Homepage
Description
GlowMaskAPI is a library made to help developers easily add glowmasks to their items.
Homepage
Description
In my opinion, there is one big issue with wiring. You can�t really SEE what is actually going on. Everything happens instantly once you flip the switch. This isn�t a big deal if you just want to build simpler door mechanisms or traps, but when you have a huge chain of logic gates, things will quickly become rather confusing� To resolve this problem, I have created MechScope, a TModLoader mod that can pause and visualize the wiring execution process.
For more information, please visit the terraria forums.
Default hotkeys:
Toggle - NumPad1
Step - NumPad2
Auto-step - NumPad3
Settings - NumPad5
Version history:
v1.0
- First release
v1.1
- Mod Browser release
- Fixed unloading and other minor bugs
v1.2
- Improved UI
v1.3
- Improved UI
- Fixed multiplayer crashes
- Fixed Harmony unloading
For more information, please visit the terraria forums.
Default hotkeys:
Toggle - NumPad1
Step - NumPad2
Auto-step - NumPad3
Settings - NumPad5
Version history:
v1.0
- First release
v1.1
- Mod Browser release
- Fixed unloading and other minor bugs
v1.2
- Improved UI
v1.3
- Improved UI
- Fixed multiplayer crashes
- Fixed Harmony unloading
Homepage
Description
This is my first mod, and it adds the Murasame (One slice, one kill) from the anime "Akame ga kill!"
Don't fool yourself, this is in no way balanced. Like, at all. I just like the anime.
Don't fool yourself, this is in no way balanced. Like, at all. I just like the anime.
Homepage
Description
Nextras v1.1.6.2
Nextras (Formerly NientasEssentials) is a basic mod that adds new weapons, mobs, accessories, tools, and more!
Nextras is designed, updated, and upkept by Nienta since early 2021.
Partners:
- Terramon
Join the discord :) https://discord.gg/Rrxcz9d
Nextras (Formerly NientasEssentials) is a basic mod that adds new weapons, mobs, accessories, tools, and more!
Nextras is designed, updated, and upkept by Nienta since early 2021.
Partners:
- Terramon
Join the discord :) https://discord.gg/Rrxcz9d
Homepage
Description
Never miss that particular ore you're searching for ever again. Ore spawns are roughly 2.5x more frequent. Ores that are effected are listed below. The mod is only triggered on world creation.
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Iron / Lead
Gold / Platinum
Diamond / Ruby / Sapphire / Topaz / Emerald
Homepage
Description
SNPack is a growing content expansion mod that aims to replace old gameplay.
v0.5.3
-Added Frozen Scrap
-Added 1 New Expert Exlosive Item
-Added Lava Mage Mini Boss
-Added 1 New Pair Of Wings
-Added 1 New Weapon
v0.5.2
-Added Underworld Eruption Event
-Added Expert Mode Granite Orb
-Added 1 New Weapon
-Added 2 New Underworld Erouption Mobs
-Fixed Bugs
v0.5.1
-Fixed Multiplayer Bugs
-Fixed Animations
-Added Mod Checklist Compadibility
-Added Corupted Stone
v0.5.0.1
-Fixed Recipres
v0.5
-700 Downloads
-Added The Granite Orb
-Added 3 Granite Weapons
-Added 1 New Arrow
v0.4
-Added Glowing Stone & Dust
-Added Elemental Stones
-Added 4 New Weapons
-Added The Press
v0.3.3.1
-Fixed Bunnys
v0.3.3
-Added Nova Raiders
-Improved AI of Friendly Bunnies
-Balanced Items
-Added Delta Javlin
-Added Star Shooter
v0.3.2
-Increased Difficulty Of Post-Skeletron Bunny Bandits
-Added Friendly Bunny
-Added 2 New Accessories
-Added 2 New Materials
-Fixed Multilayer Music
-Fixed Cannon Bunnies
-Fixed Robot Bunny
v0.3.1
-Added Gem Bow
-Fixed Skeletron Stone
-Fixed Granite Energy
v0.3
-Added Granite Energy
-Added Granite Armor
-Made Draconic Worms Usefull
-Rebalencing
-Post-Skeletron Bunny Bandits
-Fixed Recipes
v0.2.2
-Added 2 New Granite Weapons
-Recreated 1 Item
-Retexturing
v0.2.1
-Added 2 More Bunny Banndit Enemies
-Added Granite Blaster
-Fixed Recipes
v0.2
-Added Bunny Banndits
-Fixed World Gen Bugs
-Added Bigger Caves
v0.1.1
-Fixed World Gen Bugs
-2 Weapons Added
v0.1
-Dragon Nest Added
-3 New Weapons Added
-Added 2 Dragon Nest Enemies
v0.5.3
-Added Frozen Scrap
-Added 1 New Expert Exlosive Item
-Added Lava Mage Mini Boss
-Added 1 New Pair Of Wings
-Added 1 New Weapon
v0.5.2
-Added Underworld Eruption Event
-Added Expert Mode Granite Orb
-Added 1 New Weapon
-Added 2 New Underworld Erouption Mobs
-Fixed Bugs
v0.5.1
-Fixed Multiplayer Bugs
-Fixed Animations
-Added Mod Checklist Compadibility
-Added Corupted Stone
v0.5.0.1
-Fixed Recipres
v0.5
-700 Downloads
-Added The Granite Orb
-Added 3 Granite Weapons
-Added 1 New Arrow
v0.4
-Added Glowing Stone & Dust
-Added Elemental Stones
-Added 4 New Weapons
-Added The Press
v0.3.3.1
-Fixed Bunnys
v0.3.3
-Added Nova Raiders
-Improved AI of Friendly Bunnies
-Balanced Items
-Added Delta Javlin
-Added Star Shooter
v0.3.2
-Increased Difficulty Of Post-Skeletron Bunny Bandits
-Added Friendly Bunny
-Added 2 New Accessories
-Added 2 New Materials
-Fixed Multilayer Music
-Fixed Cannon Bunnies
-Fixed Robot Bunny
v0.3.1
-Added Gem Bow
-Fixed Skeletron Stone
-Fixed Granite Energy
v0.3
-Added Granite Energy
-Added Granite Armor
-Made Draconic Worms Usefull
-Rebalencing
-Post-Skeletron Bunny Bandits
-Fixed Recipes
v0.2.2
-Added 2 New Granite Weapons
-Recreated 1 Item
-Retexturing
v0.2.1
-Added 2 More Bunny Banndit Enemies
-Added Granite Blaster
-Fixed Recipes
v0.2
-Added Bunny Banndits
-Fixed World Gen Bugs
-Added Bigger Caves
v0.1.1
-Fixed World Gen Bugs
-2 Weapons Added
v0.1
-Dragon Nest Added
-3 New Weapons Added
-Added 2 Dragon Nest Enemies
Homepage
Description
"Start with base" is a small mod which generates a base at the end of world generation considering all NPC's of all active mods. If u are tiered building ur own all the time that mod might work for you. But it won't give you too much.
You still need to place chests and crafting stations. Only for NPC flats you don't need to care about anymore.
It will check how many NPC your active mods contain and resize the base accordingly (only at world gen).
It won't win a design award for good looking :) That's also your part.
The main concept about this base is to reduce ways to NPC's, crafting stations, chests and a high amount of chest you can quick-stack to (after teleport back).
Each of those can be done better but with negative effect for the other. If you think you got a better base structure write me in linked page please (also base pics there).
Not all basee have been tested for long play. It would be nice if you can also write me your experience during playthrough with this base mod.
Thanks for testing. gl hf!
Config your base: left click at the GUI during world generation
or add those commands to world name:
$Ba2 - base with 2 NPC flats as core structure
$Ba3 - base with 3 NPC flats as core ($b3b for big version, both look if enough space for all mod items)
$Ba4 - base with 4 .. (useful for many NPC)
$Ba5 - base with 5 .. below ground
$Ba6 - base with 6 NPC flats as core (credits to Sergo for that)
$Fpa, Fdy, Fwo, Fgr, Fbo, Fri, Fmb ---> changes the furniture material, $D.. only chair and desk
$Tha, Tob, Tdy, Two, Tss, Tri, Tbo, Tgr, Tmb --> changes the tiles used for flats
$Wha, Wdg, Wdy, Wwo, Wss, Wdi, Wri, Wbo, Wgr, Wmb --> changes the used wall
$Lho, Lgl, Ldy, Lwo, Lpa, Lbo, Lgr, Wmb --> changes the used lantern
$Ppa, Pri, Pdy, Pwo, Pbo, Pgr, Pmb, Pic --> changes the used platform
...and many more (no Gui: $noG)
$Sy* - random style of used tiles, predefined $Sy0, $Sy1, $Sy2
$Cx1 - stores/loads config file which allows you to setup all values as you like
You can combine those, e.g "MyWorldName$Ba3FdyTssWdi" (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for Flats (Tss) and dirt as wall behind (Wdi)
more details at linked page
updates:
0.2.3.0 - new base & bug fixes while porting it to 1.4
0.2.2.3 - custom styles bugfix, desk chair: $D.. , same as $F
0.2.2.1 - pause world gen, no gui mode: $noG
0.2.2.0 - more options
0.2.0.0 - now with GUI, lantern, platform option
0.1.4.4 - custom style and marble style
0.1.4.2 - base improv
0.1.4.1 - small fix at npc count
0.1.4.0 - add base 4 (for manny npc's)
0.1.3.1 - some bug fixing
0.1.3.0 - Advanced options, added 2 alternative base structures and the option to change the used tiles
0.1.0.5 - some bug fixing
You still need to place chests and crafting stations. Only for NPC flats you don't need to care about anymore.
It will check how many NPC your active mods contain and resize the base accordingly (only at world gen).
It won't win a design award for good looking :) That's also your part.
The main concept about this base is to reduce ways to NPC's, crafting stations, chests and a high amount of chest you can quick-stack to (after teleport back).
Each of those can be done better but with negative effect for the other. If you think you got a better base structure write me in linked page please (also base pics there).
Not all basee have been tested for long play. It would be nice if you can also write me your experience during playthrough with this base mod.
Thanks for testing. gl hf!
Config your base: left click at the GUI during world generation
or add those commands to world name:
$Ba2 - base with 2 NPC flats as core structure
$Ba3 - base with 3 NPC flats as core ($b3b for big version, both look if enough space for all mod items)
$Ba4 - base with 4 .. (useful for many NPC)
$Ba5 - base with 5 .. below ground
$Ba6 - base with 6 NPC flats as core (credits to Sergo for that)
$Fpa, Fdy, Fwo, Fgr, Fbo, Fri, Fmb ---> changes the furniture material, $D.. only chair and desk
$Tha, Tob, Tdy, Two, Tss, Tri, Tbo, Tgr, Tmb --> changes the tiles used for flats
$Wha, Wdg, Wdy, Wwo, Wss, Wdi, Wri, Wbo, Wgr, Wmb --> changes the used wall
$Lho, Lgl, Ldy, Lwo, Lpa, Lbo, Lgr, Wmb --> changes the used lantern
$Ppa, Pri, Pdy, Pwo, Pbo, Pgr, Pmb, Pic --> changes the used platform
...and many more (no Gui: $noG)
$Sy* - random style of used tiles, predefined $Sy0, $Sy1, $Sy2
$Cx1 - stores/loads config file which allows you to setup all values as you like
You can combine those, e.g "MyWorldName$Ba3FdyTssWdi" (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for Flats (Tss) and dirt as wall behind (Wdi)
more details at linked page
updates:
0.2.3.0 - new base & bug fixes while porting it to 1.4
0.2.2.3 - custom styles bugfix, desk chair: $D.. , same as $F
0.2.2.1 - pause world gen, no gui mode: $noG
0.2.2.0 - more options
0.2.0.0 - now with GUI, lantern, platform option
0.1.4.4 - custom style and marble style
0.1.4.2 - base improv
0.1.4.1 - small fix at npc count
0.1.4.0 - add base 4 (for manny npc's)
0.1.3.1 - some bug fixing
0.1.3.0 - Advanced options, added 2 alternative base structures and the option to change the used tiles
0.1.0.5 - some bug fixing
Homepage
Description
Ever wish you could have custom prefixes on your summoner weapons? Wish you could have something other than ruthless?
This mod adds 12 new prefixes for summoner weapons, replacing the magic ones they could get.
This mod adds 12 new prefixes for summoner weapons, replacing the magic ones they could get.
Homepage
Description
SWORDSTONE
-----------------------
Swordstone is a small content mod which aims to of course add content like any other mod.
Keep in mind this mod prefers has a balance of quantity and quality, but the mod's quantity is our first priority.
-----------------------
ITEMS:
38 melee weapons (1 currently unobtainable)
11 ranged weapons (1 currently unobtainable)
2 magic weapons
2 throwing weapons (1 currently unobtainable)
2 pickaxes
2 axes
1 hammer
8 enemies
2 town NPCs
1 miniboss
6 bosses
5 magic tools
11 materials
8 accessories
18 misc items
1 ammo
2 ores
-----------------------
v1.6.2 CHANGELOG:
- Added Zyberite and Paxemint armor sets.
- Added Slashing Dagger, a melee weapon crafted by the sword mold.
- Added Det Stora Svärdet, a melee weapon crafted by the sword mold.
- Updated Lunatic and Onyx weapon sets.
- Mass resprites of almost everything in the mod
-----------------------
Crediting Maikli for mod icon and most sprites
-----------------------
MUSIC:
Waterflame - Striker
ParagonX9 - Chaoz Fantasy
Xtrullor - The Armor Of God
Xtrullor - Terran Era
Dimrain47 - The Disturbance
Bossfight - Milky Ways
Fantishow - Fantihouse
-----------------------
Planned for future updates:
Addition of more items
Addition of more enemies
Adding a weapon class
Boss Checklist support
-----------------------
Swordstone is a small content mod which aims to of course add content like any other mod.
Keep in mind this mod prefers has a balance of quantity and quality, but the mod's quantity is our first priority.
-----------------------
ITEMS:
-----------------------
v1.6.2 CHANGELOG:
- Added Zyberite and Paxemint armor sets.
- Added Slashing Dagger, a melee weapon crafted by the sword mold.
- Added Det Stora Svärdet, a melee weapon crafted by the sword mold.
- Updated Lunatic and Onyx weapon sets.
- Mass resprites of almost everything in the mod
-----------------------
Crediting Maikli for mod icon and most sprites
-----------------------
MUSIC:
Waterflame - Striker
ParagonX9 - Chaoz Fantasy
Xtrullor - The Armor Of God
Xtrullor - Terran Era
Dimrain47 - The Disturbance
Bossfight - Milky Ways
Fantishow - Fantihouse
-----------------------
Planned for future updates:
Addition of more items
Addition of more enemies
Adding a weapon class
Boss Checklist support
Homepage
Description
This mod is the Ultimate mod as it will contain alot of characters from different Universes and Such.
Right now there around 35 characters in play with 2 dev sets!
Note: In order to obtain the characters youll need an Anvil, and 75 wood for at least one full Vanity Set.
We hope you enjoy the mod! :D
New Update - Added Pibby from Learning with Pibby, her phase 3 form. And also a new Original Character named Goo! ^w^
Pets unfourtanetly are taken out. I lost all the source data containing all the pet code and since pets are a pain to code I will for now have to scrap them out of the mod.
Right now there around 35 characters in play with 2 dev sets!
Note: In order to obtain the characters youll need an Anvil, and 75 wood for at least one full Vanity Set.
We hope you enjoy the mod! :D
New Update - Added Pibby from Learning with Pibby, her phase 3 form. And also a new Original Character named Goo! ^w^
Pets unfourtanetly are taken out. I lost all the source data containing all the pet code and since pets are a pain to code I will for now have to scrap them out of the mod.
Homepage
Description
Overview
Aequus is a Terraria content mod which focuses on adding experimental content, like new items, enemies, and loot!
The mod's assets are extractable
A discord link to the mod is in the homepage, if you like typing discord invite links yourself, here you go:
> https://discord.gg/pEKfVCnqe4
Includes:
> 280+ Items
> 2 Bosses
> 15+ Enemies
> 4 Events
> 5 Friendly NPCs
> Full support for English language and Chinese language, with quite a few Russian translations!
> Support for Boss Checklist, Census, and the Discord Rich Presence mod!
And importantly, many bugs!
(Please report bugs either on the forum page, or discord server!)
Side Note: Aequus was created from me messing around with coding and stuff, so don't try to take the mod super serious pls :)
######################
概述
Aequus是一个添加了很多新物品、敌人和战利品的Terraria内容模组.
本Mod的资源可随意提取
本Mod的主页有Discord链接, 如果你想自己输入Discord邀请链接, 请点这:
> https://discord.gg/pEKfVCnqe4
包括:
> 超过280个物品
> 2个Boss
> 超过15个敌人
> 4个事件
> 4个友善的NPC
> 完全支持英语和以后可能会重新翻译的汉语, 以及相当多的俄语翻译!
> 支持 Boss Checklist、Census 和 Discord Rich Presence mod!
更重要的是, 有很多Bug!
(请到论坛主页或Discord服务器反馈Bug!)
旁注: Aequus是由我在代码和其他东西上胡搞瞎搞整出来的Mod, 玩的时候请不要太认真 :)
Aequus is a Terraria content mod which focuses on adding experimental content, like new items, enemies, and loot!
The mod's assets are extractable
A discord link to the mod is in the homepage, if you like typing discord invite links yourself, here you go:
> https://discord.gg/pEKfVCnqe4
Includes:
> 280+ Items
> 2 Bosses
> 15+ Enemies
> 4 Events
> 5 Friendly NPCs
> Full support for English language and Chinese language, with quite a few Russian translations!
> Support for Boss Checklist, Census, and the Discord Rich Presence mod!
And importantly, many bugs!
(Please report bugs either on the forum page, or discord server!)
Side Note: Aequus was created from me messing around with coding and stuff, so don't try to take the mod super serious pls :)
######################
概述
Aequus是一个添加了很多新物品、敌人和战利品的Terraria内容模组.
本Mod的资源可随意提取
本Mod的主页有Discord链接, 如果你想自己输入Discord邀请链接, 请点这:
> https://discord.gg/pEKfVCnqe4
包括:
> 超过280个物品
> 2个Boss
> 超过15个敌人
> 4个事件
> 4个友善的NPC
> 完全支持英语和以后可能会重新翻译的汉语, 以及相当多的俄语翻译!
> 支持 Boss Checklist、Census 和 Discord Rich Presence mod!
更重要的是, 有很多Bug!
(请到论坛主页或Discord服务器反馈Bug!)
旁注: Aequus是由我在代码和其他东西上胡搞瞎搞整出来的Mod, 玩的时候请不要太认真 :)
Homepage
Description
Adjustable Anything is the final form of Global{NPC, Item, Projectile} mods.
The world is under your control now - projectile splitting, NPC health, weapon damage...
Set any configuration option to -1 to disable it.
Links to lists of the IDs required for some parameters (Shoot, AI, etc...) can be found on the homepage.
If you know your way around C#, we're in need of some code cleaning, too.
---v1.3 CHANGELOG---
New options added to the config to selectively choose what Items, NPCs and Projectiles to not modify.
Updated old "Except Special" config option to either block or only allow modifications to things listed in the new config options.
Redid like... 4% of the code?
Drank a lot of coffee.
The world is under your control now - projectile splitting, NPC health, weapon damage...
Set any configuration option to -1 to disable it.
Links to lists of the IDs required for some parameters (Shoot, AI, etc...) can be found on the homepage.
If you know your way around C#, we're in need of some code cleaning, too.
---v1.3 CHANGELOG---
New options added to the config to selectively choose what Items, NPCs and Projectiles to not modify.
Updated old "Except Special" config option to either block or only allow modifications to things listed in the new config options.
Redid like... 4% of the code?
Drank a lot of coffee.
Homepage
Description
This mod improves some aspects of vanilla chests
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
direwolf420, darthmorf and jopojelly for a UIElement
Trivaxy for providing his item drawing code
_________________________
Changes
_________________________
- "Deposit All" and "Loot all" have a confirmation button now.
- Clicking on "Sort Items" will open a menu with more sort options to the right and a search bar below the chest UI.
- Hovering over a chest shows its contents
- Hotkeys for Deposit All, Loot All, Quick Stack, Restock, Sort Chest and Sort Inventory
_________________________
How to use
_________________________
Simply open a chest and click on "Sort Items".
This will open another menu to the right.
Use the search bar to search for items
For a Changlog and more information visit my homepage!
Contact NotLe0n#7696 on discord if you have any problems.
Special Thanks to:
direwolf420, darthmorf and jopojelly for a UIElement
Trivaxy for providing his item drawing code
_________________________
Changes
_________________________
- "Deposit All" and "Loot all" have a confirmation button now.
- Clicking on "Sort Items" will open a menu with more sort options to the right and a search bar below the chest UI.
- Hovering over a chest shows its contents
- Hotkeys for Deposit All, Loot All, Quick Stack, Restock, Sort Chest and Sort Inventory
_________________________
How to use
_________________________
Simply open a chest and click on "Sort Items".
This will open another menu to the right.
Use the search bar to search for items
Homepage
Description
1.1.1.x IS A PATCH TO KEEP THE MOD FUNCTIONAL
A COMPLETE REWRITE IS IN THE WORKS
Cataclysm is a Terraria mod focusing on changing different aspects of different mods.
Current support mods: Calamity, Thorium, Clicker Class, and Split
Have any suggestions? Any bugs to report? Shoot them at me through the repository's issue tracker (https://github.com/Steviegt6/CataclysmMod/issues) or directly in my Discord server (the homepage).
Current features (subject to change!):
Calamity:
* The Sponge and The Absorber have the effects of the Rover Drive.
* Infinity no longer consumes ammo, but suffers from a slightly DPS decrease as a result.
* Spider Armor provides more defense and lets you stick to walls.
* Added the Sulphurous (Sulfurous) Shell, which allows you to teleport to the Sulphurous Sea (obtained from Abyssal Crates).
* Clothier and Guide Voodoo dolls have an increased max stack of 20.
* Basher is 1.2 times larger.
* Sulphurskin Potions sell for 2 silver.
* The Rampart of Deities and Deific Amulet provide the same life regeneration as the Heart Band.
* Some changes to Mysterious Circuitry and Dubious Plating drops.
* Clingers drop a new item called the Dagger of Decree, which is a new legendary rogue item.
* The Travelling Merchant may now drop the Pulse Bow on death.
* Frogfish, Catfish, Devil Fish, Fusion Feeders, and Sunskaters can drop shark fins.
* Angry Dogs have an increased span rate and a higher change to drop the Cryophobia.
* Great Sand Sharks drop a new item called the Grand Shark Repellent, which can prevent the Great Sand Shark from spawning.
* The Wizard will now sell the Guide Voodoo Doll.
* Numerous different minions now rotate as they move. Looks cool and gud.
* Dratliornus' arrows pass throw blocks.
* Fungal Clump now emits light.
* Lore items remain activated if placed in a piggy bank (Lore items will be re-added by Cataclysm once they are removed in Calamity 1.5!).
* Cavern shrines are made out of stone and stone bricks instead of obsidian.
* Slime God inflicts slimed so you don't become unable to move up and down lmaoooo.
* Torrential Tear doesn't make it rain like a tsunami is above you or some crap.
* Throwing Bricks are crafted at a work bench instead of an anvil.
* Halley's Inferno is crafted with a Rifle Scope instead of Sniper Scope.
Thorium:
* Stained Glass sells for 5 silver like vanilla stained glass.
* Doubled Globee spawn rate. :)
Clicker Class:
* Added several new clicker weapons, still a heavy work-in-progress.
Split:
* The Umbrella can now block Menace's icicle knife and Tetris ice block attacks.
* Added the Pharaoh's Fear, an Ankh Shield and Terror Shield upgrade.
Some of these mods are more lacking than others, but I'll get around to adding more content soon!
A COMPLETE REWRITE IS IN THE WORKS
Cataclysm is a Terraria mod focusing on changing different aspects of different mods.
Current support mods: Calamity, Thorium, Clicker Class, and Split
Have any suggestions? Any bugs to report? Shoot them at me through the repository's issue tracker (https://github.com/Steviegt6/CataclysmMod/issues) or directly in my Discord server (the homepage).
Current features (subject to change!):
Calamity:
* The Sponge and The Absorber have the effects of the Rover Drive.
* Infinity no longer consumes ammo, but suffers from a slightly DPS decrease as a result.
* Spider Armor provides more defense and lets you stick to walls.
* Added the Sulphurous (Sulfurous) Shell, which allows you to teleport to the Sulphurous Sea (obtained from Abyssal Crates).
* Clothier and Guide Voodoo dolls have an increased max stack of 20.
* Basher is 1.2 times larger.
* Sulphurskin Potions sell for 2 silver.
* The Rampart of Deities and Deific Amulet provide the same life regeneration as the Heart Band.
* Some changes to Mysterious Circuitry and Dubious Plating drops.
* Clingers drop a new item called the Dagger of Decree, which is a new legendary rogue item.
* The Travelling Merchant may now drop the Pulse Bow on death.
* Frogfish, Catfish, Devil Fish, Fusion Feeders, and Sunskaters can drop shark fins.
* Angry Dogs have an increased span rate and a higher change to drop the Cryophobia.
* Great Sand Sharks drop a new item called the Grand Shark Repellent, which can prevent the Great Sand Shark from spawning.
* The Wizard will now sell the Guide Voodoo Doll.
* Numerous different minions now rotate as they move. Looks cool and gud.
* Dratliornus' arrows pass throw blocks.
* Fungal Clump now emits light.
* Lore items remain activated if placed in a piggy bank (Lore items will be re-added by Cataclysm once they are removed in Calamity 1.5!).
* Cavern shrines are made out of stone and stone bricks instead of obsidian.
* Slime God inflicts slimed so you don't become unable to move up and down lmaoooo.
* Torrential Tear doesn't make it rain like a tsunami is above you or some crap.
* Throwing Bricks are crafted at a work bench instead of an anvil.
* Halley's Inferno is crafted with a Rifle Scope instead of Sniper Scope.
Thorium:
* Stained Glass sells for 5 silver like vanilla stained glass.
* Doubled Globee spawn rate. :)
Clicker Class:
* Added several new clicker weapons, still a heavy work-in-progress.
Split:
* The Umbrella can now block Menace's icicle knife and Tetris ice block attacks.
* Added the Pharaoh's Fear, an Ankh Shield and Terror Shield upgrade.
Some of these mods are more lacking than others, but I'll get around to adding more content soon!
Homepage
Description
With Creative tools you can toggle different events
and game states with a single click of a button,
move NPC's and Items with your mouse, display
lots of Information on the screen and much more!
For a complete Changlog and more information visit my homepage!
Thanks to Pyroknight for drawing the sprites.
Latest Changes:
v3.2 - Sprite Overhaul
+ Pyroknight redrew all sprites
+ Made Description more informative
+ fixed WeatherControl button text
_________________________
Content:
_________________________
Things you can toggle:
- Bloodmoon- Frost Legion
- Frostmoon- Hardmode
- Pumpkinmoon- Expert Mode
- Solar eclipse- Halloween
- Pirate invasion- Christmas
- Goblin Army- Party
- Martian Madness- Slime Rain
Clear Inventory:
Clear inventory or delete non-favorited items!
(inventory-, ammo- and moneyslots).
Modify held Item:
Change some properties of your held Item
Changes are not saved with the player
Modify Player:
Change some properties of your player
Changes are not saved with the player
Custom NPC:
Create your own basic NPC
Custom Item:
Create your own basic Item
Creative Fly:
Toggle to Fly in the air or through blocks!
control with WASD, SHIFT to go faster and CTRL to go slower
Magic Cursor:
Move NPCs and Items with your mouse
hold middle click and drag to move them
(only works for one npc of a type)
Game Info:
Information you can display on the screen:
- Mouse position relative to the World
- Mouse position relative to the screen
- Mouse and Mouse border Color
- Player name, whoAmI id, position, velocity, ect
- NPC position, velocity, name, type, aiStyle
- Item position, name, type, Distance to Mouse
- Projectile position, velocity, name, type
- Screen position, Screen Zoom
- Time, Global time, Rain Timer
- Hitboxes
Weather Contol:
Contol what time it is and change the moonphase
Play Sound:
Play any sound or Music and find their ID
(useful for modders)
DownedBoss Toggle:
Toggle what bosses you have killed already.
Example: You can only enter the dungeon when skeleton has been defeated. Instead of having to fight him you can just tick NPC.downedBoss3.
Summon Meteor:
You can summon a Meteor.
(only 1 meteor can exist in a world. If you want two, destroy the first one)
and game states with a single click of a button,
move NPC's and Items with your mouse, display
lots of Information on the screen and much more!
For a complete Changlog and more information visit my homepage!
Thanks to Pyroknight for drawing the sprites.
Latest Changes:
v3.2 - Sprite Overhaul
+ Pyroknight redrew all sprites
+ Made Description more informative
+ fixed WeatherControl button text
_________________________
Content:
_________________________
Things you can toggle:
- Bloodmoon- Frost Legion
- Frostmoon- Hardmode
- Pumpkinmoon- Expert Mode
- Solar eclipse- Halloween
- Pirate invasion- Christmas
- Goblin Army- Party
- Martian Madness- Slime Rain
Clear Inventory:
Clear inventory or delete non-favorited items!
(inventory-, ammo- and moneyslots).
Modify held Item:
Change some properties of your held Item
Changes are not saved with the player
Modify Player:
Change some properties of your player
Changes are not saved with the player
Custom NPC:
Create your own basic NPC
Custom Item:
Create your own basic Item
Creative Fly:
Toggle to Fly in the air or through blocks!
control with WASD, SHIFT to go faster and CTRL to go slower
Magic Cursor:
Move NPCs and Items with your mouse
hold middle click and drag to move them
(only works for one npc of a type)
Game Info:
Information you can display on the screen:
- Mouse position relative to the World
- Mouse position relative to the screen
- Mouse and Mouse border Color
- Player name, whoAmI id, position, velocity, ect
- NPC position, velocity, name, type, aiStyle
- Item position, name, type, Distance to Mouse
- Projectile position, velocity, name, type
- Screen position, Screen Zoom
- Time, Global time, Rain Timer
- Hitboxes
Weather Contol:
Contol what time it is and change the moonphase
Play Sound:
Play any sound or Music and find their ID
(useful for modders)
DownedBoss Toggle:
Toggle what bosses you have killed already.
Example: You can only enter the dungeon when skeleton has been defeated. Instead of having to fight him you can just tick NPC.downedBoss3.
Summon Meteor:
You can summon a Meteor.
(only 1 meteor can exist in a world. If you want two, destroy the first one)
Homepage
Description
While this mod does still work, I've put it together with a new claw weapon I made as
"DeviantAnomaly's Redemption Stuff".
I suggest switching to that instead.
"DeviantAnomaly's Redemption Stuff".
I suggest switching to that instead.
Homepage
Description
Adds the five "lost" themes of the Calamity soundtrack, produced by DM Dokuro and Turquoise.
For further details regarding implementation and permissions, please visit the home page.
Does not actually require the Calamity mod to work, but it's a much better experience that way.
Playlist:
- Fiery Fists of Stone
- omniPOTENCE
- GARDENMETAL
- Threats of the Ocean Floor
- Blessing of the Moon
For further details regarding implementation and permissions, please visit the home page.
Does not actually require the Calamity mod to work, but it's a much better experience that way.
Playlist:
- Fiery Fists of Stone
- omniPOTENCE
- GARDENMETAL
- Threats of the Ocean Floor
- Blessing of the Moon
Homepage
Description
Gambling is the sport of kings, they say.
This mod adds a new NPC: The gambler, who sells different "money chests", that can be opened for gold. The amount is random, and while you can win big, it averages out as slightly less than you paid.
It's a hell of a risk, but the higher level boxes can contain a little bit more than just mere coin.
This mod adds a new NPC: The gambler, who sells different "money chests", that can be opened for gold. The amount is random, and while you can win big, it averages out as slightly less than you paid.
It's a hell of a risk, but the higher level boxes can contain a little bit more than just mere coin.
Homepage
Description
Industrial Pickaxes adds some pickaxes with a special ability at their disposal, inspired by the Zenith Forge from Keybrands+.
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.
TL;DR
Adds several new pickaxes that can smelt bars from ores
It even has mod support!
Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)
Next planned mod: Polarities
Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)
This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.
Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712
Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty
Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging
5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload
5.0.5
[~] Added a config option to shorten the world entry message
5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts
5.0.3
[~] Updated some of Loreholder's quotes
5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason
5.0.1
[~] Whoops, forgot to change some decription stuff
5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul
4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled
4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing
4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe
4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.
4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.
TL;DR
Adds several new pickaxes that can smelt bars from ores
It even has mod support!
Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)
Next planned mod: Polarities
Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)
This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.
Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712
Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty
Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging
5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload
5.0.5
[~] Added a config option to shorten the world entry message
5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts
5.0.3
[~] Updated some of Loreholder's quotes
5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason
5.0.1
[~] Whoops, forgot to change some decription stuff
5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul
4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled
4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing
4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe
4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.
4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got