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Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work
NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility
NEW UPDATE - V 0.4
Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning
Calamity:
-Added Config Toggle for Snow Ruffian Wings
Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players
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Description
A separate mod for Mod of Redemption, adds the mod's custom music.
There are config options to disable the claimable music, or replace them with royalty-free alternatives, so fights can still feel impactful without hearing vanilla music play.
There are config options to disable the claimable music, or replace them with royalty-free alternatives, so fights can still feel impactful without hearing vanilla music play.
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This mod allow customizing respawn time after death. The respawn times can be configured in-game.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
Tweak "Expert Mode Penalty Scale" and "Boss Penalty Scale" if you'd like expert and boss deaths to be less penalized. Tweak "Global Respawn Scale" to lower all respawn times.
The "Shorter Respawn Preset" is the default behavior and matches previous versions of this mod.
When used in conjunction with either HERO's Mod or Cheat Sheet, an toggle button for instant respawns becomes available in the respective menus. When both are loaded, HERO's mod will take precedence since integration with HERO's mod allows for use of the permissions system.
When using HERO's Mod, 2 new permissions will be added to the group managment. "Modify Personal Respawn Time" permits usage of the instant respawn cheat and "Modify Global Respawn Time" permits modifying the config values.
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Description
Bow Sword Mod adds in "all" of terraria's bows and swords combined to form a multi-weapon
some items were made with help from alchemistNPC mod and Joost mod
0.1
all early pre-hardmode bars now have bow swords.
0.1.3
added all pre-hardmode and early hardmode bows and bow swords.
0.1.4
added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.
0.1.5
added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.
0.1.5.1
added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.
0.1.6
"every" pre-hardmode and hardmode has been added
0.1.6.2
cheat items
0.1.6.3
added a bunch of new ammo, and fixed all bow swords to use the arrow you want
0.1.7
added a bunch of bows and swords that combine every sword and bow in terraria.
0.1.7.1
added the ability to dismantle bow swords by right clicking, also a few new arrows.
0.1.8
added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".
0.1.8.1
added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.
0.1.9
added a ton of new weapons, a few accessories, and almost all of the boss weapons.
0.1.9.5
change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.
0.2
Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.
0.2.0.2
Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,
some items were made with help from alchemistNPC mod and Joost mod
0.1
all early pre-hardmode bars now have bow swords.
0.1.3
added all pre-hardmode and early hardmode bows and bow swords.
0.1.4
added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.
0.1.5
added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.
0.1.5.1
added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.
0.1.6
"every" pre-hardmode and hardmode has been added
0.1.6.2
cheat items
0.1.6.3
added a bunch of new ammo, and fixed all bow swords to use the arrow you want
0.1.7
added a bunch of bows and swords that combine every sword and bow in terraria.
0.1.7.1
added the ability to dismantle bow swords by right clicking, also a few new arrows.
0.1.8
added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".
0.1.8.1
added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.
0.1.9
added a ton of new weapons, a few accessories, and almost all of the boss weapons.
0.1.9.5
change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.
0.2
Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.
0.2.0.2
Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,
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Description
Shadows of Abaddon - by Dan Yami, Sumenora and the dev team
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up.
Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home.
You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria...
Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game.
It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod.
Check the Forum Thread for Updates:
http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/
Check out the Discord for even more information:
https://discord.gg/qEb5cMr
Credits:
- Jake Hawken, created the sounds used for the Asthraltite armor seteffect
- CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event.
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Description
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.
Version History:
v1.3.3
- Added safety to adding values to dictionaries and lists
v1.3.2
- General code cleaning
v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that
v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations
v1.2.1
- Cleaner code and better description
v1.2
- Fixed a bug with reloading causing an error
v1.1
- Fixed modded doors not working
v1.0
- Initial release
Homepage
Description
(NOW WITH MULTIPLE KEYBOARDS/MICE!)
Adds split screen multiplayer with gamepads and multiple keyboards/mice
Please visit the mod page for installation instructions.
Check the mod homepage if you have any issues setting up multiple keyboards/mice
Mac/Linux users please use version 1.0.1: Version 2.0.0+ will not work!
Adds split screen multiplayer with gamepads and multiple keyboards/mice
Please visit the mod page for installation instructions.
Check the mod homepage if you have any issues setting up multiple keyboards/mice
Mac/Linux users please use version 1.0.1: Version 2.0.0+ will not work!
Homepage
Description
This is a beta version I put on the mod browser for convenience.
Mod of Redemption is a mod thats getting a big improvement in the full 0.8 update, which will be on 1.4 TModLoader once thats out.
For now you have this, and yes its safe to play (just don't expect multiplayer to be good)
If you've never heard of this mod before and wondering where the version before this is, don't worry about it, this version is better anyway :)
(Also it says 0.8.0.3 because mod browser wont let me publish a new beta with the same version number)
(And if mod browser can't download it, join the discord to get the links)
Cheese.
Mod of Redemption is a mod thats getting a big improvement in the full 0.8 update, which will be on 1.4 TModLoader once thats out.
For now you have this, and yes its safe to play (just don't expect multiplayer to be good)
If you've never heard of this mod before and wondering where the version before this is, don't worry about it, this version is better anyway :)
(Also it says 0.8.0.3 because mod browser wont let me publish a new beta with the same version number)
(And if mod browser can't download it, join the discord to get the links)
Cheese.
Homepage
Description
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.
Unleveled also supports this mod. So if you like interface mods, get Unleveled!
Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.
Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.
Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.
Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API
Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.
---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.
--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.
--1.1.2--
Updated for tMod 0.11.7.8.
--1.0.4.1--
*Fixed all NPCs level scaling.
--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.
--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.
---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.
---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.
---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul
Homepage
Description
MacoShark
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
The MacoShark mod:
This mod is a complete mod with tons of items, accesories, weapons and more to make your terraria playthrough even better.
This mod is not finished ans will be getting lost of big updates for a while.
This mod is created by:
MarcoMLY
RedpandaF7 - (who also created a mod called ABizzareTerraria)
This mod adds:
1 boss
1 town NPC
5 critters
17 enemies
87 items
1 structure
1 biome
6 buffs & debuffs
15 tiles
1 wall
Homepage
Description
'Conquer the world's evils, Starfarers at your side.'
Compatible with multiplayer!
Thank you everyone for over 1 million downloads!
Please check the Discord for the latest info + wiki!
Click the homepage link below!
For the best experience, make sure to download
'The Stars Above Music' for music!
This mod includes:
- Two fully furnished deuteroganists with over 1000+
lines of dialogue and custom UI to support it
- Modular, upgradable ultimate abilities that scale
with boss progression
- Pre-made instanced explorable dungeons
set amongst the stars
- 24 custom unlockable passive abilities present in a
unique weight-based system
- 50+ special weapons that have malleable damage types,
alternate abilities, charged attacks, etc.
- 6 unique bosses each with their own special
cast-centric AI
*** Requires Subworld Library! ***
Full description below...
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
Compatible with multiplayer and all popular content mods.
Meet Asphodene and Eridani: twin Starfarers, spatial
foreigners that will grant you strength on your journey.
Unlock unique equippable abilities within the Stellar Array,
mixing and matching them to perfect your build.
Obtain incredibly powerful Stellar Novas to decide battles,
and then modify and upgrade your Stellar Novas with
Stellar Prisms.
With hundreds of unique dialogue lines for each Starfarer,
become stronger with their guidance,
and arm yourselves for the challenges to come.
Your Starfarers will also have dialogue for modded bosses!
Obtain extraordinary weapons with layers of strategy
and myriad powers to overwhelm your foes. Every single
weapon is incredibly unique and custom-made.
Defeat six powerful unqiue bosses boasting a custom AI system:
Casted Attacks. Adapt and learn to defeat these powerful foes!
The adventure doesn't stop with your home planet. Journey
to the stars above, exploring ancient ruins, alien relics,
and more.
This mod grants nearly limitless player agency; you decide
how you want to play.
WEAPONS
Along with the Stellar Array mechanic, there are a myriad of
new weapons exclusive to your respective Aspect carefully made
with unique gameplay in mind. This mod embraces quality over
quantity; each weapon can be qualified as a legendary
artifact by itself, and you may recognize some of them...
BOSSES
Once you have defeated the Wall of Flesh, you can challenge The Vagrant of Space and Time.
Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.
During your journey, square off against legendary foes such as Nalhaun, the Burnished King,
Penthesilea, the Witch of Ink, and Arbitration.
Prepare yourself for their myriad attacks, and erase them from this world!
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight, one of the most unique Terraria bosses ever, will pit you against the pinnacle of heroes, testing
your strength and willpower. It will push you to your Limit- and beyond.
Once you've bested all the bosses of the Stars Above, a new foe will make itself known.
Prepare for the fight of your life...
In Expert Mode, prepare for a challenge that will test every ounce of your abilities.
CROSSOVER CONTENT
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers.
Furthermore, Stellar Novas will scale automatically to Calamity progress.
Custom dialogue is present for Thorium bosses as well!
Even if the mod does not support a modded boss, there will still be dialogue!
EXTRA
Thank you to Subworld Library and Scalar's Structurizer for resources used to create subworlds!
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Compatible with saves, but highly recommended to start a new playthrough.
If any incompatibilities arise, they will be mentioned ingame.
Please consider donating to The Stars Above if you're able!
You can get a pet or a custom weapon added into the mod!
https://www.patreon.com/starsabove
Compatible with multiplayer!
Thank you everyone for over 1 million downloads!
Please check the Discord for the latest info + wiki!
Click the homepage link below!
For the best experience, make sure to download
'The Stars Above Music' for music!
This mod includes:
- Two fully furnished deuteroganists with over 1000+
lines of dialogue and custom UI to support it
- Modular, upgradable ultimate abilities that scale
with boss progression
- Pre-made instanced explorable dungeons
set amongst the stars
- 24 custom unlockable passive abilities present in a
unique weight-based system
- 50+ special weapons that have malleable damage types,
alternate abilities, charged attacks, etc.
- 6 unique bosses each with their own special
cast-centric AI
*** Requires Subworld Library! ***
Full description below...
The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.
Compatible with multiplayer and all popular content mods.
Meet Asphodene and Eridani: twin Starfarers, spatial
foreigners that will grant you strength on your journey.
Unlock unique equippable abilities within the Stellar Array,
mixing and matching them to perfect your build.
Obtain incredibly powerful Stellar Novas to decide battles,
and then modify and upgrade your Stellar Novas with
Stellar Prisms.
With hundreds of unique dialogue lines for each Starfarer,
become stronger with their guidance,
and arm yourselves for the challenges to come.
Your Starfarers will also have dialogue for modded bosses!
Obtain extraordinary weapons with layers of strategy
and myriad powers to overwhelm your foes. Every single
weapon is incredibly unique and custom-made.
Defeat six powerful unqiue bosses boasting a custom AI system:
Casted Attacks. Adapt and learn to defeat these powerful foes!
The adventure doesn't stop with your home planet. Journey
to the stars above, exploring ancient ruins, alien relics,
and more.
This mod grants nearly limitless player agency; you decide
how you want to play.
WEAPONS
Along with the Stellar Array mechanic, there are a myriad of
new weapons exclusive to your respective Aspect carefully made
with unique gameplay in mind. This mod embraces quality over
quantity; each weapon can be qualified as a legendary
artifact by itself, and you may recognize some of them...
BOSSES
Once you have defeated the Wall of Flesh, you can challenge The Vagrant of Space and Time.
Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.
During your journey, square off against legendary foes such as Nalhaun, the Burnished King,
Penthesilea, the Witch of Ink, and Arbitration.
Prepare yourself for their myriad attacks, and erase them from this world!
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight, one of the most unique Terraria bosses ever, will pit you against the pinnacle of heroes, testing
your strength and willpower. It will push you to your Limit- and beyond.
Once you've bested all the bosses of the Stars Above, a new foe will make itself known.
Prepare for the fight of your life...
In Expert Mode, prepare for a challenge that will test every ounce of your abilities.
CROSSOVER CONTENT
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers.
Furthermore, Stellar Novas will scale automatically to Calamity progress.
Custom dialogue is present for Thorium bosses as well!
Even if the mod does not support a modded boss, there will still be dialogue!
EXTRA
Thank you to Subworld Library and Scalar's Structurizer for resources used to create subworlds!
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Compatible with saves, but highly recommended to start a new playthrough.
If any incompatibilities arise, they will be mentioned ingame.
Please consider donating to The Stars Above if you're able!
You can get a pet or a custom weapon added into the mod!
https://www.patreon.com/starsabove
Homepage
Description
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to beat EoW/BoC.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
Mod's Discord: https://discord.gg/WGKyKun
v1.8.10
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Add Tinkerer to Census integration
-(1.3) Rebalance endgame Calamity bag price
-(1.4) Update to tModLoader v0.12 Alpha 02024925
-(1.4) Add Bast Statue to Jeweler's Arena shop
-(1.4) Temporarily add Luck Potions to Alchemist (will be relocated eventually)
-(1.4) Add hocruxes back to Jeweler
v1.8.9
-Fix with shops and multiplayer
v1.8.8
-Backport updates (For 1.3 Version)
-Add Calamity 1.5 treasure bags and music boxes
v1.8.7
-Update to tModLoader v0.12 ec7a4927
v1.8.6
-Improve locator arrow code
v1.8.5
-Updated locator to 1.4
-Added configurable delay before shop changing is allowed
v1.8.4
-Make items researchable in Journey Mode
v1.8.3
-Fixed Duke Fishron bag in Operator shop condition
v1.8.2
-Fixed multiplayer client freeze bug.
-Fixed Alchemist Charm tier 4 missing a tooltip.
v1.8.1
-Fixed SaveWorldData issue.
v1.8.0
Big thanks to b2mauler for porting Lite version to alpha 1.4.
-Updated to tModloader 0.12.
-Added Queen Slime and Empress of Light's bags in Operator's vanilla bags shop.
-Fixed issue with excessive prices scaling of Tinkerer and potions sellers in multiplayer.
v1.7.4
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Some code polishing.
-Changed price of Marble and Granite blocks.
v1.7.2
-Added support to Elements Awoken mod for Operator. Fixed some other mod's errors.
-Added support for Mod of Redemption for Operator.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
v1.7.1
-Added Tinkerer's Horcrux to Jeweler's shop.
-Added Feathers to Operator's shop.
Available after beating Skeletron.
-Added Forbidden Fragments to Operator's shop.
Available after beating Sand Elemental.
-Added config option to disable catcheability of mod's town NPCs.
v1.7
-Added Tinkerer NPC. But unlike in AlchemistNPC, his accessories would be unlocked during progression.
-Added Recall/Wormhole Potion price config options.
-Added more materials to Operator's materials shops.
-Now Lifeform Analizer also creates laser pointer to rare creature (ticks each second).
Can be toggled by Mod Configuration.
-Added Assassin and Hydration potions to Thorium Combination.
-Added fragments from Thorium mod to Operator.
-Alchemist's Tremor shop is now replaced with Plants shop.
-Removed dash ability from Ninja potion.
-Fixed Simple Crafting Penny and both Materia Transmutators were not giving chance to save ingredients during craft (Alchemy Table feature).
-Fixed Thorium Combination crafting bug.
-Fixed NetSend error in world file.
-New awesome mod's icon by Alemeow#7389.
v1.6.6
-Fixed possible Operator's shop change menu mouse stucking.
v1.6.5
-Added Materia Transmutators and their components.
-Alchemist Charms now also add some duration to buff potions depending on tier.
-Potion of Darkness can no longer be used if any boss is alive. Removed Heart Ache debuff.
-Added Swiftness potion to both Tank Combinations and Universal Combination.
-Beach Teleporter potion now always teleport you to actual left or right side beach.
It is independant from palms now.
-Rebalanced some of the Operator's prices.
-All Calamity references to crit were redone as mod calls.
-Now Operator has separated shops for vanilla boss drops & materials shop and modded boss drops & materials shop.
-Now defeating buffed Pumpking/Ice Queen is required to unlock Nightmare Fuel/Endothermic
Homepage
Description
Anime Vanity & Pets adds Anime-Themed outfits and pets. Currently adds:
- 101 outfits
- 24 pets
Animes referenced:
- Darling in the Franxx
- Don't toy with me, Miss Nagatoro
- Fire Force
- Jojo's Bizarre Adventure
- Kobayashi's Dragon Maid
- Komi Can't Communicate
- Konosuba
- Made in Abyss
- Mushoku Tensei
- My Dress-Up Darling
- My Hero Accademia
- My Neighbor Totoro
- Re:Zero
- Seven Deadly Sins
- She Professed Herself Pupil of the Wise Man
- Spy X Family
- Steins;Gate
- That Time I was Reincarnated as a Slime
- The Promised Neverland
- The Rising of the Shield Hero
- Toilet-Bound Hanako-Kun
- Wandering Witch: The Journey of Elaina
- Ya boy kongming!
Others referenced:
- Genshin Impact
- HololiveEN
Everything can be obtained through the Stylist NPC.
For more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below.
- 101 outfits
- 24 pets
Animes referenced:
- Darling in the Franxx
- Don't toy with me, Miss Nagatoro
- Fire Force
- Jojo's Bizarre Adventure
- Kobayashi's Dragon Maid
- Komi Can't Communicate
- Konosuba
- Made in Abyss
- Mushoku Tensei
- My Dress-Up Darling
- My Hero Accademia
- My Neighbor Totoro
- Re:Zero
- Seven Deadly Sins
- She Professed Herself Pupil of the Wise Man
- Spy X Family
- Steins;Gate
- That Time I was Reincarnated as a Slime
- The Promised Neverland
- The Rising of the Shield Hero
- Toilet-Bound Hanako-Kun
- Wandering Witch: The Journey of Elaina
- Ya boy kongming!
Others referenced:
- Genshin Impact
- HololiveEN
Everything can be obtained through the Stylist NPC.
For more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below.
Homepage
Description
More Chest Loot adds more loot to random chests for you to find. Currently adds 14 items to random chests throughout your world to find!
Forum page: http://forums.terraria.org/index.php?threads/more-chest-loot.51379
Forum page: http://forums.terraria.org/index.php?threads/more-chest-loot.51379
Homepage
Description
Wildlife Mod adds new passive animals and plants to add that extra touch of atmosphere to your terraria world. You can make several new potions and get other goodies from the content.
The theme of content varies massively, from bamboo on the outskirts of your world to oysters found on the beaches.
Forum post is severely outdated, refer to the discord linked to it if you have questions.
Latest Update:
Stoneberries- grow near water on stone, they increase health but lower damage, these will be reconsidered/revamped quite shortly, give some ideas on the discord server
Overgrown Living Wood Mite- Spawns in living mahoganys, used for bait
Scorching Phoenix- Like the frost phoenix, but spawns in hell
Oyster Gore Fixed
Flying Coin is now the correct size
Yellow Fairy- Spawns like the others, its bottled farm grants slightly increased defense
Living Wood Mite- Spawns in living wood trees, used for bait
Gilded Crawler and Supercharged Orb- One crawls, one floats and glows, found in granite and marble biomes, these two will be polished more soon
Arctic Fox- A chilly recolor of the normal fox for snow biomes
Frost Phoenix- Spawns all around the frost biome, even underground, for some reason it likes to follow you, it may split into two upon death
Glowmasks for more items and grammatical fixes.
Venom Radish- Grows on jungle grass in hardmode, careful not to use 'quick buff' with this in your inventory or you'll be envenomed.
You can use the venom radish for stink and battle potions, as well as pre-plantera venom vials using spider legs.
Pink Marshmallow- Add a strawberry to a cooked marshmallow, extends the effects of the strawberry.
Possibly some other minor tweaks.
The theme of content varies massively, from bamboo on the outskirts of your world to oysters found on the beaches.
Forum post is severely outdated, refer to the discord linked to it if you have questions.
Latest Update:
Stoneberries- grow near water on stone, they increase health but lower damage, these will be reconsidered/revamped quite shortly, give some ideas on the discord server
Overgrown Living Wood Mite- Spawns in living mahoganys, used for bait
Scorching Phoenix- Like the frost phoenix, but spawns in hell
Oyster Gore Fixed
Flying Coin is now the correct size
Yellow Fairy- Spawns like the others, its bottled farm grants slightly increased defense
Living Wood Mite- Spawns in living wood trees, used for bait
Gilded Crawler and Supercharged Orb- One crawls, one floats and glows, found in granite and marble biomes, these two will be polished more soon
Arctic Fox- A chilly recolor of the normal fox for snow biomes
Frost Phoenix- Spawns all around the frost biome, even underground, for some reason it likes to follow you, it may split into two upon death
Glowmasks for more items and grammatical fixes.
Venom Radish- Grows on jungle grass in hardmode, careful not to use 'quick buff' with this in your inventory or you'll be envenomed.
You can use the venom radish for stink and battle potions, as well as pre-plantera venom vials using spider legs.
Pink Marshmallow- Add a strawberry to a cooked marshmallow, extends the effects of the strawberry.
Possibly some other minor tweaks.
Homepage
Description
en:
To summon the stand check the control settings.
This is a fan mod by JoJo Bizzare Adventure.
At the moment, the mod adds 3 stands:
Star Platinum, Magician's Red and Hierophant Green
And also on 1 set of armor, improving the characteristics of stand.
In the future, we plan to add new stands, new abilities and new clothes.
The arrow for the stand is issued at the beginning of the game.
For questions and suggestions, please contact our public in VK.
ru:
Для призыва станда проверьте настройки управления.
Это фанатский мод по JoJo Bizzare Adventure.
На данный момент мод добавляет 3 стандов:
Star Platinum, Magician's Red и Hierophant Green
А также по 1 комплекту брони, улучшающие характеристики стандов.
В будущем, мы планируем добавлять новых стандов, новые способности и новую одежду.
Стрела для получения станда выдаётся в начале игры.
По вопросам и предложениям обращайтесь в наш паблик в ВК.
To summon the stand check the control settings.
This is a fan mod by JoJo Bizzare Adventure.
At the moment, the mod adds 3 stands:
Star Platinum, Magician's Red and Hierophant Green
And also on 1 set of armor, improving the characteristics of stand.
In the future, we plan to add new stands, new abilities and new clothes.
The arrow for the stand is issued at the beginning of the game.
For questions and suggestions, please contact our public in VK.
ru:
Для призыва станда проверьте настройки управления.
Это фанатский мод по JoJo Bizzare Adventure.
На данный момент мод добавляет 3 стандов:
Star Platinum, Magician's Red и Hierophant Green
А также по 1 комплекту брони, улучшающие характеристики стандов.
В будущем, мы планируем добавлять новых стандов, новые способности и новую одежду.
Стрела для получения станда выдаётся в начале игры.
По вопросам и предложениям обращайтесь в наш паблик в ВК.
Homepage
Description
Boss cursor adds arrows around your character that points towards the boss.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
This way you do not need the mini-map open to be able to properly aim.
The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen.
Using the overlay map hides the cursor.
Boss cursor has ModConfig support that enables you to modify the cursors properties.
Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.
Homepage
Description
The Joostmod has to offer
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
450 new items
14 new armor sets
28 new placeable things (excluding banners)
11 new prefixes
14 new regular enemies
9 new minibosses
4 new bosses
2 new town npcs
Version 0.9.0.1
--- Weapons ---
Brawler's Glove
- Can no longer carry bosses even if they are knockback-susceptible
- Increased time latched onto a non-carryable enemy from 2 to 4 seconds
- Time limit now also applies to carryable enemies
Earthen Billhook
- Reduced Right Click attack speed
- Increased Right Click damage by 15%
--- Bug Fixes ---
Fixed issue where Gilgamesh would fall through the ground when transitioning phases during the lunge attack
Fixed launching multiplayer crashing and disabling the mod
Version 0.9
--- New Additions ---
Joostmod's Fifth Anniversary, a 10% chance drop from any Joostmod Boss
Storm Wyvern, new hunt available after the Wall of Flesh
Scroll of the Storm, reward item for the Storm Wyvern quest
Actual Mace, melee weapon found in gold chests with a 1 / 5 chance
Actual Flaming Mace, crafted upgrade to Actual Mace
Brawler's Glove, melee weapon sold by the travelling merchant
--- Weapon Changes ---
100 needles
- New sprite
1000 needles
- New sprite
Needle Wrath
- New sprite
Soul Spear
- Increased Use Time from 40 to 50
Duality Staff
- Now has a turn speed cap
Stone Fist
- New function: Right Click while fully charged to grab an enemy, allowing you to either pummel or throw it
- Attacking with fully charged punch now puts a launching effect on struck enemies that cause them to deal damage as they collide into other enemies
Dragon Tooth
- Use Time increased from 44 to 48
Earth Billhook
- Increased damage from 64 to 69
- Increased Boulder left click hit damage multiplier from 2.5 to 3
The Mustache
- New sprite
Ember Staff
- New minion sprite
Frostfire Staff
- New minion sprite
Gnome staff
- Damage increased from 30 to 42
- Minions now stab with close-range spears instead of shooting homing hats
- New Right Click function: holding Right Click will direct minions to raise shields that block enemies.
Cactus Staff
- Damage reduced from 200 to 150
- Minions now fire a barrage of 10 needles instead of single needles
Wand of the Forest
- Damage increased from 8 to 12
- Repeated use no longer stacks up leaves
Staff of Nature
- Damage increased from 29 to 44
- Repeated use no longer stacks up leaves
Pumpkin Staff
- Damage increased from 38 to 52
- Use Time reduced from 48 to 36
- Repeated use no longer stacks up pumpkins
--- Legendaries ---
- Legendary weapons can no longer receive prefixes
Revamped Scaling:
Pinkzor | +5% | (105% total)
Rogue Tomato | +5% | (110% total)
Forest's Vengeance | +5% | (115% total)
King Slime | +10% | (125% total)
Flowering Cactoid | +5% | (130% total)
Goblin Army | +10% | (140% total)
Eye of Cthulhu | +10% | (150% total)
ICU | +10% | (160% total)
Eater / Brain | +10% | (170% total)
Spore Spawn | +10% | (180% total)
Old One's Army | +10% | (190% total)
Queen Bee | +10% | (200% total)
Roc | +10% | (210% total)
Skeletron | +20% | (230% total)
Skeleton Demoman | +20% | (250% total)
Grand Cactus Worm | +20% | (270% total)
Imp Lord | +20% | (290% total)
Wall of Flesh | +35% | (325% total)
Pirate Invasion | +25% | (350% total)
Storm Wyvern | +75% | (425% total)
The Twins | +125% | (550% total)
The Destroyer | +125% | (675% total)
Skeletron Prime | +125% | (800% total)
Plantera | +400% | (1200% total)
Golem | +300% | (1500% total)
Duke Fishron | +300% | (1800% total)
Martian Invasion | +300% | (2100% total)
Mourning Wood | +150% | (2250% total)
Pumpking | +150% | (2400% total)
Everscream | +150% | (2550% total)
Santa NK1 | +150% | (2700% total)
Ice Queen | +150% | (2850% total)
Lunatic Cultist | +450% | (3300% total)
Nebula Pillar | +200% | (3500% total)
Solar Pillar | +200% | (3700% total)
Vortex Pillar | +200% | (3900% total)
Stardust Pillar | +200% | (4100% total)
Moon Lord | +900% | (5000% total)
JumboCactuar | +1000% | (6000% total)
SA-X | +1000% | (7000% total)
Gilgamesh and Enkidu | +1000% | (8000% total)
Boook's Bullet Hell
- New sprite
- Deals 40% reduced damage with any ammo classified as homing
- No longer shoot arrows
- Instead of a large rotary spread, it now fires with rate and accurac
Homepage
Description
~ ACTIVE UPDATES ~
'The Void gave birth to Three at first,
those sparkling eyes of the Sun.
Their legacy lives on through your thirst,
to end what had never begun.'
A vanilla-style overhaul to Terraria.
Don't expect anything else ;)
> Bosses, Weapons, NPCs, Mechanics, Lore, Some Overhauls <
Release Alpha, super WIP
Credit to
~ MrPlague, Glorifier, Arzon, Cecelune, Zeodexic, ~
~ tModLoader discord, Paper Luigi, Cthuloso, ~
~ Spook_A, ElGattoZeLatto, GabeHasWon ~
...couldn't have done it without you <3
'The Void gave birth to Three at first,
those sparkling eyes of the Sun.
Their legacy lives on through your thirst,
to end what had never begun.'
A vanilla-style overhaul to Terraria.
Don't expect anything else ;)
> Bosses, Weapons, NPCs, Mechanics, Lore, Some Overhauls <
Release Alpha, super WIP
Credit to
~ MrPlague, Glorifier, Arzon, Cecelune, Zeodexic, ~
~ tModLoader discord, Paper Luigi, Cthuloso, ~
~ Spook_A, ElGattoZeLatto, GabeHasWon ~
...couldn't have done it without you <3
Homepage
Description
This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.
A MAJOR overhaul is now underway. See the forums or discord for more details!
CHANGELOG:
===v1.3.13===
Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.
===v1.3.12===
Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.
===v1.3.11===
Applied orb xp fix to ascension and boss orbs
===v1.3.10===
Fixed multiplayer orb xp bug (no longer grants xp to all players)
===v1.3.9===
Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5
===v1.3.8===
Git Integration! You can now access downgrade through the Mod Browser.
===v1.3.7===
1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds
===v1.3.6===
1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented
2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)
3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems
4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit
A MAJOR overhaul is now underway. See the forums or discord for more details!
CHANGELOG:
===v1.3.13===
Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.
===v1.3.12===
Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.
===v1.3.11===
Applied orb xp fix to ascension and boss orbs
===v1.3.10===
Fixed multiplayer orb xp bug (no longer grants xp to all players)
===v1.3.9===
Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5
===v1.3.8===
Git Integration! You can now access downgrade through the Mod Browser.
===v1.3.7===
1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds
===v1.3.6===
1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented
2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)
3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems
4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit
Homepage
Description
The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies based on Astrageldon, a hardmode superboss.
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
The mod is planned to add more content in the future such as new biomes to explore and more superbosses.
~ Credits ~
Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30
Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi
Music: DM DOKURO and Heart Plus Up!
Concept Art: Hat in a River
Sound Design: egshels
Contributor: DylanDoe21
Homepage
Description
This mod allows biome spread to be toggled. By default, biome spread will be disabled just by enabling this mod.
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Crimson, Corruption, and Hallow biome spread are affected by this mod. In addition, the random patches of evil biome spawned by breaking Demon Altars will also be disabled.
The setting is saved per world.
If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect.
With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu.
In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console)
Homepage
Description
The Winds of Magic, Part 2.
Want dimensions? Want death? Want epic ADVENTURE?
But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess.
(Also comes with Slimes with swords - so click 'download' or else)
Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game.
Mod has limited multiplayer support, and I give no guarantees for stability
Pinkymod Adds:
1100+ new items(I lost count), accessories, equipment and weapons!
Starbound like missions in the form of dimensions/adventure map segments!
Two alternate gamemodes of the mod, A Tale of Gods and Men mode, and classic mode
-ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore
-Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod.
Magitek and sorcery, inspired by Minecraft tech mods!
A new unique class of damage that can coexist with regular damages! (Dark Damage)
9 New Bosses (with original AI)!
-All of which will proceed to murder you. Thank you for your patronage.
150~ new enemies!
-Minibosses galore!
-Kungfu Slimes and tortoises with back-mounted artillery
7 new town npcs!
-Smarter AI and custom UI, with unique interactions for each NPC
-New questlines and shops that update along with it
An extensive codex and bestiary system with lore for the mod.
-Prepare to cry
New furniture, tiles and things to build with!
Composting mechanic and fertilizers!
15 new armor sets!
New crops!
2 new active events, the Night of the Eyes and another one, which is a secret :)
New passive event system, which occur randomly on daybreak and give you a stat boost in various areas of the game and/or penalties in others!
...And much, much more.
See forum page for changelog
Want dimensions? Want death? Want epic ADVENTURE?
But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess.
(Also comes with Slimes with swords - so click 'download' or else)
Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game.
Mod has limited multiplayer support, and I give no guarantees for stability
Pinkymod Adds:
-ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore
-Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod.
-All of which will proceed to murder you. Thank you for your patronage.
-Minibosses galore!
-Kungfu Slimes and tortoises with back-mounted artillery
-Smarter AI and custom UI, with unique interactions for each NPC
-New questlines and shops that update along with it
-Prepare to cry
...And much, much more.
See forum page for changelog