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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
RedMist
Download v0.25 (1.8 MB)

kehai

...test

V0.21
最初调整,平衡伤害,完善中
V0.25
EGO展现条件变更:累计受到250点伤害可使用
Boss战中若受到来自敌人的伤害可加快情感积攒
凶残利爪的触发条件由“一次性受到生命上限25%的伤害”改为“累计受到生命上限25%的伤害”
穿刺极乐造成贯通减益
修复了血雾弥漫导致敌人消失的bug

Localizer Package
12 hours ago tModLoader v0.11.8 Edit | Delete
Gem Mania
Download v1.0 (13.9 KB)

Spoldozer

Gem Mania Adds 6 new pickaxes that correspond to each of the classic gem types (Amethyst, Topaz, etc.)

Each Pickaxe is more costly to make than the vanilla ones, but has almost double the mining speed. The only benefit they have compared to the classic ones is mining speed. Mining power is unchanged (you still need a demonite pickaxe to mine ebonstone for example.)

Each Pickaxe is made with 10 of an ore and 8 of a gem at an anvil. The paired ore and gem are similar to that of the gem staves.

I do plan on adding more tools in the future, including hammers and axes, but I should take things slow as this is my first mod.

v 1.0
Adds 6 new prehardmode pickaxes

Localizer Package
12 hours ago tModLoader v0.11.8.4 Edit | Delete
Fruit Continent Mod
Download v1.32 (21.4 KB)

TheFruitContinentBois

FruitContinentMod is a CoLab mod that me and a couple friends have been working on for quite a while. We hope you enjoy it! (work in progress)

In total, we added

4 weapons

1 equipable

Many hours of Coding (help me)

Localizer Package
12 hours ago tModLoader v0.11.8.4 Edit | Delete
Ace's Mania

https://mirror.sgkoi.dev/direct/SagesMania.png
Download v0.5.1 (766.6 KB)

TheEternalAce

Ace's Mania is a mod that aims to bring loads of content to Terraria, hopefully soaring to great heights.

This mod is still a work in progress, so a some stuff is broken, underpowered or non functional.

Spriters on discord:
Torra th
TheOrca
Intro

Mod Plans:

Sprite for the Atherian
4 bosses

0.5.1
Lowered all new pre hardmode harpy stats
Pre hardmode harpies do not spawn in towns

0.5
Ice Harpy inflicts frostburn instead of frozen
Tweaked all new harpy spawns and drops
Fully implemented Slayer Mode
Added Gunsword, Areus Assult Riffle, Phase Ore and Bar and many Slayer Items
Added config file
Added new boss and her items
Fixed Areus Railgun recpie and changed Areus Dagger, Areus Luger, Areus Magnum, Areus Pistol, Prometheus and Pandora recipes
Areus Luger and Areus Magnum now shoot an Electric Beam
Areus Railgun now penetrates through defense and has a higher crit chance
Areus Key does not increase flight time anymore
Areus charge cannot go over max
BB is no longer it's own ammo type
BB Bottle and Phantom Bullet Bottle effects only avtivate if weapon used is ranged and uses bullets
Eye Of The All Seer is now a Slayer Item
Rush Drive now has a recipe
Resprited Eye Of The All Seer
Megamerged is now toggled by using Living Metal instead of pressing a hotkey
Changed Hero Gun recipe
Player cannot have Megamerged buff if Living Metal is not in inventory
Player cannot have Overdrive and Overheat buffs if player does not have Megamerged buff

Made Areus Charge always at max while Terraria Overhaul is enabled (I need to figure out how to make Areus charge not drain while an Areus weapon is held)

Minor bug fixes

Probably more changes/fixes I forgot about

0.4.8.1
Harpy feathers no longer inflict electrified
Reduced Harpy debuff durations to 1 second

0.4.8
Added Valkyrie Crest, Slayer's Emblem, Bionic Ore and Bionic Bar
Added new mode: Slayer mode
Many items made into "Special Items"
"Special Item" tag displays at the very bottom of the tooltip
Resprited Rush Drive, Omega Drive and BB Gun
Properly implemented movement speed (again) and life regen increases
Crystal Infection now Orange rarity
Changed Prometheus, Pandora, Living Metal, Spider Clock, Slithery Land, Greater Topaz Core and most Areus item recipes
Living Metal works in vanity slot
BB Gun can only use BBs as ammo
Scarlet converts normal bullets into Luminite Bullets instead of Chlorophyte bullets

0.4.7.1
Rush Drive no longer needs Living Metal to be equipped
Rush Drive works properly
Fixed Areus Weapons
Fixed all harpy spawning
Areus Ore is now obtainable with Nightmare/Deathbringer Pickaxes and higher
Added Omega Drive
Added Corrupt, Crimson and Hallowed Harpy NPCs
Mega Gem Core grants immunity to Moon Bite and Potion Sickness
Soul Of Spite now drops at any time of day
Mod Icon fully implemented

0.4.7
Increased mana gain from Hallowed Seal
Increased shoot speed of BB Gun and Scarlet
Areus weapons are no longer a seperate damage class
Areus weapons are more spread out
Changed Areus Pistol use sound
Changed Rush drive to lower defense/damage by 50% and in turn double damage/defense
Changed Atherian's name to always be Jordan
Changed one of Atherian's lines
Changed Infection Injection to be made at a Bottle and Furnace
Reduced Arues Charge regen rate from 8 per second to 1 per 1/5 second
Areus Charge does not regen while an Areus weapon is being used
Areus Charge takes 3 seconds to start regenerating
Resprited Areus Charge meter frame and Areus Staff
Added Areus Magnum, Overdrive Energy Pack, Areus Rod, Areus Railgun and Bone Marrow Injection items
Added Injection Shock buff
Added Cave, Desert, Forest, Ice, and Ocean Harpy NPCs
Added Mod Icon
Added another line to Atherian
Fixed display name of Hecate II
Fixed Soul Of Daylight drops during the Solar Eclipse
Fixed Living Metal related Death Messages
Fixed Heart Break tooltip
Fixed Atherian dialogue
Overdrive no longer drains life
Small injection rework

0.4.6
Added Souls Of Daylight, Starlight and Spite and added Rush Drive
Changed recipes of Prometheus, Pandora and Tainted Love
Sprited Living Metal transformation
Fully implemented Eternal Ace's Dev set (Formerly AceOfSpades2370's Set)
Draco Pellet obtainable
Greater Emerald Core and Super Emerald Core now properly give Lava Wader's lava immune time
Items that increase movement speed properly do so
Lots of changes to Living Metal related stuff (Mostly Megamerged buff)
Fixed sounds from Prometheus and Pandora And Jar Of Ichor projectile

0.4.5.2
Super Sapphire Core now gives additional minion slots
Reduced Heart Break duration when struk by an enemy
Heart Break

Localizer Package
15 hours ago tModLoader v0.11.8.4 Edit | Delete
Better Expert mode
Download v2.3 (139.9 KB)

Daiyousei

Fixes and tweaks expert mode

Changes may include:
-Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs)
-Nerfs(Really annoying mobs such as bats and worms)
-New attacks(demon eyes, fighter AIs, bosses, etc.)
-Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.)
-Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.)
-New expert drops

If you use this mod in normal mode, only the nerfs take effect

Some changes will be moved to master mode once TMod 1.4 arrives

Mod is not intended to be used with other mods that adds their own difficulty

Changelogs:

v2.3:
-Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount)
-Made some improvements to Golem and Skeletron prime
-Fixed prime cannon firing bombs and rockets at the same time
-Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit

v2.2:
-Added Telegraphs to cultist's Solar Sword attack
-Made some optimizations
-Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them
-Fixed Seeker droid triggering when taking a hit but not taking damage
-Twins' eyebolts can now be destroyed
-Gave biome mimics expert drops

v2.1:
-Worm remote now increases your max sentries by 3
-Made some improvements to Lunatic Cultist (again...)
-Fixed Harvest scythes not getting melee boosts
-Made some slight nerfs to some enemies
-Clowns will now spawn chattering teeth bomb like in 1.4
-Added a Plantera summoning item

v2.0:
-Added an expert mode toggle(Obtainable from your local demon altar)
-Fixed some projectiles having abnormally large hitboxes
-Made visual improvements to some projectiles
-Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor
-Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam
-Minions will restore less flight when dragon talon is equipped
-Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability
-Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it
-World feeders no longer fire cursed flames while buried
-Nerfed world feeder's expert attack
-Made some improvements to fighter AIs
-Made some improvements to projectile fighter AIs
-Made some improvements to demon eye AIs

v1.9:
-Gave nymph an expert mode drop
-Made AI improvements to twins' eyebolts, they now home the way I want them to
-Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity

v1.8:
-Added mod config(All are server sided and requires a restart to be changed properly)
-Twins' eyebolts now home properly in multiplayer(FINALLY!)
-Made major optimizations to lunatic cultist as it sometimes causes lag
-Made minor changes to some attacks
-Tweaked cultist again(removed/replaced attacks that were buggy/don't fit)
-Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast
-Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash")
-Buffed ice golem expert drop's attack speed
-Removed spazmatism's projectile buffs
-Destroyer lasers no longer go through tiles

v1.7:
-Gave Mothron an expert mode drop
-Resprited turret attachment, now also has an equip texture(player's back)
-Resprited seeker droid
-Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away)
-Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire
-Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes
-Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty
-Turret attachment now supports pickaxes

v1.6:
-Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes)
>For non vanilla classes, it just fires a big, blue missile every 5 attacks
>For melee, it fires a volley of red missiles every 4 attacks
>For ranger, it fires 2 bouncy grenades(similarly to grenade launcher)
>For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is)
>For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher

Localizer Package
15 hours ago tModLoader v0.11.8.4 Edit | Delete
Vengeful Myths
Download v0.2.7.3 (56.4 KB)

Myth Overseer and Arhi998

Vengeful Myths

Mod and Some Sprites by Myth Overseer
Most sprites are made by Arhi998

"Ever got tired of getting bullet hell? Now you can endure more bullet hell!"

Recent Changes
-Myth now drops a Prismarine Core
-Myth's attacks have been modified
-Myth (NPC & Boss)'s hp has been nerfed"> Vengeful Myths

Mod and Some Sprites by Myth Overseer
Most sprites are made by Arhi998

"Ever got tired of getting bullet hell? Now you can endure more bullet hell!"

Recent Changes
-Myth now drops a Prismarine Core
-Myth's attacks have been modified
-Myth (NPC & Boss)'s hp has been nerfed

Localizer Package
17 hours ago tModLoader v0.11.8.4 Edit | Delete
Daiyousei's Smooth Animations
Download v2.4 (28.6 KB)

Daiyousei

Another player animations mod, inspired by Terraria Overhaul

This mod is configurable(both client and server settings)

Mod does the following:
-Player looking animation(Head rotates to cursor)
-Body tilting when moving
-Entity tilting when moving
-Smooth item animations
-Smooth Camera
-Gun recoil and muzzle flashes

Known issues:
-Items with animations(Vortex beater, Lazer machine gun, etc.) aren't affected by the smooth item animations, due to them being coded as a projectile
-Muzzle flashes dont spawn properly for modded items if the item hitbox is bigger or smaller than it's sprite sheet(ex: 90% of the guns in Thorium)

If Overhaul is installed, most of the mod's features are automatically disabled, with only the smooth items and enemies being left enabled

Some of the animations are server sided so it might break other mods...
(Player animations are client sided tho, but the things you change in the settings will only be exclusive to your player so your friends can keep the animations they like)

v2.4:
-Fixed player head rotating when game is paused (likey caused by an aftermath of the previous optimization updates)
-Fixed muzzleflash location for snowball gun
-Adjusted staff holding distance to match vanilla style holding

v2.3:
-Fixed sniper zoom breaking when changing its keybind
-Fixed muzzleflash setting not properly detecting weapons that use bullet as ammunition
-Star weapons now have a muzzleflash

v2.2:
-Smooth items no longer randomly flips the wrong way when aiming, this is a complete fix and you will never see it happen
-Player head no longer flips incorrectly when transitioning aim directions
-Player body no longer flips incorrectly when transitioning aim directions

v2.1:
-Smooth item animations no longer override items with their own animation (Pirhana gun, harpoon, etc.)
-Made some optimizations to client and server animation code
-Removed some unnecessary float and integer values in the player animation code
-Made hand rotation and item rotation more synchronized
-Fixed a bug where held items rotate to weird places when head rotation is disabled but smooth items isn't
-Fixed held items not properly unloading when turning off show aimable weapons
-Made recoil more synchronized with item firing animations
-Show aimable items is now true by default

v2.0:
-Added visual gun recoil(true by default, client sided, same application conditions for muzzle flashes)
-Made muzzle flash positioning also calculate item hold out offsets
-Super shotgun and rocket jumper from Overhaul no longer have a second muzzle flash if the setting is enabled
-Fixed some held item jiterriness
-Fixed flintlock pistol and red ryder not spawning muzzle flashes correctly

v1.9:
-Made muzzle flash position calculation more accurate(Do note that for modded guns, it depends on the sprite size of the weapon)
-If overhaul is enabled, vanilla gun flashes are disabled but not for modded ones
-Added extra item effects options(doesn't do much as of now and only supports a few items, true by default, server sided)
-Muzzle flashes are now true by default

v1.8:
-Added gun muzzle flash in the settings(false by default, server sided because the flash is a particle and not a player layer). Compatible with modded guns, muzzle flash will apply if your gun is:
>using vanilla gun sounds (Since overhaul replaces vanilla gun sounds through code and not through resource packs, to prevent flash stacking when using this with that mod)
>using bullets for ammo
>.......thats it
>Do note that sometimes overhaul does not override the sound code properly causing flash stacking. If this happens, turn the setting off and back on but don't restart the server.

v1.7:
-Player head rotation no longer gets stuck when on rope and the mouse cursor is behind the player, now it resets the head rotation so it looks less freaky
-Fixed player head sometimes rotating too much when using yoyos, now it also resets when the rotation angle goes too far
-Fixed player arm aiming animation being jittery when aiming at certain angles
-Fixed aimed items being aimed incorrectly when aimed directly up or down
-Fixed sniper rifle aim not working

v1.6:
-Made compatibility improvements
-Tweaked aiming animation
-Removed unnecessary clamp values from the player aiming animation
-Fixed a bug where if overhaul is installed and forced-shown items that are not caused by overhaul to not rotate properly while barrel rolling
-Fixed staff code so that it applies to an item as long as it behaves(in terms of use animation) as a staff due to previous versions breaking some modded items(in my case, dynasty fan from Spirit)

v1.5:
-Fixed guns and bows not being held correctly sometimes

v1.4:
-Made improvement

Localizer Package
17 hours ago tModLoader v0.11.8.4 Edit | Delete
Extra Recipes For CalamityMod

https://mirror.sgkoi.dev/direct/BetterRecipe.png
Download v0.6.1 (44 KB)

便当(IreneClift)

Extra Recipes For CalamityMod can make your CalamityMod's Jounery easier than usual
I add some new Recipe for Rare Things in Calamity and Vanilla
Try it,and enjoy it
My English is not great,so excuse me.

Localizer Package
19 hours ago tModLoader v0.11.8.4 Edit | Delete
Eldritch Awakenings
Download v1.0 (49.7 KB)

troll and me

not done dont get stop please

Localizer Package
22 hours ago tModLoader v0.11.8.4 Edit | Delete
Protogens! A race mod by Exabyte

https://mirror.sgkoi.dev/direct/ExabytesProtogenMod.png
Download v1.0.3 (368.8 KB)

Exabyte

Requires MrPlague's Races.
Best played (thematically) with mechanical summons and sentries.

Protogens! is a mod that adds, well... Protogens!
If something here doesn't seem quite right, please keep in mind that this is my first mod for terraria!

Protogens, being part machine, are gifted tinkerers and skilled machinists. Their expertise with fine machinery and technology allows them to raise mechanical armies when left to their own devices. (Very good summoner.)

With minds of metal and wire, they have split-second reactions and reliably strike true with modern arms and ordinance, although they are not optimized for use of bows very well. (Bonus damage to Bullets and Rockets, damage penalty to Arrows)

Due to always having power tools handy, they never needed any major muscle mass. (Bad at melee, mines slower with pickaxes.)

Because Protogens are masters of technology, the magics completely dumbfound them. Protogens simply do not understand how magic works in the slightest, and as such have great difficulty using it. (Terrible as mages.)

Because of a protogen's handiness, they often make backup drones, called upon when they need a threat eliminated, and now. Upon pressing the Active Ability Key, an air support drone is summoned, eqipped with a machinegun, to come to your aid. It's only a prototype, but you suspect you have a few ideas for it... (Drone upgrades as bosses are defeated.)


Credit goes to me for programming, my friend FishingHoek for most of the sprites, my friend Berserker_Zero for balance advice, and the TModLoader community for helping me out with minion AI.
If you find any bugs, join the discord server (https://discord.gg/FZCtgu2tUF) and go to the #bug-reports channel. (Also, don't ping the mods about it please.)

1.0.3 Changelog:

- Changed mod name, by request.

Localizer Package
22 hours ago tModLoader v0.11.8.4 Edit | Delete
TieTank
Download v0.6.1 (117.3 KB)

Thanh

TieTank is a mod that boost the experience of vanilla gameplay as well as adding more stuffs.

I. Updates:
- v0.6.1: Fixes
- v0.6: Added a few NPCs and Items.

Localizer Package
23 hours ago tModLoader v0.11.8.4 Edit | Delete
Lihzahrd
Download v10.0 (11.1 KB)

Integral

This mod adds a laser shark called the LihzahrdShark! It requires a power cell
to use, after obtaining just one cell; you do not need anything else to shoot it.

I will be adding a vanity set and event to this mod related to Lihzahrd stuff...

You can buy the gun from the Dryad immediately for 6 platinum; it was originally
7 but I felt like that was pointless to have to so high. I also boosted the
knockback since you can't modify the ammunition. The sprite was also updated.

It is pretty powerful in late game but it's still balanced!

Other sutff coming up soon!

Localizer Package
yesterday tModLoader v0.11.8.4 Edit | Delete
Terramania
Download v0.1 (291.8 KB)

DaTacoX

Terramania is a mod that aims to add a variety of content that fits in with the vanilla game experience.
------------------------------------------
The main focus of the mod's content is to promote skillful play through the use of its enemies and items while retaining that feeling of utter chaos.

Have fun! ;)

Localizer Package
yesterday tModLoader v0.11.8.4 Edit | Delete
/q
Download v0.1 (10.8 KB)

blahblahbal

/q is a mod that adds a single command, and you probably guessed what it is. The command is a very good command :).

Localizer Package
yesterday tModLoader v0.11.8.4 Edit | Delete
Calamity Lab Crash Fix
Download v1.0 (10.5 KB)

Dominic K

Fixes crashes caused by Calamity when near the turrets contained within their new labs in the latest version for certain graphic settings.

Localizer Package
yesterday tModLoader v0.11.8.4 Edit | Delete
The Story of Red Cloud Revamped

https://mirror.sgkoi.dev/direct/tsorcRevamp.png
Download v0.6.0.1 (7.7 MB)

Zeodexic, Vibrent, Chrom…

The Story of Red Cloud's Dark Souls mod, transferred to TModLoader and filled with new features. Currently in beta! We have made a little custom map to give you a taste of the TSORC experience! If you would like to play the map you can find it in the #sources section of our Discord. See link below.

The Story of Red Cloud is a massive full game Zelda/Dark Souls inspired adventure built inside the world of Terraria. It will take players through 13 dungeons spread across an expansive and inter-connected world, encompassing an estimated 15 to 30+ hr experience that will offer enough to do and see to enjoy more than one playthrough.

Once finished it will feature:
13 uniquely themed dungeon areas spread between both normal and hard modes.
29 bosses (7 vanilla plus 22 mod bosses).
70+ new NPCS including 8 friendly NPCs.
Custom Soundtrack.
Over 400 new mod items, weapons, and armors compiled and remixed from a dozen of the best mods from the community.
Many hours of secret post-game content.
Dark Souls Game Mechanic.
A unique story that's descriptive but not too heavy on text.
A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul's world layout.
Map created entirely from scratch using Tedit 3, down to individual tree placements and hill curves.

This is a beta release meant for testing. It does not represent the final version of the mod.
This release includes (approximately) all of the items from the original mod, in as close to their original state as possible. There are also some NPCs and several new additions.


Localizer Package
yesterday tModLoader v0.11.8.4 Edit | Delete
Saif's Mod
Download v0.1.4.2 (137.3 KB)

SaltySaif

This mod adds a number of items as well as buffs to spice up your playthrough.

0.1.4.2: 7/29/2021
Vampire Cuffs Decription fix
Moonlord Slayer Emblem added
Estus Flask added

0.1.4.1: 7/28/2021
Dash wings fall speed fixed
New mage accesory

0.1.4: 6/6/2021
Sage Armor added (Upgraded version of Nebula Armor)
Movement fixes with accessories like the legendary wings
Balance patches
Minor bug fixes

0.1.3.2: 6/5/2021
Legendary Wings added (stats increases as you progress)
Crafting Recipes changed to allow both lead and iron bar crafting

0.1.3: 6/4/2021
Legendary Weopon added (damage increases as you progress)

0.1.2: 6/2/2021
The Curse accesory added
The curse buff added
Peg Leg added
Soul of the old hunter added
Levi's Dark soul added
Insulin Pump added
Insulin Pump buff added

0.1.1: 6/1/2021
Stick weopons added
Dash wings added
mod icon added

0.1: 6/1/2021
First version of mod
Ryan's sword added
Eternity ring added



You cannot run forevor

Localizer Package
2 days ago tModLoader v0.11.8.4 Edit | Delete
Bongo's Mod

https://mirror.sgkoi.dev/direct/BongoMod3.png
Download v1.0.13.5 (5.5 MB)

Bongolongo

Bongo's Mod = dring milc, a mod that is akin to both a fever dream and a cool breeze on a hot summers day on the beach. Coded and mostly sprited by a ball, it is a ball mod.
Featuring over 200 items including Ball themed Weapons, Accessories, Armours and more being added frequently, milk??

For News, Suggestions and Reporting glitches
Please join the Discord Server --> https://discord.gg/Um69hGJxR3 <-- or click on the homepage
To contact me directly, message Bongolongo#6969 on discord

1.0.13.5
Added Little Ball Cannon
Added recoil to Beachball Cannon MK1 and MK2
Buffed Beachball Cannon MK1 and Mk2

1.0.13.4
Fixed/Updated funni Breaker Blade armour penetrations
Drinking milk now gives you permenant buffs (More you drink the better just like irl!)

1.0.13.3
Added crafting recipes for the Enchanted Boomerang and Wand of Sparking
Added Reciprocation Accessory
Added Breaker Blades
Fixed True Big Ball Menace Sprite

1.0.13.2
Added Generic Infinite Flight Item
Added Demon Ball
Added Razerball Typhoon

1.0.13.1
Added a vessel of Eeley Beely!!! (Stats and Crafting Materials to be updated)
Added Propeller
Added Velocity Manipulator
Added The Ballarian

1.0.13.0
Added The Bouncer Boss
Fixed Terrabounce and True Terrabounce's damage (Up for changes)
Balanced Big Ball Menace's damage
Added True Big Ball Menace
Added Ball Popper, Ball Destroyer, Ball Eradicator and Ball Annihilator

1.0.12.36
Scouts now drop iron and lead ore
Gunner Beachballs now have a higher chance of dropping their guns
Gunner Beachballs do less damage with a new bullet sprite (Up for changes)
Added Gravity Amplification Field

1.0.12.35
Added Copper The Undertaker Emblems Tier 1, Tier 2 and Tier 3
Added Pulse Generator

1.0.12.34
Added more Gunner Beachball enemies
Flying Beachball flies now
Adjusted the stats of these enemies

1.0.12.33
Added a few Beachball enemies
Buffed Excalibur Yoyo
Added Object 34, Spectrum and Megalodon Yoyo

1.0.12.32
Added Guide Yoyo
Added Egg, Excalibur and Colossus Yoyo
Added Dababy Convertible

1.0.12.31
Added 10 Gun Yoyos
Added SDMGerang
Added Harbour, Scout and Embryo Yoyo
Added Hallowed Rangpeater (Sprite: bloa)

1.0.12.30
Added 7 new Gunnerangs
Added Chained Gun

1.0.12.29
Buffed Minisharkerang
Added 5 more Gunnerangs
Added the B Gun
Added Overlord MK2, Overdrive MK2 and Factory MK2

1.0.12.28
Added Factory
Added Taser
Added Lightning Balls
Added 5 Gunnerangs

1.0.12.27
Added Tin Can Emblems
Added Musket Emblems
Added Tin Can and Canned Foods
Added Overlord and Overdrive (Inspired by Arras/Diepio)

1.0.12.26
Added Yin and Yang Ballerangs
Changed Ballonium Armour's set bonus
Added a crafting recipe for Beachballs, Boulders, wooden boomerangs and a conversion between Tin and Copper Bars
Added Empty Copper, Tin, Gold and Platinum Emblems (More coming)
Added Copper Bar Emblem Tier One, Two and Three (More emblem types coming)

1.0.12.25
Added Broken, Golden, Platinum, Corrupted, Bloody and more Spout Mage damage increasing accessories Accessories

1.0.12.24
Added Wooden Spoon, Corrupted Spoon, Bleeding Spoon, Zapper Spoon and Yin and Yang Spoon

1.0.12.23
Added Big Ball Menace (Up for balancing)

1.0.12.22
Added 4 Ball Boomerangs/Ballerangs

1.0.12.21
Added Beachball Turret
Added Sentry slots to processors

1.0.12.20
Added DeezNuts magic healing weapon...
Added ThunderStorm Staff
Added CoreI9 and adjusted Processor stats

1.0.12.19
Fixed Laughing Pillow's buffs
Fixed Beachball Cannon's damage
Added DeezNuts magic healing weapon...
Added ThunderStorm Staff
Added CoreI9 and adjusted Processor stats

1.0.12.18
Added Pentium, CoreI3, CoreI7, TrueI7, Threadripper, True Threadripper summon accessories

1.0.12.17
Reduced Rocket Car's speed and increased jump height
Rocket Car can now also be equipped as an accessory
Added Magic Boulder
BeachBalls should now be stackable to 999

1.0.12.16
Salami's hp increase is now permanent
Boulder Fragments can now be eaten to increase hp and defense

1.0.12.15
Added Comically Large Spoon
Added Baby Ball crafting recipe
Added items to the Beachball NPC's store
Added Seeker Balls Staff

1.0.12.14
Tonks now shoot rockets (Up for changes)
Added Warp Drive accessory

1.0.12.13
Added Cloud Puffer Cursor Summon (Up for changes)
Aligned Furious Beachball better
Added The Boulder Queen Boss (Up for changes)
Added Boulder Fragments (Future crafting resource)
Changed Bull's ai to one more similar to Cow (Up for changes)
Made the Ballonium Pickaxe, Ballsman's Blade, Balls Edge and True Balls Edge larger
Buffed the Ballonium Pickaxe's mining speed and power
Buffed the Beachball Cannon's damage

1.0.12.12
Fixed Laughing Pillow Pet's buffs and it gl

Localizer Package
2 days ago tModLoader v0.11.8.4 Edit | Delete
AbsoluteRPG by Kenflesh

https://mirror.sgkoi.dev/direct/AbsoluteRPG.png
Download v0.0.2.5 (238.8 KB)

Kenflesh

vk.com: https://vk.com/endless_pointless
Paypal: https://www.paypal.me/Kenflesh
Discord (me): Kenflesh#3090
Discord (server): https://discord.gg/9xWnFjR

AbsoluteRPG by Kenflesh

This mod adds a system for improving the stats of your character to the game.
You can improve any parameter that I program for the experience gained from killing monsters.
There will be no restrictions on your choice and stat parameter limit.

Now (in 0.0.2 version) I have added a little support for modifying this mod
Now people can change stats themselves, add their own, delete old ones, etc.
I will not write about it here, I will write on the discord server

How to use it?
To begin with, add a button to open the pumping menu to the control, and then open the menu (Controls -> Keybinds -> Open Stats).
Everything in the interface should be intuitive, but just in case I will explain something.
There will be several categories, each category will have several pages (several pages will be provided that there are too many stats for one page, otherwise only one). When you hover over a stat, a short description, price, values and value differences are shown on the left.
The difference in values shows the numbers when you press the stat change buttons (+ or -).
The plus button adds a value to your stat, and if you haven't bought this value yet, it buys it, depriving you of experience.

Does it work with calamity and other mods?
Rather yes than no
There are some problems that cannot be fixed, but you will gain experience from new monsters.
Just don't use a weapon if it fires at high speed when you buy an AIM, okay?"> vk.com: https://vk.com/endless_pointless
Paypal: https://www.paypal.me/Kenflesh
Discord (me): Kenflesh#3090
Discord (server): https://discord.gg/9xWnFjR

AbsoluteRPG by Kenflesh

This mod adds a system for improving the stats of your character to the game.
You can improve any parameter that I program for the experience gained from killing monsters.
There will be no restrictions on your choice and stat parameter limit.

Now (in 0.0.2 version) I have added a little support for modifying this mod
Now people can change stats themselves, add their own, delete old ones, etc.
I will not write about it here, I will write on the discord server

How to use it?
To begin with, add a button to open the pumping menu to the control, and then open the menu (Controls -> Keybinds -> Open Stats).
Everything in the interface should be intuitive, but just in case I will explain something.
There will be several categories, each category will have several pages (several pages will be provided that there are too many stats for one page, otherwise only one). When you hover over a stat, a short description, price, values and value differences are shown on the left.
The difference in values shows the numbers when you press the stat change buttons (+ or -).
The plus button adds a value to your stat, and if you haven't bought this value yet, it buys it, depriving you of experience.

Does it work with calamity and other mods?
Rather yes than no
There are some problems that cannot be fixed, but you will gain experience from new monsters.
Just don't use a weapon if it fires at high speed when you buy an AIM, okay?

Localizer Package
2 days ago tModLoader v0.11.8.4 Edit | Delete
Sword Of Sasey
Download v0.3 (9.2 KB)

Biggie Cheese

This mod allows you to have Sasey The Great as a sword!

Localizer Package
2 days ago tModLoader v0.11.8.4 Edit | Delete
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