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hybrid armours adds 3 new armour sets for 4 different hybrid classes(melee ranged, ranged summon, magic melee, summon magic) and 2 accessorys for each. in addition to that it adds a few items for QoL and a OP sword because I felt like it
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Ancients Awakened Challengers:
Do you want to have a fight with the ancients with real power?
If you want to challenge yourself or want to experience the real power of ancients, try this mod.
You must be familiar with each weapons in AAMod, which could help you with choosing the best weapons.
WARNING: This mod will seriously affect your normal playthrough. If some bosses are too powerful for you to defeat, this is very much the norm. That's why we nerf them. Maybe you can try your best and figure out how to defeat them.
Do you want to have a fight with the ancients with real power?
If you want to challenge yourself or want to experience the real power of ancients, try this mod.
You must be familiar with each weapons in AAMod, which could help you with choosing the best weapons.
WARNING: This mod will seriously affect your normal playthrough. If some bosses are too powerful for you to defeat, this is very much the norm. That's why we nerf them. Maybe you can try your best and figure out how to defeat them.
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A mod that adds a few options that can reduce lag a bit.
Options for disabling Gore, Dust, and Combat Text either always or during boss fights (or never)
Option for despawning projectiles that are too far off screen
Option for just reducing dust
Careful about turning dust off, as some projectiles are only visible with dust.
Options for disabling Gore, Dust, and Combat Text either always or during boss fights (or never)
Option for despawning projectiles that are too far off screen
Option for just reducing dust
Careful about turning dust off, as some projectiles are only visible with dust.
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Description
A mod to be used as a base, providing cleaner code and easier manipulation of the game.
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Crystilium is a mod that focuses around a single new biome, the crystal biome. NOTE: You must
generate a new world to get any of the content for this mod.
Adds a lot of new items, and even a challenging fun new boss.
generate a new world to get any of the content for this mod.
Adds a lot of new items, and even a challenging fun new boss.
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Description
All this mod does is change the death sound.
Available Sounds:
1. Roblox Death Sound
2. GTA Wasted Sound
3. Mission failed we'll get em next time
4. Old Steve Hurt Sound
5. Windows XP Shutdown Sound
6. The Price is Right Losing Horn
7. To be continued...
8. Unreal Tournament Holy S***
9. JonTron saying WTF
10. Heavy saying Dead
11. CD-i Ganon says Die
12. Dark Souls Death Sound
13. Applejack saying "Didn't see that one coming"
14. Classic Willhelm Scream
15. Rickety Rickety Rekt Son
16. Brutal, Savage, Rekt
17. Mario Death Sound
There is only one option in the config.
DeathSound (defaults to 0)
You can set what sounds is made by changing the number.
The number for each sound is the same as the list. (1 = Roblox, 2 = Wasted, etc.)
Setting it to 0 will make it be a random sound each time you die.
Want a sound added? Tell me on the TCF post or in my discord and make sure to leave a link to the video or whatever.​
Available Sounds:
1. Roblox Death Sound
2. GTA Wasted Sound
3. Mission failed we'll get em next time
4. Old Steve Hurt Sound
5. Windows XP Shutdown Sound
6. The Price is Right Losing Horn
7. To be continued...
8. Unreal Tournament Holy S***
9. JonTron saying WTF
10. Heavy saying Dead
11. CD-i Ganon says Die
12. Dark Souls Death Sound
13. Applejack saying "Didn't see that one coming"
14. Classic Willhelm Scream
15. Rickety Rickety Rekt Son
16. Brutal, Savage, Rekt
17. Mario Death Sound
There is only one option in the config.
DeathSound (defaults to 0)
You can set what sounds is made by changing the number.
The number for each sound is the same as the list. (1 = Roblox, 2 = Wasted, etc.)
Setting it to 0 will make it be a random sound each time you die.
Want a sound added? Tell me on the TCF post or in my discord and make sure to leave a link to the video or whatever.​
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Description
This mod makes the Exo Mechs fight use DM DOKURO's remix of 'Run!' from Cave Story instead of the normal theme.
A decent amount of people wanted this, so here it is.
It also adds a music box and item toggle for the theme.
A decent amount of people wanted this, so here it is.
It also adds a music box and item toggle for the theme.
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Description
========
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit
This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!
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Description
Adds some stuff that we found funny.
Update log: v0.1.1.0 - Added morbius sword, quandale dingle blaster\nv0.1.1.1 - Added fastest pickaxe of all time, dirt bar, updated recipes to include dirt bars
v0.1.1.2 - Added thrown anvil, chnilsson spear, balance changes
v0.1.1.3 - Added ray gun
v0.1.1.4 - balance changes
v0.1.1.5 - more balance changes
Update log: v0.1.1.0 - Added morbius sword, quandale dingle blaster\nv0.1.1.1 - Added fastest pickaxe of all time, dirt bar, updated recipes to include dirt bars
v0.1.1.2 - Added thrown anvil, chnilsson spear, balance changes
v0.1.1.3 - Added ray gun
v0.1.1.4 - balance changes
v0.1.1.5 - more balance changes
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Description
veris 4.5.0 balanced [kill me] ^^
veris 4.0.0 OMG its here 4.0.0 it all done [BUT NOT DONE AT ALL]
fix armor
balanced weapons
made it sooooo fucking hard to get the weapons :((( [:)]
1 buff 3 debuff :)))))))))))
one buff potion
full armor set bonus
mostly made for big boss mods like [calamity]
will make ore if we can get to 5k downloads
if you want to make a suggestion DM me
[weapon's have even more balanced to them]
dm on discord if bug I AM DEAD@8434
veris 4.0.0 OMG its here 4.0.0 it all done [BUT NOT DONE AT ALL]
fix armor
balanced weapons
made it sooooo fucking hard to get the weapons :((( [:)]
1 buff 3 debuff :)))))))))))
one buff potion
full armor set bonus
mostly made for big boss mods like [calamity]
will make ore if we can get to 5k downloads
if you want to make a suggestion DM me
[weapon's have even more balanced to them]
dm on discord if bug I AM DEAD@8434
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Description
Seeds to Plants is a basic mod, allowing you to turn vanilla seeds directly into their plant counterparts at a workbench.
Added the recipe for Chlorophyte Ore due to the amount of time Chlorophyte takes to generate.
Recipies added:
Workbench Recipes
Daybloom - 1 Daybloom seed
Moonglow - 1 Moonglow seed
Blinkroot - 1 Blinkroot seed
Deathweed - 1 Deathweed seed
Waterleaf - 1 Waterleaf seed
Fireblossom - 1 Fireblossom seed
Shiverthorn - 1 Shiverthorn seed
Mushroom - 1 Grass seeds
Sunflower - 5 Grass seeds
Vile/Vicious Mushroom - 1 Corrupt/Crimson seed
Glowing Mushroom - 1 Glowing Mushroom seed
Adamantite/Titanium Forge Recipes
30 Chlorophyte Ore - 5 Chlorophyte Ore, 5 Jungle seeds, 30 Mud Blocks
Added the recipe for Chlorophyte Ore due to the amount of time Chlorophyte takes to generate.
Recipies added:
Workbench Recipes
Daybloom - 1 Daybloom seed
Moonglow - 1 Moonglow seed
Blinkroot - 1 Blinkroot seed
Deathweed - 1 Deathweed seed
Waterleaf - 1 Waterleaf seed
Fireblossom - 1 Fireblossom seed
Shiverthorn - 1 Shiverthorn seed
Mushroom - 1 Grass seeds
Sunflower - 5 Grass seeds
Vile/Vicious Mushroom - 1 Corrupt/Crimson seed
Glowing Mushroom - 1 Glowing Mushroom seed
Adamantite/Titanium Forge Recipes
30 Chlorophyte Ore - 5 Chlorophyte Ore, 5 Jungle seeds, 30 Mud Blocks
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Modular weapons mod is a mod that adds modular weapons and modules for them to the game.
> > Modular Weapons < <
Modular weapons this is a special group of weapons in which the effects depend on the modules.
basicly haven't any effect.
All modular weapons have levels that are based on the stages of the game.
Weapons at the moment:
Sword (pre-Boss - post-Cultist)
Spear (pre-Boss - early Hardmode)
Bow (pre-Boss)
> > Modules < <
Modules are divided by the type of module and weapons that can be used. An empty module is sold by merchant.
Modules have a 7 types:
Material: It is material
Effect: Other effects of modules
Debuff: Your modular weapon can inflict a debuffs (tooltip says a time and chance)
Melee Projectile: Your modular melee weapon can shoot a projectile
True Melee: Effect created by hitting by blade
Form: Form of shooting by modular ranged weapon
Ammo Replacement: The type of projectile that appears instead of ammo by modular ranged weapon
Ammo Type: Type of ammo from modular ranged weapon
Funny: Funny unobtainable modules
> > Module Slots < <
After opening the inventory, you can see the new pinkslots. These are the slots for modules.
You can't put the modules in the accessory slots because he takes them off right away
You can increase a module slot count by boosters:
. Mechanical heart (dropped by any Mechanical bosses in Expert mode)
. Luminite heart (dropped by Moon Lord in any mode)
> > Other info < <
Have support of Recipe Browser
Have call system (for other modders) - not fully complated
I BAD SPRITER!
> > Modular Weapons < <
Modular weapons this is a special group of weapons in which the effects depend on the modules.
basicly haven't any effect.
All modular weapons have levels that are based on the stages of the game.
Weapons at the moment:
> > Modules < <
Modules are divided by the type of module and weapons that can be used. An empty module is sold by merchant.
Modules have a 7 types:
> > Module Slots < <
After opening the inventory, you can see the new pinkslots. These are the slots for modules.
You can't put the modules in the accessory slots because he takes them off right away
You can increase a module slot count by boosters:
. Mechanical heart (dropped by any Mechanical bosses in Expert mode)
. Luminite heart (dropped by Moon Lord in any mode)
> > Other info < <
Have support of Recipe Browser
Have call system (for other modders) - not fully complated
I BAD SPRITER!
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Description
Allows for a (somewhat) smooth Calamity experience with a custom Skyblock map.
Adds, removes, and edits recipes that allow almost every armor set to be obtained.
Recipes removed:
Item Frame (vanilla)
Weapon Rack (vanilla)
Recipes added:
Auric Tesla Bar: alternate recipe that substitutes Auric Ore for Cosmilite Bars
Abyss Music Box recipes
Dirt, Stone, and Ice recipes
Adds, removes, and edits recipes that allow almost every armor set to be obtained.
Recipes removed:
Item Frame (vanilla)
Weapon Rack (vanilla)
Recipes added:
Auric Tesla Bar: alternate recipe that substitutes Auric Ore for Cosmilite Bars
Abyss Music Box recipes
Dirt, Stone, and Ice recipes
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Description
NMIP (New Mythical Items Plus) adds a whole bunch of mythical items that makes vanilla Terraria a lot more fun, difficult and challenging. (Not really at this stage though)
- 1 New boss
- A whole lot of new items
- New enemeies
- And more!
- 1 New boss
- A whole lot of new items
- New enemeies
- And more!
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Description
No Block Breaking or Placing! makes all explosives create harmless sparks instead of destroying blocks.
It also removes all pickaxe, axe and hammer power from all tools and makes the Drill Containment Unit spawn a normal UFO mount instead.
Lastly, it prevents any players from placing blocks or walls.
This mod was created for use in my server, so I'm uploading it so that other people can download it.
It also removes all pickaxe, axe and hammer power from all tools and makes the Drill Containment Unit spawn a normal UFO mount instead.
Lastly, it prevents any players from placing blocks or walls.
This mod was created for use in my server, so I'm uploading it so that other people can download it.
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Description
All configs are off by default, make sure to turn the ones you want on.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
This randomizer mod lets you randomize many features of your game to create interesting playthroughs or even just chaos, some of the features that can be randomized include:
NPC AI Randomization - Lets you randomize the AI of all enemies and creatures spawned, meaning you can have a bunny with bat AI or a demon eye with skeletron ai.
Item & NPC Name Randomization - Randomizes the names of all items and npcs, creating some pretty wacky names.
Item Stats Randomization - Randomizes the damage, knockback, use speed and projectile firing of all weapons, it tends to roll lower values than higher ones, so don't worry about balance.
Item Sprites Randomization - Randomizes the sprites of all items to make one item have the sprite of a different item, so you can have a muramasa with the sprite of a mushroom.
Item & NPC Sound Randomization - Randomizes the use sounds of items, and the hit and death sounds of npcs.
Projectile AI Randomization - Randomizes the AI of all projectiles, creating some really odd projectiles.
NPC Shop Randomization - Randomizing the shop contents and shop prices for all npc's that have them.
NPC Loot Randomization - Makes all enemies drop a random item when killed.
Worldgen Randomization - Randomizes every tile (that isn't from a biome) in the world upon worldgen.
Everything rerandomizes whenever you reload your mods/game, so be warned of that.
Changelog:
V1.2.0
1) Added the ability to make only bosses drop a random item, chest randomization, the ability to override immortality on enemies, as well as some meme settings for AI.
2) Changed usetime randomization to also have a better chance to roll lower values.
3) Split off randomized projectiles from item stats randomization into it's own config.
4) Fixed a crash with item sprites randomization and the mod browser.
5) Made the eternia portal and crystal part of the "important npc's" config option for AI randomization.
6) Made most of the config options not force a reload.
V1.1.1
1) Fixed an issue preventing people from loading the mod after updating.
V1.1.0
1) Added randomization of npc shops, worldgen and npc loot.
2) Added more options to npc ai randomization.
3) Split name randomization into items and npcs.
V1.0.3
1) Made the mod multiplayer compatible, whoops.
V1.0.2
1) Made it so the item stat randomization doesn't apply to tools.
Credits to Oli.H for making npc shop and worldgen randomization.
Credits to fargowilta, the thorium discord and the tmodloader discord for giving me some ideas as I made this.
Credit to catsounds for the mod icon.
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Description
ReasonableWormHolesLite is basically what started the entire ReasonableWormHoles mod, where things got WAY out of hand, and I started making all sorts of crap like a Honda Civic weapon...
The only thing this Mod does is it makes Wormhole Potions craftable at a workbench, for the low price of one gold coin.
(Mainly made for me and my friends :D )
Credits:
- Roctavius (Creator haha)
The only thing this Mod does is it makes Wormhole Potions craftable at a workbench, for the low price of one gold coin.
(Mainly made for me and my friends :D )
Credits:
- Roctavius (Creator haha)
Homepage
Description
Have you ever been vibing and wanted your mouse to do the same?
No? Too bad!
This mod makes your mouse constantly vibrate. Mouse vibing scales with player movement speed!
No? Too bad!
This mod makes your mouse constantly vibrate. Mouse vibing scales with player movement speed!
Homepage
Description
The Uhtric Mod currently contains
A Total of 96 Items
-1 Boss
-70 Weapons
-6 Enemys
-1 Town NPC
-1 Ore
-4 Tiles
-1 Pet
-1 Potion
-2 accessories
New Boss for the Snow Biome,
an expansion to Knives that work like vampire knives with different chances of number of knives thrown but do different things from vampire Knives and all have their own armor penetration that varies on level of the knife,
Ore to use for making more unique items,
New Boss Items For Vanila Bosses,
Aswell The Town Npc
~Ployub
Join the discord: https://discord.gg/8MmWyfBPAg
There is also a 1.4 Version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2816985653
Updates
------------------
v0.5.9.4
-Boss item for duke fishron added
------------------
v0.5.9.3 (2k Downlaods and 1.4 version out now!)
-Fixed tooltips and other small things
------------------
v0.5.9.2
-Added Blaberus Giganteus, Drops a mateiral for new Items (Yes that's a real name for a cave roach)
-Crab Fishing Rod
-Made Some Projectiles look better and are more visible
-Knives have the correct tooltip for how many can be thrown
-Caelestis Items no longer cost clouds
-Thorny Weed cost Starband and Panic necklace instead of staffs
-Coral Knives Ignore water now
-Colors For mod Name
6/2/2022
------------------
v0.5.9
-Charcool Pursuer, Drops charcoal and a new gun
-Giga Crab Drops Materials for new weapons
-Charcools attacks take longer to charge, Knives and Bouncy balls have a smaller spread making it more fair, and various other changes too the boss
5/31/2022
+v0.5.9.1
-Jester Knives are craftable with the right stars now
-Ore has effects
------------------
v0.5.8.3 (1K Downloads!)
-New Icon
-Snow Missle Staff
-Jester Knives
-Terra Knives Cost Temple key (was meant to be post plantera)
-Less dust for knives
-Other Balencing and fixes
5/29/2022
------------------
v0.5.8.2
-True Twilight Knives
-True Hallow Knives
-Terra Knives
-Charcoal expert scaling turned down by a bit
-Quotations fixed and unnecessary quotations removed
-Made Mega RayGun and Mech Bow projectile in the right spot
5/26/2022
A Total of 96 Items
-1 Boss
-70 Weapons
-6 Enemys
-1 Town NPC
-1 Ore
-4 Tiles
-1 Pet
-1 Potion
-2 accessories
New Boss for the Snow Biome,
an expansion to Knives that work like vampire knives with different chances of number of knives thrown but do different things from vampire Knives and all have their own armor penetration that varies on level of the knife,
Ore to use for making more unique items,
New Boss Items For Vanila Bosses,
Aswell The Town Npc
~Ployub
Join the discord: https://discord.gg/8MmWyfBPAg
There is also a 1.4 Version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2816985653
Updates
------------------
v0.5.9.4
-Boss item for duke fishron added
------------------
v0.5.9.3 (2k Downlaods and 1.4 version out now!)
-Fixed tooltips and other small things
------------------
v0.5.9.2
-Added Blaberus Giganteus, Drops a mateiral for new Items (Yes that's a real name for a cave roach)
-Crab Fishing Rod
-Made Some Projectiles look better and are more visible
-Knives have the correct tooltip for how many can be thrown
-Caelestis Items no longer cost clouds
-Thorny Weed cost Starband and Panic necklace instead of staffs
-Coral Knives Ignore water now
-Colors For mod Name
6/2/2022
------------------
v0.5.9
-Charcool Pursuer, Drops charcoal and a new gun
-Giga Crab Drops Materials for new weapons
-Charcools attacks take longer to charge, Knives and Bouncy balls have a smaller spread making it more fair, and various other changes too the boss
5/31/2022
+v0.5.9.1
-Jester Knives are craftable with the right stars now
-Ore has effects
------------------
v0.5.8.3 (1K Downloads!)
-New Icon
-Snow Missle Staff
-Jester Knives
-Terra Knives Cost Temple key (was meant to be post plantera)
-Less dust for knives
-Other Balencing and fixes
5/29/2022
------------------
v0.5.8.2
-True Twilight Knives
-True Hallow Knives
-Terra Knives
-Charcoal expert scaling turned down by a bit
-Quotations fixed and unnecessary quotations removed
-Made Mega RayGun and Mech Bow projectile in the right spot
5/26/2022