tremor Update done all Tremor items in the Game except for hardmode ore Jackhammers because I don't get permissions to use them
v1.4.5
Added GlacierWoodJackhammer, ArgiteJackhamsaw, CoralJackhamsaw, CactusJackhammer & PizzaCutter
v1.4.4.3:
Removed recipe of Drillsaw, Pwnjackhammer, Drill of Bloom & The Saw because they now drop also in expert mode
v1.4.4.2:
Support for Hamstar's Helpers
v1.4.4.1:
Added Mod Icon
v1.4.4:
Changed stats of magma tools
Making the Code smarter
Added Nova & Paraxyde tools
Added Dune Jackhammer
Fix the chines translation of the Drillsaw Tooltips
v1.4.3:
Making The Lunar Drills Obtainable
Added Fungus Drill & Jackhamsaw
Added Drill of Bloom their only drop in Not Expert mode in Expert mode you can craft it with their counterpart
Added Argite Drill
v1.4.2:
Added Night Twilight & Sacrifical Drill
v1.4.1:
Added the Item tooltips back with his Translations but not completely for Simplified Chinese because I can't get the Symbols
v1.4:
Update to Terraria 1.3.5.2
The
v1.5.0.1
Added Config to make the Doomhammer/Dommjackhammer obtainable, to Buff the Lunar Drills & to Switch between the old and new sprites
Added Glow effect for the Dropped item version of the Jackhamshroom, Molten Drill & Jackhamsaw & the Lunar Jackhamsaws
Fixed Flesh Smasher Sprite
Changed the name of the Shroomite Digging Drillclaw to Shroomite Clawed Drill
v1.5
Added Ancient Jacksmasher, Banjackhammer, Brass Jackhammer & Drax, Frostjackammer, Ice Jackhammer, Sporchainsaw, North Chainsaw & Jackhammer, Doomjackhammer, JackSquasher & Frozen Drill Axe
Reworked sprites of all Wood & Metal Jackhammers, Bloody Massacre, Bone Drill, Candy Cane Drill, Spectre Drill & War Chainsaw of the Night
Tremor Update done all Tremor items in the Game except for hardmode ore Jackhammers because I don't get permissions to use them
v1.4.5
Added GlacierWoodJackhammer, ArgiteJackhamsaw, CoralJackhamsaw, CactusJackhammer & PizzaCutter
v1.4.4.3:
Removed recipe of Drillsaw, Pwnjackhammer, Drill of Bloom & The Saw because they now drop also in expert mode
v1.4.4.2:
Support for Hamstar's Helpers
v1.4.4.1:
Added Mod Icon
v1.4.4:
Changed stats of magma tools
Making the Code smarter
Added Nova & Paraxyde tools
Added Dune Jackhammer
Fix the chines translation of the Drillsaw Tooltips
v1.4.3:
Making The Lunar Drills Obtainable
Added Fungus Drill & Jackhamsaw
Added Drill of Bloom their only drop in Not Expert mode in Expert mode you can craft it with their counterpart
Added Argite Drill
v1.4.2:
Added Night Twilight & Sacrifical Drill
v1.4.1:
Added the Item tooltips back with his Translations but not completely for Simplified Chinese because I can't get the Symbols
v1.4:
Update to Terraria 1.3.5.2
The
Homepage
Description
Hello, my dear friend! You must be searching for new terraria mods with original content? Here you can read about new modification with a lot of new game mechanics.
So what is Bismuth Mod?
Bismuth Mod is a TML global modification based on old 1.0.2 version. We spent about two years for development of this global update and now our team is ready to present it to you.
Content
● 400+ new items
● 49 new NPCs
● 4 new bosses
● 120+ new tiles
● RPG-styled system (146 skills, 5 classes)
● Two playable races - naga and vampire
● 8 new incredible structures, two of them are massive cities
● New biome - swamp
● New event - orcish invasion
● Dice mini-game
● Поддержка русского языка
And a lot of other original content
Homepage
Description
===========================================
-Description-
===========================================
This mod is aiming to expand the game by adding items, bosses, etc.
This mod is WIP now so contents are overpowered and unstable.
If you can have good ideas, or fix typos, you can join the discord server (link on forum page) and help me.
===========================================
-Supporting Mods-
===========================================
-Boss Checklist
-Census
===========================================
-Changelogs-
===========================================
v0.0.0.0 to v0.0.0.12: WIP
-------------------------------------------
2021 5/29
V0.0.0.12
-New items
-Added some structures.
-Can be generated stella biome after Moon Lord has been defeated.
-Can be generated Deepsea.
-Some resprites
-Fixed fatal multiplayer bug
-Added 4 music by ra_men0
-Added Dark Matter set
-Removed Andromeda, Spiral, Magellanic and Milkyway Armor
-------------------------------------------
2020 11/22
V0.0.0.11
-Ores generated in the sky will be replaced by skyline ores.
-You can now use fonts that include Japanese
-Added ablility bar UI
-Stella biome almost compleated
-Added stella npcs
-Some resprites
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 8/1
V0.0.0.10
-Removed or changed thrower class contents
-Resprited Demonite Staff
-Resprited Adam & Eve
-Add some sprites
-Removed mystic & distortion
-Added stella biome. It will be gen PML but not for now.
-Betsy's curse applied to players.(It has own buff icon)
-Changed mod icon
-------------------------------------------
2020 6/20
V0.0.0.9
-Some weapons work fine
> Centry Weapons, Worm Minion Weapons, Mageranic Blaze
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 4/28
V0.0.0.8
-Small fixes
-------------------------------------------
2020 4/26
V0.0.0.7
-Fixed stuck on the "resetting game objects" and just does not move when making a new world
-Fixed Tidal Stream texture
-Added JP translation
-------------------------------------------
2020 2/29
V0.0.0.6: Early Access
-Removed items
> All ???, All Cross Bow, All Ballistic Arrow, Asura Armorset, etc
-Removed Mystic and distortion meteors
-Added the ore that is generated when you defeated Wall of Flesh
-Added new mode
-Shadowflame and Daybroken debuff applied to players.
-------------------------------------------
2020 1/4
V0.0.0.5: Early Access
-Added new 3 biomes
-Changed ritual texture
-------------------------------------------
2019 11/10
V0.0.0.3
-Supported Boss Highlights
-Added new boss
-Added items but most items still unavailable
===========================================
-Description-
===========================================
This mod is aiming to expand the game by adding items, bosses, etc.
This mod is WIP now so contents are overpowered and unstable.
If you can have good ideas, or fix typos, you can join the discord server (link on forum page) and help me.
===========================================
-Supporting Mods-
===========================================
-Boss Checklist
-Census
===========================================
-Changelogs-
===========================================
v0.0.0.0 to v0.0.0.12: WIP
-------------------------------------------
2021 5/29
V0.0.0.12
-New items
-Added some structures.
-Can be generated stella biome after Moon Lord has been defeated.
-Can be generated Deepsea.
-Some resprites
-Fixed fatal multiplayer bug
-Added 4 music by ra_men0
-Added Dark Matter set
-Removed Andromeda, Spiral, Magellanic and Milkyway Armor
-------------------------------------------
2020 11/22
V0.0.0.11
-Ores generated in the sky will be replaced by skyline ores.
-You can now use fonts that include Japanese
-Added ablility bar UI
-Stella biome almost compleated
-Added stella npcs
-Some resprites
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 8/1
V0.0.0.10
-Removed or changed thrower class contents
-Resprited Demonite Staff
-Resprited Adam & Eve
-Add some sprites
-Removed mystic & distortion
-Added stella biome. It will be gen PML but not for now.
-Betsy's curse applied to players.(It has own buff icon)
-Changed mod icon
-------------------------------------------
2020 6/20
V0.0.0.9
-Some weapons work fine
> Centry Weapons, Worm Minion Weapons, Mageranic Blaze
-Buffed some vanilla bosses when Limit Cut is activated
-------------------------------------------
2020 4/28
V0.0.0.8
-Small fixes
-------------------------------------------
2020 4/26
V0.0.0.7
-Fixed stuck on the "resetting game objects" and just does not move when making a new world
-Fixed Tidal Stream texture
-Added JP translation
-------------------------------------------
2020 2/29
V0.0.0.6: Early Access
-Removed items
> All ???, All Cross Bow, All Ballistic Arrow, Asura Armorset, etc
-Removed Mystic and distortion meteors
-Added the ore that is generated when you defeated Wall of Flesh
-Added new mode
-Shadowflame and Daybroken debuff applied to players.
-------------------------------------------
2020 1/4
V0.0.0.5: Early Access
-Added new 3 biomes
-Changed ritual texture
-------------------------------------------
2019 11/10
V0.0.0.3
-Supported Boss Highlights
-Added new boss
-Added items but most items still unavailable
===========================================
Homepage
Description
This mod allows you to zoom in and out much
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
further than what's possible in Vanilla.
Very useful to people who play in lower resolutions or
who want to have high resolution sprites.
You can also make the game turn upside down.
Open the UI using the hotkey (default: 'B').
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
AbsoluteAquarian, for helping me with Lerp!
bafto & Hexagonalex, for testing multiplayer.
Cryoknight, for the trashcan sprite!
AbsoluteAquarian, Trivaxy and direwolf420 for helping with the IL-edit
_________________________
Better Zoom
_________________________
Zoom (default: 1x):
Changing the Zoom slider or Pressing the
plus or minus keys on your keyboard
(not the ones on the numpad) will zoom your
game in and out just like normal, but
instead of zooming from 100% to 200%,
you can zoom from 20% to 1000%
and from -100% to -20% (upside down)
When you zoom out the tiles don't load any further.
This is not a bug!
Zoom Background (default: 'off'):
This toggles if the background should zoom too.
Flip Background (default: 'on'):
This decides if the background should flip
once the zoom is negative.
Hotbar scale (default: 1x):
This changes how big your hotbar is.
UI Scale (default: 1x):
Similar to "Zoom" but for the UI.
You can also change this by holding shift while
pressing plus or minus.
_________________________
Camera Control
_________________________
Tracking Speed (default 1x):
Controls the tracking speed.
Lock screen (default: 'off'):
Setting this to on or pressing the Hotkey,
locks your screen to the current position.
You can still move while it's locked
(Unlike Hero's Mod "Fly Camera tool").
Pressing the Hotkey again or toggling
"Lock Screen", unlocks your screen.
Move Screen (the Dpad):
You can move your screen while it's locked
Pressing the arrow keys moves
your screen in the direction too.
Path Trackers (red):
Click to place Path Trackers which
will draw a curve the camera follows
The Eraser will remove Path Trackers
when you click or hold the left mouse button
The Delete button will remove all Path Trackers
You can move Path trackers using the move tool
Entity Tracker (green):
Click to place a Entity Tracker which will track
the closest NPC or Player (only in Multiplayer)
Homepage
Description
The long awaited Hardmode update for BombusApisCalamity is finally here, adding:
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)
- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.
- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4
Homepage
Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!
The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.
Changes from original:
Added more station slots to the crafting interface.
Added more sort options.
Added RecursiveCraft support
Added quick stack and restock to Storage Heart deposit button (Read tooltip)
Added weapon DPS calculation (Not 100% accurate)
TODO:
Money Compactor
Blacklist/Whitelist for specific accesses
Wait for bug reports
Changelog:
0.5.5.10:
Fix Linux issues - fuck Mono
0.5.5.9:
Add config option to toggle the dps tooltip
0.5.5.8:
Fix bug that prevented the placement of Storage Connector above blocks
0.5.5.7:
- Fix bug that prevented placing storage tiles onto blocks
0.5.5.6:
- Fix Storage Unit placement bug
0.5.5.5:
- Items of same type and prefix stack together
- Bug fix
0.5.5.3:
- Added config to clear search text
0.5.4.1:
Add config for storage deposit quick stack behaviour
- Due to some config changes, all your config settings have been reset
0.5.4.0:
Fixed world sections not loading due to storage systems having too many items
Fixed bad netcode causing "read underflows"
Fixed the crafting GUI sometimes throwing exceptions
Fixes done by absoluteAquarian
0.5.3.6:
Update RecursiveCraft reference
0.5.3.5:
Fix storage access
0.5.3.4:
Fix reach extending items not working
0.5.3.3:
Show that ingredient is craftable in ingredient list
0.5.3.2:
Fix logic error
0.5.3.1:
Fix storage heart not being loaded when far away in multiplayer
0.5.3.0:
Update for new RecursiveCraft version
0.5.2.13:
Fix issue with recipe staying selected after reload
0.5.2.12:
Fix bug introduced in 0.5.2.9 and add Mod Helpers bug reporting feature
0.5.2.11:
Some more optimizations
0.5.2.10:
Fix right click only working on result once
0.5.2.9:
Fix pulling wrong item from storage
0.5.2.8:
Optimizations and modular ingredient UI
0.5.2.7:
Added config for default recipe filter
0.5.2.6:
Fixed extracting items from first instead of last stack
0.5.2.5:
Functional RecursiveCraft support
0.5.2.4:
Fix vanilla recipe groups not being processed
0.5.2.2:
Temporarily disable integration with RecursiveCraft due to bugs
0.5.2.1:
Fix search bug
0.5.2.0:
Added integration with the RecursiveCraft mod
Homepage
Description
World Gen Loader is a mod that let you load modded world gen using an item or command
usefull if you wanted to play new mod that add new worldgen in an existing world or just playing around
will not work with mod that does il edit / directly modify vanilla world gen code
also comes with a few more experimental commands
Changelog :
v.1.1 - added icon
v.1.0 - initial release
usefull if you wanted to play new mod that add new worldgen in an existing world or just playing around
will not work with mod that does il edit / directly modify vanilla world gen code
also comes with a few more experimental commands
Changelog :
v.1.1 - added icon
v.1.0 - initial release
Homepage
Description
The Anarchist Mod is a mod that has been in development for a while now, it features the following:
-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes
If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.
VERY IMPORTANT!!!!
The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.
If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.
-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes
If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.
VERY IMPORTANT!!!!
The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.
If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.
Homepage
Description
This mod contains music for Fargo's Souls Mod.
Credit to Sakuzyo/削除 for composition.
Credit to Sakuzyo/削除 for composition.
Homepage
Description
Magical Things add a few different items from swords to summons. Adds a dedicated boot slot, but still allows boots to be equipped.
Useful for different kinds of boots. Still a work-in-progress. Bootslot equipped items don't show on player correctly.
Bootslot now has a configuration for the equipment pages and to allow shoes to be equipped in the non shoe slot.
Equip boots with Right click, vanity boots with Shift Right click
Warning! Unequip your current boots from Bootslot before updating. Usually fine, but just in case.
Updated! v0.2.7
-------------------------------
Update to work with tmodloader v0.11.8.4
Added Server config to Enable or Disable entire Bootslot.
Fixed version typo.
-------------------------------
Updated to tmodloader v0.11.7.5
-------------------------------
v0.2.2
Fixed config, now shows up in mods of tmodloader!
Added a potted sunflower that gives the Happy! buff, buff time is a little glitchy.
Added Cleanse Bomb (Original) which adds back in a Cleanse Bomb that won't remove mushroom biomes.
Fixed several biome bombs conversion ranges; now should not cause any errors.
Added Sand, Forest, Jungle and Cultivator Bombs.
-------------------------------
Added Dev armor and weapons not available normally. Cheat in only.
Known Bugs: Bootslot boots don't display properly on the player.
Medium Core players death gives a new Animus scroll.
Viking Amulet is a little strange on multiplayer.
[Credits]
Coders: Big help from the tmodloader community and of course, jopojelly, bluemagic, Wingslot and Spirit mod.
Sprites from: Cyrus Annihilator, Mageker, and Shadow443.
Music from: modbom's ENKRYPTION album.
Useful for different kinds of boots. Still a work-in-progress. Bootslot equipped items don't show on player correctly.
Bootslot now has a configuration for the equipment pages and to allow shoes to be equipped in the non shoe slot.
Equip boots with Right click, vanity boots with Shift Right click
Warning! Unequip your current boots from Bootslot before updating. Usually fine, but just in case.
Updated! v0.2.7
-------------------------------
Update to work with tmodloader v0.11.8.4
Added Server config to Enable or Disable entire Bootslot.
Fixed version typo.
-------------------------------
Updated to tmodloader v0.11.7.5
-------------------------------
v0.2.2
Fixed config, now shows up in mods of tmodloader!
Added a potted sunflower that gives the Happy! buff, buff time is a little glitchy.
Added Cleanse Bomb (Original) which adds back in a Cleanse Bomb that won't remove mushroom biomes.
Fixed several biome bombs conversion ranges; now should not cause any errors.
Added Sand, Forest, Jungle and Cultivator Bombs.
-------------------------------
Added Dev armor and weapons not available normally. Cheat in only.
Known Bugs: Bootslot boots don't display properly on the player.
Medium Core players death gives a new Animus scroll.
Viking Amulet is a little strange on multiplayer.
[Credits]
Coders: Big help from the tmodloader community and of course, jopojelly, bluemagic, Wingslot and Spirit mod.
Sprites from: Cyrus Annihilator, Mageker, and Shadow443.
Music from: modbom's ENKRYPTION album.
Homepage
Description
Frequently asked questions:
"I can't find the bosses on the checklist!" - Go to controls and enable the list, you can then find what you need to spawn each boss by clicking on the bosses name!
"I can't download the mod!" - Join the discord server and there is a manual download!
"Is there a wiki?!" - Not yet, it is being worked on!
Have you ever wanted to expand your Terraria experience? Are you wanting to find a new expansion mod that is not just Calamity and Thorium? Are you wanting to try new things and start from scratch with a new pallet of content? Well this mod is perfect for you! Mystic Lands is a giant content adding mod, it adds in:
* 1000+ new items!
* 30+ new armour sets!
* A LOT of new accessories!
* 200+ new Weapons!
* 17+ new Wings!
* 4+ new ores and 7+ new bars!
* 14 new ammos!
* A bunch of new tools!
* A new class - the Vampiric Class! (A single-player healer)!
* 6 new town npcs!
* 23+ new buffs!
* Some cool amulets and items!
* Some crafting recipes for some currently un-craftable vanilla items!
* 40+ new enemies!
* 5 new Mini-bosses!
* 7 new bosses!
SPECIAL THANKS TO:
- Omicron - Long term spriter and helper!
- MrCreepypasta32 - Music composer!
- Zen - Tester and helper!
- Naka - For help with code!
- JustTheJoe - Tester and helper!
(=)NEW UPDATE JUST RELEASED - V1.4.1(=)
* Fixed some more grammar and spelling errors!
* Corites, Crawltipedes, Drakomires, Drakomire Riders, Selenians, Srollers and Drakanians are now immune to the 'Daybroken' debuff!
* Life Fruit recipe now requires 6 Plantera Spores and 3 Chlorophyte Bars instead of 5 Plantera Spores and 2 Chlorophyte Bars!
* Updated the description!
* Added the Starter Bag, you spawn with this on character creation and it drops all of the starter items when opened!
* Dull Stones now have a chance to drop from all bosses rarely!
* Updated some of the Town NPCs chat messages!
* Rogar now hits a lot harder!
* Slightly buffed Golem, his buffs are currently being worked on so will be released in a future update!
* Coretera's drops rates from her treasure bag have changed!
"I can't find the bosses on the checklist!" - Go to controls and enable the list, you can then find what you need to spawn each boss by clicking on the bosses name!
"I can't download the mod!" - Join the discord server and there is a manual download!
"Is there a wiki?!" - Not yet, it is being worked on!
Have you ever wanted to expand your Terraria experience? Are you wanting to find a new expansion mod that is not just Calamity and Thorium? Are you wanting to try new things and start from scratch with a new pallet of content? Well this mod is perfect for you! Mystic Lands is a giant content adding mod, it adds in:
* 1000+ new items!
* 30+ new armour sets!
* A LOT of new accessories!
* 200+ new Weapons!
* 17+ new Wings!
* 4+ new ores and 7+ new bars!
* 14 new ammos!
* A bunch of new tools!
* A new class - the Vampiric Class! (A single-player healer)!
* 6 new town npcs!
* 23+ new buffs!
* Some cool amulets and items!
* Some crafting recipes for some currently un-craftable vanilla items!
* 40+ new enemies!
* 5 new Mini-bosses!
* 7 new bosses!
SPECIAL THANKS TO:
- Omicron - Long term spriter and helper!
- MrCreepypasta32 - Music composer!
- Zen - Tester and helper!
- Naka - For help with code!
- JustTheJoe - Tester and helper!
(=)NEW UPDATE JUST RELEASED - V1.4.1(=)
* Fixed some more grammar and spelling errors!
* Corites, Crawltipedes, Drakomires, Drakomire Riders, Selenians, Srollers and Drakanians are now immune to the 'Daybroken' debuff!
* Life Fruit recipe now requires 6 Plantera Spores and 3 Chlorophyte Bars instead of 5 Plantera Spores and 2 Chlorophyte Bars!
* Updated the description!
* Added the Starter Bag, you spawn with this on character creation and it drops all of the starter items when opened!
* Dull Stones now have a chance to drop from all bosses rarely!
* Updated some of the Town NPCs chat messages!
* Rogar now hits a lot harder!
* Slightly buffed Golem, his buffs are currently being worked on so will be released in a future update!
* Coretera's drops rates from her treasure bag have changed!
Homepage
Description
Add leveling system to tModLoader with NExperience mod,
and mess with it's settings to create your perfect rpg
mode.
and mess with it's settings to create your perfect rpg
mode.
Homepage
Description
'Calamity Mod PT-BR Translation' é um mod que fornece uma tradução não-oficial do Calamity Mod para o Português Brasileiro.
Tradução feita por Pixelnando, com a ajuda de Master Dong/Skyshadow no código.
Agradecimentos a Tolsyak pelo seu mod de tradução de código aberto no Github.
Para uma lista completa de todo conteúdo traduzido presente no mod, visite a página inicial do mod no fórum.
Nota: Não sou afiliado com o Fabsol nem os desenvolvedores do Calamity Mod.
__________________________
v1.1.2.5
- Armas de ataque à distância traduzidas.
- Armas de ataque físico adicionadas na atualização 1.5 traduzidas.
- Armas retrabalhadas na 1.5.1 traduzidas.
- Melhoria na tradução de alguns itens.
- Alguns itens diversos que não tinham tradução agora foram traduzidos.
- Novo ícone para o mod.
- Encantamentos no nome e na descrição do item traduzidos.
v1.1.2.4
- Várias traduções ajustadas para estarem de acordo com a 1.5.
- Tradução de "Rogue" alterada de Assassino para Ladino.
- Traduzido tags como Fire Weapon, Ice Weapon e Nature Weapon, bem como Developer Item e Donor Item.
v1.1.2.3
- Compatível com a versão 1.5.0.003.
- Itens introduzidos na versão 1.5 traduzidos.
- Draedon e seu trio Exo traduzidos.
- Novo diálogo da Calamitas Suprema durante a batalha traduzido.
v1.1.2.2
- Compatível com a nova versão 1.5 do Calamity (o conteúdo novo ainda não foi traduzido).
- Ícone atualizado.
v1.1.2.1
- Descrição do mod alterada.
v1.1.2
- Diálogos de NPCs traduzidos (exceto as opções dos mesmos).
v1.1.1
- Ferramentas traduzidas.
- Bônus definidos traduzidos.
- Ícone atualizado.
- Dicas de hotkeys traduzidas.
- Dicas de itens no Modo Morte traduzidas.
- Modificadores traduzidos.
v1.1
- Consumíveis traduzidos.
- Novo ícone adicionado ao mod.
- Mensagens de status no chat traduzidas.
v1.0.3
- Montarias traduzidas.
- Animais de estimação traduzidos.
- Adicionado um novo ícone para o mod.
v1.0.2
- Tinturas traduzidas.
- Móveis traduzidos
- Itens de invocação de chefe e eventos traduzidos.
- Variados sacos de coleta traduzidos.
- Lore traduzida.
- Nomes dos registros de Draedon traduzidos.
v1.0.1
- Adicionado uma página inicial para o mod.
v1.0 - Lançamento do mod
- Acessórios traduzidos.
- Munições traduzidas.
- Armaduras traduzidas (sem o bônus).
- Blocos traduzidos.
- Materiais traduzidos.
- Inimigos traduzidos
- NPCs traduzidos.
- Armas do tipo físico traduzidas.
Tradução feita por Pixelnando, com a ajuda de Master Dong/Skyshadow no código.
Agradecimentos a Tolsyak pelo seu mod de tradução de código aberto no Github.
Para uma lista completa de todo conteúdo traduzido presente no mod, visite a página inicial do mod no fórum.
Nota: Não sou afiliado com o Fabsol nem os desenvolvedores do Calamity Mod.
__________________________
v1.1.2.5
- Armas de ataque à distância traduzidas.
- Armas de ataque físico adicionadas na atualização 1.5 traduzidas.
- Armas retrabalhadas na 1.5.1 traduzidas.
- Melhoria na tradução de alguns itens.
- Alguns itens diversos que não tinham tradução agora foram traduzidos.
- Novo ícone para o mod.
- Encantamentos no nome e na descrição do item traduzidos.
v1.1.2.4
- Várias traduções ajustadas para estarem de acordo com a 1.5.
- Tradução de "Rogue" alterada de Assassino para Ladino.
- Traduzido tags como Fire Weapon, Ice Weapon e Nature Weapon, bem como Developer Item e Donor Item.
v1.1.2.3
- Compatível com a versão 1.5.0.003.
- Itens introduzidos na versão 1.5 traduzidos.
- Draedon e seu trio Exo traduzidos.
- Novo diálogo da Calamitas Suprema durante a batalha traduzido.
v1.1.2.2
- Compatível com a nova versão 1.5 do Calamity (o conteúdo novo ainda não foi traduzido).
- Ícone atualizado.
v1.1.2.1
- Descrição do mod alterada.
v1.1.2
- Diálogos de NPCs traduzidos (exceto as opções dos mesmos).
v1.1.1
- Ferramentas traduzidas.
- Bônus definidos traduzidos.
- Ícone atualizado.
- Dicas de hotkeys traduzidas.
- Dicas de itens no Modo Morte traduzidas.
- Modificadores traduzidos.
v1.1
- Consumíveis traduzidos.
- Novo ícone adicionado ao mod.
- Mensagens de status no chat traduzidas.
v1.0.3
- Montarias traduzidas.
- Animais de estimação traduzidos.
- Adicionado um novo ícone para o mod.
v1.0.2
- Tinturas traduzidas.
- Móveis traduzidos
- Itens de invocação de chefe e eventos traduzidos.
- Variados sacos de coleta traduzidos.
- Lore traduzida.
- Nomes dos registros de Draedon traduzidos.
v1.0.1
- Adicionado uma página inicial para o mod.
v1.0 - Lançamento do mod
- Acessórios traduzidos.
- Munições traduzidas.
- Armaduras traduzidas (sem o bônus).
- Blocos traduzidos.
- Materiais traduzidos.
- Inimigos traduzidos
- NPCs traduzidos.
- Armas do tipo físico traduzidas.
Homepage
Description
This mod add the Edorbis boss themes to Edorbis Mod, it is not required to install this mod but highly recommended.
Author :
FatCat : Music
Links :
FatCat's Channel : https://www.youtube.com/c/FatCatMusic/videos
Discord : https://discord.gg/acqsb56D8D
Author :
FatCat : Music
Links :
FatCat's Channel : https://www.youtube.com/c/FatCatMusic/videos
Discord : https://discord.gg/acqsb56D8D
Homepage
Description
[English, 汉语, ру́сский]
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
WeaponOut is a quality of life and minor content mod that introduces items that use interesting game mechanics balanced for vanilla Terraria, but are capable of holding up to modded playthroughs. It adds fist, whips, multi-function and team support items as well as ease-of-use functions such as autoswinging accessories, teleporting hooks and temporary spawn points.
Summary:
* Hide/Show weapons being held with inventory icon (top left).
* Temporary spawn point tents! Silk + Wood.
* Fists! Dash at enemies to deliver devastating combos.
* Whips! Deals crits when hitting at the tip.
* Sabers! Fast striking swords with special charge effects.
* More dual-use Weapons! Right-click for secondary weapon abilities.
* Early game shields, with situational uses.
* Team-centric items for buffing, and restoring mana.
* Trivial accessories! Scale low tier weapons to high tier.
* Custom config file, if you want to toggle the above features.
Note: Config located in Terraria/ModLoader/Mod Configs
Content:
* 44 Fist Weapons
* 9 Whip Weapons
* 9 Saber Weapons
* Quite a few other weapons
* 25 Accessories (roughly)
* 1 Tile
* 3 Bullets
Now has a wiki page: https://terrariamods.gamepedia.com/WeaponOut
Credits:
Flashkirby99 - I am making this mod.
Eli10293 - Updated Sprites for: Mana Blast, Mana Sword, Molten Chains
Alena - Updated Sprites for: Steampunk Persuader
Gouvod - 汉语翻译
Milliath - Переведено на русский.
goldenapple - "Modder's Guide to Config Files"
Folks on the discord server - Suggestions, bug testing and all-round support. You guys rock!
kiedev666 - The first playtester.
Mod recommendations:
Virtuous = Adds a whole bunch of cool and unique weapons.
UnuBattleRods = Adds a fishing class that deals damage via special fishing rods that are also weapons.
Homepage
Description
Test your fighting prowess against four difficult end-game bosses. Defeating the Abomination post-Moonlord will trigger the Elemental Unleash in your world, filling your world with powerful monsters and loot. The final boss is guaranteed to be the most challenging boss you'll ever fight!
More info can be found on the homepage.
More info can be found on the homepage.
Homepage
Description
Starter Classes allows the player to begin their journey as which ever class they choose without the hassel of trying to get class related items, ammo, accessories, etc. along with giving the player iron tools to start with, along with a hammer. Use the Mod Config Menu to toggle certain aspects of the mod. In the new update players can customize a bag with their own items of whatever items from any mod they choose.
If you have any suggestions as to what class support you would like in the mod, or to report a change you would like, please view the forum post by clicking "Visit the Mod's Homepage."
Currently this mod adds in 30 different starting class choices, including:
� Melee (Vanilla)
� Ranged (Vanilla)
� Summoner (Vanilla)
� Mage (Vanilla)
� Throwing (Vanilla)
� Rogue(Calamity Mod)
� Bard, Radiant (Thorium Mod)
� Druid (Mod of Redemption)
� Shaman, Alchemist, Gambler (Orchid Mod)
� Mystic (The Enigma Mod)
� Clicker (Clicker Class)
� Reaper (Guardians Mod)
� Telekinetic (Esper Class)
� Sentry (Expanded Sentries)
� Melee, Ranged, Summoner, Mage (Thorium, Calamity, Ancients Awakened Variants)
� Throwing (Thorium Variant)
Many thanks to Verveine (creator of the Orchid Mod) for contributing to most of the bag sprites.
If you have any suggestions as to what class support you would like in the mod, or to report a change you would like, please view the forum post by clicking "Visit the Mod's Homepage."
Currently this mod adds in 30 different starting class choices, including:
� Melee (Vanilla)
� Ranged (Vanilla)
� Summoner (Vanilla)
� Mage (Vanilla)
� Throwing (Vanilla)
� Rogue(Calamity Mod)
� Bard, Radiant (Thorium Mod)
� Druid (Mod of Redemption)
� Shaman, Alchemist, Gambler (Orchid Mod)
� Mystic (The Enigma Mod)
� Clicker (Clicker Class)
� Reaper (Guardians Mod)
� Telekinetic (Esper Class)
� Sentry (Expanded Sentries)
� Melee, Ranged, Summoner, Mage (Thorium, Calamity, Ancients Awakened Variants)
� Throwing (Thorium Variant)
Many thanks to Verveine (creator of the Orchid Mod) for contributing to most of the bag sprites.
Homepage
Description
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**
This mod adds:
800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!
100+ NPCs
21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)
4 New Biomes.
-The World Chaoses: Alternatives to the World Evils.
The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.
The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.
-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)
-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.
Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)
Fargo's Mutant Mod support.
A unique soundtrack.
~Update 1.0.3.2 Changelog~
1. Fixed an issue disabling the mod in MP when used with calamity
2. Fixed the Terrarium blocks being super duper dark
Thanks to all these amazing people for all their help with the mod!
-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC
Thank you to our amazing Patrons!
-Spectral Aves
-Rockwizard
-Lantard
Homepage
Description
Antiaris is a new project from part of team which made Tremor Mod. The difference is that content in Antiaris is more interesting, balanced and unique, unlike in Tremor, basically "Quality > Quantity".
Our team is trying to make the game bigger and make the player feel more interested in game.
â— 423 Items
â— 24 Mobs
â— 1 Town NPC
â— 2 Bosses
â— 6 New structures
â— 2 New mounts
â— 2 Music tracks
â— Support of Boss Checklist mod by Jopojelly
â— Re-Logic - for creating Terraria
â— tModLoader team - for developing tModLoader
â— Zoomo - for allowing us to use his sprites & ideas
â— Sergo - for allowing us to use his sprites & ideas
â— Bla2e - for making armor animation sheets
â— TMRC - for allowing us to use his sprites
â— Bry-ccentric - for allowing us to use his "More Shadowflame Items" idea & sprites
â— Snickerbobble - for allowing us to use his "Hidden Hearts" idea & sprites
â— Phobostar - for making animation for Zadum4ivii's armor set
â— Mintbut - for spriting and animating CookieSam's set and spriting chess accessories
Homepage
Description
Census - Town NPC Checklist modifies the housing panel to show missing townspeople.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.
A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions.
Mods can add the conditions for their town easily. In PostSetupContent, call census.Call("TownNPCCondition", mod.NPCType("ExamplePerson"), "Create a house from ExampleBlock.");
Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens.
The command "TownProgress" can be used to check available Town NPC from the server console.
You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config.



















